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Increase ASV boss fight difficulty


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#1 PeasantJoe

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Posted 02 January 2015 - 19:44

It have to be done its to easy now from dps perspective all you have to do is stay behind and dps can even go afk doesnt matter much. Its possbile to do ASV with 4 people only we did 2 last bosses atleast. ARG on other hand is more interesting and challenging on first boss you have to move your ass or people get 1 shoot, second boss you cant stay close to him or you die and last one Rumble is awesome aswell have to silence heal crystal or break tank from crystal. I would like to run ARG more but sadly almost no one is doing it. Some suggestions for ASV on first boss Snake make his fear to affect all area not only in close, mid range, now ranged classes can dps , heal from afar without interupting. Second boss Dog now he spawns adds when get bellow 850k hp i think but they are not real threat and most of time getting ignored and just dps boss, make more ads to spawn or make them to heal boss overtime so team have to kill ads first than boss. Third boss Guard i dont know how to improve this one but he is probaly easyest one he need more tools. Last one boss make his sleep to affect 2 party members at same time, increase cannon dmg, now you can just tank cannon balls like nothink make them hit hard as BT Lumbering Skeleton rocks



#2 Undjuvion

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Posted 02 January 2015 - 22:00

the 3rd guy that gets real angry, if those adds healed themselves AND couldnt be aggro'd that'd create a lil more difficulty, you dont wanna make ASV too long though as the length/difficulty of ARG makes less even bother with it, ARG is perfect and if it is adjusted for 50 content gear to stay the difficulty it is now that would be something other than chest drops that dont need fixing and would stay awesome, id hope a lvl 50 dungeon is released ascended style with 5% to 10% more difficulty than ARG :-)



#3 XaXa

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Posted 02 January 2015 - 22:14

Maybe you are just running with with fully geared tanks, that's why you think it's so easy. A tank with 12k hp with few gems will just die from 2 spit of snake, and sometimes can't even finish doggie.
But yeah it is very boring for dps, unlike arg where there are trap-like puddles where the dps moves.

Edited by XaXa, 02 January 2015 - 22:16.


#4 redsmokeboy

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Posted 02 January 2015 - 22:37

from some one who ahs hell of time geting group realy don't wotn it be hard get group as undergeared.

Just as well, Time take compelted run 40 - 60 min's - farly long tiem frame.

 

Now factor need 300 relic' for set non sub = 5 ASV -= ARG = 5 = 10 relic's for non sub per day if even get run.

 

Factor in sub 10 - 10 mostly only do ASV if lucky get group.

 

Now Spending 60 day's get set, Hard nuf time get group for run why need make even harder get relic's

 

Now add relic to last boss - add relic to boss in ASV - ARG so more tank's - healer would be willing run DGN.

Vs only completeing daily's.

 

see improvemnt of DGN conspete's still will see improvemnt with the lvl 50 update as ASV - ARG will be set to lvl 50. Give it time.  2 month's or less for lvl 50 if unlucky get fabled know hell with 50 if unable get group as is.


Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#5 Oops

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Posted 03 January 2015 - 04:27

I don't run it it takes too long as it is




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