WWWolf, on 21 Jan 2015 - 17:03, said:
The more I think about it, the more I have my reservations about hiding the top 100. Especially compared to the other ideas here, I really don't think that would do much to encourage more kills vs just annoying people...
I really like the idea of giving 1 extra Ruby pot for all players who reach a certain threshold but I wonder if 25k is achievable for lower-level players with limited stamina banks. I know I can reach it if my stamina is close to full at the start of the event and I use a high-level Conserve and get 2 good hunts in but it's still quite a challenge. In terms of fairness, I wonder if 20k kills would make more sense.
I am completely against basing the required kills around the player's stamina. While it makes sense to get a player with 10k stamina to get 20k kills, it is ridiculous to ask a player with 50k stamina to get 100k kills.
If HCS agrees to a tiered system for giving out extra Ruby chests, I don't think any of the proposed ones make much sense. There would definitely have to be a sliding scale such as 20k, 50k, 100k
This scale would give the top 3 contributors who each made over 100k kills 3 extra chests in addition to what they get for the top 100. Also, if HCS decides to implement such a scale, I think the bonus for top 100 should be dropped to just 1 additional chest or removed completely. Even if the bonus chests are removed from top 100, players will still battle for the top 100 medal and if they can reach 100k kills, 3 extra chests.
Good points made here. It is difficult to create something new that is fair to the entire community, and there are pros and cons to hiding the top 100.
I'm really not sure we have to mess with the system. It just worked pretty well.
The debate about stam usage and fairness and incentives happens Every. Single. Global.
There is always the argument that maybe NEXT time X and Y type player won't bother participating. That maybe NEXT time we won't hit ruby.
I've always been of the opinion that if we don't hit ruby we'll learn from it and play harder next time. That does seem to be the case. And we'll learn to use and make the most of our reduced rewards.
Strangely enough the debate about globals often (I'm not saying always) seems to be about gaining MORE rewards and MORE incentives. EXTRA chests for things.
I think the rewards are massive as it stands from this global.
I think we'd need to see a consistent failure to perform before looking at altering things or increasing incentives.
Hitting Crystal and Ruby every time is not failure.
(BG if you want to give out extra chests for 4 or 5 times the ruby qualifier, fair enough. I'm not sure it is necessary TBH. And more epic chests in game from stam usage in globals reduces lingering urges to donate for epic chests - that needs to be considered in terms of the overall health of the game - by the players as well as by HCS. Yes, I'm being a boring old so in so.)
Edited by Belaric, 21 January 2015 - 17:36.