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Incoming Patch v1.17b : Tuesday 22nd!


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#41 Alteration

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Posted 22 July 2014 - 17:09

Oh and sapphires were worthless before.  But meh, might as well, it still added something.    



#42 Simeonus

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Posted 22 July 2014 - 17:12

Good for me finally rubies will become only warrior gem as it was supposed from the begining imo ^^



#43 ChelseaBrick

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Posted 22 July 2014 - 17:14

I like the new sparkle effect on the hybrid weapons.  now i know who to watch out for on TA. :)

 

777535716_1724464.gif


Edited by ChelseaBrick, 22 July 2014 - 17:16.

8TLwd.jpg

 

 


#44 HuMoR

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Posted 22 July 2014 - 17:14

 

OLD

Perfect amber on fully buffed warrior -> 700 x 1.58 / 18.35 = 60.27 dps

Perfect ruby on fabled 2 hand -> 613.5 x 0.12 = 73.62 dps

 

Amber on sin/war -> 700 x 1.67 / 18.35 = 63.70 dps

Ruby on sin/war -> 306.6 x 0.12 = 36.79 dps

 

Amber on templar -> 700 x 1.38 / 18.35 = 52.64 dps

Ruby on templar -> 306.6 x 0.12 = 36.79 dps

 

Emerald on ranger -> 700 x 1.44 / 18.35 = 54.93 dps

Ruby on ranger -> 460 x 0.12 = 55.2 dps

 

Topaz on mage/pure dps prophet -> 700 x 1.35 / 18.35 = 51.49 dps

Ruby on mage/pure dps prophet -> 460 x 0.12 = 55.2 dps

 

NEW
Perfect amber on fully buffed warrior -> 995 x 1.58 / 18.35 = 85.67 dps

Perfect ruby on fabled 2 hand -> 613.5 x 0.15 = 92.03 (still better)

 

Amber on sin/war -> 995 x 1.67 / 18.35 = 90.55 (still better)

Ruby on sin/war -> 306.6 x 0.15 = 45.99

 

Amber on templar -> 995 x 1.38 / 18.35 = 74.82 dps (still better)

Ruby on templar -> 306.6 x 0.15 = 45.99 dps

 

Emerald on ranger -> 995 x 1.44 / 18.35 = 78.08 dps (NEW better)

Ruby on ranger -> 460 x 0.15 = 69 dps

 

Topaz on mage/pure dps prophet -> 995 x 1.35 / 18.35 = 73.20 dps (NEW better)

Ruby on mage/pure dps prophet -> 460 x 0.15 = 69 dps

 
 
 
So basically, rubies are completely worthless now.  
 
Only warriors should even use them anymore.
 
Thanks a lot for devalueing the most expensive offensive gem -.-

 

In all honesty i support not forcing every class to have ruby for their mh to be most effective,this creates further variety and competition and inc into other gems. 

However I don't agree with devaluing the already worst gems of the game.


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#45 Alteration

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Posted 22 July 2014 - 17:17

In all honesty i support not forcing every class to have ruby for their mh to be most effective,this creates further variety and competition and inc into other gems. 

However I don't agree with devaluing the already worst gems of the game.

 

It was only good for rangers/mages/prophets/warriors.  Now its only good for warriors.

 

I dont support a gem that is only useful for 1 class.  



#46 Simeonus

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Posted 22 July 2014 - 17:27

It was only good for rangers/mages/prophets/warriors.  Now its only good for warriors.

 

I dont support a gem that is only useful for 1 class.  

You're right my warrior want use emeralds too. I'm sure Guthix want use em too X D

 

But let talk serious. Warrior need all best gems to be useful, defensive similar as templar and attack power + weapon damage. Sins, Temps and Warriors use Ambers and Rubies were used by Sins, Wars, Rangers, Prophs and Mages - that's why they were God damn expensive. Noone except rangers use emeralds and only 2 classes use topaz - but they r still way cheaper than eme or amb. That's why I'm glad to rubies become cheaper and useless for others ;)


Edited by Simeonus, 22 July 2014 - 17:31.


#47 Narciss

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Posted 22 July 2014 - 17:27

That is correct temporarily before the lvl 50 fabled weapon came out.


Edited by Narciss, 22 July 2014 - 17:28.


#48 Doja

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Posted 22 July 2014 - 17:33

It was only good for rangers/mages/prophets/warriors.  Now its only good for warriors.

 

I dont support a gem that is only useful for 1 class.  

 

So emeralds were worthless before?  I'd prefer only one class uses rubies and one class uses emeralds than two classes uses rubies and no class uses emeralds.


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#49 Doja

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Posted 22 July 2014 - 17:38

The Loot Weighting (Need / Greed / Pass priority) system has been removed from the game.

 

Balance is restored in the galaxy.  :)

 

 

Resolved an issue that allowed you to mount up in the Shadowcaster's Crypt.

 

Ok, who snitched to HCS about this "issue"?  :ph34r:  Saved a wee bit of time on runs.  Nobody was hurt by it.

 

 

Resolved an issue where mounted players can get caught by a Party Ball.

 

This will probably ruin an event Ol'Chickens Distillery was contemplating.  :mellow:


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#50 Alteration

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Posted 22 July 2014 - 17:41

so rangers will use emerald/emerald/emerald

templars will use amber/amber

sins will use amber/amber/amber

warriors will use amber/ruby/ruby

mages will use topaz/topaz/topaz

prophets probably use agate/agate/agate, if they use fabled, if not bt/rg haste stuff

 

ok, ill just adjust my build again, not a big deal.  just saying it sux that they completely devalued 1 gem


Edited by Alteration, 22 July 2014 - 17:41.


#51 Simeonus

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Posted 22 July 2014 - 17:48

templars will use amber/peridot/amber X D



#52 Eloom

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Posted 22 July 2014 - 18:04

:D


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#53 HuMoR

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Posted 22 July 2014 - 18:51

so rangers will use emerald/emerald/emerald

templars will use amber/amber

sins will use amber/amber/amber

warriors will use amber/ruby/ruby

mages will use topaz/topaz/topaz

prophets probably use agate/agate/agate, if they use fabled, if not bt/rg haste stuff

 

ok, ill just adjust my build again, not a big deal.  just saying it sux that they completely devalued 1 gem

well.....only the att power till higher crit tiered gems.


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#54 Oops

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Posted 22 July 2014 - 19:16

so rangers will use emerald/emerald/emerald

templars will use amber/amber

sins will use amber/amber/amber

warriors will use amber/ruby/ruby

mages will use topaz/topaz/topaz

prophets probably use agate/agate/agate, if they use fabled, if not bt/rg haste stuff

 

ok, ill just adjust my build again, not a big deal.  just saying it sux that they completely devalued 1 gem

I will probably just use my BT staff and ess and leave my fabled in my bag as is a big let down because my bt ess and staff still way better for me



#55 Medi3vil

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Posted 22 July 2014 - 19:26

change that +250 melee dodge in sins for +200 dodge to all or +500 melee attack power!  :angry:  :mellow:



#56 ernzor

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Posted 22 July 2014 - 20:44

So trading 2x radiant ruby for 2x radiant amber. Never thought id have to do that...

Naked pirate will be back!

When lvl 50 is here


#57 Susej

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Posted 22 July 2014 - 20:51

I... please... oh .... my .....

 

 

i had a 12 page complain to make but well i cant complain more i simply lost my  will.

 

Still better then nothing, from what i heard hybrids still have op rolls? hope i have been misinformed.

 

WHY ARE SAPPIRES STILL THIS WEAK?

 

I am gonna use agate/agate/agate and mage fabled set...

 

At least i am gonna have a reason to do asv that extra 50 critical might be appealing enough.

 

Well at least i have alts to have fun wih.

 

Still a great appealing game.

 

 

Recalced alteration calculations they are correct WTB topaz.


Edited by Susej, 22 July 2014 - 20:53.

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#58 Crofil

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Posted 22 July 2014 - 21:33

some good things to come out of this update thanks HCS 

 

 

BUT!

 

Fabled Set Bonuses

 

Cleric's Arms

  • +500 Spell Healing Power
  • +50 Spell Crit
  • +25 Vitality

Magus Magics

  • +500 Spell Attack Power
  • +300 Spell Haste
  • +25 Vitality

 

i really do think these need to be switched to the Healing with Haste and attack power with crit


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#59 ernzor

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Posted 22 July 2014 - 23:25

I skim read through, was there a reason why radiant rubies didnt get buffed?.

 

Also on the sin bonus set, great move in adding some dodge, but would be better spread over all 3 (melee, range, sorc). Would be more beneficial to change to that considering it is a small increase. I would even make it up to a 4-5% increase on all of them (not sure what number dodge that would be).

 

Warsins again got a huge boost with their bonus, time for everyone to switch? lol


Naked pirate will be back!

When lvl 50 is here


#60 awollsd

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Posted 23 July 2014 - 01:37

some good things to come out of this update thanks HCS 

 

 

BUT!

i really do think these need to be switched to the Healing with Haste and attack power with crit

i wouldn't switch them i like them how they are myself.  but i would consider looking at the haste again. as oop's has said she (and i) get more fromt he dropped shouldn't fabled be more?

 

i personaly have low roll's on my staff/essence it's possible to have more but...

Staff: 266 and 251 haste

Essence: 251 haste   

Total: 768 haste from weapons.

 

now i can remove that and get a bit more 33 sorc, 70 dps, 16 vit and 33 energy and 300 haste. (the sorc will add a little more haste aswell but not much) 

 

so for the loss of 468 haste i'ld gain those stats? for haste builds it's simply not worth it. and i have kinda low roll's some others would be losing even more haste.


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 



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