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Updating the Client


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#1 Marki

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Posted 05 June 2014 - 06:54

This is sparked by another post in another area.

 

I have tried a number of games, both those with clients and those on the browser. In general, imho, client games seem to offer a better range of facilities of the sort I want, so I generally prefer them - not that I am complaining about Eldevin being a browser game. However, I look forward to the Eldevin client with interest, and anticipate switching to the client very soon after it becomes available.

 

However, in my experience, cient games do have a big draw-back.

 

Often, when you download a client and start it, before you can play the game you have to  spend a period of time waiting for patches to the client to be loaded. And this wait can be extensive, literally hours in some cases (over six hours in at least one case :angry: ).

 

Please, if possible, can you have a policy of updating the download of the client as regularly as practical, to avoid the build up of the delay. Ideally, can you update the download after every update of the game.

 

I recognise that HCS has few resources (on another thread someone states that there are 8 programmers working on Eldevin), and this would be another call on these (I don't know how much work is required to create a download like this). On the other hand, when I find myself waiting hours for the program to get to a point where I can play the game, I find that my view of the game in question tends to be jaundiced by the delay the patching causes.

 

Of course, I may be odd in this reaction. :)  And it would not stop me palying. But it does present the would-be new player with an added irritation, and at the moment when they are most likely to base their decision wheher or not to play the game on issues other than the game-play itself.



#2 DanteOn

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Posted 05 June 2014 - 07:39

Maybe good example of client games is Wesnoth where you can download updates by clicking on them. That way you could play first and update later or wait for update and then play.

 

Just a thought.



#3 xpwaste

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Posted 05 June 2014 - 08:45

Or let the game download the basic files and UI and it becomes playable.

And you can start playing with the rest of the download going on in the background.


Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!


#4 DanteOn

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Posted 05 June 2014 - 11:49

Or let the game download the basic files and UI and it becomes playable.

And you can start playing with the rest of the download going on in the background.

 

If you've ever done coding then you know how hard it can be to make parts which are fully operational to work independently.



#5 xpwaste

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Posted 05 June 2014 - 12:02

If you've ever done coding then you know how hard it can be to make parts which are fully operational to work independently.

The game in the start loads the basic UI that are needed in every zone and then you log on to load the zone that you logged of it.

I was saying make that the same way in client Like after the basic UI is loaded and the first area is loaded, you can start playing while the other areas are being loaded in the back ground... no?


Edited by xpwaste, 05 June 2014 - 12:03.

Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!


#6 Mainframe

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Posted 05 June 2014 - 21:28

No downloadable client please!!! It sucks!


The world makes room for the one who knows where to go.


#7 xpwaste

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Posted 06 June 2014 - 04:27

you'll still be able to play it on browser, chill out


Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!



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