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Buff Market Improvements (A Must Read if You Use It)!


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Poll: Buff Market Overhaul (7 member(s) have cast votes)

Do you think the proposed ideas should be added to the road map?

  1. Yes most of it (#1-4 not #5) (2 votes [28.57%])

    Percentage of vote: 28.57%

  2. Yes some of it (#1-3 not #4-5) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Yes all of it (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. None of it is needed (3 votes [42.86%])

    Percentage of vote: 42.86%

  5. Further development or explanation is needed (2 votes [28.57%])

    Percentage of vote: 28.57%

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#1 Bluetail

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Posted 02 December 2014 - 22:42

I've come to love the new buff market feature, it has allowed low level players to get buffs that they need more easily and has dropped the prices drastically to a more fair rate for all players to afford. Its also a great replacement to the find buff function on the helper but that is not the point I'm making. I feel the buff market could use an overhaul to make it more accessible and easier to use. Here's what I propose:

 

1. Quick links from a players profile to see all of their available buff packages!

 

Reasoning: We all know who the cheapest buffers on the market are, this option will help us see what other deals they have going as well.

 

2a. Option to favourite buff packages!

 

Reasoning: When in the market I come across the same buff packages, and I tend to buy the same ones from the same suppliers. If we could favourite buff packages it will be much quicker than having to search for the same buffs every time we need it.

 

2b. Option to favourite buff searches (search templates)!

 

Reasoning: Analogous to 2.a except in this case we just have quick search templates like we now have in the AH. This option gives us the chance to see if newer, cheaper packages become available (idea supplied by Yotwehc!)

 

3. Instead of a drop down on the buff names, have the buffs show up as we type them (similar to searching on google)!

 

Reasoning: If we start typing in the name and all the buffs with relevant spelling shows up it will be a lot quicker than scrolling all the way to the buff name.

 

4. Limit the amount of times a player can list a certain buff in their packages (3 or 4 times is plenty)!

 

Reasoning: I've seen people list the same package 3-4 times (no joke) preventing other packages from showing up and making the list extra long. Since this can be exploited to make us buy your buffs instead of another's who may have a better package, I think this should be implemented!

 

*5. Buy "Buff Vouchers" from the upgrades screen and use them to buy buffs (Similar to Bounty Tickets)!

 

Reasoning: The sellers will list their buffs in the new game currency "Buff Vouchers" where players must spend their vouchers (purchasable in the upgrades section for say 200k = 50 Vouchers). As for the sellers I am on the fence, they should either: (i) Receive a set amount of gold proportional to the vouchers spent by the  buyer (ex. if the pack cost 25 Vouchers they receive 100k) or (ii) Receive the vouchers spent by the buyer which can be exchanged for gold (similar to the Arena token exchange) where the rate is identical to what buyers must spend (for my example it would be 50 Vouchers = 200k). In my opinion (ii) could be abused with auto refresh so I'm leaning more to (i). The whole point of this is to prevent under cutting in the buff market (Ex selling the same buffs 100 gold less than another player). I think this is more fair to the sellers as people cant abuse undercutting. This will balance things out like having to bid 5% more in the AH. Buffs can still be sold for FSP as well but no longer for gold. 

 

I hope the community provides some feedback on the additions I have proposed. Clearly #1 - 4 are are obvious improvements to the game feature, but #5 is up for some debate!


Edited by Blue Tail, 03 December 2014 - 04:29.

Insanity is when the sobbing slowly turns into laughter...


#2 BadPenny

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Posted 02 December 2014 - 23:02

What a novel idea.  I like most of it a lot.  As you predicted, #5 may cause a snag, but the rest of it makes sense, and would make the buff market less confusing to new player.  There are so many times I wish I could be there with them to show them how it works.  So many are put off by the drop down, and many think the only buffs available to buy are the featured packages. This definitely could address that issue, and make mentoring a little easier.  Not to mention being able to simply see a particular player's buffs on their bio, and click a link that takes you directly to their packages.  That would be sweet.  And much much easier than buying 1 at a time, as quite a few list them... (yeah, Favorite Noob, I'm talking about you <3)


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#3 cyrus7

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Posted 02 December 2014 - 23:52

So many are put off by the drop down, and many think the only buffs available to buy are the featured packages.

The Buff Market page, right above the search box, says: "Use the search box below to find and request buffs you need from other players."
 
Then the featured package have a header of: "Featured Buff Packages"
 
It seems pretty clear to me that the drop down box is for searching, and the featured packages are the ads. Where's the confusion?


#4 Bluetail

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Posted 03 December 2014 - 00:17

The ideas I have given are mainly to make it easier and quicker to use for all players. Right now if I were to try and get 20 buffs in the market it would take me around 2-3 minutes to grab them all. With these addition we skip all the unnecessary clicking and list scrolling and may take just under 30 seconds to get the buffs I want at the price I like without having to give a thought.

 

The fact that the community was demanding the composing interface to be simplified I don't see why the buff market should not get simplified as well. Why would you push to have the collect/ discard all button in the composing menu (which saves about five clicks or less) and not these new implements in the buff market menu that will significantly cut the search time for buffs? Think in retrospect, why did everyone add their favourite buffers to their Enemies/ Allies list? So we could get all the buffs we needed, at a price we liked nice and quick. The first two propositions I have given do just that. As Penny has said people dont list their buffs in their bois any more; this brings all the pieces together.

 

Whether we need to get buffs quickly, or are tired of moving through repetitive screens these additions will benefit the user. Just because you dont buy many buffs you may not feel the need for it, but there are people, like myself, who use the buff market just as much as some use the composing menu. 


Edited by Blue Tail, 03 December 2014 - 00:34.

Insanity is when the sobbing slowly turns into laughter...


#5 yotwehc

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Posted 03 December 2014 - 01:01

The ideas I have given are mainly to make it easier and quicker to use for all players. Right now if I were to try and get 20 buffs in the market it would take me around 2-3 minutes to grab them all. With these addition we skip all the unnecessary clicking and list scrolling and may take just under 30 seconds to get the buffs I want at the price I like without having to give a thought.

The fact that the community was demanding the composing interface to be simplified I don't see why the buff market should not get simplified as well. Why would you push to have the collect/ discard all button in the composing menu (which saves about five clicks or less) and not these new implements in the buff market menu that will significantly cut the search time for buffs? Think in retrospect, why did everyone add their favourite buffers to their Enemies/ Allies list? So we could get all the buffs we needed, at a price we liked nice and quick. The first two propositions I have given do just that. As Penny has said people dont list their buffs in their bois any more; this brings all the pieces together.

Whether we need to get buffs quickly, or are tired of moving through repetitive screens these additions will benefit the user. Just because you dont buy many buffs you may not feel the need for it, but there are people, like myself, who use the buff market just as much as some use the composing menu.

PLEASE don't compare it to composing... apples and oranges. Composing is done hourly (for the composing power levelers) and for me, 33 clicks to collect and create new potions before the change. Now? 6 clicks. Every HOUR. Do you hunt every hour?

I understand your idea but PLEASE do not compare it with composing as it's a completely different animal.

Also, if you do find a seller that has the right packages with the right buffs, why not send them a pm? Add them to your ally/enemy list? I love the buff market but the one huge negative is it took out a big piece of the social aspect.

Edited by yotwehc, 03 December 2014 - 01:37.


#6 Bluetail

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Posted 03 December 2014 - 01:35

Buffs arent used solely for hunting Yote,  I was thinking it would be useful for PvP. Those who have partaken in PvP know the importance of getting the buffs they need promptly. But here are some general instances where you want buffs really quickly (I will add more if they come to mind):

 

1. Bounty Board: I have spent a lot of time here myself and I can vouch that getting myself buffed up quick is a must. In PvP buffs make or break combat if you can get buffed up 2 minutes earlier you could prevent an entire bounty hit.

 

2. Titan Hunting: If you're using buffs to kill a titan you will want to get these refreshed as soon as possible if they drop. In a minute or two a titan's HP can drop anywhere around 100. Thats 100 kills you could have gotten, but if you're from MoM thats more like 600 (lol). I dont titan hunt much but this makes perfect sense.

 

3. PvP Ladder: Very similar to the argument for the bounty board, we need to be ready to take or deal a hit at a moments notice with all the buffs that entail.

 

4. Relic Offence/ Defence: Building up your stats quickly to protect your relic, if an enemy guild is about to capture.

 

These are to name a few, I dont play all aspects of the game but I'm sure people may have their own needs.


Insanity is when the sobbing slowly turns into laughter...


#7 yotwehc

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Posted 03 December 2014 - 01:47

Buffs arent used solely for hunting Yote, I was thinking it would be useful for PvP. Those who have partaken in PvP know the importance of getting the buffs they need promptly. But here are some general instances where you want buffs really quickly (I will add more if they come to mind):

1. Bounty Board: I have spent a lot of time here myself and I can vouch that getting myself buffed up quick is a must. In PvP buffs make or break combat if you can get buffed up 2 minutes earlier you could prevent an entire bounty hit.

2. Titan Hunting: If you're using buffs to kill a titan you will want to get these refreshed as soon as possible if they drop. In a minute or two a titan's HP can drop anywhere around 100. Thats 100 kills you could have gotten, but if you're from MoM thats more like 600 (lol). I dont titan hunt much but this makes perfect sense.

3. PvP Ladder: Very similar to the argument for the bounty board, we need to be ready to take or deal a hit at a moments notice with all the buffs that entail.

4. Relic Offence/ Defence: Building up your stats quickly to protect your relic, if an enemy guild is about to capture.

These are to name a few, I dont play all aspects of the game but I'm sure people may have their own needs.

I'm not arguing the merit. I am saying the comparison to composing is incorrect. Apples to oranges. You can get buffs very quickly with the buff market. Your OP suggests shopping and comparing packages and favoriting them. But it's a moving target. If your buffer isn't online, your out of luck. And who knows , it might be cheaper in the market anyway. But very dynami.

Composing is a grind. You don't need to shop. You know what you want. You know when it's going to happen and you make the same clicks over and over.

That's my only issue. Please don't compare the two.

As for titan hunting, I'm an avid hunter and I always buy my buffs from the market (aside the composed pots I use) and have never had a problem getting into the hunting field. Beating magic is another story.

#8 Bluetail

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Posted 03 December 2014 - 01:48

In response to Yote,

 

My argument was not to compare composing too the buff market or any aspect of the game. Think of it this way: the sheer volume of players that could make use of these implements far out weighs those that perform mass composing to make use of the new collect/ discard all button. I would say just about everyone has used the buff market before, but how many of us are above level 30 or even 20 composing? So if HCS is going to improve the ease of mass composing for a select few, lets try to get something in the game that could help us all.

 

As Penny has already mentioned if it was simpler beginners will have less trouble with the interface. As par Cyrus if you feel its very simple and everyone should be able to understand, you might be over estimating the average human intelligence, just get a job in retail and you would know (lol). I just feel that this game feature is overlooked and has so much hidden potential. 


Edited by Blue Tail, 03 December 2014 - 02:02.

Insanity is when the sobbing slowly turns into laughter...


#9 Bluetail

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Posted 03 December 2014 - 01:55

You also bring up a good point; they need to be online in order for buffing to occur. But if you have the ability to favourite multiple packages you can cover many time zones and have reference to many players who log at several times. As I go through my favourites I can see who has logged and ready to buff there is no real issue there.


Edited by Blue Tail, 03 December 2014 - 02:00.

Insanity is when the sobbing slowly turns into laughter...


#10 yotwehc

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Posted 03 December 2014 - 02:12

You are the one that started and continues to compare it to composing. All I am trying to say is it's not comparable.

i don't see myself using your suggestion. I like to buy my buffs individually as almost always find individual buffs cheaper and no package to really fit exactly what I want. Volume wise, yes, many do use the buff market. Will 90% of the people who buy buffs use your method you suggested? Somehow, I don't think so.

#11 Bluetail

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Posted 03 December 2014 - 02:14

Also, if you do find a seller that has the right packages with the right buffs, why not send them a pm? Add them to your ally/enemy list? I love the buff market but the one huge negative is it took out a big piece of the social aspect.

 

Not everyone sells buff outside of the market place, and the way I see it a PM slows things down. Does anyone remember the days of:

 

"ASK/ REPLY/ PAY/ BUFF"

 

I remember having to wait a ton longer than I do now on either end of the deal. Its a lot quicker now, why revert?


Edited by Blue Tail, 03 December 2014 - 02:14.

Insanity is when the sobbing slowly turns into laughter...


#12 Bluetail

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Posted 03 December 2014 - 02:22

Will 90% of the people who buy buffs use your method you suggested? Somehow, I don't think so.

 

When you use the auction house to buy your potions, do you use the template searches? Do you use the link in a player's bio to see whats in their AH when they are selling items at reduced prices? Do you use the "Min bid" option in the Auction House to see what is selling for less? 

 

If you answered yes to any of these then you should be able to draw the parallels to the Buff Market and the ideas I have posted.


Insanity is when the sobbing slowly turns into laughter...


#13 yotwehc

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Posted 03 December 2014 - 02:30

When you use the auction house to buy your potions, do you use the template searches? Do you use the link in a player's bio to see whats in their AH when they are selling items at reduced prices? Do you use the "Min bid" option in the Auction House to see what is selling for less?

If you answered yes to any of these then you should be able to draw the parallels to the Buff Market and the ideas I have posted.

Now that's a great comparison. Perhaps it's another reading comprehension fail on my part but yes the auction house template is awesome and if that is what your suggesting, great. I must've gotten lost in how it compares to composing which I still say it doesn't. Favoriting buffers is also confusing to me as I see no benefit. I prefer to buy from the lowest seller. Not from the same.

#14 Bluetail

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Posted 03 December 2014 - 02:38

Favoriting buffers is also confusing to me as I see no benefit.

 

Not adding a buffer to a favourites list but their individual packages. For example if you had five buff packages for sale, I could favourite two of them for the packs I think are best for me cost wise and favourite packs from other players that include the other buffs I need. I think I should start a poll for this topic and see where it goes. Will have to figure out how to form a poll first haha.


Edited by Blue Tail, 03 December 2014 - 02:39.

Insanity is when the sobbing slowly turns into laughter...


#15 Bluetail

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Posted 03 December 2014 - 02:44

Perhaps it's another reading comprehension fail on my part...

 

Im no J.D Salinger but I'll try my best to get the point across. Medical students tend to forget how to form words (lol).


Insanity is when the sobbing slowly turns into laughter...


#16 yotwehc

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Posted 03 December 2014 - 02:48

Not adding a buffer to a favourites list but their individual packages. For example if you had five buff packages for sale, I could favourite two of them for the packs I think are best for me cost wise and favourite packs from other players that include the other buffs I need. I think I should start a poll for this topic and see where it goes. Will have to figure out how to form a poll first haha.

Wouldn't it be better to do it by a buff package you setup yourself? Ex: buff pack 1: lf, am and conserve. So with this template, I can find the cheapest seller for that group of buffs. This way if a new player comes along selling that package for cheaper, I win! i guess I don't get why it's necessary to buy from a specific player.

#17 Bluetail

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Posted 03 December 2014 - 02:57

Wouldn't it be better to do it by a buff package you setup yourself? Ex: buff pack 1: lf, am and conserve. So with this template, I can find the cheapest seller for that group of buffs. This way if a new player comes along selling that package for cheaper, I win! i guess I don't get why it's necessary to buy from a specific player.

 

This is a good idea I will add this to the main post! The only thing is that there aren't as many packages that include multiple buffs out there, which is why I proposed to favourite one which catches your eye, that contains all the buffs you like at a pleasing rate. I see how someone might use your method as well when looking for just a couple of buffs.


Edited by Blue Tail, 03 December 2014 - 02:58.

Insanity is when the sobbing slowly turns into laughter...


#18 yotwehc

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Posted 03 December 2014 - 03:18

This is a good idea I will add this to the main post! The only thing is that there aren't as many packages that include multiple buffs out there, which is why I proposed to favourite one which catches your eye, that contains all the buffs you like at a pleasing rate. I see how someone might use your method as well when looking for just a couple of buffs.

Actually, I do see a benefit for searching buff pack by user name. For guildmates. they could use it to buy from me and I can refund the charge. Otherwise my buff pack could get buried.

#19 Bluetail

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Posted 03 December 2014 - 03:31

Thats another point I was just thinking of: the ability to have a list of players/ guilds that obtain buffs from the buffer free of charge. This list is set by the user and they can limit the amount of "Free Stamina" used daily. Useful for lifetime buffers or guild buffing but I think its easier to just return the gold if one was to purchase. 


Insanity is when the sobbing slowly turns into laughter...


#20 BadPenny

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Posted 03 December 2014 - 03:45

I'm enjoying watching you guys banter, this is how ideas grow.  

 

Blue Tail, I really like your idea.  You have my vote, put in the poll already :)

 

Chewy, you know I hit the buff market often.  I always have a scout popping up, and that needs specific buffs, and a trip to the AH for the FI pot,  then I might spot an inviting bounty, or appear there as a contestant myself.  I usually buy buff packages from the same people.  It would be nice if I could just search by buffer, as I've learned pretty much who is around when I am. Or on auto...  

 

And of course, the benefits to the newbies,  I'm sorry, Cyrus, but when I got back it took me a bit to figure out how to work the buff market.  But I am comfortable in the game.  You've seen them in guild chat, they're confused a bit already, they only know they need buffs, not what they need.... So we tell them, and they come back saying that it's only for FSP, and we have to teach them how to use it anyway.  Why not make it a little simpler?  It can't hurt, and I think it could be good for the game.


Edited by BadPenny, 03 December 2014 - 03:46.

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?



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