That's all exaggeration to the extreme. The best arguments are ones grounded in reality, not exaggerated to the point of losing all meaning.
There is quite a bit of positive in this. I am glad that there is a way for a class with no decent aoe skills to still hunt gems. I wouldn't really be interested in a game that gave the 3 aoe classes all of the benefits in making money or finding items, while the 3 other classes are forced into daily instance slavery for the benefit of others.
exaggerated huh? well first of all lets take the FACT that its actually 2 glims avg per run and run times with the general assembled teams are roughly 5-8 minutes,at majority times of the day there are not only 1 but 2 and possibly 3 teams running toc for these gems. So please enlighten me on how much glimmering gems those 15 people can actually obtain in a general hour? (want the answer? its possible for those 15 people combined to get well over 72 or so glimmering gems without any effort needed at all.) which is roughly double what world bosses avg in that exact time with over 25 people,and more deaths and skill used and general repair costs. 5 people alone could pump 24 glims an hour into the gem market...5 people doing world bosses could pump about...what? 6 or 7 if lucky?
1 hour 3g=72 glims 1 hour 2g=48
2 hours 3g= 144 glims 2 hours 2g=96
3 hours 3g=216 glims 3 hours 2g= 144 glims nope,that's not flooding the market at all...
so this has been a "thing" for nearly a week and a half almost 2 weeks I'll throw a lower then avg time and groups number on here and lets see what a lower then avg spectrum is for how much glims have been pumped out? I'll say...10 days to be generous at 2 groups for 2 hours per day which is a lot LESS then the actual.
10days(2 hours per day of 2 groups)=20 hours 2g=960 glimmering gems... with averages probably 1/2-1/3 of the actual. so basically multiple that number by maybe 2 or 3 to see how many glimmerings have actually been brought into the market due to this flawed design in TOC. Do you see what I am saying comrade? and that is only 2 weeks...do the math for a month or two and tell me its a over exaggeration.
In regards to your bottom comment,I'd have to say that you really don't look at the big picture. Assassins aren't forced into any instance slavery tbh neither are prophets and templars. That is their choice to do instances because its most beneficial for them,in the long run those 2 classes are guaranteed positions into any dungeon thus giving them more chances at more item possibilities on a common basis. I've been a prophet majority of the time since this game has went live,and i've made plenty of cash and way more gems then the average AOE class,so that excuse is invalid. (Ask most people I gave away over 200-300 Fair+gems last month and STILL have a surplus,Why? because I ran soo much Tr runs and got soo much gems and drops.) Please tell me how that is a negative thing? A templar can do exactly the same,not at the same rate due to repair costs but in the long run much more opportunity then AOe classes. When everyone rushes to 45 ALL of those classes that rushed will be stuck waiting for templars and prophets to catch up or others to spec into it. And on that note,HCS has handed out soo many dang free respecs any templar could have just speced over to warrior at any time they felt like it pretty much,same goes for assassins no one has forced you to do anything,the name and description literally says single target dps. They can still do plenty in Wb,Instances,PVP even.
Edited by HuMoR, 26 March 2014 - 05:59.