so that the skilled players could feel big and bad for picking on players whoi aren't skilled I highly doubt that they said it was for both pvpers and pvers so just back off me ok thanks
This game does not require any skill lol, what sort of skill is just cycling spells?
There no mechanics to take advantage of to show a skilled player from a regular.
How to win pvp on Eldevin:
Step 1: Spec to pvp build at level 40+.
Step 2: Cycle your skills.
Step 3 : Win.
Well, I'm not expecting it to be safe. Nor do I expect it to be based on skill or luck (the general problem with this is that PvP in mmorpgs inherently revolves around character strength; a rather static variable from one minute to the next). For weaker players (and builds) the allure of resources is suppposed to outweigh the risk (although, honestly, there's not much risk - just lost resources).
The issue I have is that for a stronger player its essentially one shot kill. One shot keeps a weaker player from escaping, and its game over. At least allow the element of the hunt and the chase. Sometimes the fox catches the rabbit, sometimes the rabbit gets away. But that's not the current way it works on Trapper's Atoll. The fox has all the advantages, so this rabbit's kicking it on Euro server where, in fact, it is quite safe.
EDIT: If there's thinking that implementing this would make it too easy to get away, maybe remove a row boat or two.
EDIT 2: Ok, not that safe, lol.
I do think that there should be some form of escape, they need to look at abilities and expand all talents and abilities by atleast 300% with diverse skills for different combos. So this would take time (If done efficiently). Basically we should be seeing abilities that can counter stuns, snares.. etc.
There is already some form of escape, if you're an assassin you pop swiftstride to get away, and for other classes you can disable your opponent to get away, however it doesn't last long and isn't very ideal.
Edited by Neon, 13 June 2014 - 09:31.