Don't think the gold touneys will be back, Sweetie, not since you can redeem tokens for gold (cough cough exhorbitant rates )
Arena suggestion
#21
Posted 07 October 2014 - 19:26
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#22
Posted 07 October 2014 - 19:29
Don't think the gold touneys will be back, Sweetie, not since you can redeem tokens for gold (cough cough exhorbitant rates )
That gold you redeem isn't worth a penny. ![]()
...and there's nothing more thrilling than winning a gold tourney - ask the ones who play the arena for years.
- Brice likes this
#23
Posted 07 October 2014 - 19:38
That gold you redeem isn't worth a penny.
...and there's nothing more thrilling than winning a gold tourney - ask the ones who play the arena for years.
Of course it's not worth a "Penny".... which is why I avoid the arena.... If I'm taking a chance of being possessed by evil spirits, there must be a profit involved...
- Tastria likes this
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#24
Posted 08 October 2014 - 02:25
Oh. And please bring back the gold reward tournaments, because the arena has become more expensive than before!
Edit: winning a gold reward tourney will partially return some lost gold, and make players want to return to the arena.
+100
#25
Posted 08 October 2014 - 19:49
More lower level tourneys will help newer players get to know the gear and moves in the arena. Because there are many more random setups that can be used in higher level tournaments. The lower levels are easier to get to understand, due to fewer sets available.
Unfortunately that's not the real problem (although I agree with the sentiment) Cost for lower level players, and I suppose beginning players too, is a huge problem, 10k gold and up is an unbelievable amount for a level 1-50 player, and even those "cheap" 10k ones don't occur that often.
Yep, bring the gold back, and give some realistic variation in the price.
#26
Posted 09 October 2014 - 01:46
+50000000 for bringing back gold tournaments... i used to joing almost every tournament in the arena... now im lucky if i join like 10 tournaments in a week cause ive totally lost interest in it.. which i thought would NEVER happen
#27
Posted 09 October 2014 - 14:00
To all who choose to IGNORE my division method - here are a "few" "interesting" "points" :
- my division will put experts with experts - thus you'll get bitten more often (thats what you wanted - not a winning button)
- my division will put "new blood" into the arena - thus arena spin will occure more often :-)
- having "winning setups" is just the same as having "winning button" - dont you want something NEW ?
- last - but not least - i could suggest a "cooling system" just like for titans :-) - but i didnt....now you wouldnt want THAT to win - do you ?
#28
Posted 09 October 2014 - 14:10
To all who choose to IGNORE my division method - here are a "few" "interesting" "points" :
- my division will put experts with experts - thus you'll get bitten more often (thats what you wanted - not a winning button)
- my division will put "new blood" into the arena - thus arena spin will occure more often :-)
- having "winning setups" is just the same as having "winning button" - dont you want something NEW ?
- last - but not least - i could suggest a "cooling system" just like for titans :-) - but i didnt....now you wouldnt want THAT to win - do you ?
I understand but when experts are merged with experts they will become much better and much harder to beat when someone moves up into the section.
There is no real winnng setup there are combats to all setups and someone can go other other way at any time. That's why some people aren't constantly winning but a variety of players. Experts only join more arenas that newbies.
I don't think a cooling system is needed.
I'd just stick all newbies in the same band till bronze then they are on your own. Newbies band has the same token system and also has bands that span from 1-2000 but have a constant arena that is in the bands 1-99 100-199 etc all they way up to 2000+ so everyone has a chance and a good taster then they have to join the experts after 100 arena wins or maybe 50 so they have to EARN there medal. Not sure about rewards but they need updating or changing
#29
Posted 09 October 2014 - 14:49
To all who choose to IGNORE my division method - here are a "few" "interesting" "points" :
- my division will put experts with experts - thus you'll get bitten more often (thats what you wanted - not a winning button)
- my division will put "new blood" into the arena - thus arena spin will occure more often :-)
- having "winning setups" is just the same as having "winning button" - dont you want something NEW ?
- last - but not least - i could suggest a "cooling system" just like for titans :-) - but i didnt....now you wouldnt want THAT to win - do you ?
well, learning about the arena is one thing, easy arena medal is something different. Actually, I miss the time when beating FFS in Titan hunting meant something HUGE - something to remember for centuries. All these attempts to please everyone, instead of "the winner takes it all" concept, degrade the value of the game.
Edited by avvakum, 09 October 2014 - 14:50.
#30
Posted 09 October 2014 - 15:08
Subjective. Never started titan hunting until they implemented cool down. You may have thought it was degradation but that really turned the game around for me.well, learning about the arena is one thing, easy arena medal is something different. Actually, I miss the time when beating FFS in Titan hunting meant something HUGE - something to remember for centuries. All these attempts to please everyone, instead of "the winner takes it all" concept, degrade the value of the game.
#31
Posted 09 October 2014 - 17:31
Subjective. Never started titan hunting until they implemented cool down. You may have thought it was degradation but that really turned the game around for me.
Good for you. A guild of ~70 members has completely stopped participating in this game activity. If it's not challenging, it's nothing more than an exercise in tedium. It was a great idea to unite people in guilds by means of hunting something valuable, but now we have solo guilds winning in this game activity. No wonder nobody defends their guildmates anymore. The devs want thousands of solo guilds collecting points/tokens. Want a reason for XP loss? How about strong, powerful guilds/formations defending themselves? That sounds like a good direction.
The things I remember about this game tied to strong emotions I had - beating RA 3 times in a row in GvG because it was utterly challenging, winning Titan hunts when it was dominated by 1-2 guilds, taking 200+ lvls from a group of mercs that made a profit delevelling my guildmates. There is absolutely nothing to remember about levelling, because it's never been challenging. The PvP Arena isn't that challenging too, but I like designing setups/strategies and test them, but nothing more than that.
#32
Posted 09 October 2014 - 18:43
So what's left that is challenging for you? You basically say every part of the game is not challenging anymore. I could only hope and pray to be awesome like you one day. Lol. Not sarcasm. I stink at every aspect. Even leveling. Look at my kill streak.Good for you. A guild of ~70 members has completely stopped participating in this game activity. If it's not challenging, it's nothing more than an exercise in tedium. It was a great idea to unite people in guilds by means of hunting something valuable, but now we have solo guilds winning in this game activity. No wonder nobody defends their guildmates anymore. The devs want thousands of solo guilds collecting points/tokens. Want a reason for XP loss? How about strong, powerful guilds/formations defending themselves? That sounds like a good direction.
The things I remember about this game tied to strong emotions I had - beating RA 3 times in a row in GvG because it was utterly challenging, winning Titan hunts when it was dominated by 1-2 guilds, taking 200+ lvls from a group of mercs that made a profit delevelling my guildmates. There is absolutely nothing to remember about levelling, because it's never been challenging. The PvP Arena isn't that challenging too, but I like designing setups/strategies and test them, but nothing more than that.
#33
Posted 09 October 2014 - 19:32
So what's left that is challenging for you?
To bring back my friends, so we could work as a team again to accomplish some in-game goals. Unfortunately, the devs make it impossible by re-designing the game for individuals - they make everything available for individuals (points/tokens) and they protect them (XP loss removal). That's not the environment where players want to form alliances and work as teams - everything is achievable with time and everything is safe.
#34
Posted 09 October 2014 - 19:59
That's a challenge indeed. So to take this long detour back to the OP, why aren't you advocating for a real challenge. How about a monthly or quarterly arena tournament with a grand prize. No level limits nothing. Only the best wins some kind of exclusive epic. You would have no chance unless your eoc but at least you will have a challenge.To bring back my friends, so we could work as a team again to accomplish some in-game goals. Unfortunately, the devs make it impossible by re-designing the game for individuals - they make everything available for individuals (points/tokens) and they protect them (XP loss removal). That's not the environment where players want to form alliances and work as teams - everything is achievable with time and everything is safe.
I guess I have a fundamental difference in the game opinion. I feel events that benefit not just 1 or 2 guilds but give everyone a shot are great. Somehow I'm not as skilled or as smart as you and I find the game challenging. If you truly believe in challenge then you should be promoting against farming of noobs. You should promote real pvp and not PKing. I will stop responding as I think we hijacked another thread. Sorry.
#35
Posted 09 October 2014 - 20:16
To all who choose to IGNORE my division method - here are a "few" "interesting" "points" :
- my division will put experts with experts - thus you'll get bitten more often (thats what you wanted - not a winning button)
- my division will put "new blood" into the arena - thus arena spin will occure more often :-)
- having "winning setups" is just the same as having "winning button" - dont you want something NEW ?
- last - but not least - i could suggest a "cooling system" just like for titans :-) - but i didnt....now you wouldnt want THAT to win - do you ?
Let me ask you and all that want division, WHY do we need to have division here? WHY?
#36
Posted 09 October 2014 - 23:57
I have 75 wins total and I am not for dividing the arena . I wil just keep trying, not winning, and getting some tokens.
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#37
Posted 10 October 2014 - 05:00
Let me ask you and all that want division, WHY do we need to have division here? WHY?
for the same reason PvP is divided - and GvG is divided - and any other division logic - "Do Not harness an ox and an ass together".....
#38
Posted 10 October 2014 - 05:15
OK, looky here... I'm no arena pro, not by a long shot (22 measly wins since the 1st arena system (yeah it cost a bunch of gold AND 10 stamina), you got PvP moves only (no gold, no prizes) and we were all noobs. TDA kitted me up and we went to town.... The arena has always been set up around the gear only to make it a level playing field. If you analyze the mechanics of last battles, you can start to devise your setups more successfully. Since I suck at math, I also suck at this... regular
in-game PvP is much less complicated to me, because I don't have to speculate what the other guy is wearing... In the arena you're in the dark and there is a lot of hypothesizing involved. The way I look at it is that the pros got where they are because they have entered thousands of tourneys, and won only a small percentage each.... It was perseverance and persistence that got them where they are and they have earned the right to enter any tourney that they can wear the gear for. A separate arena is not needed, especially since a recent overhaul was implemented..
Just my 2 Pennys
Edited by BadPenny, 10 October 2014 - 05:16.
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#39
Posted 10 October 2014 - 07:22
The way I look at it is that the pros got where they are because they have entered thousands of tourneys, and won only a small percentage each....
That's not true with everyone. There are Arena players that have a very high winning percentage against other players, sometimes up to 75-85%. And all kind of changes there don't seem to affect it. Of course, if you like designing setups/strategies and testing them (learning about the arena), the winning percentage can drop a bit, but if you know what you are doing there it should be around 55-65% anyway.
However, I do realise that Arena can be expensive for new players, especially now when it's just a couple of tournaments for each 100 lvls (and with different conditions). The Arena players should have huge BPs and a lot of gear for designing different setups for different lvl ranges and conditions. If you really want to increase activity do something in that direction - lending the gear platform or something.
#40
Posted 10 October 2014 - 12:35
for the same reason PvP is divided - and GvG is divided - and any other division logic - "Do Not harness an ox and an ass together".....
Then you'll have to say the arena is divided as it is. PvP and GvG are "divided" in the sense that they can only attack certain people around their level range. In arena, you can join and compete competitively at some above your level and all below your level. Or are we going to start dividing up the PvP 'Masters' and GvG 'Masters'?
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