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Incoming Patch v1.17b : Tuesday 22nd!


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#1 Mojawk

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Posted 22 July 2014 - 13:06

The game will be down for around 30 minutes for an update.

 

This update is focused on a few requests from the community and a number of bug fixes.

 

Patch Notes

  • Set Bonuses on all Ascended Sets have been improved.
  • New Ascended Ranger Set 'Deadeye's Death' features a Crossbow.
  • All Gems have had their upper tiers improved. (Supreme and above)
  • Many Hybrid weapons have been given a new unique look.
  • Fixed an issue with a few Hybrid weapons being more powerful than intended.
  • Quest Rewards added to [42] A Fallen Sword.
  • The Loot Weighting (Need / Greed / Pass priority) system has been removed from the game.
  • Added a Repair option to Priest Duthan in the Northam Church.
  • Corrected the icons and item types for the Strengthened Buckle, the Enchanted Tassle and the Calibrated Gyro.
  • Resolved an issue that allowed you to mount up in the Shadowcaster's Crypt.
  • Fixed an issue where footsteps could be heard when the player moved despite being mounted.
  • Fixed an issue where the player would revert back to their default movement animations after equipping or un-equipping items while mounted.
  • Resolved an issue where mounted players can get caught by a Party Ball.
  • Fixed an issue where players would seem to stutter or move with the wrong animations the first time they moved after mounting.
  • Resolved an issue where players would see the shadows of mounts outlined when they had mounted players selected.
  • Fixed an issue that allowed some emotes to avoid cooldowns if performed while mounted or sneaking.
  • A Study in Blood should no longer be able to give the quest item without advancing the quest stage.

Fabled Set Bonuses

 

Cleric's Arms

  • +500 Spell Healing Power
  • +50 Spell Crit
  • +25 Vitality

Deadeye Death

  • +500 Ranged Attack Power
  • +50 Ranged Crit
  • +25 Vitality

Devastator's Strength

  • +500 Melee Attack Power
  • +50 Melee Crit
  • +25 Vitality

Executioner's Weaponary

  • +50 Melee Crit
  • +250 Melee Dodge
  • +25 Vitality

Magus Magics

  • +500 Spell Attack Power
  • +300 Spell Haste
  • +25 Vitality

Marksman's Sight

  • +300 Ranged Haste
  • +50 Ranged Crit
  • +25 Vitality

Protector's Bulwark

  • +250 Melee Attack Power
  • +200 Armor
  • +50 Vitality

We welcome feedback on these improved set bonuses.

 

~The Eldevin Team


John Stewart
Chief Operations Officer


#2 Simeonus

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Posted 22 July 2014 - 13:13

Lovely! :t



#3 MSDHONI

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Posted 22 July 2014 - 13:13

yay xbow fabled set nice :)



#4 luke94

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Posted 22 July 2014 - 13:14

 

  • The Loot Weighting (Need / Greed / Pass priority) system has been removed from the game.

 

does this mean everyone is rolled on the same dice? 


June 2013 (beta) - July 2017


#5 HuMoR

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Posted 22 July 2014 - 13:16

seen it coming.


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Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#6 Mojawk

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Posted 22 July 2014 - 13:17

does this mean everyone is rolled on the same dice? 

It just means we're back to the entirely random system for group loot rolls.


John Stewart
Chief Operations Officer


#7 Fizban

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Posted 22 July 2014 - 13:20

What happens if boots/gloves drop for a certain class?


I can tolerate ignorance, but i cannot stand stupidity

 

the past can't be altered, the future can't be controlled, live for the here and now


#8 xrxr1

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Posted 22 July 2014 - 13:25

Good job HCS.


Ranger - levels  -Alchemy 49 . Foraging 49 . Skinning 49 . Leatherworking 49 . Cooking 49 .  Forestry 49 . Cooking 49. Prospecting 49 .  Weaponsmithing 49 .  Farming 49. Fishing 49 . Crystal Cutting 49. Jewelry 49. Tailoring 49.   Armor smithing 49.

 

Done all the hard yards  - Crafted and Gathered everything myself in Beta version and currently as well..


#9 Susej

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Posted 22 July 2014 - 13:27

Now just tell us the improvements on fable plz


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#10 Mojawk

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Posted 22 July 2014 - 13:39

Now just tell us the improvements on fable plz

Ok, patch notes updated.


John Stewart
Chief Operations Officer


#11 MSDHONI

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Posted 22 July 2014 - 13:43

awsome cant wait to see the new xBow



#12 Oops

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Posted 22 July 2014 - 13:44

Can't wait to see if I still lose haste to fabled set if I do still won't be using it and will still feel it is a joke love the game  

Thanks for letting us know what the fabled changes are


Edited by jeffslady, 22 July 2014 - 13:46.


#13 Simeonus

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Posted 22 July 2014 - 13:46

Eh.. I though about 1kmelee attack power instead of extra 50 crit and maybe more vit ;x


Edited by Simeonus, 22 July 2014 - 13:46.


#14 Wiivja

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Posted 22 July 2014 - 13:49

awesome my ranger would get the fabled set today, and now i need another 30 days to get the crossbow one:/



#15 HuMoR

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Posted 22 July 2014 - 13:54

list the thought changes for supreme + gems. 20% buff?


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#16 Alteration

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Posted 22 July 2014 - 14:05

Fabled Set Bonuses

 

Cleric's Arms

  • +500 Spell Healing Power
  • +50 Spell Crit
  • +25 Vitality

Magus Magics

  • +500 Spell Attack Power
  • +300 Spell Haste
  • +25 Vitality

 

Pretty good.  Mage set having attack power/crit, or Cleric set having heal power/haste would be too good I think.

 

 

Deadeye Death

  • +500 Ranged Attack Power
  • +50 Ranged Crit
  • +25 Vitality

Marksman's Sight

  • +300 Ranged Haste
  • +50 Ranged Crit
  • +25 Vitality

 

Think crossbow set should have haste + crit, while bow has the attack power + crit.  Crossbows already attacks faster, making it deal more damage would make everyone pick that over the bow.  That is, I'm assuming they deal the same weapon dps.  Thought the draw to pick bow over crossbow is the higher damage (from the attack power set bonus maybe?)

 

 

Executioner's Weaponary

  • +50 Melee Crit
  • +250 Melee Dodge
  • +25 Vitality

 

The dodge bonus feels underwhelming.  That only comes to around +3.5% dodge, and only to 1 of the 3 damage types.  Why not make it give 4% dodge to all melee/range/spell type damage.  


Edited by Alteration, 22 July 2014 - 14:07.


#17 Narciss

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Posted 22 July 2014 - 14:14

Yes please, I would like to see the buff notes for gems :rolleyes:

 

list the thought changes for supreme + gems. 20% buff?


Edited by Narciss, 22 July 2014 - 14:17.


#18 Oops

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Posted 22 July 2014 - 14:21

Fabled Set Bonuses

 

Cleric's Arms

  • +500 Spell Healing Power
  • +50 Spell Crit
  • +25 Vitality

 

 

Magus Magics

  • +500 Spell Attack Power
  • +300 Spell Haste
  • +25 Vitality

 

the problem with this is you seem to be assuming that all prophets are crit prophets which is not true and I think I will still be losing haste to the fabled set so am feeling these are still a joke won't know for sure till after update though and if I still lose haste to it will just be more disheartened as I worked very hard to get my fabled set even did extra runs some days just so I could get better at running asv

 Maybe you could add haste gems that can only be stuck in the fabled sets 


Edited by jeffslady, 22 July 2014 - 14:22.


#19 Dave

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Posted 22 July 2014 - 14:29

Can't complain as a mage with stat improvements :)



#20 Kinfa1987

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Posted 22 July 2014 - 14:41

Great update :)




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