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About time HC sorted out the Repair costs within this game.


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#1 Shane22

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Posted 20 April 2014 - 10:01

Hello,

 

Ill make this quick and simple; you should not have to pay more to play dungeons and content within any game. This needs to be fixed and its been ruiening the gameplay within this game since the start and it's one of the factors why people quit.  People at lower level choose to solo as opposed to doing dungeons because they simply can't afford repair deaths.

 

At highers levels for support classes like tanks a death can cost over 50g. I have been useing repair kits ever since spending all gold running dungeons and I should not be forced to have to pay to play your content in this way.

 

Sort this out people have been demanding for very long time.


Edited by Shane22, 22 April 2014 - 22:10.


#2 HappyDays

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Posted 20 April 2014 - 10:14

Being a tank coupled with such high repair bills has kept me relatively poor in recent times. If I did not have repair kits in the lvl 45 dungeon. I would not know what I would be doing. Broke and unable to play probably.



#3 Grimwald

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Posted 20 April 2014 - 10:39

The repair costs are the only way of HCS to get money out of the game, It can be easily replaced by doing some killing and making some items and sell those or be lucky and geting a drop. When i am doing an hunt for the leatherworking dailies, I normally get one or two drops which are more then enough to pay my repair bills. Last time, i got three drops level 40+ killing some wolvies.

 

What has put me off is that if you die in a 1:1 combat with an elite for an quest you can be reasonable sure to die again. So, what I do with elites, I try them once and if that fails I move on. In the past I could just level it out, and try it again in a few levels, but now they have cheated me out of that possibility as my DPS is no longer growing. So the mobs are getting tougher and i am not getting more DPS... This sucks more then the repair bill I can assure you.



#4 Shane22

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Posted 20 April 2014 - 10:55

The repair costs are the only way of HCS to get money out of the game, It can be easily replaced by doing some killing and making some items and sell those or be lucky and geting a drop. When i am doing an hunt for the leatherworking dailies, I normally get one or two drops which are more then enough to pay my repair bills. Last time, i got three drops level 40+ killing some wolvies.

 

What has put me off is that if you die in a 1:1 combat with an elite for an quest you can be reasonable sure to die again. So, what I do with elites, I try them once and if that fails I move on. In the past I could just level it out, and try it again in a few levels, but now they have cheated me out of that possibility as my DPS is no longer growing. So the mobs are getting tougher and i am not getting more DPS... This sucks more then the repair bill I can assure you.

 

HC make money from supporter subscriptions, vanity item, sacks, boosters, and backpack etc. Know game should ever focuss making money from repairs as that would become quickly a dead game in my eyes and many others.



#5 Grimwald

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Posted 20 April 2014 - 10:59

Vanity items?? Where can i store those?? Vanity items are just for the rich people who an BUY enough backpacks to store them into your bank. With the last action on cheaper backpacks I bought some, plus i have some sacks, but I still can't afford to get too much vanity items as I have no space in my inventory to store it. I don't even bother to try to get the easter set as I have no idea where to put it.

 

Eldevin is for the rich players with lots of friends only :(



#6 Shane22

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Posted 20 April 2014 - 11:05

Vanity items?? Where can i store those?? Vanity items are just for the rich people who an BUY enough backpacks to store them into your bank. With the last action on cheaper backpacks I bought some, plus i have some sacks, but I still can't afford to get too much vanity items as I have no space in my inventory to store it. I don't even bother to try to get the easter set as I have no idea where to put it.

 

Eldevin is for the rich players with lots of friends only :(

 

Couldent agree more they need to implement a more logical space system and unbound half of the things they are selling aswell. In order to level skills within a reasonable time frame, you need sacks and loads of them and bag space helps a great deal. The easter bunny vanity set takes up nearly all the warehouse stroage for crying out loud pathetic storeing system.

 

I can't moan because I can afford to play this game and subscribe for 3 family members and have spent quite alot already. But for people who cant afford they tend to quit this game or spend countless hours grinding.

 

I hear in chat alot new players moaning about the space syetm all the time, its a shame really i want loads of players and hate the fact these things are detering them.


Edited by Shane22, 20 April 2014 - 11:11.


#7 Neon

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Posted 20 April 2014 - 11:22

I suggested a while back a great unboxing system which in my honest opinion would of fit this game for sure, it's a shame it was never considered. If you're familiar with team fortress 2, dota 2 or even perfect world international it was a system similar to that but with it's "Eldevin flavor" and tweaks to make it more unique.

 

The suggestion I made was in a basic format, I'll link the thread but the numbers aren't believable. They are simply a "place holder".

 

http://forums.hunted...nity suggestion

 

I believe with the above suggestion the vanity store would have had, and would still have more purchases and higher demand in the longrun. 

 

Anyway I do agree, the current system needs to be revamped. It's pay2win and will always drive players away.


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#8 huhbum

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Posted 20 April 2014 - 11:28

I actually think that the repair bills for tanks in dungeons aren't quite as severe as they once were, i.e. in the early TR days when repair costs were not yet adjusted and you'd be liable to break a set of armor in two runs.

 

That said, there's a number of factors here at work that makes tanks frustrated:

 

1) Tank classes generally are much poorer at farming than DPS classes, so their main form of income usually must be via dungeons or other group play(World Bosses are a decent source of weekly income if done cleanly, and 6melee DPS Templar builds can actually farm quite effectively, but suffer in dungeon survivability). While it is possible to make straight profit on dungeon runs(no deaths, get lucky with 1-2 drops), it's equally possible to lose significant money as well on dungeon runs(1 death or more, no won rolls on drops = 20-30g net loss). This brings me to point number two.

 

2) The new 45 dungeons take quite a bit longer to complete than other dungeons. This means that, for the same amount of time, effort, and gold spent, players get considerably less loot. This will be partially alleviated as players develop faster tactics for dungeon running and get better gear, but ultimately this will hamper newer and less geared players significantly, especially tanks. Also, some of the healing mechanics in Rumble's Grotto and Shadowcaster's Lair compound this problem, making fights unnecessarily longer, but not more challenging. I strongly believe that this is a mechanic that should be removed, as it unfairly punishes lower DPS groups who are already punished for running through dungeons slower.

 

Now, with those points being made, I've been breaking even on dungeon runs so far as a tank, although I expect that to actually get worse as my gear improves(better gear equals higher repair costs!). I knew the difficulties of being a tank beforehand, so I saved up a good amount of gold to get my dungeon runs in.

 

How about solutions to this problem? Certainly, one would be the reduction of repair costs, although that will lead to considerable gold inflation, as repair costs are one of the few major gold sinks in the game(Repair Kits notwithstanding, which have traditionally been one of the most powerful EP purchases in all of Eldevin, but that's a story for another time). I think that adjusting repair costs to tank-specific gear like shields could certainly help in this regard, though.

 

The irony of this situation is that currently in Eldevin, there is an abundance of tanks at max level, not a shortage. So, while there are certainly upkeep issues with tanks in dungeons, it's not stopping players from rerolling to tank!

 

To make a final comment about the issue, I still think it's viable for tank classes to be self-sustaining in terms of income versus repairs. That said, it's certainly more challenging for tanks to make gold as opposed to other classes.


Edited by huhbum, 20 April 2014 - 11:33.


#9 Shane22

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Posted 20 April 2014 - 11:38

I actually think that the repair bills for tanks in dungeons aren't quite as severe as they once were, i.e. in the early TR days when repair costs were not yet adjusted and you'd be liable to break a set of armor in two runs.

 

That said, there's a number of factors here at work that makes tanks frustrated:

 

1) Tank classes generally are much poorer at farming than DPS classes, so their main form of income usually must be via dungeons or other group play(World Bosses are a decent source of weekly income if done cleanly, and 6melee DPS Templar builds can actually farm quite effectively, but suffer in dungeon survivability). While it is possible to make straight profit on dungeon runs(no deaths, get lucky with 1-2 drops), it's equally possible to lose significant money as well on dungeon runs(1 death or more, no won rolls on drops = 20-30g net loss). This brings me to point number two.

 

2) The new 45 dungeons take quite a bit longer to complete than other dungeons. This means that, for the same amount of time, effort, and gold spent, players get considerably less loot. This will be partially alleviated as players develop faster tactics for dungeon running and get better gear, but ultimately this will hamper newer and less geared players significantly, especially tanks. Also, some of the healing mechanics in Rumble's Grotto and Shadowcaster's Lair compound this problem, making fights unnecessarily longer, but not more challenging. I strongly believe that this is a mechanic that should be removed, as it unfairly punishes lower DPS groups who are already punished for running through dungeons slower.

 

Now, with those points being made, I've been breaking even on dungeon runs so far as a tank, although I expect that to actually get worse as my gear improves(better gear equals higher repair costs!). I knew the difficulties of being a tank beforehand, so I saved up a good amount of gold to get my dungeon runs in.

 

How about solutions to this problem? Certainly, one would be the reduction of repair costs, although that will lead to considerable gold inflation, as repair costs are one of the few major gold sinks in the game(Repair Kits notwithstanding, which have traditionally been one of the most powerful EP purchases in all of Eldevin, but that's a story for another time). I think that adjusting repair costs to tank-specific gear like shields could certainly help in this regard, though.

 

The irony of this situation is that currently in Eldevin, there is an abundance of tanks at max level, not a shortage. So, while there are certainly upkeep issues with tanks in dungeons, it's not stopping players from rerolling to tank!

 

To make a final comment about the issue, I still think it's viable for tank classes to be self-sustaining in terms of income versus repairs. That said, it's certainly more challenging for tanks to make gold as opposed to other classes.

I agree with what you have stated, but I'm not just aiming it at the tank class it has a major effect on people getting partys for dungeons and deters players at lower levels. You  might break even with suppport buff and luck with getting drops,  but without support you will not break even and I know this for fact.

 

Well its not just the repair costs there are many things detering new players continuing here and many  long time players have just refuse to play and stopped since the 45 content. I think this speaks for itsef and things need to be addressed.

 

Hitting on steam is not going to increase this games  player base, especially with all the other games competing in the market. We need major impovements and many people know this and other will just ass lick.  You then have the few who have been here since frst ever beta and only log in to check and hope they are making the right improvements.


Edited by Shane22, 20 April 2014 - 11:52.


#10 Shane22

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Posted 20 April 2014 - 11:54

I suggested a while back a great unboxing system which in my honest opinion would of fit this game for sure, it's a shame it was never considered. If you're familiar with team fortress 2, dota 2 or even perfect world international it was a system similar to that but with it's "Eldevin flavor" and tweaks to make it more unique.

 

The suggestion I made was in a basic format, I'll link the thread but the numbers aren't believable. They are simply a "place holder".

 

http://forums.hunted...nity suggestion

 

I believe with the above suggestion the vanity store would have had, and would still have more purchases and higher demand in the longrun. 

 

Anyway I do agree, the current system needs to be revamped. It's pay2win and will always drive players away.

I agree it's pay 2 win this game not a real free to play  and that suggestion is quite good, I think that system would work.



#11 sdcrichy

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Posted 20 April 2014 - 11:55

haven't read any other reply's here apart from the first post, but i think the repair costs are ok. if you die sure youare going to get high repair costs but look how much you can earn from running dungeons at your lvl if you don't die. TR you could earn i nice bit if the rolls go your way.



#12 ultramus

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Posted 20 April 2014 - 13:54

Maybe link repair costs to armoursmithing and weaponsmithing level for those with most points in templar tree only. Perhaps a 25% repair cost reduction if you are able to repair your own gear (45 gear would require 45 profession)?



#13 HuMoR

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Posted 20 April 2014 - 14:19

Sorry but I can confirm otherwise Shane,even without supporter buff you can stack gold like crazy...it is not hard at all for dps AOE classes to farm gold in this game effectively. I suggested a idea for a new templar talent that a templar could spec into it and the talent is a passive ability that either reduces durability loss or decreases costs of durability repairs for templars to make them a more desirable class and give them a chance to make gold.


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#14 xpwaste

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Posted 20 April 2014 - 15:08

Being a tank coupled with such high repair bills has kept me relatively poor in recent times. If I did not have repair kits in the lvl 45 dungeon. I would not know what I would be doing. Broke and unable to play probably.

TOTALLY BROKE NOW.

respeced out of tank. :)


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#15 Shane22

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Posted 20 April 2014 - 15:19

lmfao



#16 HappyDays

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Posted 20 April 2014 - 17:37

We lost two tanks today and they decided to spec out due to issues and some people are only tanks for runs. THEY ARE NOT TRUE TANKS....... they will be gone as soon as they have their set. As stated, without repair kits I would be broke. I am like a weak child alone in this new area from 40-45, I can't do jack. I could not even forage alone in boch as the enemy re spawns too fast near the banana trees for me to get them.  Dungeons are draining me dry and I will eventually reach a point where I won't keep purchasing sub to buy repair kits or subsidising myself to keep the boat afloat. I barely have any gold and reserves are going down.  I will have to respec soon, as at some stage you have to know when to fold when the costs outweigh the rewards.

 

I run with numerous groups, not only elite people and that means my costs can be high as some groups are not as good as others for teamwork. I am not with all pros.


Edited by HappyDays, 20 April 2014 - 17:39.


#17 Praetor

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Posted 20 April 2014 - 19:47

Get the banana trees in Azreq desert...no problems there. The other mats are safe areas in Boch.

 

As for repairs: here is a tip. Do not repair until you have an item reach just above zero durability. Then use repair kit. Do not repair after each run. Do not repair when you only have some damage. That sucks gold like crazy and until you reach zero durability on an item it still gives full stats.



#18 Grimwald

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Posted 20 April 2014 - 19:56

I am one of those players who where planning to turn to Tank just to be able to do dungeon runs. After chatting with some guy who did the new L45 content with his gear, I realized that I would go bankrupt BEFORE i would have a new set. So, I decided against it. As I really need to have new gear I am at a loss what to do. Ofcourse I can try doing enough TR runs to get the TR set and then move tho the L45 dungeons, but that will take weeks of endless boring dungeons runs.. So what I am doing now?

 

NOTHING.

 

I only get in to my tokens and then I leave.. I tried doing the Bunny thing, but I also realized I can't kill the lesser without decent gear alone, so i am at the point of giving up playing.


Edited by Grimwald, 20 April 2014 - 20:01.


#19 Shane22

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Posted 20 April 2014 - 20:12

We lost two tanks today and they decided to spec out due to issues and some people are only tanks for runs. THEY ARE NOT TRUE TANKS....... they will be gone as soon as they have their set. As stated, without repair kits I would be broke. I am like a weak child alone in this new area from 40-45, I can't do jack. I could not even forage alone in boch as the enemy re spawns too fast near the banana trees for me to get them.  Dungeons are draining me dry and I will eventually reach a point where I won't keep purchasing sub to buy repair kits or subsidising myself to keep the boat afloat. I barely have any gold and reserves are going down.  I will have to respec soon, as at some stage you have to know when to fold when the costs outweigh the rewards.

 

I run with numerous groups, not only elite people and that means my costs can be high as some groups are not as good as others for teamwork. I am not with all pros.

Well said mate.



#20 Telivar

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Posted 21 April 2014 - 20:15

The problem is not the repair costs, because that is on par with world of warcraft, if you let you gear go to shit as a tank and wiped continuously. It's always been expensive in that respect.

 

What you need to consider is the income in order to perform the repair feature.

 

You can make eaaaaaaasy money running dungeons in world of warcraft just by picking up trash items and selling them, not to mention all that gold that drops by killing mobs.

 

You get copper when killing monsters and doing dungeons, not gold here. And the trash is laughably any thing to consider.

 

 

You have to work harder for your money in eldevin.


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