Right now it is a really wierd system ... where you get a certain amount of xp for each Tier (lvl 2/3/4...)
I would rather see a XP Value for each Level Tier based on a xp/item ratio
for example:
Level 5 craft takes 10 timber + 2 strings -> now: giving 100 xp later: giving 8,4xp /item result: 100,8 xp
Level 10 craft takes 20 timber + 4 strings -> now: giving 180 xp later: giving 9,4 xp /item result: 225,6 xp
OR 2 x Level 5 craft 20 timber + 4 strings -> now 200 xp (more than lvl 10) and later: 201,6 xp (so still less than when crafting the "new" level 10, as higher craft should be givin more xp)
This way it would be always increased xp with higher level, not that much, but less frustrating having to craft 2 low level items for the same amount of ressources as a high level craft, but less xp for the same ressources.
Edited by Lagenia, 14 February 2014 - 08:29.