If I understand you correctly:
Auto-list would be abused .. why list someone if it will auto list. And all bounties should cost gold or FSP hence the name bounty.
Counter bounties will be abused if allowed. So unless you guys want a never ending bounty process going on. If you have a BB war you will get to list the player from hits he makes on bounties placed by his friends and mates.
I kinda like the idea if I lose 10 times attacking a player on the BB i lose the bounty. But I am not as experienced on the BB... Who loses 10 attacks? Are they new players trying to learn Or are they just lower level player hoping for the 2% rule to kick in so they can brag?
Auto list could be random, thus not allowing abuse, the player can still bounty, thus allowing for a guild to retaliate together (also ending in auto lists for them, and or bountys) you can not counter a bounty hunter for a game posted clear, allowing some players who fear retribution too much to bounty hunt without fear, and if you clear someone not auto posted we could still get the thrill of riding the board or WAR (also worth doing now since i can disqualify them or win their xp-pvpxp when they loose)......as far as your question, yes all of the above,noobs, low lev glory seakers, and hige lev players with not enough skill to fight me all can be the case, a true 2% hit is more rare then many think, most often it is a buff or skill win, such as piercing strike, or critical hit....i can slam against someone over and over until i get through since i loose nothing and eventually i can clear it, this is junk it takes no skill...... Now as far as penny said it could be exploited, yes if you remove the bounty i could just have a friend strip down and hit me 10 times and the bounty go's away...this is why i suggest the bounty stays, i get back my xp lost and the hunter is disqualified, but the bounty still must be cleared
this explains 2% fairly well: To hit in Fallen Sword the games rolls a dice, so your hit can allways fail because your character hasn\'t rolled well. It is built into the very game code that all attacks have a percentage chance to hit or miss. The range is capped from 2% to 98%. This is modified by the relevent skills, but there is ALWAYS a chance of missing your target. In Fallen sword there is no sure kill. Those who have a high Attack skill will have a tendancy to hit more and so be more successful in combat. It is a school-boy error to ignore the Defence skill as this will help a character live longer in combat ... (Your ATTACK - Their DEFENCE)+50% : Your chance to hit
95% - 105% of your DAMAGE - Thier ARMOR : Your attack damage.........THIS WAS SENT TO ME BY HCS IT IS NOT MY WORDS
Edited by Algoa, 27 September 2014 - 15:19.