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World Boss Mechanics


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#1 Doja

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Posted 23 October 2014 - 17:42

How Plasma Lord Has Sorted Itself Out

 

Plasma Lord is in a PvP area.  Sometimes killing occurs around Plasma Lord but for the most part all people work as a team to kill it (which makes it go faster and easier).  The rankings, which in essence are the prizes, appear to now have a rather random distribution to all who participated.  I think overall Plasma Lord works rather well, although there is really no reason for it to be in a PvP area.

 

 

How Troll Appears to Be Sorting Itself Out

 

The troll gives very good potential loot (so I hear) but only to the party that tags it first.  Let's run through some of the requirements and incentives...

 

1) The troll, for all intents and purposes, requires a tank to defeat.

 

2) There is no incentive for anyone except the party that tagged the troll to participate in killing it.

 

3) Based on (1) and (2), the tagging party must have a tank.

 

4) It is possible to defeat the troll with a two person party of tank and healer.

 

5) Because the troll only drops two items (i.e., low number of items but potentially very high value) it creates an incentive for the tagging party to have the minimum number of people (tank and healer).

 

In essence, the Troll is merely a race to the troll with a tank and healer in the party.  Or perhaps a tank can race and ask for a healer.  Or, perhaps a tank is also a healer and needs nobody.

 

This design, in my opinion, is abysmal.  It does not encourage participation from the community whatsoever.  It is merely a high value handout to a tank/healer party who is able to reach it first.  It alienates DPS, although perhaps the tank/healer party will invite one DPS in order to speed things up.  The fact that time and energy was put into such an atrocious system leaves me for a lack of words.

 

 

The Irony

 

The irony with both these world bosses is that they appear to be in the wrong places.  Plasma Lord is a world boss that encourages multiple people working together yet is put in a PvP area where there is little point to killing the other players there.

 

The Troll, however, has a design which makes you want to kill the tagging party and take control of it yourself, yet it is placed in a non-PvP area.  This makes no sense!

 

My preference would be if both bosses worked more like Plasma Lord.  My suggestion is to change the loot distribution of Troll to encourage widespread participation rather than hoarding by a few select players.  But if you are going to have a boss with loot distribution like troll, THIS boss needs to be in a PvP area.

 

You guys essentially got the concept of World Bosses backwards...


Doja - Level 47

Spellthor - Level 47

Deadeye - Level 36

Deputy_Junior - Level 26

Mike_Rotch - Level 24


#2 redsmokeboy

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Posted 23 October 2014 - 17:55

aspec of world = most of player base has chance fight - PL only real world boss - Troll is World thought limited to lvl 40 +

 

Basic meaning of world = every lvl has chance fight it, Like add old Elemntal boss back to TA.

 

TA Update Bring back Elemental Boss.


Edited by redsmokeboy, 23 October 2014 - 17:56.

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#3 Lajdak

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Posted 23 October 2014 - 19:04

ghghghghghgh


Edited by Lajdak, 09 December 2014 - 16:20.


#4 Doja

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Posted 23 October 2014 - 20:35

False; group with 2 good healers and me killed it easily today, but i understand it may be hard to find a good healer on nub server.

 

I realized when making the post certain team combinations (two healers) may be able to defeat it.  But the point is still the same.  You need a specialized group.

 

--------------------------------------------------------------------------

 

I want to add a bit more.  Suppose there was an event in which a treasure chest appears in part of the world, a message announces the treasure chest, and the first person to get open it gets the loot.  That's basically what the Troll is, except that you're excluded if you don't also have a party with you.  Everybody else who shows up late, even by seconds, may as well turn around and head back.

 

As far as the story concept of the Troll, this makes no sense.  A Troll is attacking Eldevin.  Heroes are needed to repel it.  But, if a hero isn't in the group that hits it first, no point in protecting Eldevin, just head back to town.

 

Its very disappointing that this was the headline release of Version 1.2 when (1) it is really restricted to high levels only and (2) it is simply a prize for the first player to reach it with a competent party.

 

The troll can still be saved by changing the loot system to encourage all players to show up.  Until then it was an absolute waste of an update when there is so much else needed.


Edited by Doja, 23 October 2014 - 20:36.

Doja - Level 47

Spellthor - Level 47

Deadeye - Level 36

Deputy_Junior - Level 26

Mike_Rotch - Level 24



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