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some mage suggestions


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#1 gothador_theblueange

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Posted 15 December 2009 - 01:48

other than the vial that i have posted...


Wizard's Secret - 50points needed till max - for each point,the amount of casting xp is increased by 3%

Mage's Sanctum - Recieves 15% of max MP every 30mins.

Last Stand - (PVP SKILL ONLY) A 2% chance of surviveing a hit with 1 HP

Final Burst - Gains an additional 25% casteing xp on the final (must kill the critter) caste.

#2 Athy

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Posted 15 December 2009 - 10:31

Wizard's Secret... 3x50 = an extra 150% to casting exp, would allow mages to get almost double the wis/usp. They'd level wis WAY too fast.... Maybe max of 20 points after skillful+ would be better. 60% is understandable on top of the 2x (200% bonus) they get already. Sick of getting 8-11 wis/usp atm, but getting 20ish would be crazy.

Mage's Sanctum... Pointless like the revive skill /Zaahar mana charm. If you're out hunting, you're constantly recharging anyways. There is no point to getting 15%/30min when you're refilling 100% every 5min max. Would be a third nipple skill, or have extremely limited/minimum impact.

Last stand, a warrior (unless they're my bonded :lol:) has a 2% chance to hit a mage of approx the same size (even 10k smaller if that vial of yours goes through), meaning 1/50 hits and then a 1/50 chance of the mage surviving... No point cause the mage would always die, granted a 2% chance of survival is better than none. This COULD be useful if it was more like 10-15% chance. But then it would be too similar to Unholy Terror and Kindred Spirit, making those classes less unique and quite impossible to kill (Imagine trying to kill Fredds with a 2% chance to hit, then gotta get past his Holy Terror and THEN gotta get passed this? *falls over :shock:*)

Final Burst, definitely the best idea here IMO. Give it a 5-10% chance of it kicking on and I'd sign up, even for the small bit of extra net wisdom.

Maybe you could incorporate Wizards Secret and Final Burst together.... Wizards Secret would say how much extra % you get (with max of 25% or so) and then Final Burst (with max of 10 points) gives the % of it kicking in.


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