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#21 Bryn

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Posted 02 July 2014 - 23:07

And thing is people always want everything more and more easy you already got ASV for easy relics... And still more than fast enough to complete sets like that make rumble so that people with full fable can get a second set faster?

 

Say the people with the OP double relics...


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#22 Crofil

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Posted 02 July 2014 - 23:40

the point of asv and arg is to attain relics to gain the fabled sets.. pretty stupid that ARG is only beatable if your fully geared with fabled and have massive gems slotted.. 

 

last i seen the biggest gem that drops/quest reward is Defined.. 

 

ASV and ARG should be made so that people fully geared in 45 set and jewelry and defined gems slotted should find it difficult.. not with fabled already geared

 

YES there needs to be something to keeps 45's fully geared occupied but 45 is not End Game!


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#23 Orlac

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Posted 03 July 2014 - 00:02

Its OS from early beta all over again... There was nothing wrong with it yet ultimately it got nerfed because so many people had a tough time on the last boss(and some on the first boss). It didn't matter that my team was clearing it repeatedly.

 

Granted I haven't done ARG yet but I'm in the same boat I was back then... Leave it alone, learn to play your chars, and get your team sorted out so you can get it done.


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#24 Susej

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Posted 03 July 2014 - 09:21

Its a dungeon meant to get fabled set, but it cant be completed without it. GJ


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#25 l3fty

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Posted 03 July 2014 - 09:26

As a compromise here, I'm intending to just reduce the damage of the falling crystals by 10% and leave the rest of the fight as-is. I think this is fair as the crystals are so random and virtually impossible to avoid. Seeing as we have a confirmed kill now and it's an enjoyable challenge I don't want to go any further than that.

 

How does that sound folks?


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#26 Susej

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Posted 03 July 2014 - 09:29

As a compromise here, I'm intending to just reduce the damage of the falling crystals by 10% and leave the rest of the fight as-is. I think this is fair as the crystals are so random and virtually impossible to avoid. Seeing as we have a confirmed kill now and it's an enjoyable challenge I don't want to go any further than that.

 

How does that sound folks?

Awesome, for non fully geared chaps


Edited by Susej, 03 July 2014 - 10:36.

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#27 Alphamale

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Posted 03 July 2014 - 10:08

As a compromise here, I'm intending to just reduce the damage of the falling crystals by 10% and leave the rest of the fight as-is. I think this is fair as the crystals are so random and virtually impossible to avoid. Seeing as we have a confirmed kill now and it's an enjoyable challenge I don't want to go any further than that.

 

How does that sound folks?

 

Bad... I don't get why everything has to be easier... We didn't even use obelisk and beat it... Half of team was using shield thus not using full fable... Even before first nerf there was a team who almost beat it without fabled gear... And now we beat it once it'll only be easier from now on as we only used despair to silence the healing crystals... a war sin got a 8.5sec jolt meaning it can be done even easier... a 3 warrior team is even better then the ranger team we used... 

 

But as I said if you nerf arg make asv harder. Cus that dungeon is just a joke atm. Because if they want it just a bit nerfed they should boost asv as now you can do it with TR gear aswell... Don't even need jewels for that dungeon...

 

I don't know why we even beat it, if you're just nerfing it anyway.


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#28 Susej

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Posted 03 July 2014 - 10:22

Bad... I don't get why everything has to be easier... We didn't even use obelisk and beat it... Half of team was using shield thus not using full fable... Even before first nerf there was a team who almost beat it without fabled gear... And now we beat it once it'll only be easier from now on as we only used despair to silence the healing crystals... a war sin got a 8.5sec jolt meaning it can be done even easier... a 3 warrior team is even better then the ranger team we used... 

 

But as I said if you nerf arg make asv harder. Cus that dungeon is just a joke atm. Because if they want it just a bit nerfed they should boost asv as now you can do it with TR gear aswell... Don't even need jewels for that dungeon...

 

I don't know why we even beat it, if you're just nerfing it anyway.

HAHAHA youre assuming everyone can tank like you how sweet of you bro, talk again when you complete arg with defined gems and  not fabled gear.

Dont think only about yourself bro plz

 

Arg is meant to get relics for fabled set

 

Asv should remain the same as many cant receive the damage you receive when i am with you i barelly heal you, my spirit does the job most of the times and i just stay here sitting and doing erupt+blizzard.

 

Remember there are tanks with less experience, with less reflexes that would like to get relics as well.

 

Regards

 

 

edit: bro you are to much alpha there are betas out there as well, BANG your chest in glory that you finished arg with another 4 awesome players with a lot of experience.


Edited by Susej, 03 July 2014 - 10:25.

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#29 Susej

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Posted 03 July 2014 - 10:35

Though i agree with you with making arg stay the same cuz 8.5 sec silence on crystal we did not had that before fable left and dasan respeced.

 

so my vote is actually leave arg like it is, dont do the 10% reduction.

 

it will make pvp settings be usefull in pve.

 

Regards


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#30 Alphamale

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Posted 03 July 2014 - 10:37

HAHAHA youre assuming everyone can tank like you how sweet of you bro, talk again when you complete arg with defined gems and  not fabled gear.

Dont think only about yourself bro plz

 

Arg is meant to get relics for fabled set

 

Asv should remain the same as many cant receive the damage you receive when i am with you i barelly heal you, my spirit does the job most of the times and i just stay here sitting and doing erupt+blizzard.

 

Remember there are tanks with less experience, with less reflexes that would like to get relics as well.

 

Regards

 

 

edit: bro you are to much alpha there are betas out there as well, BANG your chest in glory that you finished arg with another 4 awesome players with a lot of experience.

 

Has nothing to do with beeing good or bad... This arg gives people something to strive towards... there is only so much you can do ingame... All Raidbosses have been 5 manned... All dungeons have been speedran... 

 

And now the last challenge, the only thing that is "undoable" to most should be changed? Cus now they nerf rumble and then in 2 months the people who reach arg then run trough it like they run through like we do with asv now. Best example the european Rumble team, They haven't beaten rumble yet. Does that mean they're bad? Ofcourse not they're just inexperienced with him But i bet if 1-2 experienced players would go there and show them how it's done they'll do it also fairly easy. 


Edited by Alphamale, 03 July 2014 - 10:45.

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If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge? - William shakespeare

 

/Glenn aka Alphadouche

 

 


#31 punisher

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Posted 03 July 2014 - 11:11

People always complain that bosses are no challenge and are just nuke bosses, with no tactic or skills required, but yet when the game has a challenging boss, people want nerf, rather than test their skills and come up new tactic, or even wait till they get better gear.

 

You can't have it both way folks, you want challenging bosses, but yet don't want to actually work for it, instead you try few times and give up. true we were all fabled geared,

 

but people managed to get it down to low hp without fabled gear, it's not like it's impossible without fabled gear, just that much harder.


Edited by punisher, 03 July 2014 - 11:12.

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#32 Oops

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Posted 03 July 2014 - 11:13

I have yet to do arg probably won't as hubby can't do it with his sight being so bad and yes he is a really good tank he just can't do even regular rg as he can't see spots on floor we tried was to hard for him to figure out where I was talking about with me being his healer 



#33 ZeusIV

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Posted 03 July 2014 - 11:20

Even before we beat it I was saying that there should be one dungeon that is almost  impossible, that you can only beat with a well organised team on a wednesday when it is not raining.

I got my fabled gear by running ASV and ARG up to the last boss so it is possible. Not all of the team have monster gems, hunt doesn't even have gems in his armour. I switched to my bone shield so i wasn't getting the fabled set bonus. We had deaths. We didn't use obelisks because we were too lazy to go and get them again after wiping out.

I vote no to changing how it is now and that is not because we beat it but because we had a lot of fun and many deaths and hours of enjoyment trying to figure out how to beat this demon.

It was one of those runs where everything just slotted into place, we made mistakes but we recovered, it all just felt right, I am sure you know the feeling when that happens. 

Please don't nerf it so that other people can get that enjoyment too.



#34 Oops

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Posted 03 July 2014 - 12:27

and why shouldn't everyone be able to get the enjoyment if they want it the proposed nerf isn't that big geez get over it it is the cows game 


Edited by jeffslady, 03 July 2014 - 12:37.


#35 ZeusIV

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Posted 03 July 2014 - 12:38

and why shouldn't everyone be able to get the enjopyment if they want it

Because if it was so easy that everyone could do it every time then they wouldn't get the enjoyment of beating something hard.

sheesh they will be giving out crystaline rels for crafting copper ingots next



#36 Oops

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Posted 03 July 2014 - 14:57

no they won't and nerfing the ceiling damage would basically help those aka the healer stay alive better but like i said I have yet to try it don't have my full fabled yet so I could really careless I know hubby won't be doing it he can't see circles on floor so it really sucks for him but hey that isn't your guys problem I guess you would say they don't need to make them more visable for the visually impaired right  besides you are supposed to be trying to get the set by doing said dungeon not have to be fully geared with fabled set to do it


Edited by jeffslady, 03 July 2014 - 15:25.


#37 ZeusIV

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Posted 03 July 2014 - 16:02

 I guess you would say they don't need to make them more visable for the visually impaired right  besides you are supposed to be trying to get the set by doing said dungeon not have to be fully geared with fabled set to do it

Well the purple dots are bright and easy to see but if he is having problems as a tank he could stand in one place. you just need to show him where to stand. i'm happy to come along and show him.

 

you can get the set without being fully geared



#38 Alteration

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Posted 03 July 2014 - 17:57

I was in favor of nerfing ARG, but then I was looking at it's intended purpose (or what I thought it was supposed to be).  To give a secondary source of ascended relics.  If so, then it should be as hard as ASV, which gave the same amount of relics.  

 

If it is supposed to be a challenge (for something else to do in endgame), then the daily rewards should be different in my opinion.  No one will do ARG for ascended relics, if compared to how easy ASV is.  Change the daily rewards to ARG tokens, which you can trade for 1 defined gem of your choice (enough tokens every 2 full ARG runs, with maybe 15/15/15 tokens from 1st/2nd/spiders, and 55 tokens from Rumble himself), or a set of ARG exclusive vanity (for prestige).

 

And keep it as hard as it is now.  

 

And retire the ARG exclusive vanity once 50 content is out.  Only those who want the challenge, or the prestige, will do ARG.  So it should be kept as challenging as it is.  


Edited by Alteration, 03 July 2014 - 18:04.


#39 Alteration

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Posted 03 July 2014 - 17:59

But if it is "we never intended to make it function like this"... then nerf it :P

 

*dodges a stone thrown by Bie*



#40 Alphamale

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Posted 03 July 2014 - 18:02

I'm getting loads of howlites lately so Accuracy is over 9000! :D


Liberae sunt nostrae cogitationes, Lex Talionis

 

If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge? - William shakespeare

 

/Glenn aka Alphadouche

 

 



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