Hi-
I just have a question about allocating attributes and the six different skills. My question is: Is it better to stick with attributes that directly are used by a specific class, or--keeping that in mind--also adding extra points to the other attributes as well?
For example, I chose the assassin class and I came up with the following allocation pattern. For every 2 levels (12 points), I allocate +3 (2x), +2 (2x), +1 (2x) in each attribute according to usefulness to the class. I'm wondering if this would be worth doing though, since I'm not exactly 'experienced' yet.
So, essentially what I'm asking is: Is it worth it to use all of the attributes or just stick to a select few that affect the class. I'm thinking it might be easier to survive if I divided them as I explained in the above example. I guess then one could argue that with groups, it would probably be better to stick to certain attributes. I'm kind of iffy on this.
Thanks.
Edited by JessieLeigh, 28 February 2014 - 07:21.

