Jump to content

Photo

Crafting XP Rate Change


  • Please log in to reply
3 replies to this topic

#1 Lagenia

Lagenia

    Member

  • New Members
  • PipPip
  • 365 posts

Posted 14 February 2014 - 08:28

Right now it is a really wierd system ... where you get a certain amount of xp for each Tier (lvl 2/3/4...)

 

I would rather see a XP Value for each Level Tier based on a xp/item ratio

 

 

for example: 

 

Level 5 craft takes 10 timber + 2 strings -> now: giving 100 xp   later: giving 8,4xp /item result: 100,8 xp

 

Level 10 craft takes 20 timber + 4 strings -> now: giving 180 xp later: giving 9,4 xp /item result: 225,6 xp

 

OR 2 x Level 5 craft 20 timber + 4 strings -> now 200 xp (more than lvl 10) and later: 201,6 xp (so still less than when crafting the "new" level 10, as higher craft should be givin more xp)

 

This way it would be always increased xp with higher level, not that much, but less frustrating having to craft 2 low level items for the same amount of ressources as a high level craft, but less xp for the same ressources.


Edited by Lagenia, 14 February 2014 - 08:29.

5700658DHjpT.png

6 x Level 40, 8 to go


#2 RISDMAC

RISDMAC

    Veteran

  • Members
  • PipPipPip
  • 729 posts
  • Badge
  • Ireland

Posted 14 February 2014 - 09:04

I like that the best item to craft varies every two yo three levels. It requites you to think and plan before you devote your resources. I nevr had the issue of crafting 5 below (since the last rework on xp) maybe you should review your level 6 through 9 items and will find a better option than subleveling with the level 5 item.

#3 Lagenia

Lagenia

    Member

  • New Members
  • PipPip
  • 365 posts

Posted 14 February 2014 - 09:34

The xp rates on my example where just random, not actual values (but coming close)


5700658DHjpT.png

6 x Level 40, 8 to go


#4 RISDMAC

RISDMAC

    Veteran

  • Members
  • PipPipPip
  • 729 posts
  • Badge
  • Ireland

Posted 14 February 2014 - 10:59

The xp rates on my example where just random, not actual values (but coming close)


Im just saying from my personal experience that I didnt experience this issue. But I did focus entirely essence crafting for WS because I was sick of looking at copper for jewelry and AS 😱

I've just never found that an item for half the mats was earning more xp per resorce than an item with double the reqs. I have found that an item that needs 14 respurces may be less valuable to make than an item with 10 but see no issue here as half the fun is figuring out what is the best item to make...


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: