Jump to content

Photo

Revenge Attack Option For Returned Attacks


  • Please log in to reply
106 replies to this topic

#41 hittokiri

hittokiri

    Member

  • Members
  • PipPip
  • 135 posts

Posted 20 November 2014 - 22:10

I do not like this revenge attack at all and think it would lessen pvp activity and make me stop doing any pvp at all

 

today I hunted and was hit 2 times while holding millions of gold (was my fault for having that much gold) but deflected both attacks, thanks deflect, love it when it works for me, hate it when it works against me :P (not going to bounty them)

 

I did 3 x 100 stam attacks and got 1,7 mil gold

worst case I might lose 15 levels, no bounties or 3 clears, that is my risk BUT I can keep those 1,7 mil gold because of my risk

if we do what jedi says and put the stolen gold into a spot where it can't be touched for 24 hours so players can steal their gold back then it will drive me completly away from pvp (I am not a pvper but do a little pvp, mostly leveling) because it is worse enough to be lucky enough to overcome deflect AND the targets stats (usually they are in pvp gear and buffed when holding much gold) but with the revenge attack then I have to take another risk to lose all the gold I took (if master thief kicks in) AND more xp loss for me than the one I hit

your idea would let me quit the little pvp I do because it will not be worth the risk for me

in pvp ONE side needs to start an attack, that is how pvp works but if you keep adding more risks for the attacker, then he will not hit and what is then the point of the revenge attacl? I think it will not increase pvp activity

 

do not tell me the revenge attack can not be bountied???


Edited by hittokiri, 20 November 2014 - 22:14.


#42 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 20 November 2014 - 22:19

if you return a hit and lose, you should lose XP equal to the damage you were going to do. never suggested any pillow fighting..

 

i suggested making the return/revenge do twice the damage was because they are the victim.. they didn't start this fight.. they were attacked 'out of no where' with no warning.. why not give players a reason to hit back and do more damage than the initial attacker.. revenge should hurt more  :angry:

 

 

 Essentially, it seems like you're trying to cut out PVP in the first place by creating an incentive to return a hit that is 2x the original hit.

i don't understand this wild statement.. please explain why it seem like i'm trying to cut out PvP?


 


#43 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 20 November 2014 - 22:25

the hold on stolen gold was just an idea to encourage a returned hit.. could lower the time to an hour or something where you could successfully defend it (unless you don't think you can).. OR just scrap the thought..

 

the goal of this idea/thread is to be able to hit an attacker back and not be at risk for a bounty..

 

fighting back for yourself shouldn't warrant a bounty on your head.. seems a bit extreme.. that fear of losing five levels by just returning attack doesn't do anything good for PvP.. 


 


#44 hittokiri

hittokiri

    Member

  • Members
  • PipPip
  • 135 posts

Posted 20 November 2014 - 22:28

I understand what you are trying to do but this revenge attack will be bad for the bounty board or can revenge attacks be bountied?



#45 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 20 November 2014 - 22:33

i personally think revenge attacks shouldn't be at risk of a bounty


 


#46 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 20 November 2014 - 22:34

The revenge attack will be and either/or thing.... so will be unbountyable, if I understand correctly.... Basically, it's what I have tried to get people to do for years.  Just hit me back.  Of course, I only bounty extreme offenders.  Like folks that smash me on the BB that have no dog in the hunt... that's another kettle of fish, though.

 

I still like this Padawan.  PvP should be an EXCHANGE and some just don't have the means or inclination to post a bounty.  This gives them recourse without risk of apprisal.


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#47 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 20 November 2014 - 22:34

the bounty board is dead.. this change isnt going to affect it any more negatively :D ..


 


#48 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 20 November 2014 - 22:34

Stupid lag... double post :(


Edited by BadPenny, 20 November 2014 - 22:35.

Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#49 hittokiri

hittokiri

    Member

  • Members
  • PipPip
  • 135 posts

Posted 20 November 2014 - 22:48

HCS said they are thinking of a new PvP tournament system, it might include reviving the bounty board too


Edited by hittokiri, 20 November 2014 - 22:49.


#50 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 20 November 2014 - 23:40

if it's a tournament i hope the bounty board isn't involved.. with the Ladder being brought down, i'd assume it wouldn't be since they made the best decision to take out the BB from the ladder..

 

other ideas like putting gold in hand for bonuses, improve teh attack player page so it includes all targets and their gold in hand amount, increasing the attack range, and adding the Smasher medal back to open world PvP would revive the bounty board.. plus some improvements to the bounty hunting experience would bring more hunters which is needed to have a full healthy BB


 


#51 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 21 November 2014 - 00:42

Say it, young Padawan, it say loud :)


Edited by BadPenny, 21 November 2014 - 00:55.

Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#52 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 15 February 2015 - 20:47

*force bump*


 


#53 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 15 February 2015 - 20:56

I love this idea - and it will ENCOURAGE not DISCOURAGE PvP.

 

Person A pvp's me .... under this proposed idea, I get the option of ..

 

1. Bountying Person A - which, a lot of the time, is akin to adding insult to injury. I lose gold in a hit and then have to pay more to have the person punished (often via a very soft clear)

 

2. Having a free, non-bountyable return hit. Not only does this give me more "satisfaction" in meting out some sort of "punishment", but it costs me nothing.

 

Obviously, taking option 2 removes my ability to bounty Person A for his hit - and prevents Person A bountying me in return ...

 

Love it ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#54 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 15 February 2015 - 21:17

Sorry about "soft clears",  Pardoux, just doing my job, after all ;)


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#55 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,955 posts

Posted 15 February 2015 - 21:21

I love this idea - and it will ENCOURAGE not DISCOURAGE PvP.

 

Person A pvp's me .... under this proposed idea, I get the option of ..

 

1. Bountying Person A - which, a lot of the time, is akin to adding insult to injury. I lose gold in a hit and then have to pay more to have the person punished (often via a very soft clear)

 

2. Having a free, non-bountyable return hit. Not only does this give me more "satisfaction" in meting out some sort of "punishment", but it costs me nothing.

 

Obviously, taking option 2 removes my ability to bounty Person A for his hit - and prevents Person A bountying me in return ...

 

Love it ..

Go start a GvG if you like this idea. It has everything you want. PvP, including Bounty Hunting, has two mandatory elements - xp loss and risk. Please stop confusing the two.


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#56 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 15 February 2015 - 21:46

where in the original post or in pardoux's post was there anything about no XP loss? or lack of risk... or w/e you are trying to put across

 

this is only another option with dealing with a PvP attack


 


#57 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,955 posts

Posted 15 February 2015 - 22:00

where in the original post or in pardoux's post was there anything about no XP loss? or lack of risk... or w/e you are trying to put across

 

this is only another option with dealing with a PvP attack

You have been preaching this topic for years. This thread is what 5 months old. Ok rev it back up... And sorry but how do you miss "free, non-bountyable return hit?" What would you call that? Want free hits, GvG. That's my stand. We already have the option in the game. I will continue to counter balance your view on this. Continue making and bumping threads. I'm still here.


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#58 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 15 February 2015 - 22:04

I love this idea - and it will ENCOURAGE not DISCOURAGE PvP.

 

Person A pvp's me .... under this proposed idea, I get the option of ..

 

1. Bountying Person A - which, a lot of the time, is akin to adding insult to injury. I lose gold in a hit and then have to pay more to have the person punished (often via a very soft clear)

 

2. Having a free, non-bountyable return hit. Not only does this give me more "satisfaction" in meting out some sort of "punishment", but it costs me nothing.

 

Obviously, taking option 2 removes my ability to bounty Person A for his hit - and prevents Person A bountying me in return ...

 

Love it ..

 

 

Go start a GvG if you like this idea. It has everything you want. PvP, including Bounty Hunting, has two mandatory elements - xp loss and risk. Please stop confusing the two.

 

 

Two things ....

 

1. Nowhere did I say anything about no xp loss. OK, personally speaking, I have XP protection, but the proposal doesn't take that into account. Ergo, if Player A attacks me (my not having protection), I lose XP. If I get a "free" hit back, instead of bountying him, he loses XP.

 

2. There is still the risk - Player A can get bountied, hit back or nothing - he still takes the risk of any return action.

 

Furthermore, I'd like to see that "free hit back" be at the time of the initially attacked player choosing rather than on a timer of some description - so that the retaliatory hit can be done when it best suits the hitter, the same as the initial hit was done ...


Edited by Pardoux, 16 February 2015 - 00:46.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#59 vastilos

vastilos

    Member

  • Members
  • PipPip
  • 470 posts
  • Canada

Posted 16 February 2015 - 20:33

Players should be given the option to either bounty or attack players back.. When you choose to do a revenge attack you give up the option to bounty and your attack can't be bountyed.. This would get rid of the mess of returning a hit and being bountyed.

More players would make the effort of fighting for themselves. Could make the revenge hit take twice the XP so a clean bounty or a revenge hit takes the same XP

 

I have always agreed with this. I would consider this idea as a trial and error process for learning how to pvp. I don't agree with the revenge hit taking twice the XP. But in the same sense, if you want to learn to PvP, you can do it risk free through GvG.


Edited by vastilos, 16 February 2015 - 20:35.


#60 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 16 February 2015 - 20:36

I have a couple of questions (yeah, I know the answer, but I want to see it said)  What about a hit that was a loss, how would that fit in here?  I've been bountied for a loss before, many times...  and the deflected attack.... what about that?


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: