The below was taken from the class guide found http://forums.hunted...showtopic=22726

Favored Attribute: Melee
Melee Slots: 1 Handed Weapon and Shield
Ranged Slot: Throwing Weapon
Preferred Armor: Heavy
Dressed in Heavy Armor and carrying shield and sword, the Templar can go toe-to-toe with any enemy and take large amounts of damage. As with a Warrior Vitality and Melee are the main interest for the Templar. A few points could be put into Sorcery so that the Templar can heal their allies more effectively. Some would say that the Templar gives up some damage dealing by carrying a shield. This is not the case, as with Vindicate the Templar charges the shield with a magical energy and slams it directly into their enemies. Not only that, but Impale draws foes to them and throws vicious ethereal spikes at all those who are foolish enough to come near. This would be deadly enough, but the Templar can also use Bloodbath with equal ferocity to any Warrior. With these powerful skills, the Templar can stand with confidence at the forefront of battle.
Need to replace your items? In Eldevin City check out Slice and Dice if you need another sword or First Line of Defense for armor.
Recommended Templar Skills:

Notice the highlighted part, how is that not the case??? perhaps HCS intended it to be different than templar actualy is...???... now i go back to my previous suggestion for templar (making them a more viable solo class and increase its all around playability and fun factor meaning more people will spec into it)
It seems my suggestion of a mid or late talent that increases the templars dps based of off either health/vit, Armor/deffence, OR block values would fit verry well with your origonal intentions of templar...
Also side note you might concider revising some of the other posts about the other classes most are still fairly accurate but could use some adjustments...

