Jump to content

Photo

PvP XP / XP through PvP


  • This topic is locked This topic is locked
181 replies to this topic

#101 clock96

clock96

    Veteran

  • Members
  • PipPipPip
  • 880 posts
  • Badge

Posted 19 September 2014 - 00:47

Well you have to talk about a lot to round out the idea :)

I was just listing what could be for rewards/cash ins whether there needs to be or what could be is all up in the air and truly HCS would determine everything in that matter, but us talking about it sparks interest and ever more ideas to come which helps them determine that.

And like i said, like you contribute xp to your guild.. when you make an attack in this system a small portion could go to the side to which you could spend, if you wanted to make that a way to spend. You still level up and possible delevel, provided you make this system a system to which you can lose xp in a lost attack.

And if you make this a high level vs low level your making a pvp arena, to which then you need to tweak you idea a bit.



Well if there is no negative pvp level to reduce the loss of enhancements, you could do the same with a "losing streak" so a player having lost X battles in a row would lose X amount % of their certain enhancements per evey so many losses. To which a winning streak would give you a small bonus to your certain enhancements.

I still think that rewards should be only potions that already exist at peast in the first while so cows don't have to add a lot at once and about this cash in thingy, don't think so as it will just be like arena shop, and I just said that no high levels attacking low levels so why talking about high levels attacking low levels ? About the streak, yeah its a good thing but you either gp by the other idea about negative PvP level decreasing PvP enhancements or the streak of loses that you are talking about, we can't have both
Edit: IMO let's go by the negative PvP level idea cuz negative PvP level just does the same to enhancements but simpler

Edited by clock96, 19 September 2014 - 01:13.

clock96.gif


#102 murabane

murabane

    Member

  • New Members
  • PipPip
  • 261 posts

Posted 19 September 2014 - 01:07

 High levels won't attack low levels so no benefit for high levels 

 

Sorry took this as something else thats why :P

 

I would agree keeping it as simple as possible in the beginning with rewards, but i would like to see them more relevant to that style of play. And i do agree with the either or with the negative level or streak and im sure there are other ways it can be done too :)


Edited by murabane, 19 September 2014 - 01:07.


#103 mary4ever

mary4ever

    Veteran

  • Members
  • PipPipPip
  • 511 posts

Posted 19 September 2014 - 02:00

when I read the headline "PvP XP / XP through PvP" I did not bother to read the topic because there were many pvp topics in the last years and HCS have not shown any interest in them sad.png  BUT when I heard that BigGrim liked the idea and even wanted to discuss it with hoof and zorg it piqued my curiosity so I started reading it .....

 

this NEW SYSTEM would be ADDED (NOT REPLACE the CURRENT PVP SYSTEM)

IF this SYSTEM gets accepted then I fear that the pvp system where there is XP loss would then soon be removed UNLESS hoofmaster assures the pvpers that this will NOT happen !!!

 

why do pvpers need hoofmaster's to assure that?

simple, let's see some of the updates regarding pvp in the last 5 years :

  • pvpers "forced" to compete in brackets (=ladder), now I can only hit +/- 10 levels, original fallen sword game = open pvp => win for the levelers
  • pvp protection was added (Fallen Sword Point Upgrades) => win for the levelers
  • cheaper pvp protection was added (Gold Upgrades) => win for the levelers
  • max 5 levels can be taken per bounty (old system, you could lose more than 5 levels per bounty) => win for the levelers
  • the skill "honor" reduces % of XP loss (old system: honor used to reduce % of pvp rating) => win for the levelers
  • ladder hits not bounty able => win for the levelers
  • activation rate of DEFLECT (I hate this buff) higher than in description => win for the levelers
  • smasher medal only working on ladder and BB (old system: worked for normal pvp too) => win for the levelers
  • bounties expire after 48 hours (old system: bounties NEVER expired) => win for the levelers
  • + many more ANTI - PvP updates

as you can see they are all ANTI - PvP updates which reduce/restrict PvP activity !!!!

I really do not remember any PRO - PvP updates in the last 5 years, do you?

 

I have been called a "bully" a few times in 2 different situations:

  1. for a 10 stam prestige hit !!!! funny thing is that some of those who called me a "bully" for a 10 stam prestige hit and who bountied me are now doing the EXACT same thing !!! I have proof and will gladly post it if HCS allows me (I made print screens of our conversation with these players) !!!
  2. levelers joined my ladder band and wanted to only allow 10 stam hit and NO 100 stam, when I refused they called me a bully !!! I mean, why do you join the ladder if you are not prepared to get hit with 10, 20, ..... 100 stam ?!?

I like to call myself a pvper but I have not done any real pvp in a very long time, BB is dead, ladder is dead, I only have +/-10 attack range (hardly anyone in my range), :( for gods sake I am in the "top10 most GXP" because I do not know what to do with my stamina !!! I have about 3 times the amount of GXP a player would have at my level, I turned into a ***** ULTRA POWER LEVELER :( my guild mate bilops is even in the "top3 most GXP" !!! :(

 

I only log-in once or twice a month to hunt or maybe do an event and I am not the only one, look at top guilds, their members go offline for many days too, activity is decreasing :angry:

 

to be honest I will not play this NEW SYSTEM because there is NO RISK involved !!

 

NO RISK => NO FUN

 

even leveling has a tiny little bit of RISK, if you lose a battle then you lose XP, in this system you do not lose any XP (only PvP XP)

for me this new system is not PvP (no risk) BUT if the levelers want this system then I will not object to this idea if hoofmaster assures the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!

 

ALL pvp-updates I mentioned above were for the levelers, even this new system so when is it our turn to get a PvP update that benefit us PvPers????? we have been waiting for over 4 years and still nothing sad.png there are tons of suggestions in the forum how to increase pvp activity by NOT putting any restrictions on pvp !!!

 

some pvpers have asked for a "pvp event" , why do we not have one? we already have global events and XP events !!!!

nobody is "forced" to participate in those events, I myself did not participate in all global / xp events so where is the problem if we have a pvp event?

 

these updates regarding PvP are clearly reducing the RISK factor and surely but slowly heading towards NO XP LOSS and in my opinion this is the problem why pvp activity is this low, not only pvp activity but even the number of players have been decreasing during the years (yes, I know there are other factors but I believe this is one too because many of my friends left for this reason)!!!

this game used to be so much fun and I ♥ fallen sword !!!


3 players on iggy (1 troll & 2 players whose posts never make any sense)


#104 clock96

clock96

    Veteran

  • Members
  • PipPipPip
  • 880 posts
  • Badge

Posted 19 September 2014 - 03:08

Mary, if I meant anything by this topic it was that I want to get more people to try PvP, what if levellers try this aspect (safe if you want ro call it) and then like PvP on tbe whole and get attached to it ? We get more PvPers, and yeah I would like to see someone from HCS saying that this will by no way what so ever never replace ordinary PvP, I wasn't here back in the days of original PvP or I would have liked it way more btw, while I was reading your post I was like is she talking about another game ? Did this really used to exist ? It would have been awesome if the originals have stayed the same, however I thonk you are disagreeing with the topic because you think HCS will delete current PvP after this is implemented, right ? So may I ask HCS to post that they will never ever delete current PvP ? Just a thing we can qoute and put it to HCS in case they change their mind anyday, and hey BG said they would add this to normal attacks, that means no new "special attack" just a one line addition under "You gained 10 PvP prestige" and it will be "You gained XXXXX PvP XP", you got me here ?

clock96.gif


#105 clock96

clock96

    Veteran

  • Members
  • PipPipPip
  • 880 posts
  • Badge

Posted 19 September 2014 - 03:14

Explanation post:-

Player lost XXXXX XP
Player lost 300,000 gold of which clock96 stole 200,000 gold
Clock96 gained 10 PvP prestige
Clock96 gained XXXXXX PvP XP, Player lost XXXXXX PvP XP

And this was BG's idea of adding it to normal attack (got it ?)

Edited by clock96, 19 September 2014 - 03:17.

clock96.gif


#106 yotekiller

yotekiller

    Veteran

  • Members
  • PipPipPip
  • 1,538 posts

Posted 19 September 2014 - 04:34

Mary, if I meant anything by this topic it was that I want to get more people to try PvP, what if levellers try this aspect (safe if you want ro call it) and then like PvP on tbe whole and get attached to it ?...........

How is this different than the "safe" PvP called GvG already available in game other than it has a different name with different rewards?  GvG is available for anyone that wants to try it and you can get rewards from it too.  Level ranges are much larger than ladder ranges and there is no XP loss involved.  If the levelers really want to try their hand at "safe" PvP so badly, why aren't they utilizing the game mechanics already available to them?  Perhaps we should just add new rewards to the current GvG system and not try to add some new system with the same intent and result.


Screenshot everything!


#107 uncola

uncola

    Member

  • Members
  • PipPip
  • 220 posts
  • United States of America

Posted 19 September 2014 - 04:35

Mary, if I meant anything by this topic it was that I want to get more people to try PvP, what if levellers try this aspect (safe if you want ro call it) and then like PvP on tbe whole and get attached to it ? We get more PvPers, and yeah I would like to see someone from HCS saying that this will by no way what so ever never replace ordinary PvP, I wasn't here back in the days of original PvP or I would have liked it way more btw, while I was reading your post I was like is she talking about another game ? Did this really used to exist ? It would have been awesome if the originals have stayed the same, however I thonk you are disagreeing with the topic because you think HCS will delete current PvP after this is implemented, right ? So may I ask HCS to post that they will never ever delete current PvP ? Just a thing we can qoute and put it to HCS in case they change their mind anyday, and hey BG said they would add this to normal attacks, that means no new "special attack" just a one line addition under "You gained 10 PvP prestige" and it will be "You gained XXXXX PvP XP", you got me here ?

Here you're saying "what if levellers try this aspect (safe if you want ro call it) and then like PvP" ( i didn't correct the grammar thus making it a legit quote" 

 

Ok here you are saying that this method is safe, safe mean no loss in experience; however, look at your next comment below explaining how it will work.

 

 

 

Explanation post:-

Player lost XXXXX XP
Player lost 300,000 gold of which clock96 stole 200,000 gold
Clock96 gained 10 PvP prestige
Clock96 gained XXXXXX PvP XP, Player lost XXXXXX PvP XP

And this was BG's idea of adding it to normal attack (got it ?)

 

 

Here, It clearly states that  "Player lost XXXXX XP"  <----- That is not safe, that is what levelers don't like and why they don't participate in PvP. How would Losing both Leveling Experience and PvP Experience get non PvP players to like PvP and get "attached" how you would say.  Players ( "levelers" and what ever that means to certain people)  already get upset, irritated, mad, when they see themselves lose experience. Now they are going to get hit, lose experience, lose gold, and lose this PvP XP all together? 

 

 

Im not sure what's going to happen to PvP and at the end of the day it really doesn't matter since I fell i have no say, but this is coming from someone who leveling was the most important thing since 2008. Wanting to be the highest level possible and never touched pvp. But, 2014 was different I tried pvp for the first time and ever since i have been labeled many things that i sure am not and its a shame thats people feel such ways about people and the concept of a game they choose to play. 

 

​I just want people to understand that having fun should be priority one. Hopefully an update about pvp that everyone would enjoy gets implemented cause in reality the community needs PvPers and it takes a true leveler to understand that.

 

 

 

​PS : If you are worried about grammars and spelling you are the wrong forum.

PSS : Comments below are always welcome.

PSSS :  Keep this thread alive in hopes someone has the answer!


Edited by uncola, 19 September 2014 - 04:38.


#108 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 19 September 2014 - 04:55

Working on the assumption that Hoof will maintain existing PvP and that this suggestion is not a precursor to that going - and where this assumption has sprung from, I have no idea. BUT ...

 

I really fail to see why PvP'rs are SO vehemently against this ?

 

Folk can try this system out with no risk and, if they like it, make the transition to "real" PvP.

 

Isn't that a WIN for your camp ? - seems to be in my opinion at least.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#109 mary4ever

mary4ever

    Veteran

  • Members
  • PipPipPip
  • 511 posts

Posted 19 September 2014 - 05:15

Working on the assumption that Hoof will maintain existing PvP and that this suggestion is not a precursor to that going - and where this assumption has sprung from, I have no idea. BUT ...

did you even read my post? I said that as you can see they are all ANTI - PvP updates which reduce/restrict PvP activity !!!! I really do not remember any PRO - PvP updates in the last 5 years, do you?

 

I really fail to see why PvP'rs are SO vehemently against this ?

I never said that I am against it !!! I do not have any objection if the levelers want this kinda "safe" pvp system BUT like I mentioned before: hoofmaster needs to assure the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!

 

Folk can try this system out with no risk and, if they like it, make the transition to "real" PvP.

 

Isn't that a WIN for your camp ? - seems to be in my opinion at least.

can you please explain why this is a "WIN for our camp"? why would a leveler make the transistion to "real" PvP if the NEW system offers him NO RISK at all?

to be honest: IF I was a pure leveler I would stick with the new system because it offers me NO RISK !!!

 


3 players on iggy (1 troll & 2 players whose posts never make any sense)


#110 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,119 posts
  • Australia

Posted 19 September 2014 - 05:32

 

Working on the assumption that Hoof will maintain existing PvP and that this suggestion is not a precursor to that going - and where this assumption has sprung from, I have no idea. BUT ...

did you even read my post? I said that as you can see they are all ANTI - PvP updates which reduce/restrict PvP activity !!!! I really do not remember any PRO - PvP updates in the last 5 years, do you?

 

I really fail to see why PvP'rs are SO vehemently against this ?

I never said that I am against it !!! I do not have any objection if the levelers want this kinda "safe" pvp system BUT like I mentioned before: hoofmaster needs to assure the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!

 

Folk can try this system out with no risk and, if they like it, make the transition to "real" PvP.

 

Isn't that a WIN for your camp ? - seems to be in my opinion at least.

can you please explain why this is a "WIN for our camp"? why would a leveler make the transistion to "real" PvP if the NEW system offers him NO RISK at all?

to be honest: IF I was a pure leveler I would stick with the new system because it offers me NO RISK !!!

 

 

 

1.  Yes, I read your post fully - and the assumption (maybe speculation was a better word) I'm referring to is "I do not have any objection if the levelers want this kinda "safe" pvp system BUT like I mentioned before: hoofmaster needs to assure the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!"   <-- YOUR quote.

 

2. Most updates have been tweaking PvP yes - but I disagree with your ladder one. Folk are on the ladder (broken as it is) and meant to be hitting each other for rewards. Being able to bounty hits on there has no place..

 

3. What I was meaning with "try the safe version" was ... *tries to explain it more clearly* ... if folk get a "buzz" from hitting other players, working out gear / buff combinations etc, then the next logical progression would be to move from the "safe" environment to the "less safe" environment. Would everyone who tried it do that ? - probably not - but would some ? - I'd bet money on it. And, thus, that's MORE players participating in "real" PvP - so a win for your camp.


Edited by Pardoux, 19 September 2014 - 05:33.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#111 mary4ever

mary4ever

    Veteran

  • Members
  • PipPipPip
  • 511 posts

Posted 19 September 2014 - 05:56

1.  Yes, I read your post fully - and the assumption (maybe speculation was a better word) I'm referring to is "I do not have any objection if the levelers want this kinda "safe" pvp system BUT like I mentioned before: hoofmaster needs to assure the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!"   <-- YOUR quote.

 

2. Most updates have been tweaking PvP yes - but I disagree with your ladder one. Folk are on the ladder (broken as it is) and meant to be hitting each other for rewards. Being able to bounty hits on there has no place..

IMO a player should be able to bounty ladder hits IF he/she hits the same player too at least once per ladder reset because if you bounty a ladder hit then the other player can bounty too !!!

normal, ladder and bounty attacks should be bounty able !!! any form of PvP attack that takes XP should be bounty able (for example: the arena and gvg do not take any XP so they should not be bounty able)

 

3. What I was meaning with "try the safe version" was ... *tries to explain it more clearly* ... if folk get a "buzz" from hitting other players, working out gear / buff combinations etc, then the next logical progression would be to move from the "safe" environment to the "less safe" environment. Would everyone who tried it do that ? - probably not - but would some ? - I'd bet money on it. And, thus, that's MORE players participating in "real" PvP - so a win for your camp.

GvG has NO RISK too and even a wider attack range:

Level Ranges are as follows:

  • 50 - 300 (+/- 25)
  • 301 - 700 (+/- 50)
  • 701+ (+/- 100)

so GvG gives you an even wider playing field (after lvl 701 your attack range is +/- 100 which is much more than the normal pvp or new system attack range) and if the levelers have not moved from the "safe" environment to the "less safe" environment yet then in my opinion the chances are even smaller for them to make the transition to "real" PvP after the "new system"


3 players on iggy (1 troll & 2 players whose posts never make any sense)


#112 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,940 posts

Posted 19 September 2014 - 11:08

Working on the assumption that Hoof will maintain existing PvP and that this suggestion is not a precursor to that going - and where this assumption has sprung from, I have no idea. BUT ...

 

I really fail to see why PvP'rs are SO vehemently against this ?

 

Folk can try this system out with no risk and, if they like it, make the transition to "real" PvP.

 

Isn't that a WIN for your camp ? - seems to be in my opinion at least.

Strange they are against it now, i think their ideas about changing pvp must be better... currently pvp s dead at current system while all changes happened to pvp was suggested by the pvpers and they arent playing much anymore


Edited by shindrak, 19 September 2014 - 11:09.


#113 clock96

clock96

    Veteran

  • Members
  • PipPipPip
  • 880 posts
  • Badge

Posted 19 September 2014 - 11:08

Guys, plz I am tired of everyone not understanding, BG said that this :-

Explanation post:-
Player lost XXXXX XP
Player lost 300,000 gold of which clock96 stole 200,000 gold
Clock96 gained 10 PvP prestige
Clock96 gained XXXXXX PvP XP, Player lost XXXXXX PvP XP
And this was BG's idea of adding it to normal attack (got it ?)

---this is how it will work so no safe PvP at alll, just normal PvP attack so the new special attack idea is cancelled,it will jist be added to "Normal or ladder attack" now mary and everyone, can you understand ? BG said levellers will lose xp in the attack, am I right BG ?

clock96.gif


#114 clock96

clock96

    Veteran

  • Members
  • PipPipPip
  • 880 posts
  • Badge

Posted 19 September 2014 - 11:30

To be frank, I'd simply add that to the PvP XP hit I guess. But this could be an addition I suppose.

<----This is what I was referring to by the example I made

clock96.gif


#115 Altiger

Altiger

    Member

  • Members
  • PipPip
  • 55 posts

Posted 19 September 2014 - 12:13

Strange they are against it now, i think their ideas about changing pvp must be better... currently pvp s dead at current system while all changes happened to pvp was suggested by the pvpers and they arent playing much anymore

what are you talking about? read mary's post about the pvp updates, why would pvpers suggest changes which would restrict/cripple their pvp-game-play? (would levelers suggest a update for mobs to give lesser xp? no, that would not make sense, mate, levelers sugested the exploit where they got many xp/gxp from champions)

 

we pvper did not want any changes in the first place, the original pvp system worked fine for us.



#116 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,940 posts

Posted 19 September 2014 - 13:06

what are you talking about? read mary's post about the pvp updates, why would pvpers suggest changes which would restrict/cripple their pvp-game-play? (would levelers suggest a update for mobs to give lesser xp? no, that would not make sense, mate, levelers sugested the exploit where they got many xp/gxp from champions)

 

we pvper did not want any changes in the first place, the original pvp system worked fine for us.

I'm not going to read all posts but i know whats going on...

 

We pvper's? I can call myself pvper and i would like to see change in pvp...specially "pvp ladder "

 

I'm not sure how some player's claim they are only pvpers and no one else is pvper... everyone in FS can be pvper as long as they challenge other players in any aspect ...just because you hit someone for xp doesnt mean you are "pvper"

 

I'm done here with this thread ... it seems one guild owning it now by their same opinion.



#117 wil72

wil72

    Veteran

  • Members
  • PipPipPip
  • 1,554 posts

Posted 19 September 2014 - 13:49

Explanation post:-

Player lost XXXXX XP
Player lost 300,000 gold of which clock96 stole 200,000 gold
Clock96 gained 10 PvP prestige
Clock96 gained XXXXXX PvP XP, Player lost XXXXXX PvP XP

And this was BG's idea of adding it to normal attack (got it ?)

 

This is quite different from your original idea mate. One XP loss certainly can be bountied can the other? Meaning 2 bounties? It's been asked over and over again....what happens if there is no PvP XP to steal?

 

If added in this manner who will actually have PvP XP to steal from, levelers? I doubt it. Most won't touch it as to gain PvP XP you have to participate in normal/Ladder PvP. So that only leaves PvP players. So the only way a PvP player could gain PvP XP would be to attack and defeat an other PvP player. Hmmm, that could be interesting.

 

Cheers.

 

wil72


Edited by wil72, 19 September 2014 - 13:50.


#118 Tastria

Tastria

    Veteran

  • Members
  • PipPipPip
  • 513 posts
  • United States of America

Posted 19 September 2014 - 14:43

I think I have the basic idea now. (maybe...perhaps...possibly...)

 

I currently have 55 points that would be available for someone to steal (win a portion of) if I loose. 

 

   What I would do, as a person not really into PvP, if this system went into effect, would be to immediately cash in these points for the small xp gain they would give.

     When/if I get hit and my bloody corpse is trodden underfoot, I now have a negative point balance of some sort.

 

    Here's my real question:  What if I don't care, as a leveler, about my negative balance?  Just off the top of my head, and judging from what I've read, wouldn't that make me LESS or a target then if I had my original 55?

 

    Also, wouldn't that make anyone who had a high point level a target for every one else in their range?  That poor guy would have a virtual bullseye on his back.

 

Of course I may not be understanding this correctly.  There's an awful lot of discussion at this point.



#119 yotekiller

yotekiller

    Veteran

  • Members
  • PipPipPip
  • 1,538 posts

Posted 19 September 2014 - 16:55

After all the discussions and scenarios it appears we have come down to this - EITHER the new system has no risk, only reward and is therefore only GvG by another name OR the new system adds new rewards to existing PvP and therefore provides more incentive for PvP players to hit anyone that might provide said rewards.
GvG by another name isn't needed and the same result could be accomplished simply by adding new rewards to the existing GvG framework. Adding more incentives for PvP players to hit levelers would only result in great wailing and gnashing of teeth from the levelers. It would not inspire the anti-PvP crowd to try their hand at PvP.
As you can plainly see, neither of these situations would result in a positive outcome for the game so these additions should not be made now or at any time in the future.

Screenshot everything!


#120 clock96

clock96

    Veteran

  • Members
  • PipPipPip
  • 880 posts
  • Badge

Posted 19 September 2014 - 20:12

You guys have made this horrible, you changed everything I had in mind, I started this so that PvPers can have a level like a "moral boost" for them, yotekiler, did you even read the last example I posted with Grim's addition to it ? Levellers will do lose XP as it will be added to normal attack, so it can be bountied so no "safe" PvP, for anyone, plz don't talk from your head, read every single post then post your own opinion, I know there is a lot of replies but I have added a lot to my idea in posts here so don't just read OP and then comment, read everypost and don't just read "parts" from each post, thx

clock96.gif



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: