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#1 awollsd

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Posted 14 April 2014 - 03:13

The below was taken from the class guide found http://forums.hunted...showtopic=22726

 

195x152_class_header_templar.jpg

Favored Attribute: Melee

Melee Slots: 1 Handed Weapon and Shield

Ranged Slot: Throwing Weapon

Preferred Armor: Heavy

 

Dressed in Heavy Armor and carrying shield and sword, the Templar can go toe-to-toe with any enemy and take large amounts of damage. As with a Warrior Vitality and Melee are the main interest for the Templar. A few points could be put into Sorcery so that the Templar can heal their allies more effectively. Some would say that the Templar gives up some damage dealing by carrying a shield. This is not the case, as with Vindicate the Templar charges the shield with a magical energy and slams it directly into their enemies. Not only that, but Impale draws foes to them and throws vicious ethereal spikes at all those who are foolish enough to come near. This would be deadly enough, but the Templar can also use Bloodbath with equal ferocity to any Warrior. With these powerful skills, the Templar can stand with confidence at the forefront of battle.

 

Need to replace your items? In Eldevin City check out Slice and Dice if you need another sword or First Line of Defense for armor.

 

Recommended Templar Skills:

168x38_skill_vindicate.jpg    165x37_skill_impale.jpg    166x37_skill_bloodbath.jpg

 

 

 

 

Notice the highlighted part, how is that not the case??? perhaps HCS intended it to be different than templar actualy is...???...   now i go back to my previous suggestion for templar (making them a more viable solo class and increase its all around playability and fun factor meaning more people will spec into it) 

 

It seems my suggestion of a mid or late talent that increases the templars dps based of off either health/vit, Armor/deffence, OR block values would fit verry well with your origonal intentions of templar... 

 

 

Also side note you might concider revising some of the other posts about the other classes most are still fairly accurate but could use some adjustments... 


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 


#2 awollsd

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Posted 14 April 2014 - 03:25

Additionaly.... if you are worried about this talent making the templar OP in some scenarios then can simply make it an activate skills (like deffencive and offencive stance) something like

 

Berserk- Gives you the skill berserker. Berserker increases your melee dps 25% of your block ratting and reduces your block by 50% for 60 minutes. 30 second CD.

 

(the above is just random numbers, more concideration and testing would be required)


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 


#3 Forekin

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Posted 14 April 2014 - 05:09

Is there anything class guides like this, for warrior?



#4 PhurieDae

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Posted 14 April 2014 - 09:17

This was written fairly early on and was designed to be an introduction to help players choose where to start putting talent points, not necessarily a complete guide. I'm currently working on updated class guides for the website and I'd be happy to take any input from players on how to improve the current guides.

 

Is there anything class guides like this, for warrior?

 All the guides are here in Game Help :)


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#5 huhbum

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Posted 14 April 2014 - 09:41

Due to the effectiveness of the Vindicated debuff(this is assuming Vindicator talent works as advertised and adds an additional 4% per stack, and not 4% of 4%), Templar DPS would make up for the lack of an off-hand at roughly 1200-1300 listed DPS.

 

Now, Templars can't actually reach DPS numbers that high. That said, their core DPS abilities(Vindicate, Impale, and Avalanche) got a pretty significant buff in a recent patch, which would bring them pretty close to a DPS class in terms of raw output, if the Templar was fully built to dish out damage. Avalanche in particular can do some pretty sick damage, fully decked out. It's like the Templar version of Ignite, only it stuns, and can be used a bit more often, but does less damage.

 

However! Templars generally build for survivability and hate generation over damage, as per their role in dungeons, so most Templars you see will be about as threatening as a wet noodle. That's not to say that a damage-built Templar couldn't dish out some decent damage in a party. It's a build I've always tinkered around with when theorycrafting, because if you could get a character like that which could dish out AND take punishment, it would be wicked overpowered strong.



#6 Forekin

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Posted 14 April 2014 - 10:11

This was written fairly early on and was designed to be an introduction to help players choose where to start putting talent points, not necessarily a complete guide. I'm currently working on updated class guides for the website and I'd be happy to take any input from players on how to improve the current guides.

 

 All the guides are here in Game Help :)

Thanks! :D



#7 awollsd

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Posted 14 April 2014 - 16:34

Due to the effectiveness of the Vindicated debuff(this is assuming Vindicator talent works as advertised and adds an additional 4% per stack, and not 4% of 4%), Templar DPS would make up for the lack of an off-hand at roughly 1200-1300 listed DPS.

 

Now, Templars can't actually reach DPS numbers that high. That said, their core DPS abilities(Vindicate, Impale, and Avalanche) got a pretty significant buff in a recent patch, which would bring them pretty close to a DPS class in terms of raw output, if the Templar was fully built to dish out damage. Avalanche in particular can do some pretty sick damage, fully decked out. It's like the Templar version of Ignite, only it stuns, and can be used a bit more often, but does less damage.

 

However! Templars generally build for survivability and hate generation over damage, as per their role in dungeons, so most Templars you see will be about as threatening as a wet noodle. That's not to say that a damage-built Templar couldn't dish out some decent damage in a party. It's a build I've always tinkered around with when theorycrafting, because if you could get a character like that which could dish out AND take punishment, it would be wicked overpowered strong.

aye but you're talking about end game templar and thats the only time it's viable. there NEEDS to be something done there needs to be something done for lvl 1-44 they need to make templar more fun to play so that there are more of them in game.

 

adding something like that buff that templars can use when solo and not use when in group and needing to tank would help a lot. and aslong as the reduction in deffence, vit, or block was significant enough and percentage based it'ld keep them from really OP end game. since % reduction = more of a reduction when the templar is higher level and has higher stats.


This was written fairly early on and was designed to be an introduction to help players choose where to start putting talent points, not necessarily a complete guide. I'm currently working on updated class guides for the website and I'd be happy to take any input from players on how to improve the current guides.

 

 All the guides are here in Game Help :)

does this mean you have more interest in changing the guide than in changing things to make templar more accurate to the guide and more fun to play?


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 



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