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#21 hussey

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Posted 26 March 2014 - 01:36

Yes , only waves 10 + after the boss should give elite loot / glims . Would be better if after wave 30 gives t 6 gems and wave 60 gives t 7 gems and wave 100 gives t 8 gems . The sad fact is thatn wave 5 and 100 give the same loot :P

 

They may also increase the number of mobs in the earlier rounds or as awol sadi they may give better prestige rewards and no loot . 

 

No one really wants to do till wave 100 as its loot is horrible for the time spent . what about 


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#22 ernzor

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Posted 26 March 2014 - 01:54

I dont think anything above glim (perhaps defined if its super hard and long to obtain, and I mean hours and hours) should drop ever, even at lvl50 content. Gems need to be a long term and extensive goal to complete.


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#23 HuMoR

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Posted 26 March 2014 - 02:20

Tbh even defined as rewards would be fine,IF it was a 100 wave reward,or from wb drops that were completed by a group of 10 or less or even as a rare drop from grinding mobs for a while.

But going in dying in less then 4 minutes and getting a defined without any loss...is just ridiculous. If that happens...gems will be a flooded market.


Edited by HuMoR, 26 March 2014 - 03:53.

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#24 ComradeLewis

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Posted 26 March 2014 - 03:50

 

 

But going in dying in less then 4 minutes and getting a defined without any loss...is just ridiculous. If that happens...gems will e a flooded market.

That doesn't happen. It averages about 1 glim per run, divided by 5 players. That's 1 glim every 5 runs as an individual. Runs are 5-10 minutes, so 1 glim for 25-50 minutes.

 

It's time we stop exaggerating to make it seem so much worse that it actually is.


Edited by ComradeLewis, 26 March 2014 - 03:52.

11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#25 HuMoR

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Posted 26 March 2014 - 03:57

um no,im saying flooding the market not flooding one player. Even at those times you just stated 1 avg per run, runs at 5-10 mins that would still be 6-10 glims a hour made and put into the gem market. As I have seen people do it for entire days at a time...i'd say that is a extra few hundreds gems this crap has just produced and put out into the gem market that requires no loss,no skill,no time. Doesn't matter what player it goes to,that is still being pumped into the market itself.

It's time we stop thinking about ourselves and think about what this is actually doing to the entire economy and longevity of the gem market/final tier gems.

I probably sound like a dick right now,but I refuse to believe that anyone would support a system that wants end tier content/items  to be so easily obtained that it would offset the balance of a entire game. At this rate we will have level 10's walking around with perfect gems socketed within a month or two. A perfect gem that is useful to the class its being used for would make anything you do almost seem challenge free......In the end it all comes down to who has the better gems they worked/paid for. Whats the point of that if everyone and their mother has perfect gems socketed from the very start.


Edited by HuMoR, 26 March 2014 - 04:19.

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#26 ComradeLewis

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Posted 26 March 2014 - 04:36

That's all exaggeration to the extreme. The best arguments are ones grounded in reality, not exaggerated to the point of losing all meaning. 

 

There is quite a bit of positive in this. I am glad that there is a way for a class with no decent aoe skills to still hunt gems. I wouldn't really be interested in a game that gave the 3 aoe classes all of the benefits in making money or finding items, while the 3 other classes are forced into daily instance slavery for the benefit of others.


Edited by ComradeLewis, 26 March 2014 - 04:37.

11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#27 HuMoR

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Posted 26 March 2014 - 04:57

That's all exaggeration to the extreme. The best arguments are ones grounded in reality, not exaggerated to the point of losing all meaning. 

 

There is quite a bit of positive in this. I am glad that there is a way for a class with no decent aoe skills to still hunt gems. I wouldn't really be interested in a game that gave the 3 aoe classes all of the benefits in making money or finding items, while the 3 other classes are forced into daily instance slavery for the benefit of others.

exaggerated huh? well first of all lets take the FACT that its actually 2 glims avg per run and run times with the general assembled teams are roughly 5-8 minutes,at majority times of the day there are not only 1 but 2 and possibly 3 teams running toc for these gems. So please enlighten me on how much glimmering gems those 15 people can actually obtain in a general hour? (want the answer? its possible for those 15 people combined to get well over 72 or so glimmering gems without any effort needed at all.) which is roughly double what world bosses avg in that exact time with over 25 people,and more deaths and skill used and general repair costs.  5 people alone could pump 24 glims an hour into the gem market...5 people doing world bosses could pump about...what? 6 or 7 if lucky?

1 hour 3g=72 glims                       1 hour 2g=48
2 hours 3g= 144 glims                  2 hours 2g=96
3 hours 3g=216 glims                   3 hours 2g= 144 glims     nope,that's not flooding the market at all...

so this has been a "thing" for nearly a week and a half almost 2 weeks I'll throw a lower then avg time and groups number on here and lets see what a lower then avg spectrum is for how much glims have been pumped out? I'll say...10 days to be generous at 2 groups for 2 hours per day which is a lot LESS then the actual. 

10days(2 hours per day of 2 groups)=20 hours 2g=960 glimmering gems... with averages probably 1/2-1/3 of the actual. so basically multiple that number by maybe 2 or 3 to see how many glimmerings have actually been brought into the market due to this flawed design in TOC. Do you see what I am saying comrade? and that is only 2 weeks...do the math for a month or two and tell me its a over exaggeration.


In regards to your bottom comment,I'd have to say that you really don't look at the big picture. Assassins aren't forced into any instance slavery tbh neither are prophets and templars. That is their choice to do instances because its most beneficial for them,in the long run those 2 classes are guaranteed positions into any dungeon thus giving them more chances at more item possibilities on a common basis. I've been a prophet majority of the time since this game has went live,and i've made plenty of cash and way more gems then the average AOE class,so that excuse is invalid. (Ask most people I gave away over 200-300 Fair+gems last month and STILL have a surplus,Why? because I ran soo much Tr runs and got soo much gems and drops.) Please tell me how that is a negative thing? A templar can do exactly the same,not at the same rate due to repair costs but in the long run much more opportunity then AOe classes. When everyone rushes to 45 ALL of those classes that rushed will be stuck waiting for templars and prophets to catch up or others to spec into it. And on that note,HCS has handed out soo many dang free respecs any templar could have just speced over to warrior at any time they felt like it pretty much,same goes for assassins no one has forced you to do anything,the name and description literally says single target dps. They can still do plenty in Wb,Instances,PVP even.


Edited by HuMoR, 26 March 2014 - 05:59.

Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#28 redsmokeboy

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Posted 26 March 2014 - 13:42

personally I think it should be 0 loot till the first boss is defeated. I agree that right now it is a joke that you can easily and quickly farm gems there. Make people at least work a bit more for it.

Agree with ernzor here, Chest loot should reward after fist mini boss at 10 wave's!

 

At minal 10 wave's = world boss! - No risk less reapir bill's

 

Minal compltion of first boss!

 

 

Yes , only waves 10 + after the boss should give elite loot / glims . Would be better if after wave 30 gives t 6 gems and wave 60 gives t 7 gems and wave 100 gives t 8 gems . The sad fact is thatn wave 5 and 100 give the same loot :P No so much agree here! lvl 50 mybe!

 

They may also increase the number of mobs in the earlier rounds or as awol sadi they may give better prestige rewards and no loot .  - Better Option then loot as it is now!

 

No one really wants to do till wave 100 as its loot is horrible for the time spent . what about!

Agree with this as well!

 

These 3 idea's work best!

 

Minal 10 wave's - Loot - Improved perstage reward's


Edited by redsmokeboy, 26 March 2014 - 13:51.

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Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

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#29 Pathfinder

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Posted 26 March 2014 - 14:04

I think this has been exploited far longer than two weeks!!



#30 HuMoR

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Posted 26 March 2014 - 14:06

I think this has been exploited far longer than two weeks!!

It has been,but I'm saying from a generous stand point. Even with lower then actual averages it still over produces these glim gem amounts and floods the market.


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#31 Mongo

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Posted 26 March 2014 - 14:09

Was stated in world chat that it will be temp sorted soon, until content update I think. :)

 

Which is good news.


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#32 redsmokeboy

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Posted 26 March 2014 - 14:12

Sadly another  week's before this will be fixed if so!

Wait see for update new's as stated!


Edited by redsmokeboy, 26 March 2014 - 14:13.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#33 Anakiro

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Posted 26 March 2014 - 14:18

We're looking at a temporary fix for this to be applied today to tide us over until the content update hits. We're not able to fully fix it until then because we're currently putting together the build for the 40-45 update.

 

There should be more details available shortly.



#34 HuMoR

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Posted 26 March 2014 - 14:23

We're looking at a temporary fix for this to be applied today to tide us over until the content update hits. We're not able to fully fix it until then because we're currently putting together the build for the 40-45 update.

 

There should be more details available shortly.

Thank you!!! 


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Chelsea's Man<3



 


#35 Ant

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Posted 26 March 2014 - 16:04

On a side note hope this patch fixes the lag I've been having the past 2-3days.


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#36 EssoUnknown

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Posted 26 March 2014 - 16:08

Nooo i like easy get gems



#37 ZooksterGaming

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Posted 26 March 2014 - 16:09

Nooo i like easy get gems

Go play Bejeweled :P


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#38 HuMoR

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Posted 26 March 2014 - 16:23

Go play Bejeweled :P

If Bejeweled isn't their thing then they can always get a Bedazzler. Can add a bunch of little extra gems to your clothing and stuff its awesome and sparkly tons of the Easy gem lovers will love this product! (lol)

http://www.amazon.co...r/dp/B000N8GKY4


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#39 Oops

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Posted 26 March 2014 - 16:28

so here is my question if it was easy gems for about 2 weeks why didn't ya all report it after the first run when ya noticed it? Instead of constantly running it for the easy gems just wondering. For the record I don't run much TOC so wouldn't have known about this had I not of read it here



#40 HuMoR

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Posted 26 March 2014 - 16:32

so here is my question if it was easy gems for about 2 weeks why didn't ya all report it after the first run when ya noticed it? Instead of constantly running it for the easy gems just wondering. For the record I don't run much TOC so wouldn't have known about this had I not of read it here

I believe that question goes to the groups that continuously ran it.


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 



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