Jump to content

Photo

Gold sink structure


  • Please log in to reply
12 replies to this topic

#1 Cat Girl IRL

Cat Girl IRL

    Veteran

  • New Members
  • PipPipPip
  • 501 posts

Posted 20 November 2014 - 11:17

I was wondering if we could evaluate a working rate for this gold sink structure suggestion.

 

I wanted to know if a structure that allows guild members to deposit stamina to it and then give it to different members with ever growing upkeep cost would work.

 

Now what I had in mind that guild member deposits 1000 stamina and the upkeep cost of the structure rises. Guild members deposit 20,000 stamina and the upkeep cost is significantly higher.

 

In a sense no one would deposit stamina into the structure to wait there if the could avoid it, they would deposit and take it out immedietly.

 

So if this approach do not work, maybe there could be fixed rate to the transfer. IE Half the current stamina cost / direction. Just in gold. For example depositting stamina costs 20,000 gold / 5 stamina transferred. The same to the other way.

 

Now in a sense it seems that eventually it gains nothing.

 

But it has 3 impacts:

 

It is more trustworthy than simply collecting fsp's for a member to power level with. You have the stamina there waiting and it has to be used accordingly.

 

Secondly it uses gold to the exhange.

 

Thirdly it does not create new stamina into the game, but it could better planning hunting schedule to busy players who don't want the benefit of their stamina gain going wasted.

 

 

I am poor at evaluating ideas and finding problems with them. I am eager to throw ideas however. I would like your take on the idea itself and also if you have in your mind how to improve / adjust the idea to fully working version.



#2 cyrus7

cyrus7

    Veteran

  • Members
  • PipPipPip
  • 4,562 posts
  • Badge
  • United States of America

Posted 20 November 2014 - 11:26

The devs have said many times in the past that transferring stamina is something that will not be done, as it's too easy to abuse/exploit. 



#3 yotekiller

yotekiller

    Veteran

  • Members
  • PipPipPip
  • 1,539 posts

Posted 20 November 2014 - 12:10

Too easy to abuse and larger guilds would have a huge advantage over smaller guilds for both unused stamina available to deposit and the money to pay for it.  Not good for the game and should never happen.


Screenshot everything!


#4 Cat Girl IRL

Cat Girl IRL

    Veteran

  • New Members
  • PipPipPip
  • 501 posts

Posted 20 November 2014 - 12:51

Theres numerous ways to make it so that it wont give advantage to bigger guilds. There are numerous ways also to prevent abuse and exploit. The main thing preventing abuse and exploit is the gold cost which is self updating by the exchange course keeping it close to the current stamina buying. This way, no matter what you want to do you are not gaining extra advantage. Also there ofcourse has to capacity, which will prevent for example abusing it in for double xp events. When the gold cost is bound the amount of stamina there is, the rest of the bigger guild advantage goes away. It's a shared cost, gold sink that are not affected by those arguments if planned carefully. And there are still in place the 3 impacts, trust, gold sink and no new stamina.

 

No matter what way you look at this big guild small guild thing big guild always has the advantage over the small one. In any given scenario. Thinking that is not the case, is just unrealistic. In gvg situation for example, it only comes down to the integrity of the members, nothing more.

 

I rolled it little bit more in my head during the lunch. There could be functions like stamina gain tax similar to the guild gold gain tax. It would help people stuck at EOC help their guild mates for example. It could for example increased by the level of the structure and again the upkeep cost is affected.

 

It ofcourse would have to be planned in such way that it would be more costly than simply giving fsp's to the guild member to power level with. (Which is almost exactly the same I am proposing here and can be done right now.)

 

 

Similarly though we could simply have an alternative guild gold bank which could be turned into stamina and given to the members.



#5 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 20 November 2014 - 13:09

Sorry Hurj, I don't think Hoof will go for it 


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#6 tharzill

tharzill

    Veteran

  • Members
  • PipPipPip
  • 728 posts

Posted 20 November 2014 - 13:35

https://forums.hunte...idea-read-here/



#7 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,685 posts
  • Badge

Posted 20 November 2014 - 14:13

They're quite right. Stamina storage or transfer will not be added.



#8 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,653 posts

Posted 20 November 2014 - 18:55

That's just popped on my mind, so let's see...

What about a Personal Structure?

Something like:

Personal Shrine.
Increases your stamina gain by 1 (per level)
Max level: 5
Gold Cost: Level of structure * your Actual Level (per hour)

So, let's say for a level 100 player, to keep it on level 5, will cost 500 gold per hour.
For a level 2.000 player will cost 10.000 gold per hour.

Way too much?
 



#9 cyrus7

cyrus7

    Veteran

  • Members
  • PipPipPip
  • 4,562 posts
  • Badge
  • United States of America

Posted 20 November 2014 - 19:47

Personal Shrine.
Increases your stamina gain by 1 (per level)
Max level: 5
Gold Cost: Level of structure * your Actual Level (per hour)

So, let's say for a level 100 player, to keep it on level 5, will cost 500 gold per hour.
For a level 2.000 player will cost 10.000 gold per hour.


Way too much?

 
Player level 100 Structure cost of 500 gold per hour = 12,000 gold per day
Level: 100
Gold: 90 - 110
Structure cost of 500 gold per hour = 1about 5 creature kills for hourly upkeep (120 kills per day)
 
Player level 2000 Structure cost of 10,000 gold per hour = 240,000 gold per day
Level: 2000
Gold: 263 - 337
Structure cost of 10,000 gold per hour = 1about 33 creature kills for hourly upkeep (800 kills per day)
 
1Note: Player may obtain more (due to Treasure Hunter and/or Merchant skills) or less (guild auto-tax) gold per creature kill.
 
 
I am not posting an opinion for or against the idea, only adding some facts on numbers for additional perspective.


#10 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,653 posts

Posted 20 November 2014 - 20:09

 

 
Player level 100 Structure cost of 500 gold per hour = 12,000 gold per day
Level: 100
Gold: 90 - 110
Structure cost of 500 gold per hour = 1about 5 creature kills for hourly upkeep (120 kills per day)
 
Player level 2000 Structure cost of 10,000 gold per hour = 240,000 gold per day
Level: 2000
Gold: 263 - 337
Structure cost of 10,000 gold per hour = 1about 33 creature kills for hourly upkeep (800 kills per day)
 
1Note: Player may obtain more (due to Treasure Hunter and/or Merchant skills) or less (guild auto-tax) gold per creature kill.
 
 
I am not posting an opinion for or against the idea, only adding some facts on numbers for additional perspective.

 

Yeah, but high level players are usually are more experienced and have a lot more ways to make enough gold to sustain that structure, so I see no problem, the numbers can even be higher.

I don't know if that's a good idea or not, but for sure will be an awesome gold sink, and will give few more stamina for everyone.



#11 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,449 posts

Posted 20 November 2014 - 20:25

personal structures could put gold into the hands of a lot of players :)


 


#12 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 20 November 2014 - 20:30

Hmm, where would this gold for these structures come from?  On hand or bank?  Cuz I don't want the numbers in my bank to change, ever... But I don't want to have to make sure I have  gold on hand either. Of course, I don't want a gold sink per se... I AM a gold sink  :ph34r: 


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#13 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,653 posts

Posted 20 November 2014 - 20:36

Hmm, where would this gold for these structures come from?  On hand or bank?  Cuz I don't want the numbers in my bank to change, ever... But I don't want to have to make sure I have  gold on hand either. Of course, I don't want a gold sink per se... I AM a gold sink  :ph34r: 

I believe from hand, if the player level 1000 have only 3.000 gold on hand, he will receive the bonus of a level 3 structure (+3 stamina), and in the next hour he will not have any bonuses unless he put more gold on his hand again.

And the price to upgrade could be the same as to maintain, example:
Level 1.000 player:
lvl 0>1 = 1000 Gold
lvl 1>2 = 2000 Gold
.
lvl 4>5 = 5000 Gold.

 




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: