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Technical Updates - March (ish)


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#1 cowboy

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Posted 20 March 2014 - 18:30

Hey everyone,

 

This is just a small note on what's happening with major technical things of late just to keep you informed (so not content, technical things only).

Key Binds are all done for the most part, fire(KeyEvent.VK_YIPPEE).

 

The mailing system is half done (you receiving mail, but not sending yet) but you cant see it yet as its been interrupted while we go onto some other things in between, but its looking nice in code so far.

 

The downloadable client is still being worked on and is quite a bit of work but a lot (we have an app running the game) is already done. We have things to add that the applet doesn't need such as logging in outside the browser, hence its a little more manual work, but its coming along.

 

Hardware Rendering is being worked on NOW (and the last 2 weeks), Hurrah. This is mainly why work on the mailing system (and guilds/auction house) has halted. Yes we can argue one before the other but we think, lets just get the shiny new hardware rendering out the way. It will look better, render faster (on GPU) and finally the camera can come down (which looks great in testing, like a new game). But yeah, the game will look slicker, much better lighting and texturing, sky box, etc, and yeah Camera full view. Hopefully, there'll also be more of the world loaded to see as I can probably increase the amount of static world loaded and dynamic objects in view from the network (as I think its a little short at the moment anyway), without too much extra memory usage and network overhead. Its a lot of reworking of our current code especially as we're trying to support switching between the current CPU renderer and the new GPU one, in case one doesn't work for some people. Anyway, so far the core changes and the whole 2d gui rendering is converted and we can flip between them, so just to fill in the 3d parts now :)


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#2 Aventador

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Posted 20 March 2014 - 19:04

Awesome update Cowboy! Really excited to see whats to come!



#3 Melody

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Posted 20 March 2014 - 19:09

Keep up the good work HCS!!  :)


Gathering

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Crafting

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#4 Palyon

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Posted 20 March 2014 - 19:10

This is great.  By why are you only a level 5?  Shame. Shame.



#5 Melody

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Posted 20 March 2014 - 19:14

This is great.  By why are you only a level 5?  Shame. Shame.

 

I assume it's because he is working on the game instead of playing  :P


Gathering

Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49

 

Crafting

Alchemy 49 | Armormithing 49 | Cooking 49 | Jewlery 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49


#6 ernzor

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Posted 20 March 2014 - 19:20

Working hard team, keep it up!


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When lvl 50 is here


#7 Geoh

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Posted 20 March 2014 - 20:41

So... the hardware renderer. Any hint or suggestion on minimum/recommended system requirements? I'm budgeting for a new gaming PC around 500$ US. Just curious the hardware you are targeting to be optimal for recommended gameplay.

 

:D



#8 SirPeter

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Posted 20 March 2014 - 20:51

fantastic news,we love you HCS


SirPeter, Warrior, 49 + Aradetan,Archer, 41 + Lil SirPeter,Noob,10

SirPeter's Stats:

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Crystal Cutting: 49 | Fishing: 48 | Forestry: 49| Skinning:49 | Farming: 49 Foraging:  49| Prospecting:  49

 

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#9 SharkSkinMan

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Posted 20 March 2014 - 21:20

Good stuff, keep it up guys!


Gathering:

Crystal Cutting 40 l Farming 22 l Fishing 6 l Foraging 40 l Forestry 40 l Prospecting 40 l Skinning 40

Crafting:

Alchemy 40 l Armorsmithing 40 l Cooking 40 l Jewelry 40 l Leatherworking 40 l Tailoring 1 l Weaponsmithing 40


#10 awollsd

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Posted 21 March 2014 - 00:41

i'm curious, does this push back the content patch any or is that still planned for the 24th?


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 


#11 Anakiro

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Posted 21 March 2014 - 08:54

i'm curious, does this push back the content patch any or is that still planned for the 24th?

 

The systems and content teams are separate and (generally speaking) the progress of one does not impact the other.

 

In short, no. This won't affect the content update.

 

Incidentally (and this may be what you meant) we're aiming for the week of the 24th, not necessarily the 24th itself. :D



#12 Ant

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Posted 21 March 2014 - 09:30

Its a lot of reworking of our current code especially as we're trying to support switching between the current CPU renderer and the new GPU one, in case one doesn't work for some people. Anyway, so far the core changes and the whole 2d gui rendering is converted and we can flip between them, so just to fill in the 3d parts now :)

 

I'm glad that this will be an option :).


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#13 awollsd

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Posted 21 March 2014 - 16:49

The systems and content teams are separate and (generally speaking) the progress of one does not impact the other.

 

In short, no. This won't affect the content update.

 

Incidentally (and this may be what you meant) we're aiming for the week of the 24th, not necessarily the 24th itself. :D

ah well i realy meant would this effect it wasn't realy asking when, i work on on an online TCG (and a different one previous to that one) and i know when we want to focus on something we might pull people to help and slow other things down and from the way this read you all are really trying to prioritize these techincal updates so was just curious if that would be the case :) but thanks for the reply and info :)

 

[edit text deleted] nvm i need to learn to read better, looked back and was always said "the week of..."  haha :) thanks again


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 


#14 Mongo

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Posted 21 March 2014 - 18:24

Good stuff. :D


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#15 xpwaste

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Posted 24 March 2014 - 11:18

A relief to hear and good to know.

Thank you from me and the community for all your guys hard work.


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