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Game Update 1.18 : New Game Engine


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#141 punisher

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Posted 14 August 2014 - 21:41

doe anyone know, how to fix java ™ platform se binary from crashing, both client and browser have the same issue, and i don't know what to do


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#142 Berlo

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Posted 14 August 2014 - 21:44

I take back what I said, the frame rate has greatly increased in zones which do not have a high number of particles and polygons to render. For example, Trapper's Atoll runs so smoothly, I am really impressed. Eldevin City, worse than the software renderer.



#143 livingtarget

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Posted 14 August 2014 - 21:46

Windows Only

 

If you are on the client you can either reinstall the client to get safe mode or install this safe mode executable: https://drive.google...dit?usp=sharing

Make sure to put it in you installation directory (C:\Program Files\Eldevin)

 

It will run the game in software (as it used to be), it's possible that there is something else bugging out though.

 

If it crashes in the client please can you provide me the log.txt which should be in C:\Program Files\Eldevin\



#144 Berlo

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Posted 14 August 2014 - 21:46

doe anyone know, how to fix java ™ platform se binary from crashing, both client and browser have the same issue, and i don't know what to do

That sounds like your Java Standard Edition installation is having issues. I know it's a bit of a workaround, but I would recommend uninstalling it and resinstalling the latest release from the following link: http://java.com/en/download/index.jsp



#145 Crofil

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Posted 14 August 2014 - 21:47

all i get when trying to load the initial game client or browser is a black screen of nothingness.. not happy!!!


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others


#146 Luke Hardy

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Posted 14 August 2014 - 21:47

I'm getting much lower FPS than previous (before update) and at some points its kinda unplayable as you don't know if you've executed a move as there's a long delay between cast and it actually happening.

 

I've tried different resolutions with Texture Bilinear on/off and Frame Limit on/off.

 

Specs:

iMac

OS: Mac OSX Mavericks 10.9.4 (latest)

Screen: 21.5" 60HTz

Java 7 Update 67 (latest)

i5 2.9GHz Boost to 3.2 GHz

8GB RAM

NVIDIA GeForce GT 650M (can play high end games medium/high)

 

Other than this - looks amazing thanks HCS.


Edited by Misfits, 14 August 2014 - 22:01.

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#147 Medi3vil

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Posted 14 August 2014 - 21:56

Issue: Black screen in browser and client.

 

Platform: Google chrome in browser and windows 7 ultimate 32 bits in client.

 

CPU: Intel Mobile Core 2 Duo T5250 @ 1.50GHz, 2gb ram

 

Graphics card: Intel Mobile Intel 965 Express Chipset Family (HP) 



#148 Eloom

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Posted 14 August 2014 - 22:00

OK, so if HTC knew there would be low fps for most ppl w/o sevral big optimisations then why release it? I think most of us suffering from this would have waited. 


milkyway-pan1.jpg


#149 Medi3vil

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Posted 14 August 2014 - 22:02

Windows Only

 

If you are on the client you can either reinstall the client to get safe mode or install this safe mode executable: https://drive.google...dit?usp=sharing

Make sure to put it in you installation directory (C:\Program Files\Eldevin)

 

It will run the game in software (as it used to be), it's possible that there is something else bugging out though.

 

If it crashes in the client please can you provide me the log.txt which should be in C:\Program Files\Eldevin\

 

Version information loaded successfully
Loader is up to date
Header loaded successfully
Checksum loaded successfully
Library Path: C:\Program Files\Eldevin
Local Cache: true
Net Cache: false
Code loaded
Exception in thread "AWT-EventQueue-0-AWTAnimator" com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: java.lang.RuntimeException: javax.media.opengl.GLException: wglShareLists(0x10001, 0x10002) failed: werr 0
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:84)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:446)
at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:198)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: javax.media.opengl.GLException: wglShareLists(0x10001, 0x10002) failed: werr 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at javax.media.opengl.Threading.invoke(Threading.java:221)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:522)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:77)
... 3 more
Caused by: javax.media.opengl.GLException: wglShareLists(0x10001, 0x10002) failed: werr 0
at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:389)
at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:664)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:563)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:520)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1270)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1138)
at javax.media.opengl.awt.GLCanvas$11.run(GLCanvas.java:1368)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


#150 Berlo

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Posted 14 August 2014 - 22:04

OK, so if HTC knew there would be low fps for most ppl w/o sevral big optimisations then why release it? I think most of us suffering from this would have waited. 

They have said countless times this is a beta release. They have also said countless times you can redownload the client and play the original software rendered version.



#151 xdyxxrock

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Posted 14 August 2014 - 22:10

how long it takes to finish maintenance?



#152 livingtarget

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Posted 14 August 2014 - 22:11

Thanks medi3vil looks useful. We didn't expect as much issues, but if we hadn't put it live we would never have known these existed for the most part. There's only so much hardware at our disposal.

 

We will expedite a build tomorrow morning we have narrowed down the causes for some of the graphical corruption and the server select.



#153 livingtarget

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Posted 14 August 2014 - 22:14

how long it takes to finish maintenance?

 

The game is up, however there are some issues loading the game currently. If you cannot load the game please provide us details with your operating system, graphics card and if possible your log file.



#154 Berlo

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Posted 14 August 2014 - 22:14

For anyone trying to find out what video card they are using (Windows only at this stage).

 

Select the start button and then right click on Computer then left click on Manage.

Ainho4e.png

 

From here, expand the Display Adapters option and it will list all currently installed video devices. Feel free to private message me a screenshot if you are still unsure and I will do my best to let you know the type of card you have.

EZdZp3I.png


Edited by Berlo, 14 August 2014 - 22:18.


#155 Medi3vil

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Posted 14 August 2014 - 22:15

Thanks medi3vil looks useful. We didn't expect as much issues, but if we hadn't put it live we would never have known these existed for the most part. There's only so much hardware at our disposal.

 

We will expedite a build tomorrow morning we have narrowed down the causes for some of the graphical corruption and the server select.

 

anytime  :) i just want to play my game again  :wub:  



#156 livingtarget

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Posted 14 August 2014 - 22:17

anytime  :) i just want to play my game again  :wub:  

 

Does safe mode not work for you?



#157 slipknot84

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Posted 14 August 2014 - 22:17

the safemode fix works..just cant change servers


tumblr_nahbpgs7Pm1rpnbr6o1_500.gif

 


#158 Crofil

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Posted 14 August 2014 - 22:19

* Issue Experienced - Black Screen on Client and black screen on Browser!

* Platform . Windows7  64bit, Browser

* Celeron® Dual Core CPIU T3500@ 2.10GHz 2.09 GHz 2GB RAM

* Mobile Intel® 4 series express chipset family - up to date

 

haven't tried the safe mode yet might when i get home and have time 

 

 

this is the spec on my laptop 2 years old


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others


#159 livingtarget

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Posted 14 August 2014 - 22:20

 

* Issue Experienced - Black Screen on Client and black screen on Browser!

* Platform . Windows7  64bit, Browser

* Celeron® Dual Core CPIU T3500@ 2.10GHz 2.09 GHz 2GB RAM

* Mobile Intel® 4 series express chipset family - up to date

 

haven't tried the safe mode yet might when i get home and have time 

 

 

this is the spec on my laptop 2 years old

 

 

I'll try when I get home to run on my intel chipset



#160 Medi3vil

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Posted 14 August 2014 - 22:21

Does safe mode not work for you?

Woaa, yes  :wub:  :wub:  :wub:




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