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Incoming Hotfix v1.2a : 16th October 2014


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#61 BlossomedProfanity

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Posted 18 October 2014 - 01:07

More EXP boosters.. Less fixes for ingame stuff that matters =/ I feel like quitting

#62 ChelseaBrick

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Posted 19 October 2014 - 11:54

More EXP boosters.. Less fixes for ingame stuff that matters =/ I feel like quitting

I totally understand how you feel.  Instead of adding guilds or other things that would seem vital to the longevity of the game, they make it so that steam players can grind to end content a lot faster.  My question is, will these steam players stick around like the rest of us have once they reach that point? That package of amazing things for $9.99 is great. What a wonderful incentive for current players to join steam.  But is it as enticing for steam players to play Eldevin?

 

I wish they'd focus a wee bit more on what us loyal players have been begging for versus concentrating all of their efforts on steam.


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#63 HuMoR

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Posted 19 October 2014 - 12:42

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crowd control is killing pvp for melee.

Well i'll give an idea to help you...

Adrenaline rush= 18 yard rush+ silences enemy for 3 seconds. This grants you the ability to catch up and they can't tele away so you can chain load..

Although I will also add that you are too lazy to try the grasp and ovl combo which no opponent can kite from you if you are using it....90% slow at all times to your enemy...slippers don't be lazy >_>


Edited by HuMoR, 19 October 2014 - 13:06.

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#64 xpwaste

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Posted 19 October 2014 - 13:14

I think that they are going in a loss and are in a dire need to make some $.

Though what they fail to understand is that long term investment > short term investment. For sure any new player would buy that stuff and be over with the game in a DAY [THE HARDCORE GRINDERS]. and leave. but if they make them stay they'll keep paying $$ through out there time of playing. 

 

Yet again, it's there game we are just mere players whose opinions don't seem to bother them. If it did, we'd obviously see some major updates or news about the upcoming things... things that matter. :)


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#65 HappyDays

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Posted 19 October 2014 - 15:43

I can't recall who said it, but I think on chat someone said something about hcs going after the quick play market. Like high turnover and get the money type deal and the player moves on and replaced by another. It does feel like it, I must admit. But steam now feels like it is built up to be make or break.

 

Also I can only imagine the cost of keeping this game going. Can't be cheap ?? can it. hhmmm



#66 slipknot84

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Posted 19 October 2014 - 17:12

Well i'll give an idea to help you...

Adrenaline rush= 18 yard rush+ silences enemy for 3 seconds. This grants you the ability to catch up and they can't tele away so you can chain load..

Although I will also add that you are too lazy to try the grasp and ovl combo which no opponent can kite from you if you are using it....90% slow at all times to your enemy...slippers don't be lazy >_>

oh i use grasp...and adrenaline rush doesnt work against a kiting range which they are doing 90% of the time. i use rush and grasp..then what..silence?  so they just carry on walking away while i maybe have time bleed them...snare?   sure they stand there for 5 secs but its not enough for me to kill them.  maybe melee range is just really really crap.


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#67 slipknot84

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Posted 19 October 2014 - 17:15

oh plus all my skill animations are like a billion years long.


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#68 lester

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Posted 19 October 2014 - 17:23

oh plus all my skill animations are like a billion years long.

So true...melee class animations are to slow compared to the ranger whose cast time for abilities like snare,stun,and teleports are quick . Reason why assassins are no match for 2 rangers.


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#69 ZooksterGaming

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Posted 19 October 2014 - 17:38

So true...melee class animations are to slow compared to the ranger whose cast time for abilities like snare,stun,and teleports are quick . Reason why assassins are no match for 2 rangers.

Animations seems to be based on attack speed. So no wonder. But that is pretty bad imo


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#70 slipknot84

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Posted 19 October 2014 - 19:59

i snare...they tp away...i silence...they just run away...i need to do both. i slow...they snare and bugger off....i cant fricking win.


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#71 HappyDays

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Posted 19 October 2014 - 20:08

I would like a staff to come in here and answer your issues. At least it would give you some peace of mind on whether they can help you work on it or fix it.



#72 KeS

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Posted 19 October 2014 - 21:41

How GC solo loot is balanced is exactly how BT solo loot should be balanced......things get more expensive as you level......that's one of the basics of the game......


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#73 HuMoR

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Posted 19 October 2014 - 22:52

oh i use grasp...and adrenaline rush doesnt work against a kiting range which they are doing 90% of the time. i use rush and grasp..then what..silence?  so they just carry on walking away while i maybe have time bleed them...snare?   sure they stand there for 5 secs but its not enough for me to kill them.  maybe melee range is just really really crap.

as I said..you aren't using the grasp AND Ovl combo..if you were this wouldn't be a problem.


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#74 slipknot84

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Posted 20 October 2014 - 09:05

sure.. i have 1.5 secs to cast it while not getting hit.


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#75 slipknot84

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Posted 20 October 2014 - 09:27

sure i have 1.5 secs to stand around not getting hit or 5 spare points to put in a 3rd tree.


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#76 HuMoR

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Posted 20 October 2014 - 12:10

sure i have 1.5 secs to stand around not getting hit or 5 spare points to put in a 3rd tree.

you are choosing to remain in the simple points you have now..and if it isn't working how you have it now....then that would tip you off to do what? try something new :D and yes 1.5 seconds to keep your enemy in your reach the entire time i'd say is worth it.also...only 1 pnt of that tree would go to waste if at all.


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#77 Doja

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Posted 20 October 2014 - 19:09

I think people are getting too caught up over the EXP boosters.  And improved gold in chests isn't a big deal either.  So I'll briefly be the voice of reason.

 

- I understand the need to get the Steam players up to level really quick.  Having a way for those (who choose) to do this is fine.

 

- For players who want to play at their own speed, they don't have to buy the booster.  Many may not have EP to buy the booster.  If people level too quickly for their quests (as all my characters do), this is a separate issue.  This occurs whether or not you use an EXP booster.  Maybe too many boring run around quests is the problem.

 

- The EXP booster in no way hurts established players.  We all know that its equipment, gems, and build that matters.  Ungeared level 45s are cannon fodder.  But it will be nice having a large group of people looking for runs.

 

- Gold is already devalued.  It only makes sense that as there is more gold in the market, gold chests in the store need to give more gold for the EP in order to sell.  This sets the bottom line for selling gold for EP.  Whatever rate you charge as a player has to be better than the store.  Anyhow, I don't see an issue.

 

- The game needs to make money for it to continue.  People cry about what the store sells but would you rather have the game close?  Don't get too worked up over MINOR adjustments to make the game more profitable.  Again, these changes don't have an effect on competitive balance amongst established players.

 

- Adding a new EXP potion and adjusting the gold in chests probably took one person one hour's worth of time.  Saying something like "They spend resources doing this instead of adding [insert complicated addition]" makes no sense whatsoever.  If the complaint is that a balancing fix still hasn't been made, this isn't because they wasted time adding an EXP potion.  Balancing changes are easy.  If the balancing change you want hasn't come, its because HCS hasn't agreed that it should be made; it isn't that they spent time adding an EXP potion.


Edited by Doja, 20 October 2014 - 19:12.

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#78 HuMoR

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Posted 20 October 2014 - 22:17

I think people are getting too caught up over the EXP boosters.  And improved gold in chests isn't a big deal either.  So I'll briefly be the voice of reason.

 

- I understand the need to get the Steam players up to level really quick.  Having a way for those (who choose) to do this is fine.

 

- For players who want to play at their own speed, they don't have to buy the booster.  Many may not have EP to buy the booster.  If people level too quickly for their quests (as all my characters do), this is a separate issue.  This occurs whether or not you use an EXP booster.  Maybe too many boring run around quests is the problem.

 

- The EXP booster in no way hurts established players.  We all know that its equipment, gems, and build that matters.  Ungeared level 45s are cannon fodder.  But it will be nice having a large group of people looking for runs.

 

- Gold is already devalued.  It only makes sense that as there is more gold in the market, gold chests in the store need to give more gold for the EP in order to sell.  This sets the bottom line for selling gold for EP.  Whatever rate you charge as a player has to be better than the store.  Anyhow, I don't see an issue.

 

- The game needs to make money for it to continue.  People cry about what the store sells but would you rather have the game close?  Don't get too worked up over MINOR adjustments to make the game more profitable.  Again, these changes don't have an effect on competitive balance amongst established players.

 

- Adding a new EXP potion and adjusting the gold in chests probably took one person one hour's worth of time.  Saying something like "They spend resources doing this instead of adding [insert complicated addition]" makes no sense whatsoever.  If the complaint is that a balancing fix still hasn't been made, this isn't because they wasted time adding an EXP potion.  Balancing changes are easy.  If the balancing change you want hasn't come, its because HCS hasn't agreed that it should be made; it isn't that they spent time adding an EXP potion.

doja...i think you're the invalid voice of reason...

Exp boosters directly effect competitive aspects of the game.. when competition barriers are assigned in such ways you eliminate competition therefore cutting your playerbase by drastic numbers.


Gold is devalued...and will forever be that way its unfortunate and somewhere down the road it will bite their ass.

They are making this game profitable...short term..short term profit doesn't = longevity and a lasting playerbase....Longer playing population= more profit...word of mouth is your best friend.Long term players= more conversation of this game happening= more possible players..ever growing population= long lasting subs and more profit in the long run and more support..Short term bursting players= a month or two of this game being talked about then dying out..not what people want to see.


Adding an exp potion wasn't the only time or work spent..it was an entire steam package,while this is good being a great incentive for steamers and w/e it still becomes one more booster to stack with a massive amount of others creating problems...there is a line that shouldn't be crossed in the process of balance...with all the boosters being able to stack just from basic calcs it will take these steamers like 5 hours to hit 45..should they choose to grind..my guess most will as the quests aren't exactly enjoyable. Also, when you give them the ability to hit that end game that much faster and nothing being there for them to do you lose that population that much faster...these exp pots being thrown in are a temporary easy button that really isn't a solution. 

Why cause your biggest possibility for population to hit nothingness that much quicker?
Unless there are a crap ton of cool updates coming in the next 3-4 weeks..i don't see this working out for them in all honesty. I've been seeing people quit as soon as they hit 45,why? because they think okay maybe at the end there will be more then just quests and dungeons...Well surprise it's still the same stuff. These people will want proper pvp,mini games,ACTUAL world bosses,ACTUAL rare loot tables...not crap you can get every 200-300 kills...Rushing steamers to the end won't make the situation better in any way at all.
 
-counter argument-It means more people to do more dungeons!!! *(no because solo dungeoning is the best right now)*
-means more wb runs!!!!(no because there are no real rewards for doing them..) 
-means more pvp!!!!!(no because people will see again..another situation where there are no real rewards to it besides cosmetics and unbalanced systems.)

I'll be the voice of reality. Games without major functions or basic features become a basic example to be made of by a major population,this is what is happening to this genre of game right now.
 


Edited by HuMoR, 20 October 2014 - 22:22.

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#79 Doja

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Posted 20 October 2014 - 23:16

Let's keep things in perspective.

 

If the complaint is that guilds and auction houses (or other key features) aren't incorporated before Steam release, I couldn't agree more.  See this thread I created here: http://forums.hunted...ation-of-steam/

 

If the complaint is that certain basic concepts of this game are flawed, that's a completely separate discussion.

 

This is a hotfix patch thread.  This isn't a real update.  Changes in a hotfix are minor.

 

Do I think it would be good if every new player was granted instant level 45?  No.  So to the extent the argument is that this is the practical effect, I can't fully disagree.  But purchasing EXP pots from the store is optional (as far as I know).  Players who really want to catch up can buy them.  Players who would rather level slower don't have to.

 

To the extent of "Why hurry them along when there is nothing to do at level 45?" I have several responses:

 

1) Many of us apparently still play this game despite a lack of end game.  And the notion that PvP is dead is a myth.  There were 5+ straight hours yesterday of nonstop PvP despite such a low population currently playing.

 

2) I'm guessing HCS wants to release level 50 content soon.  But they first want to let the new Steamers catch up with us a little bit before unleashing the veterans to achieve higher heights.

 

To anyone disappointed certain things haven't yet been released, I'm with you.  If you think the core of this game is flawed, I'm wondering why you played such a game for so long.  In any event, a hotfix patch with a new EXP pot didn't just break the game.  That's my point.


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#80 Mongo

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Posted 20 October 2014 - 23:25

I have no problem with anything that is sold in the cash shop Doja. I have a problem that the game is sold with this statement:

 

As gamers ourselves we are definitely opposed to "pay to win" games.

 

Now either they think us players are dumb, or well.. you know the other option.  :P

 

If a free to play players idea of winning is having the same chance (in the same amount of time) as any other player to reach end game, gear up to the max, have the best stats they can obtain for pve and pvp, level all professions... then all of these scenario's are 100% pay 2 win.

 

Free to play will take at least twice as long to hit end game, twice as long to get relic gear. Longer to gain the profession xp. It could also take them a year? even more? to earn a full set of perfect gems

 

Paying player levels at least twice as quick, gains their relic set twice as quick. When perfect gems are available on the market, it would take them 10 minutes? even less? to buy a full set of perfect gems.

 

If these things are to be in the cash shop, then at least don't treat people like idiot's and try to sell them the old "we are against pay 2 win" line.

 

I have no problem at all with anyone having an easier time than those already playing, I welcome it. More players at end game could mean more pvp, which will at least be something to do.

 

I am getting bored of trying to argue my case for pay 2 win, as I know it will always be debatable and is just my opinion. I think from now on I will not mention it, as it does not effect me personally in any way at all so maybe I should just forget it and let things take their course.

 

Either way, I only put my thoughts in this thread because as everyone on this forum knows... all of us players know better than the dev's right? That is why they make games and we don't. :D


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