Dude, did you even bother to read the original post or even any of the posts here ? Lol were you reading another topic and accidentally replied here ? First of all, no one mentioned anything about high levels attacking low levels, also my idea was to "add" this new thing to current PvP system, BigGrim is the one said he is thinking about replacing the PvP ladder with the PvP XP system, lol, we also said "IF" the attack can be bountied, lol go continue whatever you were reading before coming here xD, and in my original post I was just giving headlines, all the details is for the game developers to determine, I am not the developer to say everything with tiny details, lolI have largely ignored this topic because honestly, I didn't think it had much merit and would die on it's own. Imagine my surprise to see the support that has been shown here. This idea is not well thought out to say the least and the continual stream of ideas thrown in on top of it has just made things worse. Basically, what you want is a mix of PvP, GvG, Prestige and the old PvP rating system to form some kind of new system that has no meaning except a different number by your name.
You want people across all levels to hit each other. Super, I can wear an offline setup that low levels can't touch but there is nothing they can do to stop me from pounding them, even if they are on line. Sounds like a great way to keep those new players in the game.
You want to make PxP (rating) hits cost the hitter regular XP if they lose but the target would only lose PxP (rating) if they lose. Then the hitter can be posted on the bounty board where the hitter will lose more regular XP from losses but the people clearing them will gain PxP (rating) for wins and lose nothing for a failed attack. Sounds like everyone is a winner except the hitter. Just exactly what the PvP haters have been asking for, no harm to the levelers and all the punishment you can muster on the PvP'ers.
If someone has a 0 PxP rating and they lose a PxP attack, what happens to their rating? Does it just stay at 0 for no harm, no foul? That's called GvG and we already have that. It even has rewards. If their rating falls below 0, what consequences do they suffer? If you get rewards for your high PxP rating then surely you should also suffer penalties for a low rating as well. You mentioned PxP rating would transfer to regular XP. That's called Prestige and we already have that.
After all that, what is left of PvP?
Given the comments already made in this thread I don't expect my post to be very popular but someone had to say it. The current PvP system may not be perfect but this idea is far from the solution.
PvP XP / XP through PvP
#61
Posted 18 September 2014 - 00:00

#62
Posted 18 September 2014 - 00:27
Edited by clock96, 18 September 2014 - 00:58.

#63
Posted 18 September 2014 - 00:39

#64
Posted 18 September 2014 - 00:44
As a leveler...
I like idea # 1...The idea of a level of PvP sounds like a very cool idea.
Prestige would still only gain from ladder but PvPXP would increase as well?
if i attack a creature a few level down my XP gain is cut way back. Would it be the same for PvPXP? If I as a 1900 lvl player 100 stams a 300 level player on the BB, XP loss would be the same as now but my PvPXP gain would be next to nothing?
But how do you rank a level 300 who 100 stams a level 1900 player on the BB in stam gain setup and offline? Level of difficulty is pretty low also?
ya I was talking BB...
Question:
What about the other way around... most upper level players stay in stam gain setups and are not hard targets on the BB when offline... I see low level PvP players bios posting wins on players in lvl 2000s... so I am sure they will think they should get more PvPXP... How would/ could that be controlled? Level difference does not always define level of difficulty involved.
the other way around will give the same, if I attack a high level player I will still get the same PvP XP (100 for example)
Regarding your comment on "upper level players wearing stam gain set-ups", that's a choice. Whether it's a level 60 or a EOC player both have the option to wear stam gear or proper offline gear. I don't think that should be a factor to worry about, if this idea was to be implemented.
Going back to the OP, I like the first idea. It seems fair to those who participate in PvP and to those who don't, since those who don't aren't forced to PvP.
Definitely gives a reason for people bored at EOC to dabble in PVP with little to no consequence. On the rewards aspect, if the rewards aren't bound then you can possibly have friends/allies trading hits like the old GVG system. I know people like to make profit for their efforts but if the market can be manipulated right out the gate, then why bother?
Maybe have the PVP XP hits have 0 range restrictions. So level 60s can take on people at EOC in stam gear. If the rewards are bound anyway. I know one of the major buzz kills of GVG is the fact that it can be hard finding guilds with enough people in range of you, and I'm sure there are PVP ranges that have this same problem.
Perhaps the rewards can be those listed buffs that never made it into the game but are still on the AH search menus.
Bound potions to get everyone interested in using them.
Thinking about it, yeah the new PvP items based on PvP level should be bound, or else guilds will just get enough of it and put it in guild store and it will be worthless, same for potions, about the range, not sure what you meant here, did you mean you want it to be an open range or closed one ? IMO open range will just help the high levels attack the low levels, sure low levels will attack people with stam gear at EOC but won't be a fair fight for both sides so the attack should be according to the normal PvP ranges
As long as high levels can't attack low levels then there shall be no benefit for high levels, even if all PvPers are on one big ladder, all I want HCS to keep in the current PvP system is normal attacks, which leaves us to ladder
There are 7 quotes discussing high levels attacking low levels and vice versa, including 3 from you. Don't cop an attitude with me about reading the thread when you don't know what's contained in it, and you even started it and discussed that very thing. You came up with some half-baked idea that you are hoping someone else will fill in the details on because you're a "big picture" kind of guy and can't be bothered with the small stuff. Guess what? The devil is in the details. The idea was garbage when you posted it and it's still garbage so don't be surprised that not everyone is falling all over themselves to further kill PvP.
- bleacher12 likes this
Screenshot everything!
#65
Posted 18 September 2014 - 00:55
I will speak for myself, the forst one was about bounty board not PvP attacks, second one I said no about the idea of high levels attacking low levels same for tte thord one, made sure no one can think that high levels attacking low levels, plz understand everything very carefully and I already said in the orginial post that I hope we ALL make it a perfect idea, how many times I will say HIGH LEVELS WON'T ATTACK LOW LEVELS, neither the opposite so again read carefully before postingThere are 7 quotes discussing high levels attacking low levels and vice versa, including 3 from you. Don't cop an attitude with me about reading the thread when you don't know what's contained in it, and you even started it and discussed that very thing. You came up with some half-baked idea that you are hoping someone else will fill in the details on because you're a "big picture" kind of guy and can't be bothered with the small stuff. Guess what? The devil is in the details. The idea was garbage when you posted it and it's still garbage so don't be surprised that not everyone is falling all over themselves to further kill PvP.

#66
Posted 18 September 2014 - 01:13
There should be benefit for being high level on pvp like access to certain sets and buffs or something just like normal then watch out the increase of pvp activity... this idea would be best replacement for pvp as whole
Why should high levels be rewarded? Besides making the ranges bigger for higher levels, PvP should be equal to all, no extra benefit should be given just because one is a high level. We already have a gap between new players vs EOC, allowing certain levels to access buff vs other isn't fair, in my opinion.
#67
Posted 18 September 2014 - 02:09
There are 7 quotes discussing high levels attacking low levels and vice versa, including 3 from you. Don't cop an attitude with me about reading the thread when you don't know what's contained in it, and you even started it and discussed that very thing. You came up with some half-baked idea that you are hoping someone else will fill in the details on because you're a "big picture" kind of guy and can't be bothered with the small stuff. Guess what? The devil is in the details. The idea was garbage when you posted it and it's still garbage so don't be surprised that not everyone is falling all over themselves to further kill PvP.
Please note my posts were questions to understand what clock96 was thinking and, as clock96 ask, I answered which idea number 1 or number 2 I liked. Not sure why questions concerning an idea would get you worked up, but maybe you had a bad day.
I agree, it would be wise for players to discuss the "Big Picture" and "small stuff" to help solidify the idea(s) and not leave it all to HCS. "The devil is in the details."
Edited by justinian9, 18 September 2014 - 02:09.
#68
Posted 18 September 2014 - 02:27
PvP in this game used to be (and somewhat still holds the flavor) like playing poker with your friends and some strangers and using your own money. The thrill is in gambling your earnings- in this case, xp/levels- and exhalting when you win. I'm sorry, but the direction this thread seems to be taking is more like going to the dollar store to buy that out-of-date blackjack handheld video game and trying to rack up $10M and thinking it has the same kind of satisfaction. PvP is about the risk, the reward of taking xp or gold, and the hope of not losing more than you just won in the process.
I think what really burns my ass the most about most of the Pro vs Anti PvP threads, is that the majority of the Anti are the same ones who are constantly complaining to HCS about content not being put out fast enough; not enough Globals events; we need new uber sets or potions; there needs to be more or better epics adding stamina gain; where are my new skills now that I made it to the end of what you already gave me. Many of these things are constant pulls to staff time and resources.
Those that are more active in PvP, generally are not asking for all these things, or at least far, far less often. But the Pro PvPers seem to be looked at as agents of evils, even sometimes by the staff (just look at post #42). I wish that HCS would reconsider how much PvP with xp loss actually lessens their workload by keeping players' levels lower with less new needs.
- RebornJedi, sweetlou, KitiaraLi and 5 others like this
#69
Posted 18 September 2014 - 02:39
As i always says :: New innovations, actions, ideas (great) are good for this game. It makes us more thrilled and excited to be online always. Nice idea clock ![]()
#72
Posted 18 September 2014 - 03:58
Much is being said on this topic about exp/and pvp hits but it remains unclear to almost everything an change like that would affect relating to all aspects of the game that it would influence. What happen to:
Pvp (in general):
- Will there be any exp loss (from leveling) in any type of pvp (ladder, normal attack or bounty board/ excepton is gvg)?
- Will counter bounties still works as previous bounties (or based on pvp exp loss only)?
- Will gold always be lost in any pvp (except gvg)? (if so and the pvp risk-free be added, won’t it make gold hits way more often to the point to make fsp market almost inviable in the long run?/ gold would be at an higher risk this way / Bounty board would be greatly influenced by that change either in amount and quality (depending on the type of exp on the play))
- What will be the use of Pvp Protection (new player has and that can also be bought on gold upgrades) and Protect exp (fsp upgrade)?
- Does normal leveling exp is lost if pvp exp is zero?
- If not, What will be the use of honor, bastion an body guard if you have zero pvp exp if the combat (in case) only make you lose pvp exp?
Pvp prestige:
- Will it be changed too?
- Will it work on all pvp attack (except gvg)?
- Will you used pvp exp to buy pvp prestige?
- Will you be able to specify the amount of pvp prestige you want to use per time?
Bounty board:
- Would an player be able to be placed on the bounty board with that new system even without making the player attacked to lose no exp? (if so, isn’t it unfair?)
- Does the player on the board only lose pvp exp? (if yes, What would be the benefit to spend gold/fsp to place sb on BB)
- Does the player that accept the bounty only lose pvp exp if he lose an combat against the player on bb?
- Does the player that accept the bounty only lose pvp exp or normal exp if they be placed on the bounty board?
- Will there be two types of bounty board (one with leveling exp loss and another with pvp exp loss)?
Ladder
- What of the things mentioned before applies for the ladder?
Pvp exp
- What would it be used for?
- What will be the benefit of “leveling” in pvp?
(I believe it would not be converted by leveling exp otherwise player would start leveling by pvp only, but still nothing concrete (if it will or not happen) about it was really said)
___________________________________________________________________________________
I’m not an pvper and I still don’t agree with an change like that on pvp ‘cause it looks like it is trying to benefit only some players on this point. If there is an risk it must apply for all, if something like that take place so also remove all type of risk from the game (exp loss when losing again an creature, gold loss agains creature/pvp, bounty board, the ladder in all, arena (the risk to lose gold and gain no match), inventing (so you won’t lose gold/item if it fail) | if those changes be made to be fair for all to have no risk it would almost destroy the game in itself.) We daily do with any sort of risk at any time that we need to deal with. So why to remove only one type of risk from the game (rather remove all or keep all them. For sure changes can be made, either to soften or make it harder, but extinguishing risk is non natural).
(English is not my mother language so pardon me for any mistake)
Edited by Kbyte, 18 September 2014 - 04:05.
#73
Posted 18 September 2014 - 04:41
How about instead of replacing the ladder with the (xp pvp) concept or making it its own category on pvp we add pieces of it the pvp we have already. (Hopefully it all makes sense soon enough)
Normal / Ladder Attacks
1. Normal hits are still bounty able.
2. Ladder hits are not bounty able.
3. 10 Stamina and 100 stamina hits for Normal and Ladder give experience lost from target to winner. ( Rating applies normally for Ladder )
I.E xxxx Lost 200,000 Experience ; yyyy gained 200,000 Experience ( 10 stam )
I.E. yyyy Lost 2,000,000 Experience ; xxxx gained 2,000,000 Experience ( 100 Stam)
5. Attack range in increase from 10 +/- too 25 +/-
I.E. Level 1000 can hit from 975 – 1025, instead of 990 – 1010.
4. Prestige stays the same. Every 3 days you can gain.
5. Gold Stealing stays the same too.
GvG Attacks
1. No Gold loss
2. No experience loss
3. No Prestige
4. No experience gaining
Bounty board
1. Can gain Experience from the loser.
2. Can bounty and Bounty hunter.
3. Gold stealing stays the same.
4. 10 Stamina hits = 1% Stolen Experience
5. 100 Stamina hit = 10% Stolen Experience
I.E. xxx Lost 2,000,000 experience; yyy gains 20,000 experience ( 10 stam ) Bounty
I.E. yyy Lost 20,000,000 experience; xxx gains 2,000,000 experience ( 100 Stam ) Bounty
NEW MESSAGE UNDER THIS !
MORE TO COME !
Many comments have been and sent via Pm to me and through other people about the concept I brought up. Negative or positive doesn’t matter, but ill address the issue now even though this none of this from forum will initially be added.
The issue: Lower levels will easily gain many levels through this form of pvp xp, through the partaking of 100 stamming an individuals on the Bounty Board 100’s and even 1000’s levels away from them.
The remedy: Look at GvG, there where issues that multi guilds have been created and a score of them attacking each other and gaining lots of RP? This involved low level players, so to fix this now you must be at least Level 50 to participate in a GvG.
Look at composing; a player that just started the game doesn’t even have the option show in their menu to compose. It starts at Level 50.
What I’m trying to say, if you don’t already get the hint is that This form pvp ex gain I brought up (which apparently others did at some other point as well) can have a set minimum that you can start to gain experience from players you attack. This doesn’t mean a level 5 player can’t pvp and hit another player for gold and such or for fun, yes some people pvp for fun. Its simply stating that you have to be a certain level to gain steals experience from a player. This can be set at level 50, even better level 200.
Again levels 1-200 can still gain Prestige, Bounty hunt, GvG at level 50, play the Ladder, and gain pvp medal, but to steal Experience you have to be a certain level.
Understand? Do you dislike? Like? Care?
Please leave a message in the comment section below and like my page.
Thank you for your time.
I approve this message!
Edited by uncola, 18 September 2014 - 22:07.
#74
Posted 18 September 2014 - 05:11
How about instead of replacing the ladder with the (xp pvp) concept or making it its own category on pvp we add pieces of it the pvp we have already. (Hopefully it all makes sense soon enough)
Normal / Ladder Attacks
1. Normal hits are still bounty able.
2. Ladder hits are not bounty able.
3. 10 Stamina and 100 stamina hits for Normal and Ladder give experience lost from target to winner. ( Rating applies normally for Ladder )
I.E xxxx Lost 200,000 Experience ; yyyy gained 200,000 Experience ( 10 stam )
I.E. yyyy Lost 2,000,000 Experience ; xxxx gained 2,000,000 Experience ( 100 Stam)
5. Attack range in increase from 10 +/- too 25 +/-
I.E. Level 1000 can hit from 975 – 1025, instead of 990 – 1010.
4. Prestige stays the same. Every 3 days you can gain.
5. Gold Stealing stays the same too.
GvG Attacks
1. No Gold loss
2. No experience loss
3. No Prestige
4. No experience gaining
Bounty board
1. Can gain Experience from the loser.
2. Can bounty and Bounty hunter.
3. Gold stealing stays the same.
4. 10 Stamina hits = 1% Stolen Experience
5. 100 Stamina hit = 10% Stolen Experience
I.E. xxx Lost 2,000,000 experience; yyy gains 20,000 experience ( 10 stam ) Bounty
I.E. yyy Lost 20,000,000 experience; xxx gains 2,000,000 experience ( 100 Stam ) Bounty
Shorter:
Keep everything the same except give XP for all PVP attacks, increase range.
As a leveler, me no likey...
Edited by yotwehc, 18 September 2014 - 05:26.
- Pardoux likes this
#75
Posted 18 September 2014 - 05:35
PvP in this game used to be (and somewhat still holds the flavor) like playing poker with your friends and some strangers and using your own money. The thrill is in gambling your earnings- in this case, xp/levels- and exhalting when you win. I'm sorry, but the direction this thread seems to be taking is more like going to the dollar store to buy that out-of-date blackjack handheld video game and trying to rack up $10M and thinking it has the same kind of satisfaction. PvP is about the risk, the reward of taking xp or gold, and the hope of not losing more than you just won in the process.
I think what really burns my ass the most about most of the Pro vs Anti PvP threads, is that the majority of the Anti are the same ones who are constantly complaining to HCS about content not being put out fast enough; not enough Globals events; we need new uber sets or potions; there needs to be more or better epics adding stamina gain; where are my new skills now that I made it to the end of what you already gave me. Many of these things are constant pulls to staff time and resources.
Those that are more active in PvP, generally are not asking for all these things, or at least far, far less often. But the Pro PvPers seem to be looked at as agents of evils, even sometimes by the staff (just look at post #42). I wish that HCS would reconsider how much PvP with xp loss actually lessens their workload by keeping players' levels lower with less new needs.
This!
I have no idea why those who play this game complain so much about the PvP aspect of the game. I do not see the constant commands for change it in any of the other games I play (oh, and the player pool is not decreasing in those either..not that it is linked in any way, just saying ;-) )
I also do not understand why HCS seems to think it is fair to break this aspect of the game in half, over the constant complaining. Stand your ground, be professional, and focus on why the game is still getting more and more empty to play in instead.
And speaking of bullies; Are those who play an aspect of the game bullies, for using the build in mechanisms in game - or are those who keep pushing the game developers bullies for wanting to destroy an aspect of the game, others so clearly njoy - or are the developers bullies for making uncalled for comments in the public forum all while bending over to those, who want to destroy an aspect of the game ? This is not meant as an insult, I am just confused after reading a developers comment in this thread.
Much is being said on this topic about exp/and pvp hits but it remains unclear to almost everything an change like that would affect relating to all aspects of the game that it would influence. What happen to:
Pvp (in general):
- Will there be any exp loss (from leveling) in any type of pvp (ladder, normal attack or bounty board/ excepton is gvg)?
- Will counter bounties still works as previous bounties (or based on pvp exp loss only)?
- Will gold always be lost in any pvp (except gvg)? (if so and the pvp risk-free be added, won’t it make gold hits way more often to the point to make fsp market almost inviable in the long run?/ gold would be at an higher risk this way / Bounty board would be greatly influenced by that change either in amount and quality (depending on the type of exp on the play))
- What will be the use of Pvp Protection (new player has and that can also be bought on gold upgrades) and Protect exp (fsp upgrade)?
- Does normal leveling exp is lost if pvp exp is zero?
- If not, What will be the use of honor, bastion an body guard if you have zero pvp exp if the combat (in case) only make you lose pvp exp?
Pvp prestige:
- Will it be changed too?
- Will it work on all pvp attack (except gvg)?
- Will you used pvp exp to buy pvp prestige?
- Will you be able to specify the amount of pvp prestige you want to use per time?
Bounty board:
- Would an player be able to be placed on the bounty board with that new system even without making the player attacked to lose no exp? (if so, isn’t it unfair?)
- Does the player on the board only lose pvp exp? (if yes, What would be the benefit to spend gold/fsp to place sb on BB)
- Does the player that accept the bounty only lose pvp exp if he lose an combat against the player on bb?
- Does the player that accept the bounty only lose pvp exp or normal exp if they be placed on the bounty board?
- Will there be two types of bounty board (one with leveling exp loss and another with pvp exp loss)?
Ladder
- What of the things mentioned before applies for the ladder?
Pvp exp
- What would it be used for?
- What will be the benefit of “leveling” in pvp?
(I believe it would not be converted by leveling exp otherwise player would start leveling by pvp only, but still nothing concrete (if it will or not happen) about it was really said)
I'd like to see answers by a game developer on these as well. When that is given, I am very certain we can raise a bunch more.
No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins
#76
Posted 18 September 2014 - 06:11
I think what really burns my ass the most about most of the Pro vs Anti PvP threads, is that the majority of the Anti are the same ones who are constantly complaining to HCS about content not being put out fast enough; not enough Globals events; we need new uber sets or potions; there needs to be more or better epics adding stamina gain; where are my new skills now that I made it to the end of what you already gave me. Many of these things are constant pulls to staff time and resources.
This!
I have no idea why those who play this game complain so much about the PvP aspect of the game. I do not see the constant commands for change it in any of the other games I play (oh, and the player pool is not decreasing in those either..not that it is linked in any way, just saying ;-) )
I also do not understand why HCS seems to think it is fair to break this aspect of the game in half, over the constant complaining. Stand your ground, be professional, and focus on why the game is still getting more and more empty to play in instead.
And speaking of bullies; Are those who play an aspect of the game bullies, for using the build in mechanisms in game - or are those who keep pushing the game developers bullies for wanting to destroy an aspect of the game, others so clearly njoy - or are the developers bullies for making uncalled for comments in the public forum all while bending over to those, who want to destroy an aspect of the game ? This is not meant as an insult, I am just confused after reading a developers comment in this thread.
I'd like to see answers by a game developer on these as well. When that is given, I am very certain we can raise a bunch more.
The fact that you have "no idea" why people complain about certain aspects speaks volumes. I understand why the aspect you enjoy is so appealing to you and I do plan to eventually get involved with it but to not understand why some complain for the other camp would make it certainly difficult for you to understand why HCS makes certain decisions. If you also really truly believe that bullying is impossible with the current mechanics and rules of the game then I guess there is nothing more I could say.
I don't think PVP should be removed at all... many seem to take a black and white stance on this... I do think tools should be implemented to reduce the possibility of bullying but many see this as watering down or weakening pvp.
- Pardoux likes this
#77
Posted 18 September 2014 - 07:01
The fact that you have "no idea" why people complain about certain aspects speaks volumes. I understand why the aspect you enjoy is so appealing to you and I do plan to eventually get involved with it but to not understand why some complain for the other camp would make it certainly difficult for you to understand why HCS makes certain decisions. If you also really truly believe that bullying is impossible with the current mechanics and rules of the game then I guess there is nothing more I could say.
I don't think PVP should be removed at all... many seem to take a black and white stance on this... I do think tools should be implemented to reduce the possibility of bullying but many see this as watering down or weakening pvp.
I may not have been clear, so I'll try to elaborate. The statement "I have no idea why people complain" is meant to be focused on the complaining part. I do not see ppl trying to improve PvP, it is more or less always about the opposite; "Can we nerf or get rid of this, since I cannot relate".
I have been around in this game, and not just looked into most aspects to see what it is, or gain a quick bronze medal. I have njoyed most parts of the game, and the parts I found bothering, I simply left alone. I am fully aware you cannot avoid PvP, seeing as you can get attacked every moment. HCS however have listened to those complaining about this, and made a somewhat solid business change to the game, where players for a low fee, can protect their XP. This to appease to who like to smack around for gold, and those who feel overly attached to their XP. To say I do not comprehend the opposition, is the sorta statements, that started the downfall of this game. Players complaining enough about others players, yelling "they do not understand" long enough till HCS started to listen. This game has always had a group of players wanting to enrich 'emselves without having any risks included. Those have made the ladder into the bastard child we have today, and they were the ones the community had many a discussion about back in the days, where the dominance medal was something a select few traded amongst each other. I should know this, as I earned my first dominance ticks back then by smacking ppl, and got plenty of pm's about how they wanted the system to work, and what would happen if I did not fall in line.
I never claimed bullying was not possible within game mechanisms. I am curious as to why the bully finger always points towards those who njoy PvP. From my point of view, those who wanna make PvP into a children safe house, are just as big bullies as those, who wanna pummel the taste outta someone on an hourly basis.
You are correct. I rarely understand the why behind many HCS decisions. From the PvP side of the fence, HCS' decisions on this aspect of the game, is rarely based on solid logic or a firm business plan; Their decisions seems to be mostly based on enough players complaining loudly via forum, tickets and what not. If you read through the PvP threads over the last years, you'll see more than a few threats about players not paying/donating another cent to the game, unless they are heard. If you go far enough back, you'll see "pure" PvPers stating this or that suggested change, would drive them from the game. If you look at their offline time, you'll notice they have indeed stopped playing the game.
You can also find a thread about the Smasher medal, including suggestions to a gold stealer medal, changes towards the PvP ladder, the dominance medal, which included support both sides of the fence. Only a very few of those suggestions were implemented (including the smasher medal), and nerfed to the point where it was hard to recognize 'em within a matter of days, due to a select few complaining via "behind the scenes" communication with HCS, that they could not get the new medal without putting their xp at risk.
As is, the game has a way for those who wanna keep their xp in place.
As is, those who wanna do safe and riskfree PvP have a place to do so.
As is, those who wanna go full steam and smack hard while getting smacked 'emselves, are getting alienated.
As is, those who njoy PvP are forced outta the game, and called bullies by those trying to force 'em outta the game.
As is, the developers have still not made a business decision on what this game should, or should not include PvP wise.
As is, some of us have been around long enough to remember Hoof stating:
"You won't get banned for PvP - it's part of the game." ,
Forn stating:
"Hitting Every hour is not Harassment, it is harassment if you are sent nasty messages along side the attacks by that person. If this happens please report the messages so support can deal with them appropriately.",
BG stating: "Remember, this is a PvP game."
and even Xakano stating:
"We have already changed PvP and restrictions on attacking, if you do not wish to be attacked then there is the ability to opt out via your upgrade screen."
This is why, I do not understand the complaining.
No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins
#78
Posted 18 September 2014 - 08:17
and even Xakano
lol
I don't play other games, but I believe PvPers vs. Levelers discussions here are in the top 3 in the world. lol
#79
Posted 18 September 2014 - 08:32
Hmm...the way I read the OP was that this was a brand new addition to PVP. One that might get levelers interested in dabbling in the aspect where if they like it enough, they may try the gold theft portion. Normal 100 stams, BB hits, and gold theft aren't being changed so if you have issues with people you still have your normal options of PVP hitting. IMO this change would be the bridge some levelers seem to need to venture out of the 1234r hunting.
Where is the harm in adding another branch to the current PVP system?
As is, those who wanna go full steam and smack hard while getting smacked 'emselves, are getting alienated.
A shame that the Ladder was originally meant to be this but it's strayed from that.
Edited by Crzy, 18 September 2014 - 08:33.

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#80
Posted 18 September 2014 - 09:11
Please remain civil. Flaming each other will not help the topic. Furthermore, remember I said I like the idea, rough as it is and I'd talk with the guys about it. Also remember I said don't get your hopes up. Something may come of this thread or nothing at all. It depends on how discussion and thread feedback go.
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