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#1 MSCruz

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Posted 02 April 2014 - 04:46

I would like to suggest to redesign some potion recipes. Many of them are not necessary anymore as the composing, buffmarket and/or AH made them unfavorable. For example: all the Lesser potions. Also, as the cost of making some potions are higher than using stamina, what is the point of them? Maybe lowering the price of some components (sold in stores or gained through some aspect of the game) would help.

 

For the Buffmarket, I would like to suggest to allow the search by price (range) especially because the way it is I think overcharge the whole system. Or a more granular search mechanism (price range, currency, checkbox for buffer type/name).

 

Also, to force someone to participate in something just because of the reward I have to disagree. Why not creating a unique token and let people decide what item they want to trade for.

 

Make the game simpler and neaty. The less rules, the less problematic. Just make sure no one can cheat the few rules. The game will be faster and more enjoyable.

 

Rgds


Edited by MSCruz, 02 April 2014 - 15:31.

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#2 gomezkilla

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Posted 02 April 2014 - 14:03

I would like to suggest to redesign some potion recipes. Many of them are not necessary anymore as the composing, buffmarket and/or AH made them unfavorable. For example: all the Lesser potions. Also, as the cost of making some potions are higher than using stamina, what is the point of them? Maybe lowering the price of some components (sold in stores or gained through some aspect of the game) would help.

Extractor 2, Inventor 2, and Resource Finder made all those prices drop to the very cheap prices. No need to lower any prices in stores, that would just make it so that the prices could go even lower.

 

 

For the AH, I would like to suggest to allow the search by price (range) especially because the way it is I think overcharge the whole system. Or a more granular search mechanism (price range, currency, checkbox for buffer type/name).

The price range search is already in place in the AH.

 

Also, to force someone to participate in something just because of the reward I have to disagree. Why not creating a unique token and let people decide what item they want to trade for.

Not sure what you mean here...



#3 MSCruz

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Posted 02 April 2014 - 15:30

Extractor 2, Inventor 2, and Resource Finder made all those prices drop to the very cheap prices. No need to lower any prices in stores, that would just make it so that the prices could go even lower.

I just cannot see how using this potions could help make the price for the Lesser potions viable. Buying the same buffers is cheaper than the cost to prepare these potions. That is why nobody makes them anymore. The same happens for other potions. So, redesigning or lowering the cost to make them seems to be the best bet.

The Extractor I and II are not so useful. I had used both and the success rate is not so different as not using them. The point is, if these potions are not viable, why they still exist the way they are? Doing like you say just make them more expensive. What is the rationale?

 

The price range search is already in place in the AH.

This was I mistake of mine. I mean the Buffmarket. The interface is very, very, very raw. It is better than nothing, but still is like a beta version, not a deployment one.

 

Not sure what you mean here...

For example, if I want to get a Bobanarts Crystal Skull I have to participate in a Guild Conflict and obtain some specific points in order to trade for the item. Or, I can buy it from the AH. The problem is that this item in AH is more expensive than the items made of it, in the same AH. Kind of crazy. Anyway, I am forced to: 1) enter anybody's guild; 2) create a guild and fight against other guilds. What if I do not want any of them? I will never get the item, because I also do not agree to pay a crazy price.

Many aspects of the game are like this. Just some players are able to dictate how to play the game. But we are supposed to play the game the way we like most and with the same opportunities. Am I wrong? So, in order to give the same opportunities to everybody, the best way (for me, at least) is to break the boundaries. Creating a common/unique way to obtain any item is better than supporting this pyramidal structure. Maybe that is the reason why most old players complain about having few players lately. My suggestion is to make a game for everyone, not just a few players (most old players).


Edited by MSCruz, 02 April 2014 - 15:34.

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#4 vastilos

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Posted 02 April 2014 - 17:50

And how would you suggest obtaining RP items then?



#5 Pardoux

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Posted 02 April 2014 - 20:19


For example, if I want to get a Bobanarts Crystal Skull I have to participate in a Guild Conflict and obtain some specific points in order to trade for the item. Or, I can buy it from the AH. The problem is that this item in AH is more expensive than the items made of it, in the same AH.

 

 

The reason the (lower level at least) RP epics are much cheaper than their actual component parts (in some cases) is because of things like the OMACAZ which gives INV 1 / INV 2 at Level 500 (before distilling) - this, in turn, increases dramatically the chances of successful inventing AND of saving 1 or more of the components.

 

So, for instance, if you want to make "Amulet of the Seraphim", you'll need :-

 

1 x Bobanarts Crystal Skull

1 x Fang of Meng Zhang

 

To BUY said amulet in the AH currently is 150 for an EX/FF but just the skull (currently) is 145 fsp and I think, the fang is currently around 600 fsp ?? (correct me if I'm wrong)

 

A while ago, I made some Fels Lightning Treads - the first invent saved both the fang and the tears so, in essence, a 2500 RP item cost only 500 RP to make and the 2nd invent saved, I think, the fang and both skulls (so a 2500 RP item for 1000 RP) - all in all, thanks to omacaz, I made 5000 RP worth of epics for 1500 RP thanks to Omacaz.


Edited by Pardoux, 02 April 2014 - 20:19.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#6 gomezkilla

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Posted 03 April 2014 - 03:30

 

I just cannot see how using this potions could help make the price for the Lesser potions viable. Buying the same buffers is cheaper than the cost to prepare these potions. That is why nobody makes them anymore. The same happens for other potions. So, redesigning or lowering the cost to make them seems to be the best bet.

The Extractor I and II are not so useful. I had used both and the success rate is not so different as not using them. The point is, if these potions are not viable, why they still exist the way they are? Doing like you say just make them more expensive. What is the rationale?

Extractor 2 and Inventor 2 work by giving the extractor and inventor the chance to keep the items they want to extract/invent. The prices would then drop because of Pardoux's example, you save some components so are then able to make more potions for the same cost and then are able to negotiate more on those potions (go lower than needed to meet the breakeven point). And there just is no point to lowering the prices in the stores, like Trinettles are 3,500 gold a piece (correct me if I'm wrong, been a while since I have invented potions), the same effects will apply to those plants as well as the farmed plants that you got.

 

This was I mistake of mine. I mean the Buffmarket. The interface is very, very, very raw. It is better than nothing, but still is like a beta version, not a deployment one.

Ok. A price finder type deal like the AH has would be nice to have in the buff market.

 

For example, if I want to get a Bobanarts Crystal Skull I have to participate in a Guild Conflict and obtain some specific points in order to trade for the item. Or, I can buy it from the AH. The problem is that this item in AH is more expensive than the items made of it, in the same AH. Kind of crazy. Anyway, I am forced to: 1) enter anybody's guild; 2) create a guild and fight against other guilds. What if I do not want any of them? I will never get the item, because I also do not agree to pay a crazy price.

Many aspects of the game are like this. Just some players are able to dictate how to play the game. But we are supposed to play the game the way we like most and with the same opportunities. Am I wrong? So, in order to give the same opportunities to everybody, the best way (for me, at least) is to break the boundaries. Creating a common/unique way to obtain any item is better than supporting this pyramidal structure. Maybe that is the reason why most old players complain about having few players lately. My suggestion is to make a game for everyone, not just a few players (most old players).

Each aspect of the game has its reward. GvG = RP, Arena = arena items, Titan Hunting = Epics, leveling = gold, items, and xp. And to get the reward from that aspect, you have to participate in the way that aspect works. In your main concerned case, GvGing, you must be in a guild to participate in GvGing (Guild vs Guild) to get the RP to get your RP items. Again, prices have dropped on the Epics that those items make from Pardoux's post.

 

GvGing is available to everyone therefore everyone has the same opportunity so that shouldn't be a problem. Is joining a guild that bad?



#7 MSCruz

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Posted 03 April 2014 - 03:56

Just curious.

 

1) If I join a guild and participate in a GvG, who gets the points? If I understood well, the points go to the guild and I am not able to get the item because I have no RP.

 

2) To take full advantage of those Epic potions, one need to have a lot of free slots (BP and/or component). Farming at the same time is kind of waste of precious resource, isn't it? And, most of all, while the game have performance issues, using buffers and potions will always be a problem.

 

3) What if I do not see any fun in fighting another player? So I never enter the Ladder, a PvP stealing fight, a GvG. Why not make a game with less rules and with equal opportunities no matter your style? The way it is, I have few options and all are not attractive to me.

 

Of course I always have the option to abandon the game. Maybe many players did this before me because of the same very rules. I just do not understand the logics behind some decisions. Why I am forced to participate in some aspect of the game to get some prize while someone PvP fight me without permission? The principle to me is the same. If I cannot get the prize because I do not participate in PvP/GvG/whatever, then no one should PvP me without my consent.

 

Why not reconsider all the rules of the game? What I know for now, is that the great reason for me to leave the game now is the poor performance. The rules (agreeing with or not) I can live with; at least for now.


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#8 yotwehc

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Posted 03 April 2014 - 04:45

Just curious.

 

1) If I join a guild and participate in a GvG, who gets the points? If I understood well, the points go to the guild and I am not able to get the item because I have no RP.

 

2) To take full advantage of those Epic potions, one need to have a lot of free slots (BP and/or component). Farming at the same time is kind of waste of precious resource, isn't it? And, most of all, while the game have performance issues, using buffers and potions will always be a problem.

 

3) What if I do not see any fun in fighting another player? So I never enter the Ladder, a PvP stealing fight, a GvG. Why not make a game with less rules and with equal opportunities no matter your style? The way it is, I have few options and all are not attractive to me.

 

Of course I always have the option to abandon the game. Maybe many players did this before me because of the same very rules. I just do not understand the logics behind some decisions. Why I am forced to participate in some aspect of the game to get some prize while someone PvP fight me without permission? The principle to me is the same. If I cannot get the prize because I do not participate in PvP/GvG/whatever, then no one should PvP me without my consent.

 

Why not reconsider all the rules of the game? What I know for now, is that the great reason for me to leave the game now is the poor performance. The rules (agreeing with or not) I can live with; at least for now.

1) All guilds have different rules - depending on the guild, some just pay you outright, some keeps track of your share and split earnings amongst participants while others give you nothing. it really is totally up to the guild founder.

 

2) To take full advantage of the GE pots? or do you mean the inventing pots? If you mean the inventing pots, then most definitely, the more bp and component space you have filled with the ingredients you need to make your potion, the more advantageous it is for you.

 

3) PVP is a part of the game that (to me, it keeps us honest). Yes you have some rotten eggs and those are the ones that really give it a bad name. If you don't like that type of game play, best to just ignore it and not carry too much gold.

 

Forgive me for making an assumption but I'm going to guess that English is your 2nd language and I think it's great that you are actively participating in the forums! No way in heck I could do that in any other forum in another language. The fact that you are active here and trying out the different portion makes me feel you are a good fit for this game. You can make profits from many different areas of the game so I wouldn't stay focused on just inventing and pvp... try some farming or merchanting... maybe titan hunting (that is where i made most of my riches). The events are a great time to get those special potions. I saw you mentioned that you didn't try for the potions but I highly recommend you do as it DOES payoff way more then you invest. Try composing as well. you can make some STRONG potions eventually (but you can't sell them unless you travel to other guilds (look at 1hustler's profile)).

 

There are many intersting people and the developers actually talk to you here... kinda cool... give the game a chance. you've made it this far. talk to people, try out some different guilds, try global chat.

 

good luck... sorry for my ramblings... I need a drink.



#9 MSCruz

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Posted 04 April 2014 - 16:40

Thank you very much for your advice.

 

Yes, English is not my mother language, I am from Brazil.


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