And why make it that complicated when it can just be one line more in combat page ? Don't you think making such formulas can just be tougher to implement ?I mean luis's PvP level could be just calculated by some formula, using already available information:
12,004 (Smasher victories) x 1% PvP level + 24,015 bounty kills x 0.1% PvP level + 4320 hours (Dominance) x 2% PvP level.
What will be different? If someone actively participates in PvP, it shouldn't be.
PvP XP / XP through PvP
#141
Posted 19 September 2014 - 22:18

#142
Posted 19 September 2014 - 22:46
I mean luis's PvP level could be just calculated by some formula, using already available information:
12,004 (Smasher victories) x 1% PvP level + 24,015 bounty kills x 0.1% PvP level + 4320 hours (Dominance) x 2% PvP level.
What will be different? If someone actively participates in PvP, it shouldn't be.
This idea does make far more sense and would require less overall work from the cows, just a simple piece of coding, which is all formulas in any case.
#143
Posted 20 September 2014 - 01:33
Hrm. An idea to have PvP not taking Levelling XP has potential. This is something that might heal by divorcing PvP from levelling XP, thereby neutering the level loss, and in some cases, the bullying that can and and does occur in rare instances. This is something I'd like to discuss with Hoofmaster and Zorg though, so don't get your hopes up.
~ Grim
@clock96: sorry to ask this but are you sure you and Biggrim are on the same page?
.......
Player lost XXXXX XP
Player lost 300,000 gold of which clock96 stole 200,000 gold
Clock96 gained 10 PvP prestige
Clock96 gained XXXXXX PvP XP, Player lost XXXXXX PvP XP
→So no "safe" PvP
→the attack now can be bountied
→no new special attack mode
→Same ordinary ranges
→if someone has 0 PvP XP (For example: -10,000) , he will start loosing a percent from his PvP enhancements,
→want to get your PvP enhancements up again ? Then participate in PvP and get PvP XP and level up in PvP,
→on bounty board ? You will loose normal XP and a tiny PvP XP (according to stam used on you in the attack)
▶Did I make this clear now ? Any questions plz post and make your question straight forward, thanks
you are talking about PvP taking leveling XP (Player lost XXXXX XP)
from what I understand is that BigGrim is talking about PvP NOT taking Levelling XP BUT you are talking about PvP taking Levelling XP
can you please explain this? (maybe I am misunderstanding something) ![]()
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3 players on iggy (1 troll & 2 players whose posts never make any sense)
#144
Posted 20 September 2014 - 01:45
BG made a post after the one you qouted, will post it in a new post cuz I am on mobile and can't qoute a lot of posts in one post@clock96: sorry to ask this but are you sure you and Biggrim are on the same page?
you are talking about PvP taking leveling XP (Player lost XXXXX XP)
from what I understand is that BigGrim is talking about PvP NOT taking Levelling XP BUT you are talking about PvP taking Levelling XP
can you please explain this? (maybe I am misunderstanding something)

#145
Posted 20 September 2014 - 01:48
This is the post I was referring to, got it now mary ?To be frank, I'd simply add that to the PvP XP hit I guess. But this could be an addition I suppose.

#146
Posted 20 September 2014 - 02:03
To be frank, I'd simply add that to the PvP XP hit I guess. But this could be an addition I suppose. Or replacement for the Ladder. I'll have to talk with Hoof and Zorg.
I understood from BigGrim's post that he would add it to the hit, meaning that we will have a choice when attacking to choose between normal attack / ladder attack / gvg attack / bounty attack / PvP XP attack
thanks a lot for explaining it, seems like I misunderstood it
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#147
Posted 20 September 2014 - 02:11
Yeah, it was supposed to be a new attack type but BG suggested it to just be added to "Normal or ladder attack" and I liked this more, that's why I posted an update in my OP to make it more clear for everyone how this will work now, tried to make it in points and Q&A tooI understood from BigGrim's post that he would add it to the hit, meaning that we will have a choice when attacking to choose between normal attack / ladder attack / gvg attack / bounty attack / PvP XP attack
thanks a lot for explaining it, seems like I misunderstood it

#148
Posted 20 September 2014 - 02:14
1 - You guys have made this horrible, you changed everything I had in mind, I started this so that PvPers can have a level like a "moral boost" for them,
2 - yotekiler, did you even read the last example I posted with Grim's addition to it ? Levellers will do lose XP as it will be added to normal attack, so it can be bountied so no "safe" PvP, for anyone, plz don't talk from your head, read every single post then post your own opinion, I know there is a lot of replies but I have added a lot to my idea in posts here so don't just read OP and then comment, read everypost and don't just read "parts" from each post, thx
3 - Original post UPDATED, PLZ reread it
1 - PvP'ers don't need some artificial number by their name to get a "moral boost" as you put it. That's why they aren't concerned with their regular XP level so adding a new system to make them feel better about themselves is a waste of everyone's time and effort.
2 - Not sure why you continue to insinuate that I am ill-informed about the posts on this thread, especially considering I have already proven once I know it better than you AND you even liked my last post in which I said this should not be implemented so it seems that I am quite well versed on the thread and the subject matter contained herein. Perhaps you are just upset that I don't agree with your idea but regardless of the reason, I will continue to oppose this idea as not worth implementing.
3 - So you just rendered 7 pages of discussion and debate in this thread worthless because it is no longer relevant to the first post in the thread? Next time you want to update a thread, either start a new one with the new idea or just edit the first post to let people know where to find the updated idea. As this thread stands now, people trying to read through from the beginning are going to be lost because the first 7 pages won't match up with the actual first post of this thread.
Screenshot everything!
#149
Posted 20 September 2014 - 02:45

#150
Posted 20 September 2014 - 02:47
clock96 liked a post you made in PvP XP / XP through PvP
Today, 16:46
Screenshot everything!
#151
Posted 20 September 2014 - 05:36
And why make it that complicated when it can just be one line more in combat page ? Don't you think making such formulas can just be tougher to implement ?
I don't think anyone here has any problems with "just one line more in combat page", but what this additional line is for wasn't clearly explained. If it's just one more indicator of player's pvp activities, then it's probably excessive/duplicative. However, if the idea is to make this progression/levelling through PvP more appealing and attractive than normal XP progression, then it could be interesting imo. I mean changing the rewards/motivation system (like GpvpXP, Best player, skills, etc) so that all the players in the game would afraid to lose their PvP levels more than Normal levels. But we all already know that the cows don't have resources, will, and energy for a HUGE change like this. There is a good chance that it won't be done properly and it will be even worse than ever. Besides, it's a huge risk.
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#152
Posted 20 September 2014 - 10:33
Again, touch screen, tiny mistakeclock96 liked a post you made in PvP XP / XP through PvP Today, 16:46[/size]
Why huge risk ? It will be added to the normal attack, just like getting PvP prestige for example, BG did say he liked the idea and he will dicuss it with Hoof and Zorg but he also did say don't get your hopes up so let's just wait till BG says how it turnedI don't think anyone here has any problems with "just one line more in combat page", but what this additional line is for wasn't clearly explained. If it's just one more indicator of player's pvp activities, then it's probably excessive/duplicative. However, if the idea is to make this progression/levelling through PvP more appealing and attractive than normal XP progression, then it could be interesting imo. I mean changing the rewards/motivation system (like GpvpXP, Best player, skills, etc) so that all the players in the game would afraid to lose their PvP levels more than Normal levels. But we all already know that the cows don't have resources, will, and energy for a HUGE change like this. There is a good chance that it won't be done properly and it will be even worse than ever. Besides, it's a huge risk.

#153
Posted 20 September 2014 - 11:40
Why huge risk ? It will be added to the normal attack, just like getting PvP prestige for example, BG did say he liked the idea and he will dicuss it with Hoof and Zorg but he also did say don't get your hopes up so let's just wait till BG says how it turned
I mean "huge risk" for their business in case of bigger changes.
#154
Posted 20 September 2014 - 12:39
Pretty sure that the cows can find a way make it good for businessI mean "huge risk" for their business in case of bigger changes.

#155
Posted 20 September 2014 - 15:22
How is this different than the "safe" PvP called GvG already available in game other than it has a different name with different rewards? GvG is available for anyone that wants to try it and you can get rewards from it too. Level ranges are much larger than ladder ranges and there is no XP loss involved. If the levelers really want to try their hand at "safe" PvP so badly, why aren't they utilizing the game mechanics already available to them? Perhaps we should just add new rewards to the current GvG system and not try to add some new system with the same intent and result.
+ 1
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#157
Posted 20 September 2014 - 20:05

#158
Posted 21 September 2014 - 18:10
when I read the headline "PvP XP / XP through PvP" I did not bother to read the topic because there were many pvp topics in the last years and HCS have not shown any interest in them
BUT when I heard that BigGrim liked the idea and even wanted to discuss it with hoof and zorg it piqued my curiosity so I started reading it .....
this NEW SYSTEM would be ADDED (NOT REPLACE the CURRENT PVP SYSTEM)
IF this SYSTEM gets accepted then I fear that the pvp system where there is XP loss would then soon be removed UNLESS hoofmaster assures the pvpers that this will NOT happen !!!
why do pvpers need hoofmaster's to assure that?
simple, let's see some of the updates regarding pvp in the last 5 years :
- pvpers "forced" to compete in brackets (=ladder), now I can only hit +/- 10 levels, original fallen sword game = open pvp => win for the levelers
- pvp protection was added (Fallen Sword Point Upgrades) => win for the levelers
- cheaper pvp protection was added (Gold Upgrades) => win for the levelers
- max 5 levels can be taken per bounty (old system, you could lose more than 5 levels per bounty) => win for the levelers
- the skill "honor" reduces % of XP loss (old system: honor used to reduce % of pvp rating) => win for the levelers
- ladder hits not bounty able => win for the levelers
- activation rate of DEFLECT (I hate this buff) higher than in description => win for the levelers
- smasher medal only working on ladder and BB (old system: worked for normal pvp too) => win for the levelers
- bounties expire after 48 hours (old system: bounties NEVER expired) => win for the levelers
- + many more ANTI - PvP updates
as you can see they are all ANTI - PvP updates which reduce/restrict PvP activity !!!!
I really do not remember any PRO - PvP updates in the last 5 years, do you?
I have been called a "bully" a few times in 2 different situations:
- for a 10 stam prestige hit !!!! funny thing is that some of those who called me a "bully" for a 10 stam prestige hit and who bountied me are now doing the EXACT same thing !!! I have proof and will gladly post it if HCS allows me (I made print screens of our conversation with these players) !!!
- levelers joined my ladder band and wanted to only allow 10 stam hit and NO 100 stam, when I refused they called me a bully !!! I mean, why do you join the ladder if you are not prepared to get hit with 10, 20, ..... 100 stam ?!?
I like to call myself a pvper but I have not done any real pvp in a very long time, BB is dead, ladder is dead, I only have +/-10 attack range (hardly anyone in my range),
for gods sake I am in the "top10 most GXP" because I do not know what to do with my stamina !!! I have about 3 times the amount of GXP a player would have at my level, I turned into a ***** ULTRA POWER LEVELER
my guild mate bilops is even in the "top3 most GXP" !!!
I only log-in once or twice a month to hunt or maybe do an event and I am not the only one, look at top guilds, their members go offline for many days too, activity is decreasing
to be honest I will not play this NEW SYSTEM because there is NO RISK involved !!
NO RISK => NO FUN
even leveling has a tiny little bit of RISK, if you lose a battle then you lose XP, in this system you do not lose any XP (only PvP XP)
for me this new system is not PvP (no risk) BUT if the levelers want this system then I will not object to this idea if hoofmaster assures the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!
ALL pvp-updates I mentioned above were for the levelers, even this new system so when is it our turn to get a PvP update that benefit us PvPers????? we have been waiting for over 4 years and still nothing
there are tons of suggestions in the forum how to increase pvp activity by NOT putting any restrictions on pvp !!!
some pvpers have asked for a "pvp event" , why do we not have one? we already have global events and XP events !!!!
nobody is "forced" to participate in those events, I myself did not participate in all global / xp events so where is the problem if we have a pvp event?
these updates regarding PvP are clearly reducing the RISK factor and surely but slowly heading towards NO XP LOSS and in my opinion this is the problem why pvp activity is this low, not only pvp activity but even the number of players have been decreasing during the years (yes, I know there are other factors but I believe this is one too because many of my friends left for this reason)!!!
this game used to be so much fun and I ♥ fallen sword !!!
this is a wonderful and true summary
I have been in this game since 2007 and remember the original pvp system very good, there was not a day where there was no bounty on the BB, pvp was at its highest with the original pvp system and I remember seeing many acitve player (between 1500 - 1700, now we have 350 - 550, very sad to see this)
back then I played fallensword for many hours a day, now you see me 1 time a week, many things chaged for worse ![]()
when HCS put changes to pvp I stopped because pvp updates after the original pvp system destroyed pvp
I do not know if your idea clock96 is good or bad for having more pvp but I want to thank you for this
edit: sorry for bad english
Edited by BigGrim, 22 September 2014 - 11:35.
#159
Posted 21 September 2014 - 18:25

#160
Posted 21 September 2014 - 20:01
Hrm. An idea to have PvP not taking Levelling XP has potential. This is something that might heal by divorcing PvP from levelling XP, thereby neutering the level loss, and in some cases, the bullying that can and and does occur in rare instances. This is something I'd like to discuss with Hoofmaster and Zorg though, so don't get your hopes up.
~ Grim
clock96, your system is xp loss but above post says opposite
I am am honest then I see very low chance for your idea get accepted by hoofmaster, zorg and biggrim but I hope I am mistaken
I know you explained to mary but I saw last pvp updates and yours is not in the direction HCS have been doing their pvp updates ![]()
again I hope I am mistaken and maybe we can see pvp getting more
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