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The current state of world bosses and why you can AFK, no gear, the whole fight as DPS.


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#1 HolyGhost

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Posted 10 May 2014 - 15:01

A bright, sunny, (rainy here) Saturday morning on eldevin. All the 45's in the game log on for one main event, 5 world bosses. Without much real planning, they all just join groups, 2-3 people tank it, 30 people DPS, and maybe 5 people heal.
 The only bosses that require half-concentration is Amun (for add's) and Kongar. To prove this, I afk'd during amun for about 4-5 minutes and nothing out of the ordinary or bad happened. I am a healer too.
I saw a few people wear absolutely no gear during the whole run's, just vanity, and auto attack AFK as dps and they STILL got to roll for loot in the end. The only reason this went mostly unnoticed is because there were ~25-30 other dps there to make up for it.
My suggestions is to make ALL wb's a 10-man instance, 10 people is enough to get 10 pieces of loot, and more than plenty to defeat the boss with a well-coordinated group, I 5-manned defiler at 40 and it was a good challenge and fun too.  As I am typing this, I am AFKing during kongar to further prove my theory. A few people died, but not the tank/any of the healers. The boss just ended and theres a few people dead still.
Anyway, as you can see world bosses are currently piss easy if you can AFK the whole fight and still get loot even as a healer, only of the most crucial roles in the game.
Something needs to be done about this and WB's need to scale up for 50 people in one instance or be restricted to 10 man instances.



#2 ChelseaBrick

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Posted 10 May 2014 - 15:12

the afk-ing and the naked/throwing rock thing sort of irks me a bit.  People can basically just show up, collect all the quest rewards and win some pretty awesome loot.   I'm a crappy looter so to see these types of people win is even more irritating.  I agree that limits need to be set on world bosses.


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#3 sdcrichy

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Posted 10 May 2014 - 15:27

not done world boss's for age's but with the sound's of things it need's to be sorted by just letting 3 groups max into a world boss are at the same time. with the amount of people doing 1 world boss at a time is to easy and flooding the place with WB gear, plus if there's that many doing it should be easy to get 3 lots of 3 groups easy.



#4 hussey

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Posted 10 May 2014 - 15:49

Yes and more guys means more lag and lag hurts :P 


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#5 Mongo

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Posted 10 May 2014 - 17:03

Errrrr.... *cough cough* been suggesting 10 man limit (2 full groups) since World Boss were added.  :P

 

Finally people see why?  :D


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#6 HolyGhost

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Posted 10 May 2014 - 17:04

Errrrr.... *cough cough* been suggesting 10 man limit (2 full groups) since World Boss were added.  :P

 

Finally people see why?  :D

People have been knowing/seeing why for a long time, it is time to take action.



#7 ChelseaBrick

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Posted 10 May 2014 - 17:06

yes Mongo, now I do. 

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#8 sdcrichy

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Posted 10 May 2014 - 17:16

or how about the more people are in there the more damage the boss does. so every extra player over 10 people then the boss does a little extra damage.



#9 ernzor

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Posted 10 May 2014 - 19:21

a scale (not hp) or limit needs to be put in place.


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#10 redsmokeboy

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Posted 10 May 2014 - 21:51

2 - 3 group's, 10 - 15 people max cap in boss zone area!

 

As for boss as far as i recall ment for 10 man praty's start with - Understand issue have been unable get in group's as mian group start at reset, usly sleeping during that tme never run world boss after that point.

 

Limiting, DGN room to cap 10 - 15 greatly help, As well limited lazy people who only there for reward vs helping with fight.


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#11 Bryn

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Posted 10 May 2014 - 22:56

1.  Do not allow entry without group.

2.  Only allow 3 groups to enter.

3.  Adjust enraged timer for 3 groups.


Edited by Bryn, 10 May 2014 - 22:57.

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#12 Telivar

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Posted 11 May 2014 - 00:56

Dude, you've been able to afk in fights for ages....in any game...ever. except maybe pen and paper rpg


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