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I wanna start a guild!


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#1 duktayp

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Posted 28 April 2014 - 23:15

mentors, or anyone:

 

someone to whom you've been giving advice and buffs for some months has reached...say level 50

 

they seem to have half a brain and have a basic grasp of the game

 

one day, they send you a PM saying "i want to start my own guild!!!! It looks so cool; being a founder, having all those structures and members! What do you think?"

 

You close your eyes and sigh, take another deep breath...

 

what advice do you send them in your return PM?



#2 yotwehc

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Posted 28 April 2014 - 23:27

http://forums.hunted...ic=45210&page=1

#3 BraveKath

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Posted 29 April 2014 - 00:42

I feel your pain.  Been in your shoes and you don't want to squash their enthusiasm for the game, but ..... Chewy's link to Yote's thread is great.  



#4 Rek

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Posted 29 April 2014 - 13:38

Hehe. 

 

Well, I actually never intended on Ever being a guild founder lol!

I was kinda thrown into this position. But I'm glad I was. Met some of the greatest people since starting this journey! 


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#5 Rek

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Posted 29 April 2014 - 14:03

You can't tell them no though, you just have to warn them of how hard and how much they really need to invest and think about their decision. 


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#6 Gutie

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Posted 30 April 2014 - 01:10

EDIT: Regarding the first key point of this.... A lot of players who have left to start guilds end out losing out on it. It's not like it was in 09-10 when a guild outside the top 200/250 could indiscriminately kick people over trivial things and there being no problem finding 5 more who would want in on the guild. (Funny how advertising FS was still going on back then...)


That and there's a HUGE difference between making a guild, and making one whose goal is to claw to or towards the top. It simply can't be done alone.

 

Also, a player's reputation and relationship with other players is key. Only certain kinds of players will join a guild that is surging towards to top if it's leadership has less than a good outlook within the game community.

 

If one lacks the resources to surge upwards at a rapid clip it takes a genuinely considerate environment that encourages members to feel free to seek to address concerns and ask questions in order to ensure as much of the membership as possible has a clear idea of what is going on in the guild.

 

Keeping promises is key. Best way to ensure this is done is to not make promises you might not be able to keep. Making modest comittments while still stating goals you seek to aim for is the best route I think for someone seeking to start a guild and as well as one wishing to advance a guild they play a key role in.

 

Stating comittments that one can see occurring in the short term with ease is preferable to things dependent on maybes/ifs reliant on other people one thinks will join but have yet to do so. I can't count how many times I've sought out recruits last year who ended up going to a flashy guild ranked above us.

 

Also. Don't give preferential treatment to players simply because they are of a high level/upgrades. Stay consistent to how you do things with other guildmembers. Long term, those existing members who are active and motivated to be a part of your guild will be key to what you do as a guild. Do NOT forsake loyalty for short-term gains. A player who left one guild to join yours who has conditions upon joining very well could up and leave for another with fancier gear/etc to play with.

 

But anyhow, just my bits on it all.


Edited by Gutie, 30 April 2014 - 01:12.

  • Rek likes this

GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.


#7 Rek

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Posted 01 May 2014 - 15:40

EDIT: Regarding the first key point of this.... A lot of players who have left to start guilds end out losing out on it. It's not like it was in 09-10 when a guild outside the top 200/250 could indiscriminately kick people over trivial things and there being no problem finding 5 more who would want in on the guild. (Funny how advertising FS was still going on back then...)


That and there's a HUGE difference between making a guild, and making one whose goal is to claw to or towards the top. It simply can't be done alone.

 

Also, a player's reputation and relationship with other players is key. Only certain kinds of players will join a guild that is surging towards to top if it's leadership has less than a good outlook within the game community.

 

If one lacks the resources to surge upwards at a rapid clip it takes a genuinely considerate environment that encourages members to feel free to seek to address concerns and ask questions in order to ensure as much of the membership as possible has a clear idea of what is going on in the guild.

 

Keeping promises is key. Best way to ensure this is done is to not make promises you might not be able to keep. Making modest comittments while still stating goals you seek to aim for is the best route I think for someone seeking to start a guild and as well as one wishing to advance a guild they play a key role in.

 

Stating comittments that one can see occurring in the short term with ease is preferable to things dependent on maybes/ifs reliant on other people one thinks will join but have yet to do so. I can't count how many times I've sought out recruits last year who ended up going to a flashy guild ranked above us.

 

Also. Don't give preferential treatment to players simply because they are of a high level/upgrades. Stay consistent to how you do things with other guildmembers. Long term, those existing members who are active and motivated to be a part of your guild will be key to what you do as a guild. Do NOT forsake loyalty for short-term gains. A player who left one guild to join yours who has conditions upon joining very well could up and leave for another with fancier gear/etc to play with.

 

But anyhow, just my bits on it all.

I personally am checking the 'find player' constantly throughout the day. I put level 7-2100. and guild: NO.

 

I look, I know we have tons of gear here, so even if they're gearless, I send them a meaningful message that applies to them. I normally look at their pvp prestige, if they're in the ladder, ect. I then look at their medals. Super elite medals, top monthly, titan hunting ect. ect. I then make a message that relates to them. 

 

Yes, it is VITAL that you have a good 'relationship' and friendships with a lot of players in the game. M

The current founders/councilmen/women of CYRBUCK were good friends of mine LONG before we came to CYRBUCK.

 

 

Yes, it is quite hard to recruit when there are only 4-600 players online at a time, most of whom are already in a guild. 


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Big sexy Sig by the one, the only, the marvelous, Beanopoly



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