Jump to content

Photo

please extend pvp attack range


  • This topic is locked This topic is locked
325 replies to this topic

Poll: should the pvp range be extended (130 member(s) have cast votes)

should the pvp range be extended

  1. no (79 votes [60.77%])

    Percentage of vote: 60.77%

  2. yes (51 votes [39.23%])

    Percentage of vote: 39.23%

Vote

#61 Rocknoor

Rocknoor

    Member

  • Members
  • PipPip
  • 194 posts
  • United States of America

Posted 17 February 2015 - 15:11

Just for clarity, in the current environment I'm curious what constitutes a "malicious intended" player? What have the "handful of players" done to you? Just so we know how you have been hurt.

 

 

Hmmm...let me think on that, oh yes yesterday when out of the blue I get attacked three times ostensibly for things that I've said on the Forum.  A person that I had a ST with about 7 days ago, had a pleasant conversation with, who has 65 prestige points to his name decides to 100 stam me and only me for 3 1/2 hours.  The 1st two attacks were successful  because I was off-line and in stam gear, for the 3rd hour I was on-line and out of stam gear, doing a really slow dance for 20 minutes...guess what no attack while I was on-line, the third attack came 10  minutes after I had gone off line luckily it was deflected. So let me ask this question, a person who has not been seen on the Forum posting or even watching miraculously picks me, and only me, out of all the players in the game to hit. A player, from your guild, who has 65 prestige points after he hit me the 1st time and  still as of right now has 65 prestige points, just said "I'm going to buff up and hit this one guy and only this one guy three times". You think maybe he was pointed in my direction, naw couldn't be...and then you have to ask that you are "curious as to what constitutes a malicious intended player"?  For my response to that please see below...

 

 

"sell crazy someplace else we are all stocked up here"


Edited by Rocknoor, 17 February 2015 - 15:25.

 


#62 Raku

Raku

    Member

  • Members
  • PipPip
  • 84 posts

Posted 17 February 2015 - 15:57

So we have a mutual accord? Great! Players who don't need protection for free won't have any PvP targets since most of you will take free protection(And don't forget, we can expand the attack range, right?)! On the other hand the freely protected players can level unobstructed without attacks simply at a slower xp pace. Let's not forget, nothing is truly free. It is a WIN, WIN!! The devs can work out the fine details and we can all play in harmony. I think our discussion has been rather productive...

One post is all it took for you to start changing your own proposal. Wonder what else you want to change afterwards. Rather productive...if you call sarcasm productive.

 

Just for clarity, in the current environment I'm curious what constitutes a "malicious intended" player? What have the "handful of players" done to you? Just so we know how you have been hurt.

Malicious: characterized by malice; intending or intended to do harm. 

 

You needed this spelled out for you?(highly doubt you did) This whole time my reasons have been to help eliminate this problem, and as per the title of the thread advocate against the increase in attack range until this problem is solved. When this problem is solve I won't mind it at all. Or are you trying to condone this behavior and only make things easier for these players to perform these actions?

 

I didn't know I actually needed to be a victim to help defend them. Do you then need to have malicious intent to argue the other way?(seems a bit ridiculous to me) Even if I have been affected by these players do I now need to make it a public affair or is HCS handling these matters in a private manner not good enough for you?

 

Now, now we all know that the BB and PvP Ladder are already opt-in mechanisms since our actions put us there. Don't attack another player and don't check that little box in preferences and your xp is safe.

The opt-in mechanisms of the BB and ladder are the exact reason why I have no problem with them. I have a problem with the random attacks from malicious players because they happen and its not by choice.

 

 

You continue to argue with sarcasm and run-a-rounds but never anything to fix the real problem. As I've said before, if you don't like my fixes that's fine, but bring up some real reasons. Until you want to bring up some real reasons to advance pvp and solve the real problem at the same time then I'm done replying to you.

 

All I see is people saying that they are against it because that will bring more PvPers for their PvP Ranges, using other words, plaer Y don't like the idea because will bring player X to his PvP Range.

What a non-sense argument, the problem is just a simple math problem, more levels you have, less players you'll be able to hit, if HCS don't want to see people getting stuck on low levels, just increase the PvP Range for higher you reach, simple and easy.

And guess what, if HCS don't allow you to spend stamina levelling up what can you do with your stamina? Yes, PvP, smashing people around.

A simple example would be:
Level 1000, 10 levels attack range, 10 targets.
Level 2000, 10 levels attack range, 5 targets.
Level 2000, 20 levels attack range, 10 target.

We know the numbers are not that easy, but the idea is!

If we had more possible targets, less people would complain about being hit so much, will be 1 attack on 10 players, not 5 attacks on 2 players.

If player X continues to maliciously attack other players, then how is this a non-sense argument? Now you have opened the door for more and more players to be affected by player X. Where in a simply math problem does this stop player X's malicious actions?

 

Stamina spending: buffs, titans, hunting your own gear. But honestly, no leveling will cause you to get rid of a lot of the targets the increase in attack range would have created for you. So these players leave and now your stuck with like-minded players. 

 

The idea is easy, I agree. But, simply math doesn't cover it.



#63 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 17 February 2015 - 15:58

Hmmm...let me think on that, oh yes yesterday when out of the blue I get attacked three times ostensibly for things that I've said on the Forum.  A person that I had a ST with about 7 days ago, had a pleasant conversation with, who has 65 prestige points to his name decides to 100 stam me and only me for 3 1/2 hours.  The 1st two attacks were successful  because I was off-line and in stam gear, for the 3rd hour I was on-line and out of stam gear, doing a really slow dance for 20 minutes...guess what no attack while I was on-line, the third attack came 10  minutes after I had gone off line luckily it was deflected. So let me ask this question, a person who has not been seen on the Forum posting or even watching miraculously picks me, and only me, out of all the players in the game to hit. A player, from your guild, who has 65 prestige points after he hit me the 1st time and  still as of right now has 65 prestige points, just said "I'm going to buff up and hit this one guy and only this one guy three times". You think maybe he was pointed in my direction, naw couldn't be...and then you have to ask that you are "curious as to what constitutes a malicious intended player"?  For my response to that please see below...

 

 

"sell crazy someplace else we are all stocked up here"

@Rocknoor  Maybe they thought you were cute and wanted to get to know you better.... One of my best friends in the game I met by jacking 15 million from in one shot.   You were here then, don't you remember the old days?   And don't you just miss them?

 

For everybody else: 

Tell me something, if ranges were more open, if there were more targets open for all up there where you guys are, wouldn't that make you LESS likely to get hit?  The laws of averages and all ;)


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#64 yotwehc

yotwehc

    Veteran

  • Members
  • PipPipPip
  • 1,942 posts

Posted 17 February 2015 - 16:04

For everybody else:
Tell me something, if ranges were more open, if there were more targets open for all up there where you guys are, wouldn't that make you LESS likely to get hit? The laws of averages and all ;)

No. There have been certain ranges tgat took forever to level out of. Now you want to increase it ten fold :(

And because we dare to state our opinions in the forums, we get hit even more.
What about my modified opt in idea?

Edited by yotwehc, 17 February 2015 - 16:07.


#65 Raku

Raku

    Member

  • Members
  • PipPip
  • 84 posts

Posted 17 February 2015 - 16:48

For everybody else: 

Tell me something, if ranges were more open, if there were more targets open for all up there where you guys are, wouldn't that make you LESS likely to get hit?  The laws of averages and all ;)

It depends, what are the attackers hitting for? If they are just attacking for prestige then I could beg to differ that you would get hit more. More players are in your range so you could have more attacking for this reason. Are you talking about purely random attacks? Then I could see it being less. You are not just increasing the targets but also increasing the amount of attackers that could be in a certain range.


Edited by Raku, 17 February 2015 - 16:50.


#66 Leos3000

Leos3000

    Veteran

  • Members
  • PipPipPip
  • 2,031 posts

Posted 17 February 2015 - 16:59

You know if you opt into the pvp ladder you can hit targets with in 100 levels right?

Though as boring and stagnant as the ladders are maybe extend the ranges on those as they get higher to 2-400 levels.

#67 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 17 February 2015 - 17:01

One more question.... out of the average of 400 players online at any given time, exactly how many of us PvP?  How many visit this forum, speak in global chat, interact with anyone outside of their guild?  I see the same people, day in, day out, and I don't know 400 players, at least I don't think I do.  PvP affects the entire community..... ALL of us, not just you or me.  I have no clue how many actually play the whole game.... not nearly enough though.  "Levelers" get so much... gear and buffs for the most part are designed for them.  Let "PvPers"  have this. 


Edited by BadPenny, 17 February 2015 - 17:07.

  • 3JS likes this

Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#68 yotwehc

yotwehc

    Veteran

  • Members
  • PipPipPip
  • 1,942 posts

Posted 17 February 2015 - 17:09

stuff...

 

For as long as I've played the game, PvP has been changed almost yearly. Not 1 time, in my opinion, has it become more PvP friendly. The players who strictly level have not only the loudest voice, but also the most sympathy - for whatever reason. If anyone denies this, then they simply aren't being honest, or not paying attention.

 

stuff..

 

"Levelers" have PvP protection, the bounty board, and support tickets. That, however, still isn't good enough. The real problem is that some of them want to be able to hold 20 million gold so they can play the marketplace, etc - and have no worries. Don't believe me? Hit a guy with a ton of gold and watch the show. You want to talk about insults? I've been called every name in the book because of gold hits. I hear all this noise about XP in the forums, but none of the nasty PM's I've ever gotten were about XP. It's all about the gold. That's why PvP protection isn't good enough for these particular players. It still doesn't protect the gold when you are carrying a large amount. 

 

Basically, don't roofie me and call it romance. Tell it like it really is, and go from there.

Not 1 time - No change has ever been made that was pro-pvp the whole time you have played? Your denial statement rings very true...

 

I've never complained to the hitter for gold or xp loss. I'm sure it happens but does it happen every single time? From the other players point of view, something did actually happen to those players in game that put them back in their progress... wanna hear crazy? Simply talking in the forums around ideas to get more pvp action resulting in nasty PM's. Somehow this is not an affront. Brain storming ideas good/bad results in nasty PM's is ok... losing gold/level resulting in nasty PM's is not ok... IMHO, nasty PM's in general is not ok but people only take offense to one type and not the other. interesting... denial indeed.



#69 yotwehc

yotwehc

    Veteran

  • Members
  • PipPipPip
  • 1,942 posts

Posted 17 February 2015 - 17:15

One more question.... out of the average of 400 players online at any given time, exactly how many of us PvP?  How many visit this forum, speak in global chat, interact with anyone outside of their guild?  I see the same people, day in, day out, and I don't know 400 players, at least I don't think I do.  PvP affects the entire community..... ALL of us, not just you or me.  I have no clue how many actually play the whole game.... not nearly enough though.  "Levelers" get so much... gear and buffs for the most part are designed for them.  Let "PvPers"  have this. 

The majority of the players in my guild have no interest in the forum or global chat. They want to play the game their way. They don't spend as many hours in game like you or I. Some lament when they get hit as they have no interest in pvp so all they can strive for is to level out of range. You are trying to take that away from them. Can players not have to play the whole game if they don't want to?



#70 Rocknoor

Rocknoor

    Member

  • Members
  • PipPip
  • 194 posts
  • United States of America

Posted 17 February 2015 - 17:55

@Rocknoor  Maybe they thought you were cute and wanted to get to know you better.... One of my best friends in the game I met by jacking 15 million from in one shot.   You were here then, don't you remember the old days?   And don't you just miss them?

 

Penny, I am cute and I would love to get to know them better, unfortunately getting to know people in this particular guild has me trading off a 4,000,000 xp hit for 5 levels..not really a fan of that.  In answer to your second question I  loved the old days, a full Bounty Board, active PvP, the ability to stash up 200K of stolen gold in potions of Fatality because they always sold for at least 250K or a lesser amount in EW1000's so you could go off and hit someone else for gold...yup loved those days and lament all the departed good friends that were PvP'ers and Non-PvP'ers because of the ill advised (my opinion) changes to the game. :(


 


#71 drdoom123

drdoom123

    Veteran

  • Members
  • PipPipPip
  • 769 posts
  • Badge

Posted 17 February 2015 - 18:13

it should be increased


2u3y71v.png

 

Eldevin

drdoom123 - lvl EOC

AWhiteGuy - lvl EOC

Lowko - lvl 18 Ranger

 

Fallensword: drdoom123 lvl 824


#72 donce4kill

donce4kill

    Member

  • New Members
  • PipPip
  • 186 posts
  • Badge

Posted 17 February 2015 - 18:32

Few players told and I will repeat. I would say yes to increasing range on someone above your level but not below you



#73 RD1542

RD1542

    Veteran

  • Members
  • PipPipPip
  • 780 posts

Posted 17 February 2015 - 18:46

a pvp thread that is not locked and deleted?? what gives???  

 

 

i vote yes, at least in the higher levels, pvp up my way is dead.

 

RD 

 

Few players told and I will repeat. I would say yes to increasing range on someone above your level but not below you

 

 

i think this idea is pretty logical as well. 



#74 leefylee

leefylee

    Member

  • Members
  • PipPip
  • 426 posts
  • Badge

Posted 17 February 2015 - 18:49

Few players told and I will repeat. I would say yes to increasing range on someone above your level but not below you

 

 this could be the compromise to make this thing happen.

only problem i can see with this is, if a lower person attacks a higher level its like a free hit, if the higher cant hit back..the attacked player should always  be able to hit back..

 

a way round it could be, leave it as -10 levels, but change the + levels to the ranges in first post...

but if someone is attacked by a lower level from outside the -10 level range there has to be an option added to allow the attacker to hit back..they cant initiate a fight with a lower level out of range but can retaliate.



#75 Teuchter

Teuchter

    Member

  • Members
  • PipPip
  • 107 posts

Posted 17 February 2015 - 18:53

getting really tired of all this PvP  crap , A certain few  PvPers XXXXXd up pvp by their own arrogant actions , , players left the game  , now they want everyone else to approve a fix it so they can drive more players from the game, THIS IS JUST WRONG !!!!



#76 leefylee

leefylee

    Member

  • Members
  • PipPip
  • 426 posts
  • Badge

Posted 17 February 2015 - 18:56

getting really tired of all this PvP  crap ,

 

your playing a pvp game :wacko: :wacko:



#77 RD1542

RD1542

    Veteran

  • Members
  • PipPipPip
  • 780 posts

Posted 17 February 2015 - 19:00

getting really tired of all this PvP  crap , A certain few  PvPers XXXXXd up pvp by their own arrogant actions , , players left the game  , now they want everyone else to approve a fix it so they can drive more players from the game, THIS IS JUST WRONG !!!!

 

 

sounds like someone needs some education and some extra attention  in the find player list 



#78 yotwehc

yotwehc

    Veteran

  • Members
  • PipPipPip
  • 1,942 posts

Posted 17 February 2015 - 19:09

your playing a pvp game :wacko: :wacko:

Really? I thought this was an mmorpg? Didn't know it was so 1 dimensional. Can you also show me where it states that when you are creating an account?

#79 leefylee

leefylee

    Member

  • Members
  • PipPip
  • 426 posts
  • Badge

Posted 17 February 2015 - 19:12

Really? I thought this was an mmorpg? Didn't know it was so 1 dimensional. Can you also show me where it states that when you are creating an account?

1 person can attack another person so that sort of makes it a pvp game



#80 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,278 posts
  • United States of America

Posted 17 February 2015 - 19:16

 this could be the compromise to make this thing happen.

only problem i can see with this is, if a lower person attacks a higher level its like a free hit, if the higher cant hit back..the attacked player should always  be able to hit back..

 

a way round it could be, leave it as -10 levels, but change the + levels to the ranges in first post...

but if someone is attacked by a lower level from outside the -10 level range there has to be an option added to allow the attacker to hit back..they cant initiate a fight with a lower level out of range but can retaliate.

This could tie in with Jedi's tag back in lieu of bounty option. Which I also think in essence is a basically good idea.  


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: