World bosses, which take an organized team of over 10 players, should never have worse loot than 1 quick BT/RG run, which only takes 5 players. The loot list for the WB is nonsense, and players refuse to do them. The WB drops should consist of level 45 heroic weapons and at least 5 defined gems (3-5 glimmering gems is a joke for a group of 15 level 45 players).
While I am posting. Why are the gold bag rewards from the weekly WB quests the same exact gold rewards as when the bosses were level 40? 25 gold was decent at 40, but my repair bill at 45 is higher than that now. Shouldn't the gold reward have gone up to match the level of the bosses?
3 teams running BT or RG once would have the combined loot of 3 defined gems 12 glimmering gems and 9 potentially usable weapons with added rolls, not to mention the 12 remnants that can fetch a hefty profit of at least 100 gold each (I'll not even mention the profit from random green loot that can sell to the NPC for 12g each). That is only after 30 minutes. If the WB takes a team of 15 players and takes around 30 minutes to get organized and to kill just 1, shouldn't the loot be comparable to that, if not greater?
Current list of end-game items that are a total waste of time:
ASV
PvP
Trappers
TOC
Arena
WB
Edited by ComradeLewis, 23 April 2014 - 03:34.