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Development Update April 2015!


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#21 Egami

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Posted 25 April 2015 - 14:35

The absolute most ridiculous idea I think I have EVER seen in game has been "stressed" in this thread. Keep in mind that I'm a seven-year old noob in this game. Seriously, you want PvP to have no consequences? I really can't see how that would help the game at all. And it definitely wouldn't help PvP. 

 

The way PvP has been so deformed in this game, I'd ALMOST suggest that a 10 stam hit causes more XP loss than a 100 stam one. Why?

 

We have clearers. Shouldn't they spend more stam to do so?

 

We have whiney bounty hunters. Apart from the "old school" who broke up because of this very reasoning, why are we allowing people to get their kicks for ridiculous amounts of stam? Does anybody know anyone in game who has placed a bounty because they think their attacker should be treated with kid gloves?

 

HCS has said in the past that bounty hunters shouldn't lose XP on losses. The reasoning is completely flawed. They say that the punishment on a bounty is punishment enough. Seriously? I can, and have, repeatedly 100 stam smacked people on the BB for those few wins I will get, because there is "zero" cost. Oh sure... they can place a bounty. Meanwhile, I can use my spell breaker and/or leech and make them weaker while others take off levels. Every so often, I even get a  hit in. 

 

Being a bounty hunter should not be protected. They kill for payment. If they can't handle it... they should go and be a "whatever". Please... they already have a medal. If the "levelers" hate the XP loss... shouldn't the punishment be increased? The BB has always been a joke... even 7 years ago. That is exactly why there are few bounties. 

 

Prestige is not a right... it's an incentive to do PvP. I've been told that it's worthwhile, even if bountied for the hits. You want your Prestige... deal with it. 

 

It's time the Shadow Lord was stopped... he's sowing ignorance in the shadows. It's time to stop him.

 

Prosperous smacking! 



#22 Undjuvion

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Posted 25 April 2015 - 15:06

i dont really dabble in pvp hardly at all, i did a little ladder for a while, what i do know about "pvp" is i can do it without xp loss via gvg, i dont see why cows would remove xp loss unless i missed that somewhere in OP, unless i did mistake something people are jumping the gun here :)



#23 Pardoux

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Posted 25 April 2015 - 15:40

I think you need to see two separate statements here, Pardoux. The "positive" in the second sentence is not because it enables trading, but because it allows PVP to be indulged without any negatives. There has been some discussion in the forum about people avoiding certain guilds when doing prestige hits for fear of consequent retribution, and removing XP loss from 10-stam prestige hits would leave no grounds for retribution.

 

I'm not a fan of PvP (I know that may come as a surprise to some people) but swapping prestige hits with other players is, IMO, not PvP - that's collusion, something that has been STRONGLY frowned upon by the cows in the past.

 

PvP HAS to have consequences .. Otherwise, we just give free rein to those who participate in it.

 

I don't know what the answer is - hopefully the cows will - but perhaps prestige shouldn't occur unless 100 stam hits are done to discourage collusion ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#24 Egami

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Posted 25 April 2015 - 16:08

I didn't quote Pardoux because I don't necessarily want to bring him into my "drama". Oops, guess I just did, ,oP

 

Let me state: I'm not a PvPer. I am however a huge fan of PvP. I've found it has been as unprotected as the mobs are throughout the game. Creatures ruthlessly slaughtered for gold... and then people complain when their blood gold gets taken. Seriously? 

 

I could joke about the fact that none of those ruthless murderers has ever done anything for the families of the creatures that they have slaughtered without mercy... Slaughtered and bathed in the glory of that gold that they did NOTHING to earn. 

 

That very gold that is the reason why MP is at 200k per FSP in general... Except in those cases where HCS has found the magic formula to reduce those prices. Thank you HCS! (btw, that's not tongue-in-cheek, but sincere thanks... would that the FS community realized how hard it is to get them to swallow what is good for them).

 

Why are we talking about reducing XP loss? That is the crux of the question.

 

Oh wait... is it because those that do violence to defenseless creatures think they should be protected? 

 

Get off yourselves. Do you even remember when you were level 30? And I say 30 because that is now quite easily achieved. Do any of these whiners even realize how difficult it is for a "new player" to slaughter and grab just one FSP? 

 

If you are whining about XP loss... do the the entire FS population some good and buy PvP protection. Your gold, stolen through the slaughter of innocent creatures, will not be protected. And ho! Prices may go down. 

 

If you really are against PvP... do away with "prestige". I choke on the very "theory" that it has "helped" PvP. 

 

Again, I'm not a PvPer... but levelers are definitely not productive for the game. In fact, they are the game's worst enemies. Well, their donations help... but those will continue. 



#25 rowbeth

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Posted 25 April 2015 - 17:17

I'm not entirely convinced (yet), but I can see that the thought is worth developing further.

 

 

 

 

 

.rehtruf gnipoleved htrow si thguoht eht taht ees nac I tub ,)tey( decnivnoc yleritne ton m'I

 

***goes and takes seat beside duktayp***



#26 Windbattle

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Posted 25 April 2015 - 20:47

I'm not a fan of PvP (I know that may come as a surprise to some people) but swapping prestige hits with other players is, IMO, not PvP - that's collusion, something that has been STRONGLY frowned upon by the cows in the past.

 

PvP HAS to have consequences .. Otherwise, we just give free rein to those who participate in it.

 

I don't know what the answer is - hopefully the cows will - but perhaps prestige shouldn't occur unless 100 stam hits are done to discourage collusion ?

 

Pardoux I wasn't promoting no XP loss for pvp, but the idea was introduced by the cows. Not sure if they are going to run with it or not. I simply compiled a list of things they should consider or double check when finalizing their new system. And most if not all EOC people build up prestige, so I didn't appreciate you jumping on me for pointing out that it occurs.

 

@Hitto, Thanks for the compilation of quotes by the cows, but those were awhile ago. Not sure they will keep to previous promises made in those other threads. I'll wait to see what the new system is.


Edited by Windbattle, 25 April 2015 - 20:50.


#27 lapdragon

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Posted 25 April 2015 - 20:53

Agreed.....*cracks a beer* and waits patiently....  :)

**opens cooler** **takes out wine cooler**  CHEERS while we wait!  not adding anything till i see what the big bosses say!!  lol  ;)



#28 wil72

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Posted 25 April 2015 - 21:53

**opens cooler** **takes out wine cooler**  CHEERS while we wait!  not adding anything till i see what the big bosses say!!  lol  ;)

 

Best policy in my opinion, has that cooler got any beer?

 

Do just luuuv the posts that skirt very close to scaremongering though, warrants a LOL.

 

Cheers

 

wil72



#29 wil72

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Posted 25 April 2015 - 22:00

@Hitto, Thanks for the compilation of quotes by the cows, but those were awhile ago. Not sure they will keep to previous promises made in those other threads. I'll wait to see what the new system is.

 

Nope, not that long ago. The elimination of XP loss was discussed in full. Feed back was highly negative. PvP should, will and must result in XP loss. The ones that hide from the butcher know this.

 

Cheers.

 

wil72



#30 RebornJedi

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Posted 25 April 2015 - 23:15

XP loss should stay but reduced.. For those who have a bounty on their head

 


#31 kitobas

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Posted 25 April 2015 - 23:35

Holding my breath......still.......

 

do not do it bro, 5 years ago my friend said same thing for holding breath for pvp, that was last time I saw him :P

 

I'm not a fan of PvP (I know that may come as a surprise to some people) but swapping prestige hits with other players is, IMO, not PvP - that's collusion, something that has been STRONGLY frowned upon by the cows in the past.

 

PvP HAS to have consequences .. Otherwise, we just give free rein to those who participate in it.

 

I don't know what the answer is - hopefully the cows will - but perhaps prestige shouldn't occur unless 100 stam hits are done to discourage collusion ?

surprise? when reading this yesterday after celebrating with friends I thinking I was still drunk, I went sleeping and when waking up thought your post was dream, maybe bro you celebrating like me too and posting this when you were drunk :P

 

 

 

@Hitto, Thanks for the compilation of quotes by the cows, but those were awhile ago. Not sure they will keep to previous promises made in those other threads. I'll wait to see what the new system is.

 

those posting were last from hoofmaster and radneto about pvp staying with xp loss, biggrim removing pinned topic called BLOOD (BLOOD topic was disgrace to pvp) and all 3 admins last saying was that xp loss staying in pvp (go reading their last posting in forum) and I seeing biggrim saying in global chat that xp loss staying 3-4 weeks ago when player asking him

 

you can go to hoofmaster profile and look at his last postings about pvp and you will see that hoofmaster never saying xp loss removing from pvp and he saying xp loss staying in all his postings smile.png

 


the + / - 10 attack range is too low now, it was reasonable when EOC was at 200-250 with 3500 online players but now we have EOC at 2475 with 400-500 online players

 

EOC increased by a factor of 10 and the online players decreased by a factor of 7 and the only reasonable thing would be to increase the attack ranges too

 

please increase attack range

I agreeing with you, we needing more attack range and HCS should have done that years ago

 

sorry for saying this but -/+ 10 levels in pvp is joke when we having EOC at 2475 :(



#32 Pardoux

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Posted 26 April 2015 - 00:48

Pardoux I wasn't promoting no XP loss for pvp, but the idea was introduced by the cows. Not sure if they are going to run with it or not. I simply compiled a list of things they should consider or double check when finalizing their new system. And most if not all EOC people build up prestige, so I didn't appreciate you jumping on me for pointing out that it occurs.

 

 

I wasn't jumping on you for pointing out that it occurs ...

 


2) OR is 10 stam hits going to have XP loss removed? I know EOC players would like this since we relatively trade 10 stam hits to get 10% prestige before hunts. This would also promote pvp as a POSITIVE aspect in the game which it currently is viewed as starting trouble with another player / guild (aka negative viewpoint).

 

I was pointing out that you trade prestige hits to give yourself an advantage - which is collusion.

 

Now, as I've said, I'm hardly an advocate of PvP, but saying that collusion is a positive aspect of PvP (in that there are no repercussions) doesn't alter the fact that it's against the spirit of the game.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#33 Egami

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Posted 26 April 2015 - 12:37

XP loss should stay but reduced.. For those who have a bounty on their head

RJ, could you expand on that or put me out to where you have? I'm curious as to why you think that. I disagree, but figure there is some thought behind that...

 

So far my only thought on XP loss is that bounty hunters should lose it if they lose in their attack. I know HCS has stated that the punishment on a bounty hunter on the BB should be enough. I entirely disagree.



#34 RebornJedi

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Posted 26 April 2015 - 13:01

I don't think risking five levels for one PvP attack is good for the health of PvP or the game in general..

 


#35 Undjuvion

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Posted 26 April 2015 - 13:04

if we are discussing thoughts, ill throw this out there, wont be implemented, just for fun, how i could picture a fun spin on the pvp that would never be, the more damage you are dealing on the BB, the more "Psyked" u become, u would deal bigger xp damage to targets but start gaining "Loss of Care" cooldowns and become suseptible to bigger xp loss yourself till cooldowns run out, flipside is the more damage u are taking on the BB, the more "Fatigued" u become and the less xp u can take from others but slowly receive "Gods Mercy" cooldowns as to how much xp u can lose for a period.. fun fun, no questions as just a fun twist and not a suggestion, if population was 10 times the size it is now i may have worked a nice idea out of it but with really only a few pvp guilds ingame of heavy firepower it probably wouldnt make for too many epic pvp battles :)



#36 RED

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Posted 26 April 2015 - 18:12

I`m commenting on the BB here. The current system is set up just for the Person instigating the hit. By this I mean if we hit them back after a gold hit they have 2 days to wait til,we are offline, unbuffed and then take 5 from us for retaliation.  We are open then for any level to hit us and not even lose XP if we luck up and beat them when they accept our bounty. 

 

My question is >>Why even have a BB, just take the 5 levels and save us the time. I guess we are expected to wait up 2 full days to even give us a chance to defeat an incoming bounty hit that does not even penalize the hitter if they lose.

 

Just a joke, I say yes. (Please don`t tell me that we have the same option, levelrs don`t care about helping anyone so they can lose levels on counter bounties.) 



#37 maxdamage

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Posted 27 April 2015 - 00:23

If the end result is PvP Arena 2.0 for PvP, then stop right now. That is a horrible idea because I dislike Arena as it is. I think its an imperfect way to do pvp and not engaging / fun to me. Here are some important things to consider:

 


 

1) What kind of rewards will we get for the new pvp system? Keep in mind that if you base it off PvP tokens there are players with 1000's of tokens that would instantly exchange for these new components, items, potions, or whattever. So the market will get flooded / it will get devalued quickly. I'm not sure there is a way to get around this except to make it new gear with a very low invention rate for components OR have high prices for items.

 

2) Lets have a good tutorial on the new pvp system. Again I hope its not Arena 2.0.

 

3) People consider having larger ranges in the new pvp ladder replacement as well. Would help with activity / competition at the higher level ranges, think 200-300 gaps.

 

As for tokens, We should have something to do with them.  There may be a bunch out there, but that is because there is nothing worthy of buying.  Increasing the prizes, increases the people fighting for them.  I remember when the tokens first came out and I'd stay up late on the ladder trying to get enough to buy a Nuryn's.  Don't just burn those tokens.  The market won't flood if the price points are set correct.  



#38 RebornJedi

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Posted 27 April 2015 - 01:51

It'd be sad to see tokens exiled out after all this time

 


#39 yghorbeviahn

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Posted 27 April 2015 - 03:23

I'm not a fan of PvP (I know that may come as a surprise to some people) but swapping prestige hits with other players is, IMO, not PvP - that's collusion, something that has been STRONGLY frowned upon by the cows in the past.

 

PvP HAS to have consequences .. Otherwise, we just give free rein to those who participate in it.

 

I don't know what the answer is - hopefully the cows will - but perhaps prestige shouldn't occur unless 100 stam hits are done to discourage collusion ?

10 stamina = 1 Prestige
100 stamina = 10 Prestige

On BB:
10 stamina = 1 Prestige
100 stamina = 1 Prestige

-

Everything else on the game occurs according to the stamina used, why Prestige is not used the same way too?



#40 Pardoux

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Posted 27 April 2015 - 04:18

10 stamina = 1 Prestige
100 stamina = 10 Prestige

On BB:
10 stamina = 1 Prestige
100 stamina = 1 Prestige

-

Everything else on the game occurs according to the stamina used, why Prestige is not used the same way too?

 

Because it's being traded perhaps ? - all the "benefits" of prestige without any of the consequences ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...



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