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New gear for high levels?


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#21 Filletminion

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Posted 14 July 2014 - 01:52

New sets that fit around se sets that cause people to search and redesign setups all has grown a bit stale and predictable with sets having best stats 600 levels above their use point.

 

But question I would ask is do these sets still allow you to safely 1 hit and as I know that is a yes the question that really needs to be asked is why? do we really want to put on 60 k attack and 100 k damage setups I mean at what point does it stop?

 

Grim tried to make hunting more challenging through the 1100's and people stopped running to EOC because we waited for a double xp event to jump over that content...

 

Its a vexed question do we want new gear just because it is new and different or do we want it because the challenges facing us require it. A day a week after its introduced 90% will have copied learnt the new setup so there is no advantage to be gained that way...



#22 BigGrim

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Posted 14 July 2014 - 09:49

Hey.

 

New ideas for sets are gratefully received as it can be an utter pain to try and come up with new ideas sometimes.

 

~ Grim



#23 Mister Doom

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Posted 14 July 2014 - 11:57

I'd like to see a level 2,000 weapon/shield set.

 

Multiple combo's because it'd be an invented set.

 

Ideally:

70% Damage / 30% Attack.

50% Attack / 50% Defence.

70% Attack / 30% Defence.

 

Set would be called the 'Wrath of the dreadlord' and would visually represent the dual wielded maces we see in his image but never got to own ourselves.

 

The recipe would be very simple. Each mace whether it be the weapon slot or shield slot variation would have a similar recipe requiring ALL three of the original dreadlord maces. (along with various other items that would make sense in a "Make this more powerful" type way.)

 

This needs to be a piece of LE gear though. Don't particularly care what kind of backstory you put into it. Perhaps the dreadlord was resurrected by the shadowlord and these 'Legendary artifacts' were bestowed upon him by the bigman himself. Simply put though, if you did make this set, and you make it a SE set with the bulk of it's stats in it's set bonus... Well, you'd ruin it on day one for the majority of people. Also, I would hunt you down and kill you for ruining another one of my favourite characters gear. You already did that with Xindy!


Edited by Mister Doom, 14 July 2014 - 12:13.

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#24 Davros81

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Posted 14 July 2014 - 12:09

I'd like to see a level 2,000 weapon/shield set.

 

Multiple combo's because it'd be an invented set.

 

Ideally:

70% Damage / 30% Attack.

50% Attack / 50% Defence.

70% Attack / 30% Defence.

 

Set would be called the 'Wrath of the dreadlord' and would visually represent the dual wielded maces we see in his image but never got to own ourselves.

 

The recipe would be very simple. Each mace whether it be the weapon slot or shield slot variation would have a similar recipe requiring ALL three of the original dreadlord maces. (along with various other items that would make sense in a "Make this more powerful" type way.)

I like this idea but as another option maybe use a combination of either the gloves, amulet and/or ring slots using attack and defence.



#25 grimnok

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Posted 14 July 2014 - 18:36

I'd like to see a level 2,000 weapon/shield set.

 

Multiple combo's because it'd be an invented set.

 

Ideally:

70% Damage / 30% Attack.

50% Attack / 50% Defence.

70% Attack / 30% Defence.

 

Set would be called the 'Wrath of the dreadlord' and would visually represent the dual wielded maces we see in his image but never got to own ourselves.

 

The recipe would be very simple. Each mace whether it be the weapon slot or shield slot variation would have a similar recipe requiring ALL three of the original dreadlord maces. (along with various other items that would make sense in a "Make this more powerful" type way.)

 

This needs to be a piece of LE gear though. Don't particularly care what kind of backstory you put into it. Perhaps the dreadlord was resurrected by the shadowlord and these 'Legendary artifacts' were bestowed upon him by the bigman himself. Simply put though, if you did make this set, and you make it a SE set with the bulk of it's stats in it's set bonus... Well, you'd ruin it on day one for the majority of people. Also, I would hunt you down and kill you for ruining another one of my favourite characters gear. You already did that with Xindy!

It also absolutely must have normal stat distribution where the set bonus is approximately the same as individual pieces.  Any SE set where the individual pieces (particularly weapons) have negligible stats is starting out in the useless for everything but arena category; unless the set bonus is WAY higher than what we've seen (enough to make up for the lack of Enchant item effectiveness).



#26 Mister Doom

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Posted 14 July 2014 - 18:49

It also absolutely must have normal stat distribution where the set bonus is approximately the same as individual pieces.  Any SE set where the individual pieces (particularly weapons) have negligible stats is starting out in the useless for everything but arena category; unless the set bonus is WAY higher than what we've seen (enough to make up for the lack of Enchant item effectiveness).

 

Exactly Grim, that is precisely what I meant by this should be LE gear, not SE gear. Spelling this out specifically is probably a good way to go too though, thinking about it. lol


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#27 Leos3000

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Posted 14 July 2014 - 18:53

Exactly Grim, that is precisely what I meant by this should be LE gear, not SE gear. Spelling this out specifically is probably a good way to go too though, thinking about it. lol


Or release some new buffs already ;) (one of the good ideas for new buffs was 1 that affected set bonuses and would be GREAT for SE sets.

#28 Mister Doom

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Posted 14 July 2014 - 18:57

Yep yep, that would 'help' but the new buff would have to be pretty OP'd to start off with to match up to the EW1500 you can possibly lose on a SE weapon item.

 

Not sure the game really needs even MORE super OP'd buffs. :P


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#29 shindrak

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Posted 14 July 2014 - 20:28

Attack/armor sets would be good to stop these tons of attack/def/damage setups



#30 Filletminion

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Posted 14 July 2014 - 21:06

How about Custom sets that  a player can choose the items he wants to make for example lets say I want a new weapon ring set I have a maximum number of points I can allocate based on the level of the items I am creating and the stats must be evenly distributed between the items?


Edited by katatonic, 14 July 2014 - 21:07.


#31 Filletminion

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Posted 15 July 2014 - 02:48

Sets could require Arena and Pvp ladder items to invent.. The more you invent Items the more are required for your next invent of that item or the chance of an invent decreases after every successful invent..If possible to stop flooding and or people putting on 4 say 2150 le sets with set bonus and the highest damage item from an elite set or whatever..

 

Would give Players the chance to make and design sets with the stat distribution he/she wants for arena or whatever they choose...And would add variability to the game that cannot exist now.



#32 BadPenny

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Posted 21 July 2014 - 15:32

I think you need a set similar to what Drizzt the Dark elf would wear... Twin Daggers(high att, damage, with 100% dodge)  with a cloak of invisibility (hides stats and gold on hand) Ring of Thievery 100% MT/Thievery) All with high arm/hp/def.....  


Edited by BadPenny, 21 July 2014 - 15:32.

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#33 BigGrim

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Posted 21 July 2014 - 16:24

Hey all. 
 
Here's what I'm looking at so far.
 
1650 : 
 
Ring / Armour? :
 
60% Dam, 40% Att
 
 
1880 : 
 
Boots / Rune?
 
70% Arm, 30% Att
 
 
2120 : 
 
Gloves / Shield OR Weapon / Shield? :
 
70% Dam, 30% Att
 
Thoughts? Constructive feedback?
 
Since they are for a Realm event, I'm sticking to the leveling kinda template. They okay? Need Tweaking?Waaaaaaaaaaaaaaaaaaaaaaaaaay off the mark?

 

 

Attack/armor sets would be good to stop these tons of attack/def/damage setups

 

Levels? Item types?



#34 Davros81

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Posted 21 July 2014 - 17:08

all the above work for me as they directly replace current sets, therefore, MAKE IT SO! B) B) B) B) B)



#35 Leos3000

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Posted 21 July 2014 - 18:38

Hey all.

Here's what I'm looking at so far.


1650 :

Ring / Armour? :

60% Dam, 40% Att


1880 :

Boots / Rune?

70% Arm, 30% Att


2120 :

Gloves / Shield OR Weapon / Shield? :

70% Dam, 30% Att

Thoughts? Constructive feedback?

Since they are for a Realm event, I'm sticking to the leveling kinda template. They okay? Need Tweaking?Waaaaaaaaaaaaaaaaaaaaaaaaaay off the mark?





Levels? Item types?

1650 is a no simply for its level same as 1550 set. Move to around 2000.

Other 2 look fine.

Also some atk/def sets like weapon and ring or ring and shield 1950-2200 could be useful.


*also for the armor sets can you please put a small hp bonus in the set bonus like 100 or so. (Great for arena use)

Edited by Leos3000, 21 July 2014 - 18:41.


#36 Belaric

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Posted 21 July 2014 - 19:46

I agree with leos on the 1650 set - it is a direct replacement for griffs and only 100 levels up from griffs at 1550 - so would be a waste of a set there. It would be better placed up at 2120 if that is the only slot you have due to realm event design. Griffs has been used all the way to that level, to be broken by synlust at 2125. So switch the 1650 set as designed to the 2120 slot and you are cool.

 

1880 Boots rune? We have twins boots rune, I know totally different stats, but still. Also it will not fit with Tapios or Pontius' sets, both of which are armor/boots sets with arm/dam stats. Might be nice for another high level armor statted set to fit around those sets..., so switch to ring rune maybe? That way it does not mess with the two above mentioned sets, or the santorks helm/gloves war set at 1500. Or make it a Shield/rune combo, which preserves mix and matches with titanic tagoz, which already does not play with pontius' and tapios' sets.

 

2120 set? Well gloves shield is a replication of nolhoggrs at 1650. (Though with 70% damage 30% attack I'm not sure you'll get TOO many complaints LMAO!! It would be a direct upgrade) BUT.... If you switch the 1650 set to 2120  as advised you will not want to create another 1650 gloves shield set, as Nolhoggrs would be greatly devalued. Unless you keep this set at 2120 and change the 1650 set.

 

My option if you were sticking with att/dam as stats would be to go helm/rune at 1650. It is not a combo that has been used since helhearts in a badass set(off hand), and yes it breaks twins (150 levels up at 1800), but it fits with griffs/ponamu/nolhoggr as a prime hunt set up. Plus random boots of course. Helm rune at either 1650 or 2120 would probably work as a sexy damage heavy set.

 

Weapon shield? At 1650 this breaks ponamu which is a 1600 set, and nolhoggrs which is already a 1650 set so again too close in levels to existing highly useful sets. At 2120, It breaks both ponamu and nolhoggrs, but might be worth it at that level with 70% damage!! LMAO!

 

Thanks for asking. For an attack/dam damage heavy set I think a helm/rune would work at 1650, put the ring/armor set to 2120 and you'd be golden. Too many armor statted higher level sets have boots in them (Sadaions upward), so I'd try to avoid boots for the armor stat set at 1880.

 

I have done this from memory and not while being super anal about available sets. If I have missed something or one of my suggestions breaks something great I trust the forum community will inform me of my error! LOL!


Edited by Belaric, 21 July 2014 - 19:57.

Good-bye and hello, as always.


#37 shindrak

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Posted 22 July 2014 - 14:46

 

Hey all. 
 
Here's what I'm looking at so far.
 
1650 : 
 
Ring / Armour? :
 
60% Dam, 40% Att
 
 
1880 : 
 
Boots / Rune?
 
70% Arm, 30% Att
 
 
2120 : 
 
Gloves / Shield OR Weapon / Shield? :
 
70% Dam, 30% Att

 

 

As others said 1650 will be similar to Griffs set lvl 1550.. I would say make it level 1700 Gloves/Ring 30% Armor 70% damage

 

 

1880 and 2120 you suggested seems good !



#38 Davros81

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Posted 22 July 2014 - 16:34

As others said 1650 will be similar to Griffs set lvl 1550.. I would say make it level 1700 Gloves/Ring 30% Armor 70% damage

 

Big Yes to this as currently most are using the glaring reptillian set or the Ogrekin one which are very old



#39 Leos3000

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Posted 22 July 2014 - 17:32

As others said 1650 will be similar to Griffs set lvl 1550.. I would say make it level 1700 Gloves/Ring 30% Armor 70% damage
 
Big Yes to this as currently most are using the glaring reptillian set or the Ogrekin one which are very old


Those are both defense sets the proposal was for an armor set. But that could be another possibility

#40 Filletminion

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Posted 25 July 2014 - 04:09

Agree Move the 1650 set to another level and it will be ok other sets look ok, We need more def damage and armor damage sets So that sets from 1140 up are not part of our setups 1000 levels after their release...And variation in stats or more sets to create options for gameplay styles.


Edited by katatonic, 25 July 2014 - 04:12.



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