Jump to content

Photo

Suggestions regarding XP Gain. (Has been diverted slightly into Accelerated leveling)


  • Please log in to reply
17 replies to this topic

#1 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 21 April 2014 - 06:16

In light of how many players view reaching EOC starting out or even from the mid 3-digit levels, highly implausible. I've been mulling over a few suggestions to alleviate this.

 

One such is a few changes to XP Gain.

 

1) Remove the scaling down at lower levels (below Level 500).

2) Increase the amount of XP Gain epics give by a factor of 10 or even 25. (At a higher level it's negligible anyhow, but at lower levels it will make some items, such as Fire Dragon Ring, Leaf Dragon Rune and the Gurguiss Crystalline set at least somewhat useful again.)

3) Increase the amount XP Gain upgrade gives by either 25 or 50 per investment. (To be blunt, the amount xp gain gives relative to levels was never adjusted as content was added. It is most effective in the 400-800 zone and almost laughable from 1300 on, likely ever increasingly so later on. Give more incentive to invest in this character upgrade. The gap between newer and higher up players is to the point of absurdity. This can be a tweak that benefits everyone equally, and also aids in players feeling that they are making notworthy progress into the game.)

4) Alternatively or in fact in addition to these changes, increase the base xp gain per hour to 5 times what it currently is not related to added via upgrades/equipment.

5) When adding the next portion of the Epic Quests, instead of Stamina gain. Made a large amount of XP gain per hour, plausibly 500 per hour or even 1000 per hour.

 

In the grand scheme of things, the end goal is player retention.

As things are, a non-donor has literraly no chance to reach EOC in the current setup of FS. Even with these changes, it's pretty close to impossible save for possibly 3-5 years of CONSTANT activity, even then highly unlikely.

 

I think these changes to XP Gain can assist players, (particulalry donors moreso than others in the case of #3), though through leveling gold gained from creatures at higher level can then be converted over to FSP to seek out said upgrade.

 

In the grand concept of these changes to XP gain, we can see a bit of an uptick in player growth as well as a possible overall morale boost that the notion of being behind EOC players at a scale I've seen in no other MMO I've played, can be slightly alleviated, and thus continual activity by players can get the rest rolling out.

 

I believe we can then give new or long term gone, but returning players a solid boost to surge forward to feeling they can play a role in guilds they join to a larger degree than before without ever having to go and spam out current or reserve stamina beyond the existing Phoenix Reutrning Player system.

 

Anyhow, feel free to tear the concept to shreds, as I'm sure some are want to do, lol.


Edited by Gutie, 23 April 2014 - 14:36.

GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.


#2 duktayp

duktayp

    Veteran

  • Members
  • PipPipPip
  • 4,321 posts

Posted 21 April 2014 - 08:07

3510990+_effccfaf1ebacf0d0db9a4ec56dc94c

 

you're saying there's too much content?

 

if a players' goal is to reach the end of content in a game, may i suggest Sigmastorm 2? - use this link:

 

http://www.sigmastorm.com/?ref=1091721

 

lifetime free buffs for you there - not much else to do with my overflowing stamina



#3 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 21 April 2014 - 08:27


As things are, a non-donor has literraly no chance to reach EOC in the current setup of FS. Even with these changes, it's pretty close to impossible save for possibly 3-5 years of CONSTANT activity, even then highly unlikely.

 

1. There is no compunction for anyone to reach EOC - and those that have achieved that, have, as you point out, slogged it for more than a few years. Why should new players "fast-track" to EOC so they too have to wait for content ?

 

2. Non Donators can always donate, if they wish to make faster progress in game

 

I get where you're coming from to an extent, but I don't think the game is all about reaching the end - it's the journey you take to GET there ..


Edited by Pardoux, 21 April 2014 - 10:30.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#4 Davros81

Davros81

    Veteran

  • Members
  • PipPipPip
  • 944 posts
  • United Kingdom

Posted 21 April 2014 - 11:29

There are plenty of folk who have never donated who have made it to End of Content and have been very successful in the game...



#5 yodamus

yodamus

    Veteran

  • Members
  • PipPipPip
  • 1,119 posts

Posted 21 April 2014 - 14:17

There are plenty of folk who have never donated who have made it to End of Content and have been very successful in the game...

yes..but they have been playing for years and years, mostly from at or near the beginning of the game....i think what the op might be getting at, is that when a new player now join fs..and is 2000 levels behind..and after playing for 50-100 levels, they realize they are never ever going to come close to catching up, even with donating....discouraging for most..we need newer players to stay..not get frustrated by the fact they will never see the end of the game or even close to it..i have another idea as to how to help this..MAKE A DOUBLE XP POT...BOUND, OF COURSE.., and they are found like chests, but more of them, and many more need to be placed at the lower levels, and then slowly decrease the amount of them, the higher the area level is the fewer pots to be found....they are given a level = to level of area found and only a player that level or below gets to use them, or even pick them up- so higher level players cant hunt them or sell them....this would help get the newer players further into the game,at a faster pace..allowing them to see the other parts of the game they might not make it too..help get them hooked on the game and stay..otherwise, i think more double xp events need to happen or what the op is trying to say about xp gain.....way to big a gap between new players and eoc to help keep players..something needs to be done..


Edited by yodamus, 21 April 2014 - 14:20.


#6 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 21 April 2014 - 14:49

yes..but they have been playing for years and years, mostly from at or near the beginning of the game....i think what the op might be getting at, is that when a new player now join fs..and is 2000 levels behind..and after playing for 50-100 levels, they realize they are never ever going to come close to catching up, even with donating....discouraging for most..we need newer players to stay..not get frustrated by the fact they will never see the end of the game or even close to it..i have another idea as to how to help this..MAKE A DOUBLE XP POT...BOUND, OF COURSE.., and they are found like chests, but more of them, and many more need to be placed at the lower levels, and then slowly decrease the amount of them, the higher the area level is the fewer pots to be found....they are given a level = to level of area found and only a player that level or below gets to use them, or even pick them up- so higher level players cant hunt them or sell them....this would help get the newer players further into the game,at a faster pace..allowing them to see the other parts of the game they might not make it too..help get them hooked on the game and stay..otherwise, i think more double xp events need to happen or what the op is trying to say about xp gain.....way to big a gap between new players and eoc to help keep players..something needs to be done..

 

I'm all in favour of player retention, but giving players a fast-track to EOC is not the right way to go about it IMO.

 

If you're having a 100 lap race and some contestants are on the final straight, I think it'd be a lil unfair for someone to get a "free 99 lap" card to catch up quickly ...

 

As I said before, it's not about getting to the end of the game (which, currently, HAS no end), it's about the journey in getting there ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#7 yodamus

yodamus

    Veteran

  • Members
  • PipPipPip
  • 1,119 posts

Posted 21 April 2014 - 15:07

I'm all in favour of player retention, but giving players a fast-track to EOC is not the right way to go about it IMO.

 

If you're having a 100 lap race and some contestants are on the final straight, I think it'd be a lil unfair for someone to get a "free 99 lap" card to catch up quickly ...

 

As I said before, it's not about getting to the end of the game (which, currently, HAS no end), it's about the journey in getting there ...

wow, are you way off..even with my suggestion, nobody would be getting to eoc anytime fast...a 1-hunt double xp pot for a newer players would barely even help, but help..you dont realize how far away eoc is for those just starting in the game, i can hunt every chance i get,,and i will never ever get close to eoc..more content comes out than i can level or most players can level...most newer players and even 3-4 year old players do not have 20k-100k stam banks....helping get further into the beginning of the game is what is needed..and my suggestion cuts down those pots at higher levels..to near 0 for once you get above level 1000...keep cutting off ways to help the game and newer players and we will keep seeing the numbers drop..



#8 yotwehc

yotwehc

    Veteran

  • Members
  • PipPipPip
  • 1,942 posts

Posted 21 April 2014 - 16:06

Although I'm all for new player retention,  think these ideas will have the opposite effect. Things have been made so much easier for us newer players and what good can come of disenfranchising the oldest and most loyal players.

 

"As things are, a non-donor has literraly no chance to reach EOC in the current setup of FS. Even with these changes, it's pretty close to impossible save for possibly 3-5 years of CONSTANT activity, even then highly unlikely."

So what is the magic number? How many years should it take for a new player to reach EOC? What happens when a large portion of the playing community reaches eoc? do you think they will continue to login daily waiting for new content to roll in? Once they get in the habit of not logging in so often, I'm afraid this is where we start to lose players as they ween themselves off the addiction known as FS. As a non-donator myself, I would probably have made EOC by now but because of titans, GE's, composing and other distractions, I haven't made it but I'm ok with it. I'm hoping other players also do other things in game other then leveling.

 

As it is now, it's never been easier to fly through levels. It's kinda sad really... HCS spent many hours and resources building this story line and adventures but how much time do we actually spend to get into it? We now have 2x events and global uber pots that were never available for the original EOC'rs. Now the proposal for yet more 2x pots and uber xp structures so we can skip through even more content. So 2x (2x event) * 2-3x (GE uber pots) * 2x (new double xp pot being proposed) = 8-12x xp so players can bypass as many levels as possible and get to EOC. Is that what we really want?

 

I don't know what the right answer is but it seems to me that getting everyone to EOC as quickly as possible is not the right solution. Getting new players to "get" the vast number of activities (not just leveling) available and to find their favorite niche I feel is the most important... not the easy button. Just MHO.


Edited by yotwehc, 21 April 2014 - 16:06.


#9 duktayp

duktayp

    Veteran

  • Members
  • PipPipPip
  • 4,321 posts

Posted 21 April 2014 - 16:08

now the complaint is too much content, coming out too fast LOL



#10 gomezkilla

gomezkilla

    Veteran

  • Members
  • PipPipPip
  • 1,303 posts

Posted 21 April 2014 - 18:10

Xp gain per hour doesn't do much, so I think it should be increased according to the OP.

#11 tharzill

tharzill

    Veteran

  • Members
  • PipPipPip
  • 728 posts

Posted 21 April 2014 - 19:54

This sounds a lot like giving players a "WIN" button to me. And new player or EoC player, no one needs a win button. My two cents.



#12 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 21 April 2014 - 21:15

wow, are you way off..even with my suggestion, nobody would be getting to eoc anytime fast...a 1-hunt double xp pot for a newer players would barely even help, but help..you dont realize how far away eoc is for those just starting in the game, i can hunt every chance i get,,and i will never ever get close to eoc..more content comes out than i can level or most players can level...most newer players and even 3-4 year old players do not have 20k-100k stam banks....helping get further into the beginning of the game is what is needed..and my suggestion cuts down those pots at higher levels..to near 0 for once you get above level 1000...keep cutting off ways to help the game and newer players and we will keep seeing the numbers drop..

 

Please don't insult my intelligence, of course I realise how far away EOC is for new players - I can see that between 1 and 2000 there are a lot of numbers - two thousand individual ones in fact ...

 

That is actually a BONUS tho, not a NEGATIVE .. When I started, I think EOC was around level 200 or so (could be wrong there) so, if I'd have put the pedal to the metal, I'd have been there within 12 months (as, pretty much, a player who started around the same time as I did WAS). From that point forth, he was dependent upon new content being released on a regular (or irregular) basis.

 

For new players now, there are over 2000 levels of content to play. That's a GREAT thing - it means that, even if the cows stop adding new content tomorrow, there are years of play for a new player to enjoy.

 

There are already XP events that the cows bring out twice a year (sometimes more, in the past) - and the game is SO MUCH simpler now than it was when I was first starting off. Back then, you actually had to calculate creature stats for yourself and change gear multiple times (sometimes) during a hunt just to stay alive. Now, with all the new (overpowered) gear and buffs, it's pretty much a case of put on a hunt outfit, buff up and just mash 1-2-3-4-5-6-7-8-R ad infinitum.

 

Player retention would better be served, IMO, by making the game challenging again, making people THINK, rather than just making levelling even easier and even faster..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#13 wil72

wil72

    Veteran

  • Members
  • PipPipPip
  • 1,554 posts

Posted 21 April 2014 - 22:26


 


 

There are already XP events that the cows bring out twice a year (sometimes more, in the past) - and the game is SO MUCH simpler now than it was when I was first starting off. Back then, you actually had to calculate creature stats for yourself and change gear multiple times (sometimes) during a hunt just to stay alive. Now, with all the new (overpowered) gear and buffs, it's pretty much a case of put on a hunt outfit, buff up and just mash 1-2-3-4-5-6-7-8-R ad infinitum.

 

 

 

Were players at lvl 2000 and above a couple of years ago? No. So have those that are now at this level used " over powered pots and gears " to get there? Yes. If changes to xp gain are to be made it can only be made at EOC and not below in my opinion.

 

Cheers.

 

wil72



#14 Subject

Subject

    Veteran

  • Members
  • PipPipPip
  • 565 posts

Posted 23 April 2014 - 10:57

No... If You want to get to EOC faster ...... Donate and Upgrade.... Thats what everyone there has done and should continue to do... If you dont want to " Donate " then be content with staying a lower level or it taking longer to get there .... Sad that everyone that is lower level wants Free this or double that... Everyone starts at level 1 just because your join date is 2014 and mine is 2009 dont mean you should get specail treatment to get were i am faster... I busted my back to get to level 1000 and did what i had to do to get there.... To see a lower level get a free pass to EOC ..... No No No.... Period

#15 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 23 April 2014 - 14:32

1. There is no compunction for anyone to reach EOC - and those that have achieved that, have, as you point out, slogged it for more than a few years. Why should new players "fast-track" to EOC so they too have to wait for content ?

 

2. Non Donators can always donate, if they wish to make faster progress in game

 

I get where you're coming from to an extent, but I don't think the game is all about reaching the end - it's the journey you take to GET there ..

 

 

There are plenty of folk who have never donated who have made it to End of Content and have been very successful in the game...

 

 

yes..but they have been playing for years and years, mostly from at or near the beginning of the game....i think what the op might be getting at, is that when a new player now join fs..and is 2000 levels behind..and after playing for 50-100 levels, they realize they are never ever going to come close to catching up, even with donating....discouraging for most..we need newer players to stay..not get frustrated by the fact they will never see the end of the game or even close to it..i have another idea as to how to help this..MAKE A DOUBLE XP POT...BOUND, OF COURSE.., and they are found like chests, but more of them, and many more need to be placed at the lower levels, and then slowly decrease the amount of them, the higher the area level is the fewer pots to be found....they are given a level = to level of area found and only a player that level or below gets to use them, or even pick them up- so higher level players cant hunt them or sell them....this would help get the newer players further into the game,at a faster pace..allowing them to see the other parts of the game they might not make it too..help get them hooked on the game and stay..otherwise, i think more double xp events need to happen or what the op is trying to say about xp gain.....way to big a gap between new players and eoc to help keep players..something needs to be done..

 

 

I'm all in favour of player retention, but giving players a fast-track to EOC is not the right way to go about it IMO.

 

If you're having a 100 lap race and some contestants are on the final straight, I think it'd be a lil unfair for someone to get a "free 99 lap" card to catch up quickly ...

 

As I said before, it's not about getting to the end of the game (which, currently, HAS no end), it's about the journey in getting there ...

 

This isn't fast tracking to EOC, I'm not asking for any tweaks to anything aside from XP gain, which at higher levels is absurdly small compared to lower down anyhow.... This is hardly anywhere close to what you are saying Pardoux...

 

I usually find myself agreeing with you, but you are horribly exaggerating and making totally disproportionate examples to make your point.

 

Let me resummarize what I suggest,

1) Remove the rerfing of xp gain for those under level 500. This literally effects EOC in now manner whatsoever, merely the first <25% of leveling content.

2) Increasing the amount of XP Gain Epics and gear with xp gain by a factor of 10 or 25. Who really uses Epics for xp gain.... make a choice of using that one epic for a reason other than stam gain after level 300, plus most people who get epics are those with plenty of FSP (usually donators).

3) Increase the XP Gain upgrade by ~50% per upgrade, (Helping donators or those playing the game well with FSP on hand.... hmm not a win button, helps donors, many are saying for people to donate.... hmmmm maybe increase amount it can be upgraded to as a FSP sink...)

4) Increase base XP gain per hour by 500-1000 (does this really give a win button to EOC??? lolno)

5) Next epic quests XP gain instead of stam gain.... (Another perk for engaging in questing that everyone gets something from other than stam gain as the key reward. :/)

 

 

now the complaint is too much content, coming out too fast LOL

 

Where did I ever complain about content coming out too fast? LOL

 

Please don't insult my intelligence, of course I realise how far away EOC is for new players - I can see that between 1 and 2000 there are a lot of numbers - two thousand individual ones in fact ...

 

That is actually a BONUS tho, not a NEGATIVE .. When I started, I think EOC was around level 200 or so (could be wrong there) so, if I'd have put the pedal to the metal, I'd have been there within 12 months (as, pretty much, a player who started around the same time as I did WAS). From that point forth, he was dependent upon new content being released on a regular (or irregular) basis.

 

For new players now, there are over 2000 levels of content to play. That's a GREAT thing - it means that, even if the cows stop adding new content tomorrow, there are years of play for a new player to enjoy.

 

There are already XP events that the cows bring out twice a year (sometimes more, in the past) - and the game is SO MUCH simpler now than it was when I was first starting off. Back then, you actually had to calculate creature stats for yourself and change gear multiple times (sometimes) during a hunt just to stay alive. Now, with all the new (overpowered) gear and buffs, it's pretty much a case of put on a hunt outfit, buff up and just mash 1-2-3-4-5-6-7-8-R ad infinitum.

 

Player retention would better be served, IMO, by making the game challenging again, making people THINK, rather than just making levelling even easier and even faster..

 

I agree with your last point in fact, however, rather than these 1-2 times a year things, most big mmos have constant xp events thoroughout the year. 10-25% is the norm, sometimes increased gold/money or drop rate.

 

I think These can be done to give people an incentive for being on during the full year rather than May/June and December and hopping on only during a few global events.

 

FS' format kind of makes it so you are dealing with a 1-8 spamfest. Maybe having bi-weekly events with invisble creatures that are realm level elites that have stats that require a group that give 5x the xp? This could be something to implement that can also be useful AND give new gear to the game at earlier levels, possibly making old gear now not that good, a usefulness for pve/pvping with again.

 

I am NOT saying oh, lets make 1000 players surge to EOC.... what I'm saying is lets give them a boost to get to MIDGAME a bit more. Maybe have a nerf at 941 (you past 970 know why) Like there is for under 500, maybe nerf xp gain by 25% at 941 onwards after adding these changes.... but like some cited. XP Gain is minimal to later on anyhow. The amount it gives in comparison to the xp required per level is increasingly small at higher levels anyhow. All this does is give a bit of a bump to earlier content.

 

As to people saying "well I didn't get it so why should they?" type arguments is exactly why people leave MMOs, let the early game stagnate/etc. Also, I've clawed my way to 1500+ from 160 in about 18 months, while buffing about 30k times, so I don't need to hear about people donating/etc.

 

This comes down to enabling someone not to have to take about 2 years to get to sniffing distance of what is not MIDGAME CONTENT. Why should it take 4-5 years to get even somewhat close to EOC?  If you're fine with that, sure okay.... but I'm not.

 

If we were talking about FS' content layout and how to get through said content 4-5 years ago, the current system for leveling would work fine. But the way it is now, litterally deters new players from bothering given the scale of content and how long it takes to even get to 1/4, regardless of donations.

 

My suggestions don't even make a DENT in this question....

 

Maybe I should make some that do?

 

How about these things...

 

1) All creatures from level 1-941 give 250% the base x they currently give (Excluding realms from levels 400-421)

 

2a) There is a new Level class in addition to Actual Level and Virtual Level called PEAK LEVEL. This will be a player's highest level ever obtained.

 

2b)Potions will be able to be puchased from the Loyalty section of a substantially higer level than tokens would normally dictate. WITH A MAX LEVEL to them pegged to one's PEAK LEVEL

Examples: LF 1550 Max Peak Level 400 100 tokens. DBL 1550 Max Peak Level 400 100 tokens AM 450 Max Peak Level 1000 tokens 500.

With these buffs active however you will be unable to kill titans, this can be coded by having each of these buffs negate titan killing by having a "if buff x is level x" then "can kill titan = no" clause for each of these buffs and the three tiers they would get to via distill as well. This can be coded to be as if player's guild is on cooldown, meaning to negate said buff to then titan kill as they are unique to their buff as to what level they would didctate from any others.

 

3) Alternative to #1 but while including #2a

Players with a PEAK Level below say 941 or any level have an increased XP gain rate, and/or xp gained per creature (like a coded in AL) get x% more xp per kill.

4) Super Elites give 3x XP and LEs under level 500 give Twice the XP.

5) Relating Killstreak to something aside from Death Dealer and the rankings. A Peak Level potion only buff, that gives a boost to XP gained related to one's killstreak with an additional bonus for those killing creatures without SSI active. (Meaning giving a reward to those smartly using their setups while still being successful.) Rewarding newplayers not carelessly killing creatures in a hunt and not relying on SSI, and thus encouraging players to seek the best setups and for seeking to 1-hit kill.

6) Increased amount of XP events.... however only of a 10% and on typically low activity days Monday-Wednesday and 2-3 times a month, randomly and on a whim chosen by HCS, no pattern to them whatsoever, thus encouraging activty. This gives bonuses to ALL Players. They have the abilty to run 200% XP events, HCS could run random 100-125% ones in between to keep things interesting.

7) Randomly scattered gold bonus events 10-25% boosts, simlar, HCS randomly on a whim. Again to mix things up and not require cleaning up event creatures from every map.

 

I could go on, but you all get my points

 

 

EDIT: Again... I reiterate, contrary to what people are exclaiming about.... this is accellerating to MIDGAME, not even to 50% into game content.


Edited by Gutie, 23 April 2014 - 14:35.

GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.


#16 gomezkilla

gomezkilla

    Veteran

  • Members
  • PipPipPip
  • 1,303 posts

Posted 23 April 2014 - 15:50

Referencing the above post.

I agree with you Gutie, xp gain needs to be changed up a bit to get players into midlevel range. Main reason is to get those players hooked onto the game. Up to 500 could change but I think it is a good number. Players get their 175 buffs so they will feel accomplished to have gotten the highest level of that.

Gomez.

Edited by gomezkilla, 23 April 2014 - 15:51.


#17 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 23 April 2014 - 15:56

Agreed. My whole proposal is to accelerate to MID Game, not to EOC like some are acting like it is. It's still a LONG haul to EOC, especially with all the buffing you tend to do of guildmmates. This will also greatly relieve that neccessary duty of a guild leader as others will also be able to. It's not like this will even cut things down by half in terms of time to get to 1000, not even close. This was a few tweaks to XP Gain, that got blown out of proportion.

 

Also, FS is stamina based. So, for people who WANT to be active, having the xp come in each hour and some decent progress being made is also a morale boost. But as you cited clearly.... Hitting Level 175 for buffs is a nice milestone that we all like.... despite it becoming almost impossible to make anywhere close to legit funds off it.... :/


Edited by Gutie, 23 April 2014 - 16:01.

GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.


#18 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 28 April 2014 - 00:22

Any other thoughts...? >.>


Edited by Gutie, 28 April 2014 - 00:23.

GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: