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Development Update November 2014


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#1 Mojawk

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Posted 10 November 2014 - 17:49

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Hi all,

 

With the Steam Launch under our belt we thought it be a good time to update our community with what's in pipeline and what we're working on next!

 

Mounts

 

We've developed the mount system, and in the next game update we're going to be adding the first of our animal mounts which animate fully with the player and will stand idle when not moving.

 

Story Modes

 

Over the coming weeks we plan to finish adding story-mode to every dungeon up to level 45.

 

Guilds

 

We've started work on implementing guilds, this is a little trickier for us as we let you log in on any server, but we've focused our tech team on this and we'll be making guilds a priority over the coming weeks.

 

Game / Server Optimization

 

We're looking at ways to further improve this, highlighted by the Steam launch, we're hopeful that the next patch should considerably improve the game and server performance.

 

PvP

 

We've been listening to feedback on PvP, some players wished for us to remove the map Drateol's Pit, well we've taken it back to the drawing board and the next update will feature an expanded layout that removes the issue with spawn camping and alleviates the visual issues.

 

Winter Event

 

We'll be running our winter event 'Icicle's End' again this year but we'll be expanding on this with some cool new additions.

 

Second Expansion

 

We plan to release the next expansion to the game early next year, this will feature an increased level and skill cap to 50, new quests, new sets, new dungeons, new realms new recipes and more! 

 

Here are some enemies you may find in Drateol's Lab. (extract from 'The Art of Eldevin')

 

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116-117.jpg

 

~ The Eldevin Team


John Stewart
Chief Operations Officer


#2 Mongo

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Posted 10 November 2014 - 17:51

All sounds great! can't wait.  :)

 

Any news on AH?  :P


Edited by Mongo, 10 November 2014 - 17:52.

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#3 Hoofmaster

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Posted 10 November 2014 - 17:53

Any news on AH?  :P

 

Guilds are a priority before the AH :)



#4 Mongo

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Posted 10 November 2014 - 17:55

Guilds are a priority before the AH :)

 

Ok sounds good.  :)


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#5 penmen22

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Posted 10 November 2014 - 17:58

If this update thing is a monthly thing, it's gonna be the best thing ever!!!



#6 Ant

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Posted 10 November 2014 - 17:59

I like how you're updating Icicle's End :P


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#7 Wiivja

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Posted 10 November 2014 - 18:19

Story mode for ASV/ARG too? I certainly hope not



#8 Simeonus

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Posted 10 November 2014 - 18:40

How many new dungeons? Two or three?



#9 Mojawk

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Posted 10 November 2014 - 18:52

Story mode for ASV/ARG too? I certainly hope not

Story mode and Ascended mode don't mix, sorry for the confusion!

 

How many new dungeons? Two or three?

We will have 3 dungeons, each of which will be involved in finishing the main quest lines for levels 5 - 50.


John Stewart
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#10 The Marienne

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Posted 10 November 2014 - 19:04

yay!



#11 ernzor

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Posted 10 November 2014 - 19:05

Excellent. I don't know how asv and arg will work with the 50 release. Do you push them to 50? Do you leave the as they are so that people have to build fable sets at 45 then upgrade them through new ascended dungeons at 50? Or will there be new fabled sets entirely..

Love the information, keep it coming!

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#12 Telivar

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Posted 10 November 2014 - 19:11

pssst (new content over higher levels pls)


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#13 Spirit

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Posted 10 November 2014 - 20:05

Nice!

And ouch, that thing that looks like a wasp looks nasty.

and looking forward to Icicle's End again. :)

Edited by Spirit, 10 November 2014 - 20:06.

9izzGSr.png Feb. 27th 2015 - First level 45 :)

 

 

 


#14 Crofil

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Posted 10 November 2014 - 20:23

loved icicles end last year.. any chance the candy canes will be account bound this year like the treats. Can't wait to see what new there

 

oh sweet Guilds guess i should start considering where i'm going :)

 

Can't wait for the new content hopefully i finally get to kill the Plagued Dr

 

oh niiiiice  i quite like the story mode dungeons :) i don't like how there are fewer chests these days but i do enjoy the fact that if i can't find a group for a dungeon i can still run it


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#15 AwiesGoesRawr2

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Posted 10 November 2014 - 20:28

Guilds! Guess I just joined on perfect timing. :3 Awesome. Waiting for these!
 


Guilds! Guess I just joined on perfect timing. :3 Awesome. Waiting for these!
 


Guilds! Guess I just joined on perfect timing. :3 Awesome. Waiting for these!
 


Guilds! Guess I just joined on perfect timing. :3 Awesome. Waiting for these!
 


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#16 zirxa

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Posted 10 November 2014 - 21:00

Guilds are a priority before the AH :)

  I WANT PERSONALY STORE SINSTEAD :)

 

Guilds

 

We've started work on implementing guilds, this is a little trickier for us as we let you log in on any server, but we've focused our tech team on this and we'll be making guilds a priority over the coming weeks.

 

  this is cool wonder were im going to end up!!!!!

 

 

 HCS you guys doing a GREAT JOB!!  keep it up ;ove eldevion and the ppl in it


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#17 Livingstone

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Posted 10 November 2014 - 21:33

Can't wait for these updates :) Thanks for keeping us informed of whats in the pipeline!



#18 ultramus

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Posted 10 November 2014 - 22:01

Sounds great but if you add new spells at 50 please increase the size of the spell bar.



#19 Doja

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Posted 10 November 2014 - 22:29

Can I like this post 10 times??  :) :D :) :D :P :P  :P :P :lol:

 

Since you are rolling out so many good things you clearly have your plate full.  As a more distant comment, PvP needs attention as a whole.  Fixing Drateol's Pit is a great start!  There also need to be additional maps and possibly additional games.  I won't make any suggestions on this for a while since you are clearly busy at work.


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#20 Blissy

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Posted 10 November 2014 - 22:58

Sounds great but if you add new spells at 50 please increase the size of the spell bar.

 yes please more slots :)


Slow but steady wins the race or something like that.

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