Hey everyone,
This is just a small note on what's happening with major technical things of late just to keep you informed (so not content, technical things only).
Key Binds are all done for the most part, fire(KeyEvent.VK_YIPPEE).
The mailing system is half done (you receiving mail, but not sending yet) but you cant see it yet as its been interrupted while we go onto some other things in between, but its looking nice in code so far.
The downloadable client is still being worked on and is quite a bit of work but a lot (we have an app running the game) is already done. We have things to add that the applet doesn't need such as logging in outside the browser, hence its a little more manual work, but its coming along.
Hardware Rendering is being worked on NOW (and the last 2 weeks), Hurrah. This is mainly why work on the mailing system (and guilds/auction house) has halted. Yes we can argue one before the other but we think, lets just get the shiny new hardware rendering out the way. It will look better, render faster (on GPU) and finally the camera can come down (which looks great in testing, like a new game). But yeah, the game will look slicker, much better lighting and texturing, sky box, etc, and yeah Camera full view. Hopefully, there'll also be more of the world loaded to see as I can probably increase the amount of static world loaded and dynamic objects in view from the network (as I think its a little short at the moment anyway), without too much extra memory usage and network overhead. Its a lot of reworking of our current code especially as we're trying to support switching between the current CPU renderer and the new GPU one, in case one doesn't work for some people. Anyway, so far the core changes and the whole 2d gui rendering is converted and we can flip between them, so just to fill in the 3d parts now ![]()


