new critter/realm for bigger players
#1
Posted 06 July 2009 - 19:07
holds 2 creatures
Alias: Adrent Warrior Gold: 9999 gp
Class: Celestial
Attack: 30000 Defence: 20000
AC: 10000 DMG: 10000-20000
HP: 15593427 / 15593427
Skills
Bandit, First Strike, Reduced Cult Bonus XP
resistances are 98 across all
you gain 89716349 xp this is base xp undoubled
Alias: Thaumaturge Gold: 9999 gp
Class: Infernal
Attack: 25000 Defence: 30000
AC: 12219 DMG: 20000-25000
HP: 25010809 / 25010809
Skills
Bandit, First Strike, Reduced Cult Bonus XP
resistances are 98 across all
you gain 70706989 xp this is base xp undoubled
#2
Posted 06 July 2009 - 19:29
#3
Posted 06 July 2009 - 19:39
#4
Posted 06 July 2009 - 23:57
fallen graveyard stairs located at 16,50 fallen battlefields realm restricted to lvl 30k-40k
holds 2 creatures
Alias: Adrent Warrior Gold: 9999 gp
Class: Celestial
Attack: 30000 Defence: 20000
AC: 10000 DMG: 10000-20000
HP: 20593427 / 20593427
Skills
Bandit, First Strike, Reduced Cult Bonus XP
resistances are 98 across all
you gain 70716349 xp this is base xp undoubled
Alias: Thaumaturge Gold: 9999 gp
Class: Infernal
Attack: 25000 Defence: 30000
AC: 12219 DMG: 20000-25000
HP: 25010809 / 25010809
Skills
Bandit, First Strike, Reduced Cult Bonus XP
resistances are 98 across all
you gain 27706989 xp this is base xp undoubled
lets assume a VBD is used - so no AC or ATK boost
Taking 1st critter - at 20K def - lets say teh best toys give 5K ATK - so your gonna need 15K base ATK
Lets also say you get 5K AC (not possible - but thisis just a discussion ) - so you'd also need 15K AC to stand and slug it out
Thats 30 levels gone in AC and ATK. on 50 K that leaves just 20K base DMG
Add say 10K
The VN will give you + 100K DMG - - - TOTAL DAMAGE just 130K - gonna take a LOT of killing - even allowing for occasional boosts
One other MAJOR point - ignoring stats - 3.5:1 HP/XP is a tad low
BUT - teh other critter at about 1.08:1 is ludicrous.
ALSO - teh 98% accross teh board - mages will only get a decenthit 1 AP in 4 - AND theyll need HIGH DEF
Final point - with a 40K restriction - making it it recuced cult Xp seems a tad pointless - at present that would be just 25 players can get in on level, and several of them are now de-subbed, e.g. Bayer170, MummyGossip
#5
Posted 07 July 2009 - 00:20
fallen graveyard stairs located at 16,50 fallen battlefields realm restricted to lvl 30k-40k
holds 2 creatures
Alias: Adrent Warrior Gold: 9999 gp
Class: Celestial
Attack: 30000 Defence: 20000
AC: 10000 DMG: 10000-20000
HP: 20593427 / 20593427
Skills
Bandit, First Strike, Reduced Cult Bonus XP
resistances are 98 across all
you gain 70716349 xp this is base xp undoubled
Alias: Thaumaturge Gold: 9999 gp
Class: Infernal
Attack: 25000 Defence: 30000
AC: 12219 DMG: 20000-25000
HP: 25010809 / 25010809
Skills
Bandit, First Strike, Reduced Cult Bonus XP
resistances are 98 across all
you gain 27706989 xp this is base xp undoubled
lets assume a VBD is used - so no AC or ATK boost
Taking 1st critter - at 20K def - lets say teh best toys give 5K ATK - so your gonna need 15K base ATK
Lets also say you get 5K AC (not possible - but thisis just a discussion ) - so you'd also need 15K AC to stand and slug it out
Thats 30 levels gone in AC and ATK. on 50 K that leaves just 20K base DMG
Add say 10K
The VN will give you + 100K DMG - - - TOTAL DAMAGE just 130K - gonna take a LOT of killing - even allowing for occasional boosts
One other MAJOR point - ignoring stats - 3.5:1 HP/XP is a tad low
BUT - teh other critter at about 1.08:1 is ludicrous.
ALSO - teh 98% accross teh board - mages will only get a decenthit 1 AP in 4 - AND theyll need HIGH DEF
Final point - with a 40K restriction - making it it recuced cult Xp seems a tad pointless - at present that would be just 25 players can get in on level, and several of them are now de-subbed, e.g. Bayer170, MummyGossip
the whole point is to make it more challenging and make it so that we have to lvl in order to accomplish things such as this and as note i am changing the hp on the critter but only on the warrior critter, mages need high hp critters to effectively keep their wisdom in good standing, and the xp that you get on the mages critter was wrote wrong i have since corrected the issue. even though it would have been fine like that so they dont get too many lvls to fast. the reason i am suggesting these tough critters is so that it gives us something to work for something that is a challenge to kill but not impossible. i have seen many players in the sb ask for bigger critters all the time because the ones we have now are to easy for them to kill, and i may be small but all critters for players my lvl are quite easy as well so i can understand where they are coming from, but rather then complain about it or suggest something new for us lower lvl characters i am suggesting something for the higher lvls chars in hopes that 1 day i will be big enough to kill it as well.
#6
Posted 07 July 2009 - 03:41
The "warrior" creature, which I guess is the first one, has 6.5 times Xhorafiel hp, but 35 x the xp. Stat wise, Frank, the good kit has over 7K attack, so we're looking at 12K base to hit 20K defence, and maybe 10K AC with all the hard shells and rock skins to take no damage at any time. Many warriors wouldn't need this, though, because their huge HP would only mean replenishing their HP now and again, like a mage would have to replenish their MP. The requisite stats for hunting this critter aren't out of the way for a warrior of the 45-50K range.
Mage wise, we'd be hunting the same thing, seeing as the second critter has way more HP, and way less xp. Only thing is we'd be sucking it to the tune of three times the resistance, seeing as 98% is proposed, versus 36% now. Sure, it'd help the wisdom, but I don't want that much help, thanks.
Why not just take what is out there, bump up the stats (AC, attack, defence) by 20% or so, and double the hp and xp? 89 million base xp would give us large types 30+ levels per kill. It's too much. There is a huge savings in xp/ap just from not having to locate and port as much.
#7
gothador_fizzler
Posted 07 July 2009 - 04:46
#8
Posted 07 July 2009 - 05:45
#9
Posted 08 July 2009 - 15:25
This is the biggest critter from the latest invasion and it has bigger stats then i proposed for the new critters, yet no one complained during or after the invasion about the size of the critter and in fact people were asking for critters such as those for normal gameplay. yet when it is suggested something similar you all shoot it down, i have no doubt the reason it is shot down is because i suggested it but none the less that shouldnt matter. This example below is to show that the stats i am suggesting a new critter have is not unreasonable or overkill. the att, def, ac, and dmg are all lower then that of the yvew titan. The damage is lowered conciderably. And as for the mage critter it would be just as easy for a mage to kill it as opposed to a mage killing a yvew titan. My point is if you dont like what is being suggested then quit whining about it in the sb, and quit shooting down other peoples ideas without reason, and suggest something better.
Alias: Yvew Titan Gold: 8442 gp
Class: Mimic
Attack: 32391 Defence: 25879
AC: 16644 DMG: 35000-65000
HP: 13355329 / 13740950
#10
Posted 08 July 2009 - 17:06
Alias: Greater Farrow
Attack: 16450-16692
Defence: 21231-22427
AC: 16350-16607
DMG: 8500-15000
HP: 3,105,860 - 3,156,507
base exp is around 32066914
#11
Posted 08 July 2009 - 17:19
#12
Posted 08 July 2009 - 22:15
But back to the creatures. I don't have a problem with the Yvew titans or whatever, and in fact I think I can go out on a limb and say I have more defence that anyone, so if someone wants to put in a new critter with 60K attack and 200K damage, I'll just pop a squigmar and cruise my way to the penthouse. That won't work for the others near my level except maybe BM and that demon possession bit. So, fizz and the rest have to find another 4K of defence by killing 8K more Polvariels to get to the new critter. Same goes for warrior bait- You could put something out there with 200K AC, enchanted armour, and enough HP so that the small fry couldn't make it worthwhile, even with piercing strike, but that would let the top dogs get even further away. I've come to the realization that they deserve it, and it's good to keep them happy, but if it pisses off the commons, and causes them to leave the game, then that is bad. I think that the difference in ability (damage, defence, whatever) has just become too great, considering everyone's feeling of entitlement, and so the best thing to do is just gradually increase the stats on creatures.
So, if you take the polvariels, let's say, and keep the same resistance, double the hp and double the xp, then I'd probably do 7% or so better on them, just because I save 2 ap in the locate and hunt. That would drop as a percentage for critters that would take more ap to kill, so if you bumped the stats up a bit (well, maybe a lot- 13K attack doesn't weed out any 17.5K mages), then maybe you could make the xp 20-30% more in terms of xp/hp. Just don't go crazy, like 35 times the xp. There's some 4K piker that's been around since aught four, and you don't want him to leave in pique because the top guys get all the new content.
Then, back to my original suggestion- +20% attack, def, ac, and double hp and xp compared to xhorafiel and polvariel, or if you want to use the stats from something like yvew titan, then maybe 25% more xp/hp compared to the xhorafiel and polvariel.
#13
Posted 08 July 2009 - 22:19
#14
Posted 08 July 2009 - 22:22
#15
Posted 08 July 2009 - 22:26
As an elf, my damage is way beyond you demons and angels, and especially you shadows with no fourth tier and spirits who get no preturned huntables. So, I vote for high, high hp, to better use my critical hit, deathblow, which is darn near 6 million at my modest level.
#16
Posted 09 July 2009 - 01:24
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