This is sparked by another post in another area.
I have tried a number of games, both those with clients and those on the browser. In general, imho, client games seem to offer a better range of facilities of the sort I want, so I generally prefer them - not that I am complaining about Eldevin being a browser game. However, I look forward to the Eldevin client with interest, and anticipate switching to the client very soon after it becomes available.
However, in my experience, cient games do have a big draw-back.
Often, when you download a client and start it, before you can play the game you have to spend a period of time waiting for patches to the client to be loaded. And this wait can be extensive, literally hours in some cases (over six hours in at least one case
).
Please, if possible, can you have a policy of updating the download of the client as regularly as practical, to avoid the build up of the delay. Ideally, can you update the download after every update of the game.
I recognise that HCS has few resources (on another thread someone states that there are 8 programmers working on Eldevin), and this would be another call on these (I don't know how much work is required to create a download like this). On the other hand, when I find myself waiting hours for the program to get to a point where I can play the game, I find that my view of the game in question tends to be jaundiced by the delay the patching causes.
Of course, I may be odd in this reaction.
And it would not stop me palying. But it does present the would-be new player with an added irritation, and at the moment when they are most likely to base their decision wheher or not to play the game on issues other than the game-play itself.
