Jump to content

Photo

PvP should require that you find me, unless I choose to participate.


  • Please log in to reply
12 replies to this topic

#1 Thorsark

Thorsark

    Member

  • Members
  • PipPip
  • 281 posts

Posted 13 June 2014 - 11:31

Really, for almost everything else in this game - you have to walk around until you find the right creature to kill. Elites, Super Elites, Legendaries, Titans, Champions, normal cratures et cetera.

 

There are some opt-in things (Arena, Scavenging) where it makes sense not to require being on the same square.

 

However, if someone has not opted into PvP for the ladder - make them follow the same precedent. If you want to PvP an innocent bystander, you should have to hunt them down, just like you were hunting an SE.

 

The current system just makes griefing way too easy, as the goals of a leveling player and a PvP player make it so that the retribution (Bounty Board) often means little (or is even seen as a benefit!) to the PvP player. It's a lose-lose situation for the leveler.

 

So, why make it so darn easy for the PvP player to grief others? Make them at least spend the stamina and time to search for their hunting targets, just like levelers (or those hunting gear, or SE medal, etc) have to spend stamina walking around while they search for their hunting targets.



#2 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,955 posts

Posted 13 June 2014 - 15:00

Yes really.

 

Your idea has not only been tried in a game called Sigmastorm2, an HCS game no longer actively developed.

 

Let me offer some advice for the new player, or old one, who may not understand the intricacies of all the different aspects of Fallensword, especially being attacked by another player and why.

 

First and foremost; don't carry any sizable amount of gold at ANY level! It's the main attractant to being hit. It's certainly way too easy to get rid of gold in the game these days. Look at the FSP market place to get rid of anything more then 200k. Anything under that can buy small pots in the Auction House or Potion Bazaar and even bounty tickets for when you want to take a bounty(just joking) or place one.

 

Secondly, no trash talking. That includes in your bio. "Attack = Bounty" in your bio is trash talk. It's a threat that HCS has allowed for the longest time so they have forced players to handle that threat. It does nothing to deter anyone. In fact it could be one reason for being hit. Get rid of it. Everyone knows they can be bountied for an attack.

 

Thirdly, if you are incensed at being hit for gold, even just once, and must have vengeance, make sure you post a healthy sized bounty besides the minimum unless you want to see that bounty expire without any reprisal being delivered whatsoever. Sparkling FSPs tend to draw more attention to a bounty and you can use them from the ones you've converted from gold to avoid being a target. Otherwise you just lose gold for posting a feeble amount, an even greater injustice.

 

And of course your last option, the expensive one, the one that allows you to play the game in a nutshell without fear of losing a single point of xp is PvP protection. Ironically, this one doesn't stop gold from being lost. You can still be attacked for gold under PvP protection. So back to the first piece of advice and just don't carry any sizable amount of gold, it makes you an easy target, and you can avoid being attacked, almost always!

 

And one last thought. Players who attack others do spend stamina! Lots of it. Probably more then someone who only levels because they also have to level. They are not overflowing waiting for content. They play the whole game...


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#3 WWWolf

WWWolf
  • United States of America

Posted 13 June 2014 - 15:04

I totally see your point but in order for this to work, offline players will have to be visible on the map (perhaps a setting in preferences to turn this on?)  There may even be a need to show a dot on the world map to show where other players are, much like Titans but less graphical. (It might be fun to watch a Titan hunt if you could see the players dart across the map to get to the Titan. lol)  Of course, Titan hunters would want to be able to turn off the dots when a Titan is on the Map.

 

I may be wrong but I don't honestly see this idea gaining much traction as it may greatly cripple PvP and there is already enough complaints about the current limits to PvP.

 

If it is approved, be prepared for a long wait (at least a year) as this would require quite a bit of coding and the Development Roadmap is already full of other ideas yet to be implemented.


Edited by WWWolf, 13 June 2014 - 15:08.


#4 tharzill

tharzill

    Veteran

  • Members
  • PipPipPip
  • 728 posts

Posted 13 June 2014 - 15:12

Even with PvP protection I still get hit now and then by players hitting for prestige, however, as I rarely have a sizable amount of gold on me all it costs me is a tad bit for repairs. But, what luis says is true. Follow that advice and you can cut down on the PvP hits. 



#5 WWWolf

WWWolf
  • United States of America

Posted 13 June 2014 - 15:21

Hey Lou, I understand and respect your opinion but I don't see "Attack = Bounty" as "trash Talk" personally.

 

Especially in the case of my bio (I'm not going to change it no matter how much I get attacked for it) I am merely informing other players that all attacks are bountied by me.  I have had too many PvP players attack me and then complain about the Bounty.  I choose to be upfront about the way I play the game.

 

Yes, there are many things you can do to minimize the potential for becoming a PvP target but I don't think that's the point of this thread.  Besides, not all PvP players play by the same rules.  Some like to basically be the "bully of the school yard" and pester other players they view as weak, regardless of how much gold they have on hand or any other factors there.  Fortunately most PvP players don't fit this description but I have ran across plenty who do. 



#6 Altiger

Altiger

    Member

  • Members
  • PipPip
  • 55 posts

Posted 13 June 2014 - 15:38

points that popup into mind:

- a bit of pvp gains you more xp on your next hunt

- your problems are not with the pvp system, it's with the fact you dont like to be attacked at all

- none bounty hits are for gold or pristiege,,, question is ,, why dont you just make things simple and hit back ? im sure you will be much more satisfied.

- it is a pvp game after all

- luise suggested valueable advise !



#7 WWWolf

WWWolf
  • United States of America

Posted 13 June 2014 - 15:55

points that popup into mind:

- a bit of pvp gains you more xp on your next hunt

- your problems are not with the pvp system, it's with the fact you dont like to be attacked at all

- none bounty hits are for gold or pristiege,,, question is ,, why dont you just make things simple and hit back ? im sure you will be much more satisfied.

- it is a pvp game after all

- luise suggested valueable advise !

All valid points but many players choose not to participate in PvP for whatever reason and attempts to force them to "hit back" will meet the exact same opposition as attempting to force a PvP player to not attack levelers.

Also, yes PvP is a VERY important aspect of this great game.  However, Fallen Sword is not ONLY a PvP game - it is so much more.



#8 rowbeth

rowbeth

    Veteran

  • Members
  • PipPipPip
  • 1,108 posts

Posted 14 June 2014 - 09:54

I think the essential idea behind Thorsark's post----that of adding some element of hunting to PVP---has some substance to it. If your main motivation for PVP is gold (following Lou's comments) then PVP does already require hunting/searching as most players don't hold much gold; if your motivation is prestige or medals..., then I'd suggest there is no element of hunting and the game mechanics make the PVP easy: you can find players within your range very easily, you can choose when to attack with full cognisance of what they are wearing and what buffs they have active and when those will wear off. All the risk is embedded in the victim's response and none in the search/fight itself.

 

One major problem with Thorsark's idea is that a player could be in far too many realms. You do have to hunt for elites and SEs, but you know that they will be within one of a handful of realms. A high level player, on the other hand, could be in any one of several thousand realms. Landing on the same square is fine for a slaughter-fest kind of PVP (and for those of you who have me categorised as anti-PVP from my past forum posts - that is one kind of PVP that I have willingly participated in), but it wouldn't work for FS's form of PVP.


Edited by rowbeth, 14 June 2014 - 09:55.


#9 wraith

wraith

    New Member

  • Members
  • Pip
  • 23 posts

Posted 14 June 2014 - 12:54

Why hunt players as if they were Se or titans , the reward simply would not be worth it ie a hit on a player would have to render a their gold and some of their bank account, and the punishment less severe . Aside from the fact leveling ,farming and composing are far too easy. 



#10 yotwehc

yotwehc

    Veteran

  • Members
  • PipPipPip
  • 1,942 posts

Posted 14 June 2014 - 16:13

Aside from the fact leveling ,farming and composing are far too easy.

True. Hitting players who are in hunting gear is sooo difficult.

In all seriousness, I disagree with op's point but this argument is just as ridiculous if not worse IMHO.

#11 BraveKath

BraveKath

    Veteran

  • Members
  • PipPipPip
  • 642 posts
  • United States of America

Posted 15 June 2014 - 03:45

There's so little PvP in the game these days as it is compared to the old days that this seems excessively restrictive.  I'm sure many would love this nail in the PvP coffin, but I don't think it's for the good of the game overall.  

A bit earlier I did an online search of players 1160-1200 and only came up with 5 people that had been active in the last hour.  I was actually looking to see what folks were wearing (nothing interesting).  

This idea in and of itself a fun idea, but it seems a fundamental shift in the game, thus not a good fit and not at this time when it's rare to run across another player on your hunting map.  It could be an idea for another game.  I'm thinking of another game that I play that any level can kill any other level at any time, thus in this game that would mean a L2100 could walk on Mountain Path and kill a L1, whereas now (in that game) they only have to look them up,.. so in that sort of game premise this would work, but in my opinion here in FS it's not a good fit.  So maybe you'll find your idea take shape in another HCS game.

But ideas are good and maybe this will lead to something else that has merit.


Edited by BraveKath, 15 June 2014 - 03:46.


#12 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,652 posts

Posted 16 June 2014 - 05:05

btw, if that happens, big relics like Blue Chasm, Despair Crystal, Chaotic Symbol, Temple of the Gods and others will a insane hunting ground for the players on those guilds, plus the inactive players should appear on the map, what doesn't happen.

That's insanily impossible to make sense on this game, if that happens the game will die.



#13 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 17 June 2014 - 12:47

Well.... I say:

Spread some PvP  joy today!   :lol:


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: