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In-guild Pvping


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Poll: In-guild pvping (31 member(s) have cast votes)

Sparring arena? Yes? No? Possible?

  1. Yes. (26 votes [83.87%])

    Percentage of vote: 83.87%

  2. No. (3 votes [9.68%])

    Percentage of vote: 9.68%

  3. Yes, but I have other suggestions (2 votes [6.45%])

    Percentage of vote: 6.45%

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#1 Luminaire

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Posted 09 May 2014 - 06:17

     Hey guys, first ever post, and don't really have this thought out but I honestly was thinking, guilds are to help each other out, so whats better than sparring with guildies? Just any level being able to spar with each other, test gear, see how it would work, help train for gvg, pvping, and even settle in-guild disputes, may the best man win type of deal. It would be awesome if you guys could post suggesting, support, get the cows attention, I honestly think this would be a great idea. No exp loss, possible betting, and stamina loss of course. Just a thought. (: 

~Lumi


Edited by Luminaire, 09 May 2014 - 17:56.


#2 BigGrim

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Posted 09 May 2014 - 10:30

Hi there!

Welcome to the forums. I believe this idea has cropped up before. I personally have no issue with a 'sparring ring' type upgrade for Guilds allowing something along the lines of your suggestion. We just gotta see what other players think!

~ Grim

#3 Removed18058

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Posted 09 May 2014 - 12:04

might aswell battle it out in the arena don't think that many people would actually use this


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#4 DomCorvis

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Posted 09 May 2014 - 13:40

many many people would use this so long as it was just that... a training/sparring ring type of upgrade. Would be a great way for some of us to teach the new crowd how buffs work/basic pvp mechanics/enhancements/transfers/etc . I'd say normal stam cost/ no xp loss/ no lvl caps. If a lvl 2000 wants to teach a lvl 50 then they should be allowed.....after all its no monetary gain and no harm to anyone.


Edited by DomCorvis, 09 May 2014 - 13:41.

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#5 Chazz224

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Posted 09 May 2014 - 16:01

might aswell battle it out in the arena don't think that many people would actually use this

A sparing area might be good to help teach people how to pvp - but in the end - I'd love to have the ability to 100 stam ... wait ... I mean soft clear my guild mates while they are on the bounty board. I think it would be nice if we could clear our guild mates - steal their gold ... no I mean ugh.... Help them hold it of course than if the situation arises stomp their bounties ... damn I meant clear them lol

 

Over all even just sparing can't hurt the game I don't think but if it's very time consuming than I'd pass on it as I'd like to see other areas of the game improved first.

 

- Chazz


Edited by Chazz224, 09 May 2014 - 16:02.


#6 Davros81

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Posted 09 May 2014 - 17:28

clearing members of your own guild from the bounty board, is much akin to being able to hit your own guild members on the ladder, it is subject to high abuse and will never occur in this game. The original idea has merit for those wanting to practice pvp without the undesired consequences.



#7 matt2269f

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Posted 09 May 2014 - 17:47

back in the old days we used to do this and it was a xp loss thing then (was actually kinda fun)

but i think with no xp loss it would be awesome - with a no lvl cap ?

 

well what can u say but let the games begin =)

 

 i really like the no lvl cap - because then we can gear down to around their lvl

 

 i noticed grim said "upgrade" but i can even live with that even if it is a new structure or something


Edited by matt2269f, 09 May 2014 - 18:13.


#8 Calista

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Posted 09 May 2014 - 18:13

Personally, I think we should be able to hit guild mates on and off the BB/Ladder.  The BB is a great place to train pvp minded players. And the ladder can be used the same way.  You can test sets, test buffs, slap your guildmate around a little to remind them that girls rule, whatever needs are there. By not allowing guild mates to compete against each other, you are essentially punishing them for being in a guild with like minded players. How many of the ladder groups are 5 players from one guild and maybe one other player? It means the one not in the guild gets slapped silly while the guildmates are twiddling their thumbs waiting to be able to hit this one player. I applaud the OP for bringing up the idea. But I don't see a need to start another arena/safe house/section of the game.  Just expand the parts of the game already here to allow more competition.


 


#9 matt2269f

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Posted 09 May 2014 - 18:22

i also think the bounty board and pvp ladder should not prohibit members from hitting each other - u opt in u expect to be hit / but that is a bit different than what is suggested here - this topic is basically a risk free training / playground unlike the arena where u cant see what the gears are doing and special moves not to mention buffs are irrelevant 

 

the ladder restricts to within the band 

 

a straight up pvp within the guild can be a lot of fun just battling with other members and a great learning experience - no medals or other extras 

 

to me its seems to all is a + and no downside that i can see especially if there is no gold loss either 


Edited by matt2269f, 09 May 2014 - 18:59.


#10 wil72

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Posted 09 May 2014 - 19:48

I never understood why HCS didn't implement this idea ages ago. Every time a new incarnation of this idea hits the forums it is, pretty much, always positive feedback that it gets. And rightly so in my opinion. Though it would be nice to hit Guild members on the Bounty Board being able to do so, as mentioned, would be abused, a way of soft clearing members. Would be nice but I don't think it's the way to go. Being able to pvp within a Guild environment not only educates members in the art but it would also break up some of the boredom that inevitably creeps into our FS lives. Education is great, player retention is better. This idea being implemented could also keep players hooked for good. :)

 

Cheers.

 

wil72


Edited by wil72, 09 May 2014 - 22:26.


#11 matt2269f

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Posted 09 May 2014 - 20:00

i totally agree wil72 - say a player hunts and still has a bit of stam and wants something to do - there ya go - no harm no foul - nothing is gained except a win or loss 

 

i think it would make a lot of players more active between hunts and what-not

 the only bad thing i can foresee is crystal damage but if duribility issue is not present then all the better 



#12 DomCorvis

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Posted 09 May 2014 - 20:41

i disagree with the idea of hitting guild mates on the BB or the PvP ladder. A sparring arena is one thing. The ability to gain anything from it..be it medal ticks,gold,prestige,etc should not be any part of it. This is for helping new players learn the ropes. Not robbing or beating up or plotting with your guild mates.

 

I think the idea of a sparring arena is a brilliant idea. And could help breathe some life back into PvP/GvG. Helping the new players coming into the game understand how PvP mechanics work would potentially help them actually participate. Week after week there are complaints about dead ladders, lack of gold targets, and people wanting more PvP activity but the PvP population has dwindled and few of us are working to help teach new players how to understand and excel at PvP based activities. I personally would use this to help my mates to learn how calculate buffs.enhancements and set building.


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#13 matt2269f

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Posted 09 May 2014 - 20:52

the nice thing about this - is that it is totally independent of both the ladder and bb - just a new aspect of the game that can be used to teach or just have fun - no gold loss / no xp loss / no bounties/ no durability loss (?) kinda a learning ground for pvp/gvg (both of which arent doing so great atm ) im not a big fan of pvp but this idea sounds great to me - can let players get their feet wet in pvp without the drama of a player losing lvls due to counter hits and bb while they really have no clue what pvp is about 

 

Right now pvp for a new player is kinda like taking a child out on a boat -pushing them into the water and saying swim

 

I agree with DomCorvis ---> The ability to gain anything from it..be it medal ticks,gold,prestige,etc should not be any part of it. This is for helping new players learn the ropes. Not robbing or beating up or plotting with your guild mates.

 

I Know some players arent going to care for it with nothing to gain but i think it would be a nice addition to the game mechanics - it will also use stam of players for buffs and stimulate the buff market even more 


Edited by matt2269f, 09 May 2014 - 21:04.


#14 BraveKath

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Posted 09 May 2014 - 21:52

Having the ability to spar with guildmates regardless of level would be great for training PvP.

I think it's a bad idea for settling disputes, but I suppose each guild would make their own choices.

For utter mayhem not to ensue I think it would be good to have it as a Structure and with permissions attached that would allow the GF and their designees to establish the combatants so to prevent one jerk with an attitude creating total mayhem in your guild, and you know it would happen - we've seen too much bad behavior around the game to think it wouldn't. So you would be setting up the sparring partners and like hiring a Merc the combat report could be viewed by everyone in the guild.  With this set up then there would be no ability nor need to bounty a guildmate, which again would be just bad for morale.

The structure would be a gold sink and add a different dimension to the game.  Guilds could even do in-house PvP contests if they chose.

As for hitting guildmates on the BB - NO!   The BB is broken enough without having a final stake driven through it's heart.  This just would be the last straw in breaking down the intent for which the BB was designed.

Also yes I agree that no benefit or loss should come with this ability, thus gold and xp all remain the same.  Let it not be punitive. There would be gear damage though, naturally.

Note: this should not be like the Arena, as it should be like "normal" PvP with all the buffs, etc so that a true PvP education can take place.


Edited by BraveKath, 09 May 2014 - 21:57.


#15 matt2269f

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Posted 09 May 2014 - 22:02

yeah i think it would be best to keep bb and xp and gold out of the equation in the battles - i really like the combat report part that way others can learn from others as well - nice out of the box thinking =)



#16 murabane

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Posted 09 May 2014 - 22:07

In guild sparring is one thing, in guild pvp is another. But really i don't see a reason for it, i mean you can say it can help to teach. But really what is "hey use this setup and attack me with these buffs" going to teach someone? If you want to teach someone take the time to teach them, letting them know about setup types, buffs, enhancements. Letting them attack or the other way around isn't teaching at all "Hey you beat me cause i let you beat me". Pvp doesn't happen that way so why build an aspect that doesn't even relate to how it actually is? And then having no repercussions to it really doesn't translate to how pvp really is. Bottom line just get out and do it, in-guild pvp was scrapped years back because people were farming their guildies. And you want a reward system "betting" which can easily be loopholes to transferring items or funds between accounts. Cause unassumingly the funds or items would go to the players bank or mailbox not on hand gold or backpack.

 

Hate to be the guy partially against this, but really though what is the point of hitting someone if you can't take xp or gold? Other than "hey i beat you biggrin.png". Im not saying this system should have gold or xp loss( that would get taken advantage of quick). I really just don't see a point in this. Competition wise would be great for guilds to have new ways to compete with your guildies, just don't know how good it can be as in how well this can be worked into the game.



#17 matt2269f

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Posted 09 May 2014 - 22:18

yes there would have to be schooling involved  so players can learn about the differences in buffs and what they do as well as pointing out weaknesses in every set up - ur right though just telling a mate to wear this and get that buff doesnt teach - i dont like the "betting' part idea and there should be NO type of gain of any sort or it will be abused to some end for sure 



#18 wil72

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Posted 09 May 2014 - 22:24

In guild sparring is one thing, in guild pvp is another. But really i don't see a reason for it, i mean you can say it can help to teach. But really what is "hey use this setup and attack me with these buffs" going to teach someone? If you want to teach someone take the time to teach them, letting them know about setup types, buffs, enhancements. Letting them attack or the other way around isn't teaching at all "Hey you beat me cause i let you beat me". Pvp doesn't happen that way so why build an aspect that doesn't even relate to how it actually is? And then having no repercussions to it really doesn't translate to how pvp really is. Bottom line just get out and do it, in-guild pvp was scrapped years back because people were farming their guildies. And you want a reward system "betting" which can easily be loopholes to transferring items or funds between accounts. Cause unassumingly the funds or items would go to the players bank or mailbox not on hand gold or backpack.

 

Hate to be the guy partially against this, but really though what is the point of hitting someone if you can't take xp or gold? Other than "hey i beat you biggrin.png". Im not saying this system should have gold or xp loss( that would get taken advantage of quick). I really just don't see a point in this. Competition wise would be great for guilds to have new ways to compete with your guildies, just don't know how good it can be as in how well this can be worked into the game.

 

First, being able to PvP, in a diluted form, will be a far greater teaching tool than actually talking someone through it. Practical versus Theory and all that jazz. Secondly, this element could also be a great player retainer. I'm pretty sure a new player joining a guild would like to see how PvP works, hands on. As for the " it's not real PvP " so why add it argument, it's kinda weak mate. Any Guild worth its salt would inform members that this " in guild PvP " is just a teaching tool and a nice distraction. PvP in the real FS world and expect to get smacked. But hey if they choose to do so they will probably be better prepared. Could that mean more player retention? ;)

 

Cheers.

 

wil72


Edited by wil72, 09 May 2014 - 22:33.


#19 matt2269f

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Posted 09 May 2014 - 22:25

 if it becomes abusive on one player to another management needs to put a stop to it - i would rather have a player learn the basics within guild than out there in the game (but its our responsibility as leaders to warn of the xp loss to FS PVP to our players - had a player a few weeks back that decided to try out pvp attacked numerous players and lost 15 lvls thru smack talk and repercussions of the bb 


Edited by matt2269f, 09 May 2014 - 22:31.


#20 murabane

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Posted 09 May 2014 - 22:39

Personally im looking at the competition aspect. So lets say add a privilege to allow people to change settings to a competition. So using pvp as the example,

 

"Initiate Competition"

Set the limit (Set a number of successful wins against a guild mate needed to win the competiton)<-- should have a cap

Max participants (Only those opting in will be able to attack or be attacked)<--- capped increased through level of the building possibly?

Time limit (Possibly be able to tweak this to go say 4-12 hours, don't think you need more time than that)

Reward (I hate it, but maybe only offer a capped reward of fsp only maybe 5-10 to keep it simple and a little enticing)

Toggle Buffs or not

Toggle Enhancements or not

Cost of the competition (Determined by the number of participants/set attacks/time)

 

 

That's an example of the more competition based aspect of this i like and would vote for. Also some ideas for it,

 

 

No level restrictions

If you lose an attack either (a) lose a point or (B) like a gvg you would be say 48/50 for missing 2 attacks giving a guildie the chance to still beat you
Possibly add a form or "Guild Prestige" and make the competition mirror that of the ladder (I would like have multiple ways of competing not just be a one and done situation)
Everyone loves medals (Earn your "King of the Castle" medal through number of competition wins) <--- I know it can be bought essentially but would be awesome to have some sort of recognition for a "outsider looking in"
 
Personally the more features you can tweak and different versions you could ultimately run would be awesome. Thats what i could come up with for the meantime.  :)



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