Well, first things first, here it is:
http://talenttheory....B1C1D1F2K1L2V1/
Accompanied by full ranged (6)
This is basically what I'm going for in my build, it's a little different from what I have currently and I'll need to respec, I was just wondering what everyone thought of it while I get those last few levels and before I respec.
I have a few questions about some of the talents, which I'll highlight in red through my thought process behind the build.
Ranger Talents:
Tier 1:
Dextrous 4/4
+12% Ranged Haste (I'll be wearing only medium armor)
Volley 3/3
+1.5% mana regen on hit
Marksman 3/3
+15% ranged attack power
I think these three are pretty straightforward, more haste, more mana for specials, and more power, all seem easy choices.
Tier 2:
Cruel Barbs 2/2
+20% Black Fang Crit Rate
The only talent on this tier, black fang is a big focus for me in this build, it's a cheap skill that gets buffed a lot in the ranger tree.
Tier 3:
Steady Aim 3/3
+15% Ranged Accuracy
Thrill of the Hunt 2/2
+6% Crit Rate
Stealth Shots 3/3
-15% Threat
Fleetfoot 1/1
+5% movement speed
No fleetfoot seems a bit like blasphemy, but I don't really see the benefit of +5% Movement when not focusing on pvp/kiting.
Steady aim, is +15% Accuracy at level 45 irrelevant once you factor in gear?
Seems accuracy is unimportant at 45, so I have 3 free points now.
Swapped Steady aim points for Stealth Shots, as not having the boss run off the tank is a good thing.
Re-added Fleetfoot instead of wild instincts
Tier 4:
Predatory 2/2
+2 seconds on Envenom, +4% Damage
This makes Envenom another go-to skill, with 5s of 84% dps while still firing other skills.
Tier 5:
Quick Draw 3/3
-1.5s Black Fang Cooldown
Eagle Eye 3/3
-15% enemy armor
Again with black fang emphasis, this allowing it to be fired every 3rd shot with a crossbow (2 normal pew pews between each BF).
I don't currently have Eagle Eye, is it worth getting? 15% armor reduction seems like a good amount especially when added to Haemorhage bonus.
Tier 6:
Blood Link 3/3
6% Life Steal for 5s after Blood Fang
Blood Fang 1/1
200% Ranged DPS Shot
Blood Trail 1/1
Blood Fang Cooldown reduced 2s
Creeping Vines 1/1
AoE thing.
Further emphasis on single target skills, Blood Fang being an upgraded Black Fang with vampiric qualities. Good for self-heal and for overall dps increase.
Adding Creeping vines instead of a wild instincts point.
Tier 7:
Barbed Tip 2/2
Increase Haemorrhage duration by 8s
Haemorrhage is excellent for bosses, this is nice as it makes so you need fewer casts of Haemorrhage as it's a somewhat costly manawise skill.
Tier 8:
Monsoon 1/1
AoE Stun/150% DPS skill
Blot Out the Sun 2/2
Increase Storm Damage by 30%
Wild Instincts
+6 Ranged attack power per focus
Monsoon is one of the few AoE skills I picked for this build, I have it now, and it's pretty good even though I don't have many other AoEs to back it up with.
I'm unsure of what Storm does, is it a bit like Monsoon, without the stun, but 'rains' for 10s instead of 1 volley? Is the 30% damage increase worth it (30% is a lot, which is why I planned to take this as Storm is bought with coins, not talent points)?
Tier 9:
Spectral Barrage 1/1
95% DPS arrows fired every 0.5s for 10s
I look at this skill as basically making my DPS 190% for 10s, what's not to like?
Assassin Talents:
Tier 1:
Dual Wield Mastery 3/3
Increase range/melee attack power by 9% (requires dual wield)
Not sure exactly how this skill works, but it would increase my ranged attack power if I held 2 melee weapons (no shield, no 2h weapon) correct?
Normal (non-boss/dungeon) game play is mostly centered around 4 to 5 skills:
Haemorrhage to start things off.
Black Fang for increased DPS and excellent crit chance, and after Blood Fang to heal more.
Blood Fang for more DPS and when injured to self heal.
Envenom when available for a quick kill.
Monsoon for additional time when multiple enemies attack.
For boss killing, with or without a party, the same skills (without monsoon) are utilized, in addition to:
Spectral Barrage, as I said before it's basically 190% DPS for 10s, what's not to like?
Tornado (?) I don't have the skill yet, but it seems very good, I anticipate using it a lot..
Dungeon running without a party so far has been pretty simple when in story mode, as I leveled I was able to complete basically every dungeon in story as soon as I had access to it (with the exception of Garai's stupid scorpion).
Dungeon running with a group in dungeon mode this build shines more on the boss killing than minion killing, though if it's not an AoE fest on minions it does quite well.
Overall, whats everyone think? Feel free to provide feedback on any aspect of the build, but I definitely want some feedback on the questions in red.
Thanks for reading,
Best of luck
o/
Edited by Ood, 16 November 2014 - 05:20.


