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Chomper Event?


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#1 Subject

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Posted 01 May 2014 - 19:01

Dont remember when this event was last realeased but it would be nice to see it again sometime soon :)

#2 gomezkilla

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Posted 01 May 2014 - 19:15

I believe it was in the fall, October I think.

#3 Removed18058

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Posted 01 May 2014 - 19:34

could be a nice timing i think  after about a month or so? 

 

most chomer items are gone again so yea would be nice :D


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#4 Davros81

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Posted 01 May 2014 - 20:24

if there were new items/sets a big YES PLEASE from Davvyboy :D



#5 Removed18058

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Posted 01 May 2014 - 22:36

if there were new items/sets a big YES PLEASE from Davvyboy :D

 

well probably there will be new ones due to the huge boost in content to 2k


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#6 Gutie

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Posted 01 May 2014 - 22:37

No. The game is flooded with the items as it is.

 

More Chomper sets on hand in game than ever before (UFSG totals for the sets shows as much).

 

Quango should be next in line to come up, or the roaming LE (Plague, Thonomoths, low level etc ones)

 

Possibly a large scale roaming LE event would do better than another chomper event. There's literally no need for more chomper items, compare the amount in game to the players at higher levels.... I don't think we need 4-digit of the higher level chomper sets when a lot of players don't use crystalline anyhow.

 

 

EDIT: We are dur for more higher level chompers though, that I do flat out agree with though. High Defense/damage ones would probably be the primary concept I'd figure. If we have a chomper event though I think drop rates need to get nerfed. Way too much floating in BPs for no reason unused due to being a low craft.


Edited by Gutie, 01 May 2014 - 22:40.

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#7 Pardoux

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Posted 01 May 2014 - 23:25

Lower the durability on spine / crystal to 50 at a maximum - it'll get used up a LOT more quickly then ...

 

I'd prefer to see yet another fragment GE (but that's just 'cos I'm almost out of 'em again) but I do agree that a higher level chomper event would be good too - but then again, that'd just cause ructions, with lower level players saying that higher level players get everything (completely erroneous statement, but won't stop it being made .. )


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#8 Gutie

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Posted 02 May 2014 - 00:54

Well if the xp rate increase would be bumped up (or creatures through level 940 excluding 400-421) the whole aspect of high levels getting things would be relatively nullified. Wasn't even 200 18 months ago myself.

 

That aside.... It's not really the durability that is the issue, just so many of them now. I'd almost recommend increasing the amount of shards given by a factor of 1.5 or two even to clear up more of the gear/etc mostly deemed junk by new sets/etc that came out in 2011-2013. Not many people are willing to frag a FF item unless it's completely useless anyhow.... but then again tat's another topic I can post on....

 

Either way, I genuinely don't see any need for another chomper event save for adding new chomper sets.... which to be totally blunt the current sets post-1500 seem to be getting the job done fine. Unless a ridicuous high defense series of sets with high damage was part of it, I don't see it shaking things up for levelers any.

 

Now if we had some scary HIGH attack with decent armor/defense ones to counter the high defensive setups that run Twins and the like, might be worth seeing a 1700 set to run with the Corn Sickle/Shield set and earthen santork or something like that with say, a 1900/1925 one to mix in there, it could be worthwile I'd say. to run those with just a few of the others. Dusk, Electro and Celestial, in particular are actually widely used still. But again, we're flooded on the chomper stuff because the last two times they got farmed to an extreme I don't think ever happened beforehand.

 

Edit: Mind I'm not trying to knock the notion of more chomper events (I really think the more often HCS runs regular events to a weekly or bi-weekly basis at a minimum the better we are off as a game). I just had been glossing over a lot of things in the UFSG and saw how there's a LOT of chomper stuff just lying around, and wanted to point that out. That and I think Quango and Darksun are due before the XP event if pattern (and my half-sure memory) holds up. I'd really like to see those tow come first to be truthful with you.


Edited by Gutie, 02 May 2014 - 00:58.

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#9 BigGrim

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Posted 02 May 2014 - 12:54

Quango, Storybook and more Content are our immediate priority at this time. Once the these are done, I'll probably look to increasing the Chompers up to the EoC levels.

Now if we had some scary HIGH attack with decent armor/defense ones to counter the high defensive setups that run Twins and the like, might be worth seeing a 1700 set to run with the Corn Sickle/Shield set and earthen santork or something like that with say, a 1900/1925 one to mix in there, it could be worthwile I'd say. to run those with just a few of the others. Dusk, Electro and Celestial, in particular are actually widely used still. But again, we're flooded on the chomper stuff because the last two times they got farmed to an extreme I don't think ever happened beforehand.


See, that's useful. I like to know what you guys wanna see for new sets. I have a notepad doc on my desktop with a slew of requests across all levels of the game.

#10 rowbeth

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Posted 03 May 2014 - 08:57

No. The game is flooded with the items as it is.

 

Interesting perspective. When hunting above level 2000, 75% of the gear I use is level 1600 or below.

 

The game may be flooded with gear, but that doesn't mean there aren't some large gaps in that provision.



#11 rowbeth

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Posted 03 May 2014 - 09:01

Dont remember when this event was last realeased but it would be nice to see it again sometime soon :)

 

A side effect of the fragment globals?

 

When composing came in, one of the essential consequences was going to be frequent legendary and stomper events. I guess the fragment GEs have removed this pressure, and allowed HCS to concentrate on the focii BG mentioned.



#12 Pardoux

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Posted 03 May 2014 - 14:38

When composing came in, one of the essential consequences was going to be frequent legendary and stomper events. I guess the fragment GEs have removed this pressure, and allowed HCS to concentrate on the focii BG mentioned.

 

The need for frequent LE and Spine/Crystalline events is, unfortunately, negated by the very few options in composing to use substantial amounts of these fragments.

 

Methinks some of the potions need to be elevated in level but with a big increment in the higher fragment "cost" to drain these out of the game. Or, better still, just change the fragment global rewards to have 85% common fragments and 15% rare fragments in 'em ..


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#13 rowbeth

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Posted 05 May 2014 - 07:34

Very true, Pardoux. I'd almost been motivated to start a forum thread to see what people planned to spend their SE fragments on. Double seems a waste, given all the higher level potions already available; LF is possible, but most hunts don't get you walking far enough for it to make much difference. I don't think there are any other options.

 

For all of that, there are a lot of crystalline sets that underpin strategies for hunting, arena, ... So the fact that people do turn them into fragments does mean chomper events should not be too infrequent.



#14 yodamus

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Posted 05 May 2014 - 14:27

A side effect of the fragment globals?

 

When composing came in, one of the essential consequences was going to be frequent legendary and stomper events. I guess the fragment GEs have removed this pressure, and allowed HCS to concentrate on the focii BG mentioned.

+1.. i agree..i thought composing would greatly help legendary hunts, se hunting, crystalline in arena..but the potions in composing use very very little of these, (i  have enough to last 10 lifetimes).. , thus ruining the chance to have composing help other aspects of the game.



#15 gomezkilla

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Posted 07 May 2014 - 21:32

I'd like to request that Lunar Spine Chomper comes out soon. 



#16 kalish

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Posted 08 May 2014 - 14:38

The need for frequent LE and Spine/Crystalline events is, unfortunately, negated by the very few options in composing to use substantial amounts of these fragments.

 

Methinks some of the potions need to be elevated in level but with a big increment in the higher fragment "cost" to drain these out of the game. Or, better still, just change the fragment global rewards to have 85% common fragments and 15% rare fragments in 'em ..

 

I still want the ability to downgrade frags at a 1:1 ratio but I think Hoofmaster shot it down.



#17 needgod

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Posted 09 May 2014 - 20:56

I'd still love to see the add on to the old sets.. Having current game gear, that requires work to improve, as well as gold/gear/fsp sinks..will mean you don't have to start from scratch. Just look at current sets, both LE and SE, that we can upgrade (as with the santork) for small bonus in various stats..

 

One example.. Combine 3 peices of fushi, plus (various arena items, or LE items) to get a 5% to defense stats added to that item. (full set might offer 5-10% stat bonus to attack, or damage)

 

In theory, you could do this will all sets, bringing back the demand for gear, (thus se hunting, pvp items, RP, and arena) by making it across all levels of existing gear, and making it a challenge to get. (also heard suggestion about titan gear, but not sure bonus helps in leveling or arena with most items)

 

The game needs bigger gear sinks, with new items coming out that are slightly better than the last.. This is what players spend fsp on, since we all want an edge at every part of the game...



#18 Gutie

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Posted 12 May 2014 - 19:47

It could be done in an ability to exchange higher level shards for lower level shards. Such as a 3:1 ratio (was going to say 4:1 per tier, but that's exessively OP for those wanting to convert crystal to common, lol) per tier. This would rapidly sink the amount of higher level shards sitting in people's inventory and thus increase the demand for crystal/LE gear. Better yet, to increase the amount of common shards the chests that give common shards would be a good idea imo as well to encourage a faster pace of the reduction of shards idling about.


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