You want to inject new life into this game? You want to bring old players back? Here's my short list of ways this game could massively be improved without tons of effort (since I know the speed that HCS releases things).
Gem Adjustments
Forever the gem grind has been one of the main cruxes of this game. Its starting to run its course for several reasons: (1) Too easy to grind gems in ICC; (2) Too easy to grind FP in new area; (3) Too few types of gems / combinations of gems to use.
Add New Gem Tier: Create a tier above perfect. Or, rather, rename the current "perfect" tier something else and put "perfect" above it.
Change Bad Gems: Tourmanline gems should be changed so that they give more max hit points rather than hp regen (since the hp regen is crap in combat anyway). The same should be done with aquamarine gems (increases max mana instead of mana regen). Howlites should be, well, I don't know, figure something out. This would also allow tanks to use high tier defense gems (something broken with recent cap) to free up slots to put either increased hp/mana gems.
Allow Greater Slot Positioning: I get that perhaps Peridot is only allowed in a shield, but why is a tourmaline or aquamarine only allowed in helmet?
Add New Gems: How about a gem that increases attack speed? Gems that give bonuses similar to World Boss items (e.g., lightning bolt, flaming surge, etc.)?
Add More Unique Skills
World boss items have unique skills. There needs to be LOTS more different types of skills. Make equipment with greater variety that is more fun.
Do Not Mess Up Guilds
I know this is really hard, but please do not mess up guilds. People have been asking for these FOREVER. They should have been released months ago. Anyhow, here are my tips to not messing them up.
1) If all guilds are is a way of communicating with guildmates, having a tag next to your name, and a skill such as "summon guildmate" you've already messed up.
2) Guilds need to offer competition. They need to offer ways for repetitive fun that the lackluster PvP matchmaking currently does not offer.
3) Guilds should offer new skills and be gold sinks for improving such skills. There are lots of ways to do this and all the nuances are too much to discuss.
Allow Custom PvP Matches
Players have tried to instill fun events into this game. Mongo ran a PvP tournament and Holy Ghost tried to run one as well. A recurring problem is that there is no suitable place to do such without interference from other players.
Another issue is that PvP sucks because there is no suitable matchmaking. But players are capable of dividing up fair teams that make for fun games. But they need the capability to create a custom match. This really needs to be done.
I Really Like the Random Crafted Weapon Theme
While the recent update might have signaled the beginning of the end for the gem grind, at least a new grind was added. While some people complained about the new random weapons, I am very pleased with how this was done.
My only critique is that the variety of rolls and skills on weapons seems rather small. Keep this up, but all weapons should be capable of haste rolls (if they aren't already) and the range for rolls should be increased. Often I see similar value stats on random stat equipment. (For example, haste rolls on staffs in Bochdaen Tombs ranged from like 188-287, but really there were only like 7 different possible rolls at set intervals).
New Talents / New Class / Talent Tree Adjustments
We've basically been playing with the same meta in class trees for a long time now. Most games shake up the meta with regular changes. I'm hesitant to say "do a massive overhaul" because whenever you take away what a player is accustomed to doing, you'll lose a number of players (e.g., see the recent caps on armor and haste and the loss of many healers). But you could certainly add new talents or even a new class. Give the players a fun new way to approach character builds.
Edited by Doja, 30 April 2015 - 02:24.



