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#41 awollsd

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Posted 03 July 2014 - 19:15

ok think of it this way people.....

 

Ascended dungeons are suposed to be THE end game pve content. they are suposed to be extremely hard. however i will agree they cant all be toooooooooo hard.

 

so now we get to the ones we have... ASV and ARG.. these may be the first 2 we have but they wasn't added in order ASV is the first but ARG isn't the 2nd it was just added 2nd.. it is really the top or next to top dungeon. correct??

 

 

that said ascended dungeons should progress as you advanced in the ASV being the weakest and ARG and higher being the strongest.

 

so that said/concidered i could see ARG and higher NEEDING fabled gear and/or good gems to complete while the ones below shouldn't (like ASV should be able to be starting but VERY hard to complete by people with still mostly 40 gear)

 

so with that i would say it's fine how is or how will be with the 10% crystal drop reduction.


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 


#42 ernzor

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Posted 03 July 2014 - 23:33

ok think of it this way people.....

 

Ascended dungeons are suposed to be THE end game pve content. they are suposed to be extremely hard. however i will agree they cant all be toooooooooo hard.

 

so now we get to the ones we have... ASV and ARG.. these may be the first 2 we have but they wasn't added in order ASV is the first but ARG isn't the 2nd it was just added 2nd.. it is really the top or next to top dungeon. correct??

 

 

that said ascended dungeons should progress as you advanced in the ASV being the weakest and ARG and higher being the strongest.

 

so that said/concidered i could see ARG and higher NEEDING fabled gear and/or good gems to complete while the ones below shouldn't (like ASV should be able to be starting but VERY hard to complete by people with still mostly 40 gear)

 

so with that i would say it's fine how is or how will be with the 10% crystal drop reduction.

I agree, but I like Alts idea, that if fabled gear is intended for ARG and other Ascended dungeons then have different rewards for them.


Naked pirate will be back!

When lvl 50 is here


#43 Oops

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Posted 08 July 2014 - 04:19

Well the purple dots are bright and easy to see but if he is having problems as a tank he could stand in one place. you just need to show him where to stand. i'm happy to come along and show him.

 

you can get the set without being fully geared

maybe for you who has two good eyes but hubby has just one and is going blind in the  one  he can see out of and no thanks he likes to run with only certain people unlike me who runs with prtty much everyone unless am having a bad day then I don't run with certain people due to my own reasons and my desire to remain polite to people on here



#44 hidulphus

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Posted 18 January 2015 - 19:54

look at how far people have come^^. from this thread. to know kicking rumble's ass



#45 XaXa

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Posted 18 January 2015 - 23:43

Thought arg will be harder with just 5s silence. Or did the players just become more skilled?

#46 JasperJax

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Posted 19 January 2015 - 00:40

Yeah haha, apparently 'noobs' are completing it. Hah.

 

Though imo, I think the first boss is harder than rumble now. Just, get a few good war/sins for rumble. But you need timing, and coordination for the first boss.


Silence, is your friend, my enemy.


#47 Kambalo

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Posted 19 January 2015 - 14:06

Here we go with the minority hardcore imposing their will on the majority of non-hardcore players.


Seek and ye shall find.

The Master


#48 Undjuvion

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Posted 19 January 2015 - 20:07

Here we go with the minority hardcore imposing their will on the majority of non-hardcore players.

 

its a damned if you do damned if u dont sort of thing, if you cant cheer over beating the biggest badass around u are cheering mildly over completing it 100/200 times and it all just fades into disinterest, happens anyway eventually but its not really even astronomically hard once u learn it well, only better option would be if online numbers were greater and hcs had the will or want to create a difficulty slider for those that have completed it a certain amount of times with increasing rewards, though then the more a nonhardcore player plays it the more they are forced to BECOME hardcore like they "dont" want to be.... other than that we have storymode type option(selected difficulty) which basically lowered the quality of the dungeon function in the game, originally dungeons were something that quite simply worked, we just didnt have the online numbers for enough to be happy with the amount of groups they were getting and now the cows probably wont remove, whats done is done though.



#49 Kambalo

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Posted 20 January 2015 - 14:17

I am not hardcore and dont care about been hardcore, now on the other hand if we had guilds and I was a member of an active one, I would do my best to learn all the ins and outs of the dungeons so I could be part of those members in the guild wishing to learn all the aspects of the game, but as we are there are no guilds and PUGS suck big time. Healers dont know what they are doing, the bosses hit like trains, so you go from 100% health to 10% with one hit and there is n o healer that can fix that.


Seek and ye shall find.

The Master



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