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Random suggestions from a newbie: just a couple of thoughts.


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#1 Blissy

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Posted 02 May 2014 - 23:46

Hi,

some random suggestions.

would be nice if we could open up an npc when we sell something and have our inventory open up with it.

 

this way we don't click on the npc, click sell, then bring up our inventory. 

a lot of games have this where you just go to sell something and your inventory will come up too. 

makes things a little less clumsy and faster.

 

also maybe items had an increase in how much can be stacked together. 

potions for example, mats, food, items that could be increased from 10 per stack to maybe to at least 20, 30 or even 50 per stack.

 

space is just too limitted especially since the inventory is this grid type area where a weapon or other item like that can take up 2-6 squares.  

in other mmo's including some browser they still are able to make it so basically one square = 1 item and stackable items are usually like 20-50 per stack.   

 

there would still be players that purchase extra bags etc to gain more space and I know this style of storage spaces won't change but if you increase the amount of items that are stackable it would just really be great.

 

thanks:)

 


Slow but steady wins the race or something like that.

I'm just taking it slow, not sure about the steady.

*Pre-Steam release Player*

*Joined Spring of 2014 *

 

 

 


#2 luke94

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Posted 03 May 2014 - 11:34

there is a shortcut to open your inventory which is by pressing i -> in saying that make sure you dont have the chatbox cursor otherwise it will not work. another shortcut when selling items is to hold ctrl and click and that sells the complete stack for faster selling.

 

i think they increased stack size also of some items dont remember when but i am pretty sure they have already done so.

 

yes i do agree space is limited if you dont have any extra bags, however there are sacks and baskets you can buy with sacks being the better which take up 1 inventory slot yet can hold 10 extra stacks of items, to put this into an example one sack holding an item that has a stack up of 10, would be able to hold 100 items (10 slots in sack * stack of the item)

 

as for the amount of slots some items take like a spear - 3x1 grid.. i think its so it doesnt make an easy money scheme, say an item that takes up a 5x5grid or 25 slots in the 800 slot inventory (assuming no bags,extra storage,etc...) sells to vendor for 30g.. the max amount you can carry is 800/25 = 32 items, if you multiply by 30 that is 960g... now if this item was held to just 1 slot do 800*30 and that equates to 24000g.

 

that in itself is a big jump and i think its to limit the money you make of items but that is just my theory


June 2013 (beta) - July 2017


#3 Blissy

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Posted 04 May 2014 - 08:33

ahh ok, and thank you for your reply luke.  while I havent' really made money yet in game other then npcing stuff, hopefully I'll get the hang of it in time.

 

I did have some funds due to a couple of really nice ppl who just surprised me and gave me some gold so while I"ve already used up some maybe I'll invest 10g on a sack.  I have one sack from a player who was giving away sacks due to their quitting and was giving away to players.    anyway, true about pressing 'I' but guess I was thinking like whenever we bring up an npc window of any kind our inventory could just open with it.  but yah, guess it isn't a major function. 

 

over time though, sounds like sacks are good investments especially since we can use up so much space gathering items and hanging on to them for later use.


Slow but steady wins the race or something like that.

I'm just taking it slow, not sure about the steady.

*Pre-Steam release Player*

*Joined Spring of 2014 *

 

 

 


#4 Blissy

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Posted 06 May 2014 - 09:50

well I"d like to just say 'facepalm' :unsure:

It wasn't until last night that I noticed when I open a sell window there is a button on the sell window to the far bottom left that says 'inventory' and we can use that to open up our inventory.  so insert facepalm emote here * _____*  :rolleyes: .    thank you and falls off the chair~ that is all. :blink:


Edited by Affinity, 06 May 2014 - 09:51.

Slow but steady wins the race or something like that.

I'm just taking it slow, not sure about the steady.

*Pre-Steam release Player*

*Joined Spring of 2014 *

 

 

 



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