you basically cant make warriors get close and stay there or they are best in every aspect of the game, templars need a bit of help in pvp bar the ability they have to basically be invulnerable... an ability that could only be used by those with a complete heavy set, which then forces sins to either keep their new medium armor talents or go back to old style heavy armor sins ... would be,
to cast the ability (war cry, fear, scare or whatever) and any opponent in range of attacking via melee or spell or ranged attacks takes damage every 1 second, be it 25% dps or whatever, the opponent can stay and attack or run which then allows the warrior/templar to chase and the opponent can heal or run out of range with fleetfoot or zircs or the warrior/temp[lar can use this time to heal with a 2nd healing potion or maybe make a deft escape,
a cooldown of 60 seconds and if sins have been fixed so they cant keep using their abilities over and over it shouldnt matter if a sin goes heavy sin as they lose all those new great reasons to choose medium armor.
Edited by Undjuvion, 11 January 2015 - 16:06.