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Buffs (Precedence)


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#1 gomezkilla

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Posted 29 April 2014 - 13:00

Just my curious brain wanting to map out sets with buffs, which buffs take priority in adding their boost to stats or is it all based on the stats before any buffs.

Meaning lets say I have 1,000 attack. Then I added a skill that gave me a 10% bonus so my attack would then be 1,100. Then I added another 10% bonus skill, would my attack get an additional 110 attack (10% of 1100) or another 100 attack (10% of my original attack)?

Note: just using 10% to make the math easier.

Now the real question, what happens first buff-wise? Using defense boosting buffs... Constitution, coordinated defense, or shield wall. I know there are more, but these seem to be spread out enough in the skill tree to get my answer to the question.

Gomez.

#2 BadPenny

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Posted 29 April 2014 - 21:59

Ooh, good question.  One that I will be waiting with bated breath to hear the answer to.


Just one old lady's opinion

 

 

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#3 Lellarell

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Posted 30 April 2014 - 05:38

Some wise please, answer it!  Dang, gomez! Why did you do that to my mind? Now I'm quite curious.

 

:o



#4 duktayp

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Posted 30 April 2014 - 06:09

As you can see here, the order in which buffs activate is.....oh crap i have no idea

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#5 Filletminion

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Posted 30 April 2014 - 12:14

Best person to ask would be Bry or a very active pvper depending on the buffs you want to know about. I am a bit rusty after almost a year off to help.

 

Sorry if naming a player constitutes unwanted attention but from what I know of the game he is regarded as one of the most if not the most knowledgeable player on the subject.


Edited by katatonic, 30 April 2014 - 12:15.


#6 rowbeth

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Posted 30 April 2014 - 13:31

There is a lot answers to this spread through the forum --- particularly about whether buffs that transfer stats are activated before or after various modifiers (e.g. NMV and KE). The general answer is that it depends on the buff, and what the buff says.

 

For example, buffs that work on your base stats are not affected by any other buffs. Most, however, multiply up according to your first example. So CoordA and SH both multiply damage, but the separate sets counted by SH add to give you the percentage (i.e. for 4 sets SH gives you get a (1+4x) modifier, not (1+x)^4).



#7 BadPenny

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Posted 30 April 2014 - 15:45

You trying to confuse folks there, Row?


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#8 Corrupted

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Posted 01 May 2014 - 05:02

Not so sure, but I think it would apply to your original stats.

 

Could test this out by buffing yourself with Keen Edge, then buff yourself with Coordinated Attack... Then math on!



#9 Maj

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Posted 01 May 2014 - 07:32

Just my curious brain wanting to map out sets with buffs, which buffs take priority in adding their boost to stats or is it all based on the stats before any buffs.

Meaning lets say I have 1,000 attack. Then I added a skill that gave me a 10% bonus so my attack would then be 1,100. Then I added another 10% bonus skill, would my attack get an additional 110 attack (10% of 1100) or another 100 attack (10% of my original attack)?

 

Note: just using 10% to make the math easier.

Now the real question, what happens first buff-wise? Using defense boosting buffs... Constitution, coordinated defense, or shield wall. I know there are more, but these seem to be spread out enough in the skill tree to get my answer to the question.

Gomez.

 

Depends on the wording of the buffs' description. If you notice, some buffs calculate bonuses based on base stat and actual stat, and some only trigger during combat (buffs with 'chance' keyword). But some buffs don't explicitly specify this, such as Constitution and Sanctuary (attention hcs :)).

 

So this is what I think is the order of precedence for buff bonus computation:

 

1. Buffs that modify your base stats (Rage, Fury, Berserk)

2. Buffs that modify your actual stats before combat (Keen Edge, Coordinated Attack, Coordinated Defense, Shield Wall, Relic Bonuses)

3. Buffs that modify your actual stats during combat (Nightmare Visage, Constitution, Sanctuary)

 

Buff bonuses for 1. should always be based off base stats.
The order of computing multiple buff bonuses for 2. and 3. doesn't matter.

 

 

Ex:
 
If your base Attack = 1000 and you have the following buffs:
 
- Rage 175: +35% to your base Attack
- Fury 175: +17.5% to your base Attack
 
- KE 175: +17.5% Attack (say you have a 9-piece 1 set equipped, for simplicity)
- CoA 175: +8.75% Attack (all your items are part of a set)
 
- NMV 175: -43.75% Attack transferred to Defense
 
Your resulting stats are as follows:
 
 
Before Combat:
 
1) Rage, Fury is applied (buff bonuses are added to the base stat):
Attack = 1000 + Rage Attack Bonus + Fury Attack Bonus
Attack = 1000 + (1000 * 0.35) + (1000 * 0.175)
Attack = 1000 + 350 + 175
Attack = 1525
 
 
2) Keen Edge, Coordinated Attack is applied (order doesn't matter and results are the same either way because actual stat is used):
Attack = 1525 * 1.175 = 1791.875 (Keen Edge)
Attack = 1791.875 * 1.0875 = 1948.6640625 (Coordinated Attack)
Attack = 1949
 
 
During Combat:
 
3) If NMV triggers:
Attack = 1948.6640625 * (1 - 0.4375)
Attack = 1948.6640625 * 0.5625 = 1096.12353515625
Attack = 1096

Edited by Maj, 01 May 2014 - 16:00.


#10 rowbeth

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Posted 03 May 2014 - 09:04

You trying to confuse folks there, Row?

 

I'm confusion very comes to good it when to. :)



#11 duktayp

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Posted 04 May 2014 - 03:38

I did, however, find the factory where FSP is made (before it's painted pink)

 

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#12 gomezkilla

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Posted 07 May 2014 - 11:52

Bump.

 

I appreciate all those that have put in their input on how the order of activation works, but I would like HCS to confirm it.

 

Gomez.



#13 Leos3000

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Posted 07 May 2014 - 15:30

You could always test this stuff out in the game to get your answers ;) it is what I usually do :)


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