In my opinion the game completely lacks rarity these days. There are no rare items and items that come new to the game come by means of which they will overflow market first appearance. I think the games theme requires something like that. We have legendary items that are less rare than any common item in the game. It takes the spark out of the whole category, there's nothing legendary about them these days.
There's always the argument that there are already epic items that are strong enough! Well yeah, there are and what I suggest does not rival these items in anyway as they will lack the important statistics that define epic items. Stamina gain, max stamina, experience gain and gold gain. What I am after here is something else. A solution to the rare items status and also seeking a way to help the game in other ways. What I will suggest makes these items also completely out of my own reach.
I am not quite sure how to fairly introduce these items to the game, for they must have limited existence in the game. I believe 3 of each kind is fitting amount. Or maybe varying from 1 to 5 per item.
I thought it be most fitting to introduce the items to levels like 100, 200, 300, 400 etc etc.
I figured why not spawn shops to random realms in the game (respective levels of course though.) 1 shop for each kind of item. The item should be bought, with gold. Depending of the item amount in the game and level of the item and the unique ability the item offers the price should be fitting. I believe they should be priced: 500,000,000-2,000,000,000 gold.
I would prefer to see the ability and them item slot be logically correlated. For example we all know that xinderoth was the place of despair. There's huge amounts of walking to be done. So I would suggest then that the level 400 item are boots of (insert logical name) that allows you to walk without burning stamina. (OP right?) No. It's not op. Its strategically only level 400 item. You cant use titan hunting your own level titans for example, you need the stats. Light foot pots are strong anyway. But this is probably one of the best perks still, so it should be at the high end of the price category.
I believe all these items should be 1 piece sets though. And with quite good stats to be worth the while.
I am not sure about guild tagging. But I am sure that dropping this item or sending it to inactive player should be prevented. Only way to make one unavailable should remain as if the player goes inactive.
Lets take another example. Spear of (insert logical name here), will have enchantments or abilities that allow 2 following things happen. If the enemy activates force shield, there is a chance you penetrate it. If the enemy activates last ditch there is a chance they are poisoned in such way they cant fight for 2 rounds etc, etc, etc.
I am bad at evaluating what are sufficient enchants or abilities effect. (Like with what rate they work.)
There's 3 things here. It will create more interesting surroundings for the game. There's something exotic in the game once more.
It will sink quite bit of gold.
And it gives more targets in the game that only few players can reach. But unlike for example richest player medal, these items could potentially be shared with guild mates? That is if it would be allowed.
Also finally some items that will not lose their value. This is the real deal in the real market out in the world, there are some things that will not lose their value. And it was a real deal in the real world back in the days when people fought with swords, that there in fact were legendary weapons. Maybe mostly used by those who ruled.
Edit here:
I forgot to say that only 1 can be tagged to guild if tagging is available.
This suggestion is in its baby steps. Just because I don't list every single exploitation way or every single issue or benefit, it does not mean I haven't thought about it or will not think about it. Or you will /will not think about it. Read it through properly and keep that in mind. No idea is ready when it is first figured out, nor is useless idea if it does not work immedietly.
Edited by hurjapaa, 25 November 2014 - 13:00.



