So we have a mutual accord? Great! Players who don't need protection for free won't have any PvP targets since most of you will take free protection(And don't forget, we can expand the attack range, right?)! On the other hand the freely protected players can level unobstructed without attacks simply at a slower xp pace. Let's not forget, nothing is truly free. It is a WIN, WIN!! The devs can work out the fine details and we can all play in harmony. I think our discussion has been rather productive...
One post is all it took for you to start changing your own proposal. Wonder what else you want to change afterwards. Rather productive...if you call sarcasm productive.
Just for clarity, in the current environment I'm curious what constitutes a "malicious intended" player? What have the "handful of players" done to you? Just so we know how you have been hurt.
Malicious: characterized by malice; intending or intended to do harm.
You needed this spelled out for you?(highly doubt you did) This whole time my reasons have been to help eliminate this problem, and as per the title of the thread advocate against the increase in attack range until this problem is solved. When this problem is solve I won't mind it at all. Or are you trying to condone this behavior and only make things easier for these players to perform these actions?
I didn't know I actually needed to be a victim to help defend them. Do you then need to have malicious intent to argue the other way?(seems a bit ridiculous to me) Even if I have been affected by these players do I now need to make it a public affair or is HCS handling these matters in a private manner not good enough for you?
Now, now we all know that the BB and PvP Ladder are already opt-in mechanisms since our actions put us there. Don't attack another player and don't check that little box in preferences and your xp is safe.
The opt-in mechanisms of the BB and ladder are the exact reason why I have no problem with them. I have a problem with the random attacks from malicious players because they happen and its not by choice.
You continue to argue with sarcasm and run-a-rounds but never anything to fix the real problem. As I've said before, if you don't like my fixes that's fine, but bring up some real reasons. Until you want to bring up some real reasons to advance pvp and solve the real problem at the same time then I'm done replying to you.
All I see is people saying that they are against it because that will bring more PvPers for their PvP Ranges, using other words, plaer Y don't like the idea because will bring player X to his PvP Range.
What a non-sense argument, the problem is just a simple math problem, more levels you have, less players you'll be able to hit, if HCS don't want to see people getting stuck on low levels, just increase the PvP Range for higher you reach, simple and easy.
And guess what, if HCS don't allow you to spend stamina levelling up what can you do with your stamina? Yes, PvP, smashing people around.
A simple example would be:
Level 1000, 10 levels attack range, 10 targets.
Level 2000, 10 levels attack range, 5 targets.
Level 2000, 20 levels attack range, 10 target.
We know the numbers are not that easy, but the idea is!
If we had more possible targets, less people would complain about being hit so much, will be 1 attack on 10 players, not 5 attacks on 2 players.
If player X continues to maliciously attack other players, then how is this a non-sense argument? Now you have opened the door for more and more players to be affected by player X. Where in a simply math problem does this stop player X's malicious actions?
Stamina spending: buffs, titans, hunting your own gear. But honestly, no leveling will cause you to get rid of a lot of the targets the increase in attack range would have created for you. So these players leave and now your stuck with like-minded players.
The idea is easy, I agree. But, simply math doesn't cover it.