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Don't Cause "Combat" To Prevent Escape From Trapper's Atoll


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#1 Doja

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Posted 13 June 2014 - 00:28

The Problem:  The second a stronger player lands one single shot on you, you're effectively dead.  It doesn't matter how many hit points you have or what your armor is or whether you're close or far from a rowboat, you're dead.  Because even if you get to the rowboat, the game won't let you use it because you're "in combat" even if you've never used a skill or landed an attack.

 

Tanks already can't compete in PvP.  At least this proposed change would allow a tank a chance to escape and reward him for his ability to withstand shots.  Running from someone while trying to survive is actually kind of fun, as long as there is a safe destination you can reach.  Instead, there's no point in running.  I just stand and let them kill me.

 

As structured, I'm simply going to go to Trapper's Atoll on a less populated server.  If I could have a chance at escaping, I'd risk the threat and stay on the populated server.


Edited by Doja, 13 June 2014 - 00:30.

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#2 redsmokeboy

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Posted 13 June 2014 - 01:21

not only issue same for war', Lack any range skill siting duck unless speced for PvP.  run around for some time even land hit lvl 28 mage - lvl 45 not much fun use range but limited effect.


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#3 Oops

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Posted 13 June 2014 - 01:33

less populated servers aren't safe either it is total bs there should be pvp based on skill because if there was the skilled pvpers would then face each other not the low lvls that are easy pickings the way it is now just sucks so if pvp is there focus right now they need to fix it to give the less skilled pvpers a chance to survive



#4 Doja

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Posted 13 June 2014 - 02:55

less populated servers aren't safe either it is total bs there should be pvp based on skill because if there was the skilled pvpers would then face each other not the low lvls that are easy pickings the way it is now just sucks so if pvp is there focus right now they need to fix it to give the less skilled pvpers a chance to survive

 

Well, I'm not expecting it to be safe.  Nor do I expect it to be based on skill or luck (the general problem with this is that PvP in mmorpgs inherently revolves around character strength; a rather static variable from one minute to the next).  For weaker players (and builds) the allure of resources is suppposed to outweigh the risk (although, honestly, there's not much risk - just lost resources).

 

The issue I have is that for a stronger player its essentially one shot kill.  One shot keeps a weaker player from escaping, and its game over.  At least allow the element of the hunt and the chase.  Sometimes the fox catches the rabbit, sometimes the rabbit gets away.  But that's not the current way it works on Trapper's Atoll.  The fox has all the advantages, so this rabbit's kicking it on Euro server where, in fact, it is quite safe.

 

EDIT: If there's thinking that implementing this would make it too easy to get away, maybe remove a row boat or two.

 

EDIT 2:  Ok, not that safe, lol.


Edited by Doja, 13 June 2014 - 03:08.

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#5 Oops

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Posted 13 June 2014 - 03:31

I could have told ya it wasn't lol even being in a team doesn't make ya safe against the skilled pvpers



#6 xpwaste

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Posted 13 June 2014 - 04:03

1. dont go to pvp if your scared.

2. That escaping this is BS. the sole reason of removing safe spots in the trappers was that so people couldn't just run away.

3.  just gather where you used to.


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#7 Oops

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Posted 13 June 2014 - 04:21

I wasn't gathering there thanks and I am not scared for your info ok I was there to kill new boss so thanks 



#8 xpwaste

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Posted 13 June 2014 - 04:28

I wasn't gathering there thanks and I am not scared for your info ok I was there to kill new boss so thanks 

The new boss was specifically designed for this purpose.


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#9 Alteration

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Posted 13 June 2014 - 04:42

Tanks already can't compete in PvP.  At least this proposed change would allow a tank a chance to escape and reward him for his ability to withstand shots.  Running from someone while trying to survive is actually kind of fun, as long as there is a safe destination you can reach.  Instead, there's no point in running.  I just stand and let them kill me.

 

One of the strongest PvPers currently is Dasan, who is templar with some points in PvP talents.  He can both PvP really well, and tank ASV with his current build.



#10 Oops

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Posted 13 June 2014 - 04:58

so that the skilled players could feel big and bad for picking on players whoi aren't skilled I highly doubt that they said it was for both pvpers and pvers so just back off me ok thanks



#11 xpwaste

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Posted 13 June 2014 - 06:12

so that the skilled players could feel big and bad for picking on players whoi aren't skilled I highly doubt that they said it was for both pvpers and pvers so just back off me ok thanks

It was for pvper, not your fault and no one is attacking you.


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#12 Neon

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Posted 13 June 2014 - 09:30

so that the skilled players could feel big and bad for picking on players whoi aren't skilled I highly doubt that they said it was for both pvpers and pvers so just back off me ok thanks

This game does not require any skill lol, what sort of skill is just cycling spells?

There no mechanics to take advantage of to show a skilled player from a regular.

 

How to win pvp on Eldevin:

 

Step 1: Spec to pvp build at level 40+.

Step 2: Cycle your skills.
Step 3 : Win.

 

 

 

Well, I'm not expecting it to be safe.  Nor do I expect it to be based on skill or luck (the general problem with this is that PvP in mmorpgs inherently revolves around character strength; a rather static variable from one minute to the next).  For weaker players (and builds) the allure of resources is suppposed to outweigh the risk (although, honestly, there's not much risk - just lost resources).

 

The issue I have is that for a stronger player its essentially one shot kill.  One shot keeps a weaker player from escaping, and its game over.  At least allow the element of the hunt and the chase.  Sometimes the fox catches the rabbit, sometimes the rabbit gets away.  But that's not the current way it works on Trapper's Atoll.  The fox has all the advantages, so this rabbit's kicking it on Euro server where, in fact, it is quite safe.

 

EDIT: If there's thinking that implementing this would make it too easy to get away, maybe remove a row boat or two.

 

EDIT 2:  Ok, not that safe, lol.

 

 

I do think that there should be some form of escape, they need to look at abilities and expand all talents and abilities by atleast 300% with diverse skills for different combos. So this would take time (If done efficiently). Basically we should be seeing abilities that can counter stuns, snares.. etc.

 

There is already some form of escape, if you're an assassin you pop swiftstride to get away, and for other classes you can disable your opponent to get away, however it doesn't last long and isn't very ideal.


Edited by Neon, 13 June 2014 - 09:31.

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#13 Kinfa1987

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Posted 13 June 2014 - 10:20

Where to find that pvp buid's ???
 - All i can find is : Templar, Warrior, Assasin, Ranger, Mage and Prophet....
 - Do i need to hold some buton combination to get to more CLASS ??
- Like ALT + C or something ???


Edited by Kinfa1987, 13 June 2014 - 10:20.


#14 Dasan

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Posted 13 June 2014 - 10:36

One of the strongest PvPers currently is Dasan, who is templar with some points in PvP talents.  He can both PvP really well, and tank ASV with his current build.

Ohh staph it ,u making me blush :P But i can agree that tank can be very deadly in pvp, u just have to know ur rotation and skills good. So i dont understand why people keep saying warrior,prophet,tank etc etc cant pvp. All class can pvp and pve both. Doja, first  make some tests instead of making thread that u cant compete in pvp with tank... 


Edited by Dasan, 13 June 2014 - 10:40.


#15 xpwaste

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Posted 13 June 2014 - 10:40

Ohh staph it ,u making me blush :P But i can agree that tank can be very deadly in pvp, u just have to know ur rotation and skills good. So i dont understand why people keep saying warrior,prophet,tank etc etc cant pvp. All class can pvp and pve both. Doja first  make some tests instead of making thread that u cant compete in pvp with tank... 

Yeah, gimme your weapons then we'll see >.>

JK you are good bro. :P

and true about testing it out first.


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#16 Oops

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Posted 13 June 2014 - 14:23

  • The Plasma Lord has come to Trapper's Atoll, he will spawn periodically and combines PvP with PvE in a new event type for some new account bound rewards.                                      Well I guess this should be proof enough that it was meant for both not just pvpers

Edited by jeffslady, 13 June 2014 - 14:25.


#17 xpwaste

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Posted 13 June 2014 - 16:05

There are pvers in trappers doing there stuff also.

If only you seem to have a problem with that.

 

well anyways .. hope you don't get too sad. :)


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#18 Doja

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Posted 13 June 2014 - 16:15

The problem with switching to a PvP build is that I don't yet have level 45 equipment.  I need to keep a PvE build for now to do dungeon runs.  The problem with most of the above comments is that the solution requires switching classes, builds, or equipment.

 

The fact is that its still currently a one shot kill on a player who is built for running dungeons.  It doesn't take that long for a strong player to kill me and I can still be stunned and snared.  Changing the dynamic as I suggest wouldn't guarantee a safe getaway whatsoever.  It would actually create a contest - can they kill me before I get away.  As currently designed, there is no contest.  The current dynamic on TA is simply: Can he shoot me once before I reach a rowboat?  That's not a very fun dynamic because its far too easy.

 

There's not much testing to be done when its clear I have far inferior equipment.  I can read stats.  So basically, TA is only for players who are fully geared.  Weaker players don't even have the chance of escape.


Edited by Doja, 13 June 2014 - 16:19.

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#19 Doja

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Posted 13 June 2014 - 16:49

Ugh, I'm sorry.  I just woke up and I let the responses change the tone of the conversation.  My suggestion was simply a way to make TA funner for those players who really aren't strong enough yet - by offering more of a chance at escape.  The general response was suggestions/comments on how to get stronger/fight back.

 

This wasn't supposed to be a thread regarding class builds or PvP/PvE discussion.

 

The primary reason for disagreeing with my suggestion would be: "It would make it too easy for people to get away."  Which is why I suggested removing rowboats at the same time.  If you still think it would be too easy to get away, then that's a fair point.

 

I didn't want to make it sound like I was complaining about having trouble competing.  I understand that my equipment/build isn't good enough yet.  I understand what it takes to make the changes but its going to take a little while to gather the needed items.  This thread is not an argument that skills need tweaking to make a Templar/Warrior viable in PvP.

 

This thread was simply a suggestion for a way to make TA more fun for those who are not yet strong enough to really compete in PvP.


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#20 Susej

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Posted 13 June 2014 - 16:52

The problem with switching to a PvP build is that I don't yet have level 45 equipment.  I need to keep a PvE build for now to do dungeon runs.  The problem with most of the above comments is that the solution requires switching classes, builds, or equipment.

 

The fact is that its still currently a one shot kill on a player who is built for running dungeons.  It doesn't take that long for a strong player to kill me and I can still be stunned and snared.  Changing the dynamic as I suggest wouldn't guarantee a safe getaway whatsoever.  It would actually create a contest - can they kill me before I get away.  As currently designed, there is no contest.  The current dynamic on TA is simply: Can he shoot me once before I reach a rowboat?  That's not a very fun dynamic because its far too easy.

 

There's not much testing to be done when its clear I have far inferior equipment.  I can read stats.  So basically, TA is only for players who are fully geared.  Weaker players don't even have the chance of escape.

Agreed they simply die.

Also on another note you can one pvp player simply get bored of running after you, but you need a gooood zirconia


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