Oh and sapphires were worthless before. But meh, might as well, it still added something.
Incoming Patch v1.17b : Tuesday 22nd!
#41
Posted 22 July 2014 - 17:09
#42
Posted 22 July 2014 - 17:12
Good for me finally rubies will become only warrior gem as it was supposed from the begining imo ^^
#43
Posted 22 July 2014 - 17:14
I like the new sparkle effect on the hybrid weapons. now i know who to watch out for on TA. ![]()

Edited by ChelseaBrick, 22 July 2014 - 17:16.

#44
Posted 22 July 2014 - 17:14
OLD
Perfect amber on fully buffed warrior -> 700 x 1.58 / 18.35 = 60.27 dps
Perfect ruby on fabled 2 hand -> 613.5 x 0.12 = 73.62 dps
Amber on sin/war -> 700 x 1.67 / 18.35 = 63.70 dps
Ruby on sin/war -> 306.6 x 0.12 = 36.79 dps
Amber on templar -> 700 x 1.38 / 18.35 = 52.64 dps
Ruby on templar -> 306.6 x 0.12 = 36.79 dps
Emerald on ranger -> 700 x 1.44 / 18.35 = 54.93 dps
Ruby on ranger -> 460 x 0.12 = 55.2 dps
Topaz on mage/pure dps prophet -> 700 x 1.35 / 18.35 = 51.49 dps
Ruby on mage/pure dps prophet -> 460 x 0.12 = 55.2 dps
NEW
Perfect amber on fully buffed warrior -> 995 x 1.58 / 18.35 = 85.67 dpsPerfect ruby on fabled 2 hand -> 613.5 x 0.15 = 92.03 (still better)
Amber on sin/war -> 995 x 1.67 / 18.35 = 90.55 (still better)
Ruby on sin/war -> 306.6 x 0.15 = 45.99
Amber on templar -> 995 x 1.38 / 18.35 = 74.82 dps (still better)
Ruby on templar -> 306.6 x 0.15 = 45.99 dps
Emerald on ranger -> 995 x 1.44 / 18.35 = 78.08 dps (NEW better)
Ruby on ranger -> 460 x 0.15 = 69 dps
Topaz on mage/pure dps prophet -> 995 x 1.35 / 18.35 = 73.20 dps (NEW better)
Ruby on mage/pure dps prophet -> 460 x 0.15 = 69 dps
So basically, rubies are completely worthless now.Only warriors should even use them anymore.Thanks a lot for devalueing the most expensive offensive gem -.-
In all honesty i support not forcing every class to have ruby for their mh to be most effective,this creates further variety and competition and inc into other gems.
However I don't agree with devaluing the already worst gems of the game.
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
#45
Posted 22 July 2014 - 17:17
In all honesty i support not forcing every class to have ruby for their mh to be most effective,this creates further variety and competition and inc into other gems.
However I don't agree with devaluing the already worst gems of the game.
It was only good for rangers/mages/prophets/warriors. Now its only good for warriors.
I dont support a gem that is only useful for 1 class.
#46
Posted 22 July 2014 - 17:27
It was only good for rangers/mages/prophets/warriors. Now its only good for warriors.
I dont support a gem that is only useful for 1 class.
You're right my warrior want use emeralds too. I'm sure Guthix want use em too X D
But let talk serious. Warrior need all best gems to be useful, defensive similar as templar and attack power + weapon damage. Sins, Temps and Warriors use Ambers and Rubies were used by Sins, Wars, Rangers, Prophs and Mages - that's why they were God damn expensive. Noone except rangers use emeralds and only 2 classes use topaz - but they r still way cheaper than eme or amb. That's why I'm glad to rubies become cheaper and useless for others ![]()
Edited by Simeonus, 22 July 2014 - 17:31.
#47
Posted 22 July 2014 - 17:27
That is correct temporarily before the lvl 50 fabled weapon came out.
Edited by Narciss, 22 July 2014 - 17:28.
#48
Posted 22 July 2014 - 17:33
It was only good for rangers/mages/prophets/warriors. Now its only good for warriors.
I dont support a gem that is only useful for 1 class.
So emeralds were worthless before? I'd prefer only one class uses rubies and one class uses emeralds than two classes uses rubies and no class uses emeralds.
Doja - Level 47
Spellthor - Level 47
Deadeye - Level 36
Deputy_Junior - Level 26
Mike_Rotch - Level 24
#49
Posted 22 July 2014 - 17:38
The Loot Weighting (Need / Greed / Pass priority) system has been removed from the game.
Balance is restored in the galaxy. ![]()
Resolved an issue that allowed you to mount up in the Shadowcaster's Crypt.
Ok, who snitched to HCS about this "issue"?
Saved a wee bit of time on runs. Nobody was hurt by it.
Resolved an issue where mounted players can get caught by a Party Ball.
This will probably ruin an event Ol'Chickens Distillery was contemplating. ![]()
Doja - Level 47
Spellthor - Level 47
Deadeye - Level 36
Deputy_Junior - Level 26
Mike_Rotch - Level 24
#50
Posted 22 July 2014 - 17:41
so rangers will use emerald/emerald/emerald
templars will use amber/amber
sins will use amber/amber/amber
warriors will use amber/ruby/ruby
mages will use topaz/topaz/topaz
prophets probably use agate/agate/agate, if they use fabled, if not bt/rg haste stuff
ok, ill just adjust my build again, not a big deal. just saying it sux that they completely devalued 1 gem
Edited by Alteration, 22 July 2014 - 17:41.
#51
Posted 22 July 2014 - 17:48
templars will use amber/peridot/amber X D
#52
Posted 22 July 2014 - 18:04
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#53
Posted 22 July 2014 - 18:51
so rangers will use emerald/emerald/emerald
templars will use amber/amber
sins will use amber/amber/amber
warriors will use amber/ruby/ruby
mages will use topaz/topaz/topaz
prophets probably use agate/agate/agate, if they use fabled, if not bt/rg haste stuff
ok, ill just adjust my build again, not a big deal. just saying it sux that they completely devalued 1 gem
well.....only the att power till higher crit tiered gems.
Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3
#54
Posted 22 July 2014 - 19:16
so rangers will use emerald/emerald/emerald
templars will use amber/amber
sins will use amber/amber/amber
warriors will use amber/ruby/ruby
mages will use topaz/topaz/topaz
prophets probably use agate/agate/agate, if they use fabled, if not bt/rg haste stuff
ok, ill just adjust my build again, not a big deal. just saying it sux that they completely devalued 1 gem
I will probably just use my BT staff and ess and leave my fabled in my bag as is a big let down because my bt ess and staff still way better for me
#55
Posted 22 July 2014 - 19:26
change that +250 melee dodge in sins for +200 dodge to all or +500 melee attack power!
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#56
Posted 22 July 2014 - 20:44
Naked pirate will be back!
When lvl 50 is here
#57
Posted 22 July 2014 - 20:51
I... please... oh .... my .....
i had a 12 page complain to make but well i cant complain more i simply lost my will.
Still better then nothing, from what i heard hybrids still have op rolls? hope i have been misinformed.
WHY ARE SAPPIRES STILL THIS WEAK?
I am gonna use agate/agate/agate and mage fabled set...
At least i am gonna have a reason to do asv that extra 50 critical might be appealing enough.
Well at least i have alts to have fun wih.
Still a great appealing game.
Recalced alteration calculations they are correct WTB topaz.
Edited by Susej, 22 July 2014 - 20:53.
OCD POT BREWER HOUSE
Need level 32 pots order here
Need level 40 pots order here
Need Draft pots order here
Need Elixir pots order here
#58
Posted 22 July 2014 - 21:33
some good things to come out of this update thanks HCS
BUT!
Fabled Set Bonuses
Cleric's Arms
- +500 Spell Healing Power
- +50 Spell Crit
- +25 Vitality
Magus Magics
- +500 Spell Attack Power
- +300 Spell Haste
- +25 Vitality
i really do think these need to be switched to the Healing with Haste and attack power with crit
Crofil - 49 O=(`-`Q)
l0rdka0s - 49 Tank
Ridcully - 49 healer
Liforc - 49 Ranger
Nihilus - 49 Warsin
+ others
#59
Posted 22 July 2014 - 23:25
I skim read through, was there a reason why radiant rubies didnt get buffed?.
Also on the sin bonus set, great move in adding some dodge, but would be better spread over all 3 (melee, range, sorc). Would be more beneficial to change to that considering it is a small increase. I would even make it up to a 4-5% increase on all of them (not sure what number dodge that would be).
Warsins again got a huge boost with their bonus, time for everyone to switch? lol
Naked pirate will be back!
When lvl 50 is here
#60
Posted 23 July 2014 - 01:37
some good things to come out of this update thanks HCS
BUT!
i really do think these need to be switched to the Healing with Haste and attack power with crit
i wouldn't switch them i like them how they are myself. but i would consider looking at the haste again. as oop's has said she (and i) get more fromt he dropped shouldn't fabled be more?
i personaly have low roll's on my staff/essence it's possible to have more but...
Staff: 266 and 251 haste
Essence: 251 haste
Total: 768 haste from weapons.
now i can remove that and get a bit more 33 sorc, 70 dps, 16 vit and 33 energy and 300 haste. (the sorc will add a little more haste aswell but not much)
so for the loss of 468 haste i'ld gain those stats? for haste builds it's simply not worth it. and i have kinda low roll's some others would be losing even more haste.
no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time.

