Extra stam/xp gain from full epic set
#22
Posted 20 November 2014 - 22:57
I want unlimited stam or 1000 stam / hour ![]()
seriously, be thankful to what you currently have
increasing stam gain / hour puts pressure on HCS for new content, new buffs, new sets, ......................
the gap between new players and EOC would increase faster which is bad for the game
the higher the gap a new player sees between himself and EOC the higher chance he would leave
get epics, starter pack, relics, upgrades, epic quests to increase your stam gain / hour
everyone wants more stam gain / hour but we need to do what is best for the game to get new players to join
Edited by hittokiri, 20 November 2014 - 22:57.
#23
Posted 20 November 2014 - 23:13
Actually, as a GC rat, I see a lot of new players, and they all wonder about stam... Of course we tell them to start Present Darkness and go from there. As for upgrades, epics and what have you, I have all that. It takes 4 days to fill my meager stam. God help those with over 100K max stam. A revamp to the stam gain upgrade would be ideal.... epic set, nah, the purpose of sets is for killing things (and people, for that matter)
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#24
Posted 21 November 2014 - 00:06
I want unlimited stam or 1000 stam / hour
seriously, be thankful to what you currently have
increasing stam gain / hour puts pressure on HCS for new content, new buffs, new sets, ......................
the gap between new players and EOC would increase faster which is bad for the game
the higher the gap a new player sees between himself and EOC the higher chance he would leave
get epics, starter pack, relics, upgrades, epic quests to increase your stam gain / hour
everyone wants more stam gain / hour but we need to do what is best for the game to get new players to join
I thought more stamina gain would help lower levels more than EoC players. How could making more players able to reach EoC faster be bad? I will have to disagree with you, the more players that reach EoC, the better it will be for the game, in regards of competition, in majority of the game aspects. And I don't think HCS should feel pressured to get content out any faster, there is plenty of activities an EoC player could use their stamina on instead. And the ways you mention to increase stamina gain; epics and relics, those help an EoC player more than a new player.
- RebornJedi likes this
#25
Posted 21 November 2014 - 00:40
Naga, with most players reaching 100 in a week or so, and able to get their very own ha javelin, the new players don't have epics don't hunt. They can choose to use it or sell it.... Sure, a higher level player can wear more, but there are still things for the new folks. In any case, the players with the biggest max stam are generally in the higher half of the game, so they need faster building.
A stam gain relic benefits the entire guild, as does any guild based bonus. There are only a handful of those though, and big guilds with few if any new players have held them for ages... so, draw there.
I'm still thinking we need to do this though, because I'm not a kid to be going outside to play anymore. I want to play FS, not wait 4 days for a hunt... I get bored and burn stam instead of building it ![]()
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#26
Posted 21 November 2014 - 00:55
I thought more stamina gain would help lower levels more than EoC players. How could making more players able to reach EoC faster be bad? I will have to disagree with you, the more players that reach EoC, the better it will be for the game, in regards of competition, in majority of the game aspects. And I don't think HCS should feel pressured to get content out any faster, there is plenty of activities an EoC player could use their stamina on instead. And the ways you mention to increase stamina gain; epics and relics, those help an EoC player more than a new player.
this is not true nagoyaka because of these things:
- EOC has more max stam than new players (new player needs to log-in 2-3 times a day to not overflow)
- EOC can afford the stam gain upgrades because of their hunt (gold), new players will need time to buy the stam gain upgrades, many new players do not donate at first or donate a little before understanding the game
- and other factors
to nagoyaka: who do you think will benefit more from the more stam gains: the EOC players or the new players who will join the game after the implementation of the stam gains upgrades?
hope I could show you why it is not a good idea and like hittokiri said: we need to do what is best for the game to get new players to join and I remember reading in the forums that HCS is concentrating on getting new blood to the game
ps: I would like to have more stam gain, who would not but if we do not get new blood then the game will not last for long and we all love fallen sword ![]()
#27
Posted 21 November 2014 - 01:14
#28
Posted 21 November 2014 - 01:21
In reply to someones question, i think eoc benefits more from it than a new player, but an established lower level more than an eoc player. The new player will become an established low level player, and eventually get the gains to reach eoc faster.
And I still disagree. If HCS keeps the same pace on content release, the gap could only get smaller.
Are there anyone that can't wear high-end epics and/or don't usually have access to stam gain relics that thinks a slightly increase in stamina gain upgrade is bad?
Edited by Nagoyaka, 21 November 2014 - 01:52.
- Gutie likes this
#31
Posted 21 November 2014 - 03:35
I am not a fan of increasing stamina gain per hour. Giving a "set" increase of hourly gain if you have 9 epics equipped would be a good way to increase it. However, if they allow this players will want the enhancements and max stamina bonus increased in the near future.
If the Cows want more activity from players with higher max stamina then hourly gain needs to be reviewed.
If they are not looking to increase the activity of that segment then no change required.
I really don't care one way or the other.
#32
Posted 21 November 2014 - 04:06
Penny, we don't need to reach max stam before we hunt, do we?
And I didn't say lower levels didn't have things, i said epics helped eoc players more, as an argument to something else.
It all depends on whether you're hunting man or beast, and if beast, which one....
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#33
Posted 21 November 2014 - 11:17
It all depends on whether you're hunting man or beast, and if beast, which one....
And who you are, there is no right or wrong answer ![]()
Edited by Nagoyaka, 21 November 2014 - 11:18.
#34
Posted 21 November 2014 - 11:28
I am not a fan of increasing stamina gain per hour. Giving a "set" increase of hourly gain if you have 9 epics equipped would be a good way to increase it. However, if they allow this players will want the enhancements and max stamina bonus increased in the near future.
If the Cows want more activity from players with higher max stamina then hourly gain needs to be reviewed.
If they are not looking to increase the activity of that segment then no change required.
I really don't care one way or the other.
Stamina gain upgrade would be a better way. They are useful to a wider range of players. Its an easy change for the HCS that requires little time to update, in compare to epic set bonus.
Edited by Nagoyaka, 21 November 2014 - 11:29.
#35
Posted 21 November 2014 - 11:59
I think increasing the potency of XP gain on epics is a noteworthy idea however. Even if we aren't in favor of epic sets or bonuses from running 9 epics. I think boosting a bit of xp acquired from epics can give a bit more value to them as a whole. Not joking as I suggest this, but perhaps 3-5x the xp gain from both epics and perhaps boosting the power of xpgain on all standard items/sets that give xp gain as well, in part as they are generally not utilized. Would put some value on those pieces of outdated gear as well.

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