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Idea: Save a tank, donate a repair kit.


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#1 HolyGhost

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Posted 30 April 2014 - 21:57

title, donate a repair kit to a tank after every 2-3 deaths/3 runs or so in a dungeon to help them cut back on repairs and save lots of money :D



#2 Mongo

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Posted 30 April 2014 - 22:02

I hate it when I have to admit Im wrong, after I said tanks are fine when it comes to gold/repairs but yes indeed. :P  Even without deaths a tank can see his Gold reserves drop dramatically when grinding dungeons! if they do not have much luck on the loot.

 

I personally do not need donations and would never accept them... but show your tank some love and maybe ask them if they would like some help to cover their costs if you are running multiple dungeons with them. A happy tank is another tank that can help you out now and in the future.


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#3 HolyGhost

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Posted 30 April 2014 - 22:06

I hate it when I have to admit Im wrong, after I said tanks are fine when it comes to gold/repairs but yes indeed. :P  Even without deaths a tank can see his Gold reserves drop dramatically when grinding dungeons! if they do not have much luck on the loot.

 

I personally do not need donations and would never accept them... but show your tank some love and maybe ask them if they would like some help to cover their costs if you are running multiple dungeons with them. A happy tank is another tank that can help you out now and in the future.

i know many tanks that have gone completely broke especially with the new dungeons because of extremely high repairs; 1 repair kit for a dps is nothing if they get decent luck on drops, hell, ask the tank if they want to need a rem to sell for EP so they can buy repair kits
but from now on if i spec back to healer (probably will) ill offer the tank im running with a kit :))



#4 ernzor

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Posted 30 April 2014 - 22:58

I do this, but more times than not am told not to worry. Then it is hard to know if said tank wants repair kits in the future, some even refuse to take them then complain about cost of repairs.

 

Leaves this poor sin very confused...


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#5 HappyDays

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Posted 30 April 2014 - 23:58

I try to struggle on without taking handouts........... life of a tank is a ongoing struggle. But I had to make a lot of sacrifices to downgrade costs. Such as not running lvl 45 dungeons anymore and trimming fat where I used to spend. Asv is my luxury as covering costs there is enough :( times are hard for tanks. But maybe at some stage financial ruin will get the better of me and I will have to accept help. :wacko:



#6 Dave

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Posted 01 May 2014 - 01:26

How much in repairs does it cost a tank to do 1 run of grotto or boch?  With no deaths (can't complain about repair costs if you and your team can't do those dungeons without you dieing)



#7 huhbum

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Posted 01 May 2014 - 01:35

How much in repairs does it cost a tank to do 1 run of grotto or boch?  With no deaths (can't complain about repair costs if you and your team can't do those dungeons without you dieing)

 

This varies a lot by group composition, and overall play. My experiences have been as follows:

 

Assuming best group make-up for repairs(all AoE classes + 1 healer type), Grotto can be done as cheaply as 10g, BT comes in at 12-13g. I find that generally, taking more than one single-target specialist(so if ernzor could clone himself) has negative effects on repairs, since most durability damage is taken on trash packs, not boss fights.

 

Assuming more undergeared/less skilled DPS, even with no deaths repairs can be anywhere from 15-25g.



#8 Veronique

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Posted 01 May 2014 - 02:29

I try to at least give my tank a repair kit but most the time they wont take it. :(


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#9 Dave

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Posted 01 May 2014 - 02:35

With gem prices as high as they are you should be able to break even at 25g a run in repairs, its not like you will get zero loot over 10 runs.  When gem prices drop, then your really screwed.



#10 Alteration

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Posted 01 May 2014 - 05:56

15-20g on average for bt/rg runs, with no deaths.  I think best way to help out tanks (without giving handouts) is learning to help out with support spells to prevent wipes/deaths.  Doing things like blind rotations, following tank orders, waiting for tanks to grab aggro, and stop running all over the place if you grab aggro and lead them back to the tank instead, will help the tanks alot in running more smoothly.  Pulling things away from your healer with taunt and despair will also help minimize deaths.  Just because you're a dps, doesn't mean there's nothing you can do to support your group.  



#11 Allwynd0101

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Posted 01 May 2014 - 09:34

i havent played Eldevin past level 10, but i think that either junk should have a higher price when sold to vendors, or repair prices should be lower, or there should be a way to make money

 

when i used to play World of Warcraft, mining, skinning and herbalism made me tons of money, and i was OK, so i guess, if mechanics are left as they are, the Auction House may fix this issue, since people will make money a lot easier than now



#12 Mojawk

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Posted 01 May 2014 - 09:36

We can have another look at durability costs for next weeks, shortly after launch we reduced them a few times, how much would you like to see them reduced by?


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#13 Mongo

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Posted 01 May 2014 - 10:21

We can have another look at durability costs for next weeks, shortly after launch we reduced them a few times, how much would you like to see them reduced by?

 

I think that is a difficult one, because when I am running dungeons as Warrior I am making nice profits. To me it just seems that the problem is with tanks repairs.

 

An idea to reduce repairs for tanks, while not increasing the profits of all other classes could be this....

 

Add a "Damage to Durability Reduction" to one of the passive tank talents, but make it a talent that is quite far into the Templar talent tree so that every other class can not grab it too.


Edited by Mongo, 01 May 2014 - 10:21.

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#14 Alteration

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Posted 01 May 2014 - 10:54

We can have another look at durability costs for next weeks, shortly after launch we reduced them a few times, how much would you like to see them reduced by?

How about removing rolls for green and blue loot, and just make it cycle auto-win so everyone gets a share of npcables.  Of course gems need to be removed from blue bags for this.  



#15 Susej

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Posted 01 May 2014 - 10:55

How about they include a 30gold drop bag(or a repair kit) on last boss of of bt or rg(20%chance)


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#16 Alteration

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Posted 01 May 2014 - 11:00

How about they include a 30gold drop bag(or a repair kit) on last boss of of bt or rg(20%chance)

I still think repair costs are fine the way it is.  Just how loot is distributed so randomly that you can have tank not get 1 sellable for 10 runs.  Durability is usually an issue for tanks in other MMO's, and they get by with how loot is rolled, or how guild members give them part of drops for repairs.  Learn to not die, a more balance loot system (for npcables at least), and guild system should help pay for tank's costs.  



#17 Zshmaendal

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Posted 01 May 2014 - 11:02

Add a "Damage to Durability Reduction" to one of the passive tank talents, but make it a talent that is quite far into the Templar talent tree so that every other class can not grab it too.

I think that this is the best option. :)

 

Edit: And honestly, other games have added perks in an attempt to try and increase the number of tanks in the game. I'm okay with my tank getting a perk if that means they are in greater supply.


Edited by Zshmaendal, 01 May 2014 - 11:04.

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#18 Swiggity

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Posted 01 May 2014 - 12:23

I do this, but more times than not am told not to worry. Then it is hard to know if said tank wants repair kits in the future, some even refuse to take them then complain about cost of repairs.

 

Leaves this poor sin very confused...

I have had similar experiences.

 

Alteration, on 01 May 2014 - 01:56, said:snapback.png

15-20g on average for bt/rg runs, with no deaths.  I think best way to help out tanks (without giving handouts) is learning to help out with support spells to prevent wipes/deaths.  Doing things like blind rotations, following tank orders, waiting for tanks to grab aggro, and stop running all over the place if you grab aggro and lead them back to the tank instead, will help the tanks alot in running more smoothly.  Pulling things away from your healer with taunt and despair will also help minimize deaths.  Just because you're a dps, doesn't mean there's nothing you can do to support your group.  

More DPS's need to learn this practice. Personally (as a Sin.) I have Taunt on my bar to help the healers out. I also keep a constant rotation of Blind up to reduce the damage.

 

When I have pulled a mob do to blind clicking or a lag out I will pay out kits to everyone in my group if it results in a wipe.


Edited by Swiggity, 01 May 2014 - 12:26.


#19 Bryn

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Posted 01 May 2014 - 16:30

I think that is a difficult one, because when I am running dungeons as Warrior I am making nice profits. To me it just seems that the problem is with tanks repairs.

 

An idea to reduce repairs for tanks, while not increasing the profits of all other classes could be this....

 

Add a "Damage to Durability Reduction" to one of the passive tank talents, but make it a talent that is quite far into the Templar talent tree so that every other class can not grab it too.

Yes, this is a Tank-only issue that deserves a Tank-only solution.  "Walk it off" might be a good place to add durability reduction.  Any DPS going that far into the Templar tree would not be a very efficient DPS...


Edited by Bryn, 01 May 2014 - 16:39.

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#20 Alteration

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Posted 01 May 2014 - 17:28

Yes, this is a Tank-only issue that deserves a Tank-only solution.  "Walk it off" might be a good place to add durability reduction.  Any DPS going that far into the Templar tree would not be a very efficient DPS...

I've gone that far for PvP ranger build, which was fine in dungeons too, had 1200 dps vs 1400 for pure PvE build.  But any DPS that would actually use defensive stance in a dungeon deserves a kick... 




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