BadPenny, on 13 Nov 2014 - 10:08, said:
No caves... many of us have no desire whatsoever to be wasting hard earned gold in the caves (they are possessed by demons, anyway). I like the idea of a "global quest" where you have to earn your set (pursuant to one's level)
gomezkilla, on 13 Nov 2014 - 13:33, said:
Hard earned gold = hard earned new items. Or are we going to go with the easy route in this game from here on out? A challenge is what the game needs and this would be perfect for that.
With the greatest respect, putting items into the scavenging caves is NOT a challenge. The caves are pure pot luck with (from my experience at least) the drop rate increasing as you spend more and more gold. I.E. the first few million will get you little to nothing, the next few million a few more and the more you spend above that, the more the drops seem to appear. That COULD just be me, but, regardless, putting items is the cave is not challenging.
Make this item (IF it's to appear) a challenge via ..
1. Perhaps having to do a quest in non-guild tagged gear
or
2. Create a quest with "either/or" stages (been asked for MANY MANY TIMES where you can "steer" the outcome to a point and decide what stat distribution the resulting reward has
or
3. Make it a scalable guild quest - all active members have to do a certain task and, on completion, all participants get the reward
There's plenty of other options to make it a challenge - but the caves is NOT one of 'em IMO.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...