Idk how HC can make it so the queues for dungeons are faster. Most of times you spend the whole night LFG and end in 3-4 groups that don't have a tank or a healer.
Should HC revamp the healer and tank classes so they are more appealing to players? Should they revamp the rewards in dungeons so more players (even those above their level) want to do them? Is the population too low to make it work?
Idk about you guys but questing and crafting alone isn't cutting for me. Its nice for a while but sometimes you want to speed up your pace and gear properly but dungeons end up being a mess with that LFG system that makes a 5dps group. Grinding mobs could be an alternative but exp/mob is too low and its obvious the game isn't intended to have a progression through it.
Is anything planned ahead so we can progress through the game without having to quest and craft all the time?
I'm saying that because i'm already losing my steam to keep playing as a 21 ranger. I'm queued right now for Scar and have no hopes of finding a group in less than 1h. Shouting for it for 30min also doesn't give me a single tank answer.
Edited by Alucardrx, 23 November 2014 - 15:18.

