If we implemented 3 FSH features, which would you pick?
#101
Posted 14 July 2014 - 12:46
2) the AH link on items in the manage backpack screen (simply takes player to the item in AH)
3) in manage BP view the ability to select multiple items and chose which BP folder to move items to
#102
Posted 14 July 2014 - 12:51
Hi everyone,
I am using Firefox ver.30.0 and just two days back i found out that my FShelper is not working.
I uninstall Greasemonkey and FShelper and reinstall again but it still doesn't work.
Is there any other way i can resolve this issue?
Right now, i am not able to view the game properly due to this issue.
Hope to get some feedback.
Thanks.
#103
Posted 14 July 2014 - 12:53
Okay, first off I think HCS time is better spent on the already approved Items in the Development Roadmap. If you are going to start adding to the list of features, you might need to take a new poll for priorities and update the timeline. Otherwise, any of these FSH features should go to the end of the list so that by the time you get to them, almost everyone's priorities will have changed...
It seems to me it would be far m ore efficient for FSH to be taken on by HCS and fixed than to port features in to the game one-by-one. Even better would be for someone else competent enough to pick it up and alleviate this burden from HCS.
That said, at this current time if I must pick just 3 features I would have to say (in no particular order):
1. Do not kill list
2. Show buffs already active in Quick Buffs window
3. Calculations on View Creature Window
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#104
Posted 14 July 2014 - 12:53
1) See active buffs
2) See when at max stamina
3) Quick drink/use
#105
Posted 14 July 2014 - 13:02
Fallensword Helper does not work with the latest version of GreaseMonkey 2.0.
1) Guild Inventory
2) Quick Buff showing buffs that are already on a character.
3) Do Not Kill List
#106
Posted 14 July 2014 - 14:21
OMG only 3!
1) Quick drink/wear/extract/recall etc. general usability improvements to BP
2) Quick buff features
3) Combat page - do not kill / combat evaluator / groups / relics
#107
Posted 14 July 2014 - 14:26
If I'm not mistaken, #1 was introduced with the new bp system. Right click on any resource and you'll see the option. I hope I'm not being a total noob here1: Extract All (extract multiple of the same items, e.g. extract all jademares)
2: Quick Purchase from shops
3: Improved guild/player inventory management
#108
Posted 14 July 2014 - 14:41
#109
Posted 14 July 2014 - 15:33
1) Guild Inventory (filter and sort by item level, type)
2) Quick take from mailbox
3) On creature view window show calculated stats, number of hits to kill, will I hit, will I be get hit
4) Show players/guild members online, semi-online (last activity some minutes ago), etc. in different colors
#110
Posted 14 July 2014 - 16:18
Aren't there a few things that the FS Helper does that you have already implemented into the game? If so I think it would be nice to refresh our memories because for a few I think it's been so long that people don't realize those things used to be FS Helpler features but now they are just part of the game. I'm thinking about things like the bulk sell option in the AH, for one example.
1. Quick wear/drink etc
2. The Combat Evaluator, both group and individual
3. The various quick links like "join all groups", "Bow down to the temple", that appear on my screen and give me a reminder when these things are to be done. There are a few others too, but I like these quick links.
The people who are complaining about them working on this and not fixing all of the other perceived problems with the game need to relax and remember that this is a professional group of game builders who actually can work on more than one thing at a time. ![]()
#111
Posted 14 July 2014 - 16:35
Yote has a great Idea, Forget implementing 3 things. take over control of FSH. Fix the glitches. Update it to work with Greasemonkey. Make it look cleaner on Chrome. Update it whenever it needs. This could be a one man job and not even a full time one. a couple of players did this in their free time I'm sure the cows could too ;P
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#112
Posted 14 July 2014 - 16:44
1. component quick delete & quick count
2. in quick buff, see what buffs are already running
3. quick use/wear from inventory for potions/gear
#113
Posted 14 July 2014 - 17:13
Every 100 levels you should get a free skill reset, they shouldnt stack
#115
Posted 14 July 2014 - 17:28
How about requesting features that are broken in FSH because of game updates?
1. Quick Drink/Wear/Extract/Delete etc.
2. MIssing buffs on the World Map (and improve so you can specify a level too.).
3. Hunting Mode, and improve it so that you can choose to switch off certain in-game features, like the side panel or notfiications.
#116
Posted 14 July 2014 - 17:32
1) Guild Inventory
2) Quick Buff showing buffs that are already on a character.
3)Quick wear/drink etc
#117
Posted 14 July 2014 - 17:47
(assuming these are not already fallen sword implented:)
(1) DO NOT KILL CREATURES (I have lost too many kill streaks just trying to look at a monster (clicking the eye and instead it just attacked the monster)
(2) A CHECKBOX (are you sure to use this potion yes/no) for consuming potions
(3) a better and faster way to move around items in your backpack
#118
Posted 14 July 2014 - 17:58
1) Quick extract (quick everything with tons of examples throughout this thread would be nice but not really sure what's related or whether that's a multiple request).
2) PVP and GvG coloring in Guild list (blue for PVP, yellow for GvG)
3) FSBox log.
I have complied with the instructions... that said...
I wonder how many players forgot which features are in game or through the script
Head nod to RJ who was the first player to actually "say" in the original roadmap vote that FSHelper should have been deactivated to give people a real feel of what to vote on.
Thank you, thank you Hoof for getting to this.
In my opinion, all player scripts should be outlawed. Have meant to bonk HCS on the head about it for forever. My real middle ground agreement was going to be at least that the HCS approved scripts be provided in a link like FSH eventually was. HCS approved scripts are rampant with "little access" to the outsiders.
Back to RJ's comment. It's quite clear from several posts here that several people don't understand what FSH is. They don't understand the history, how it evolved, how many people have spent their time on making it better than the game itself.
Unfortunately, patches are only as good as long as they last.
I openly admit I threw my third option in just for chuckles. But with so many necessary things, how could I limit to just three?
Ho-hum... Don't know what you got, til it's gone... https://www.youtube.com/watch?v=i28UEoLXVFQ&feature=kp
Okay, fine... that probably turned everybody off my argument, lmao.
Thanks Hoof, prosperous smacking FS... "if we take some time, think it over baby"... FSH got engrained into this game so long ago... I miss the creators, their dedication to the game and all their hard work. It's way past time to put the nail in the coffin.
#119
Posted 14 July 2014 - 18:05
If I'm not mistaken, #1 was introduced with the new bp system. Right click on any resource and you'll see the option. I hope I'm not being a total noob here
I think players are referring like I am to the option that doesn't cause a page reset.
I don't actually extract very often and placed it as number one because of a Guildie. But with the example of the frag GE, you can see how you can click like mad, but still have to go page-by-page ASSUMING you clicked quick enough to get the entire page "opened".
A better example perhaps is with drinking potions. I can select the the Use Item, but the page reset still happens. FSH had an option that would allow you to quick drink. You could drink all the potions on a given page and then move onto the next. Faster, more efficient.
#120
Posted 14 July 2014 - 18:08
Can't believe how many people here actually use the combat evaluator lol.
I tested that thing a few times, even on 'adventurous' the safety margins on it were far too high for my tastes.
I could regularly destroy creatures that it told me I'd never hit and would kill me in 1 swing... Useless.
Besides that it always felt like a bit of a cheat really. I mean playing a heavily math based game like FS and then having a script do all your math for you? What's the point...
Edited by Mister Doom, 14 July 2014 - 18:09.
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