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Doja's Short List of Ways To Save Game


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#1 Doja

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Posted 30 April 2015 - 01:36

You want to inject new life into this game?  You want to bring old players back?  Here's my short list of ways this game could massively be improved without tons of effort (since I know the speed that HCS releases things).

 

Gem Adjustments

 

Forever the gem grind has been one of the main cruxes of this game.  Its starting to run its course for several reasons: (1) Too easy to grind gems in ICC; (2) Too easy to grind FP in new area; (3) Too few types of gems / combinations of gems to use.

 

Add New Gem Tier:  Create a tier above perfect.  Or, rather, rename the current "perfect" tier something else and put "perfect" above it.

 

Change Bad Gems:  Tourmanline gems should be changed so that they give more max hit points rather than hp regen (since the hp regen is crap in combat anyway).  The same should be done with aquamarine gems (increases max mana instead of mana regen).  Howlites should be, well, I don't know, figure something out.  This would also allow tanks to use high tier defense gems (something broken with recent cap) to free up slots to put either increased hp/mana gems.

 

Allow Greater Slot Positioning:  I get that perhaps Peridot is only allowed in a shield, but why is a tourmaline or aquamarine only allowed in helmet?

 

Add New Gems:  How about a gem that increases attack speed?  Gems that give bonuses similar to World Boss items (e.g., lightning bolt, flaming surge, etc.)?

 

 

Add More Unique Skills

 

World boss items have unique skills.  There needs to be LOTS more different types of skills.  Make equipment with greater variety that is more fun.

 

 

Do Not Mess Up Guilds

 

I know this is really hard, but please do not mess up guilds.  People have been asking for these FOREVER.  They should have been released months ago.  Anyhow, here are my tips to not messing them up.

 

1) If all guilds are is a way of communicating with guildmates, having a tag next to your name, and a skill such as "summon guildmate" you've already messed up.

 

2) Guilds need to offer competition.  They need to offer ways for repetitive fun that the lackluster PvP matchmaking currently does not offer.

 

3) Guilds should offer new skills and be gold sinks for improving such skills.  There are lots of ways to do this and all the nuances are too much to discuss.

 

 

Allow Custom PvP Matches

 

Players have tried to instill fun events into this game.  Mongo ran a PvP tournament and Holy Ghost tried to run one as well.  A recurring problem is that there is no suitable place to do such without interference from other players.

 

Another issue is that PvP sucks because there is no suitable matchmaking.  But players are capable of dividing up fair teams that make for fun games.  But they need the capability to create a custom match.  This really needs to be done.

 

 

I Really Like the Random Crafted Weapon Theme

 

While the recent update might have signaled the beginning of the end for the gem grind, at least a new grind was added.  While some people complained about the new random weapons, I am very pleased with how this was done.

 

My only critique is that the variety of rolls and skills on weapons seems rather small.  Keep this up, but all weapons should be capable of haste rolls (if they aren't already) and the range for rolls should be increased.  Often I see similar value stats on random stat equipment.  (For example, haste rolls on staffs in Bochdaen Tombs ranged from like 188-287, but really there were only like 7 different possible rolls at set intervals).

 

 

New Talents / New Class / Talent Tree Adjustments

 

We've basically been playing with the same meta in class trees for a long time now.  Most games shake up the meta with regular changes.  I'm hesitant to say "do a massive overhaul" because whenever you take away what a player is accustomed to doing, you'll lose a number of players (e.g., see the recent caps on armor and haste and the loss of many healers).  But you could certainly add new talents or even a new class.  Give the players a fun new way to approach character builds.


Edited by Doja, 30 April 2015 - 02:24.

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#2 drdoom123

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Posted 30 April 2015 - 05:24

i like the pvp suggestion 


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#3 PeasantJoe

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Posted 30 April 2015 - 07:18

I like those ideas but i don know how this could bring players back. People who left mostly never comeback becouse they lost interest in game and there have to be some miracle to bring them back, small features not enought. I returned myself 4 days ago just to check new continent and i still didnt had chance to try ICC. The only thing i wish is bigger in game population



#4 ComradeLewis

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Posted 30 April 2015 - 08:46

My impression over the years is that most players quit around levels 10-20, and the higher the level a person gets, the less likely they are to quit. Therefore, although your suggestions are appreciated, I believe they only address the late game, when the problem is with the early game.

 

I can guarantee you that players leave the game primarily because they can't find someone to run a dungeon with them. That's always been the case, and it's still true today. The addition of the story mode relieves the problem, but didn't solve it. It's nearly impossible, for instance that a level 9 or 10 can run a story mode of boondocks solo. However, you can't get any relics unless you finish it. So, they can't get better gear to run the thing, because they can't run the thing to get better gear. That's why on a regular basis we have level 10-15 players constantly begging people to run them through. Many of those players just get frustrated and leave the game. I've seen this happen frequently for the last 2 years now.

 

I just made a new character recently, and found Odhar solo to be impossible in story mode without some Odhar gear on. I had a similar experience with Boondocks. Vault was very difficult, but I did pass it without any Vault gear solo. Secluded Valley was not a problem solo my first try.


Edited by ComradeLewis, 30 April 2015 - 08:49.

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#5 Undjuvion

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Posted 30 April 2015 - 10:08

My impression over the years is that most players quit around levels 10-20, and the higher the level a person gets, the less likely they are to quit. Therefore, although your suggestions are appreciated, I believe they only address the late game, when the problem is with the early game.

 

I can guarantee you that players leave the game primarily because they can't find someone to run a dungeon with them. That's always been the case, and it's still true today. The addition of the story mode relieves the problem, but didn't solve it. It's nearly impossible, for instance that a level 9 or 10 can run a story mode of boondocks solo. However, you can't get any relics unless you finish it. So, they can't get better gear to run the thing, because they can't run the thing to get better gear. That's why on a regular basis we have level 10-15 players constantly begging people to run them through. Many of those players just get frustrated and leave the game. I've seen this happen frequently for the last 2 years now.

 

I just made a new character recently, and found Odhar solo to be impossible in story mode without some Odhar gear on. I had a similar experience with Boondocks. Vault was very difficult, but I did pass it without any Vault gear solo. Secluded Valley was not a problem solo my first try.

 

maybe the more you die in there the more bonuses you get "granted" for a certain period till it meets your skill level, due to build or gear, it is a fair thing to say that not everyone is as attentive or reflexed but may have otherwise enjoyed the game, at least for story modes i think this is acceptable, if totally solo :)

 

edit: though it does lead back to entitlement issues, because that player has it i must have it, dungeon gear isnt nessessary unless u are running "dungeons" .. are dungeons to remain the sole function for the game, atm they are the only real fun, if ToC/Arena are boosted i wonder if they classify as dungeon as they are in dungeon queue.


Edited by Undjuvion, 30 April 2015 - 10:14.


#6 Anameisaname

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Posted 30 April 2015 - 10:30

I agree with most of it with a few points added:

 

-Higher level gems should offer more bonuses, 100 spellpower for spending 50.000 ep? No thanks. At least 250 bonus at higher level gems. Otherwise nobody is going to upgrade unless they are filthy rich and want that 0.3% dps so bad.

 

-Gem grind is fine now, at least everyone CAN get max level gems and not just cash cows, fp on the other hand is a tiny bit too easy to get

 

-Higher rolls on weapons, if 530 is max roll spellpower then it should be 750 at least. Same with crit, 75 should be max not 50.

Make gear grind happen, everyone should have different gear, not all same like currently with exception of infernal weapons.

 

Could go on but i'm tired now xD



#7 Undjuvion

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Posted 30 April 2015 - 10:50


-Gem grind is fine now, at least everyone CAN get max level gems and not just cash cows, fp on the other hand is a tiny bit too easy to get

 

i disagree, ill mention a few things i have noticed, basically two groups on oceanic arrived about steam time, they learnt the mechanics, they were non donating groups, they ran dungeon after dungeon and before long maybe a few months had possibly half the gem collection i had spent gazillions on, that is a good thing that players dont have to spend to make it to the top or the game wont function BUT the gem injection for time has gotten to 10+ fold now, i am lucky that i have some good friends that take me on runs, i could farm a lot more than i do which leads me to my point, where is there room for hcs to get big donators in 90% of the cases they could have when non donators could already keep pace with me but now nowhere need to, this is more hcs' concern than mine although i want the game to stay alive but sometimes u need to show people more aspects than what they will ever think about to make points :)

 

edit: to make the point clear, i dont feel the need to donate really now as will probably many who run ICC currently :)


Edited by Undjuvion, 30 April 2015 - 10:53.


#8 Anameisaname

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Posted 30 April 2015 - 10:57

So? Put higher tear gems in and make donators pay to be first ones to have the gems, not to be the only ones.



#9 Undjuvion

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Posted 30 April 2015 - 10:59

So? Put higher tear gems in and make donators pay to be first ones to have the gems, not to be the only ones.

 

what i mean is you should be working hard or spending to achieve it and atm there is nowhere near the need to get EP to spend :)



#10 Anameisaname

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Posted 30 April 2015 - 11:02

Hundreds of icc runs isn't "hard"? Oh my bad, we should spend 50 years trying to max gems.



#11 Undjuvion

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Posted 30 April 2015 - 11:04

Hundreds of icc runs isn't "hard"? Oh my bad, we should spend 50 years trying to max gems.

 

if u want to calculate it correctly then i will agree with you or bow down but im sure its within decent time if u are passionate for the game, planning on staying a year or three and did some trading for gems u dont use etc.

 

edit: at a roughly calculation u would have a complete perfect set in under a year, maybe a set and a half, anyone can confirm, thats at a few hours a day :)


Edited by Undjuvion, 30 April 2015 - 11:08.


#12 Anameisaname

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Posted 30 April 2015 - 11:22

Let's calculate it then!

 

2.5 gems drop per run, 5 people in party, so you get 0.5 gems every run. Runs are usually 6 mins long so you can do let's say 7 per hour because of re-entering and stuff.

 

Most people do 2 hour runs per day so

 

14*0.5*365=2555 abs gems which is 10 per year. All if they are the same (over large amount of people getting it evens out) now let's see which gems are useless, hm howlite and tourma for sure. so 9 perfects a year.

 

I think it's pretty much fine, after a year of dedication you get maxed out gems. For a total of 750 hours spent. But because some gems are much cheaper count it as 1000 hours. Unless you are the guy who needs the cheap gems, and not many are (that's why they are cheap).

 

If they add 1 new gem tier, it's 2000+ hours. That makes it nearly impossible for most people. That's why i would only do so when a new dungeon with possible supreme drops was added.

 

So yeah, currently it seems pretty balanced, i have no idea how people before icc thought they could max their gems.. Ah yes, money. Which proves my point.



#13 ernzor

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Posted 30 April 2015 - 11:47

I maxxed a gem before ICC and maxed another one this week. It is much easier and quicker now. The gem game was something I was striving towards perfecting my set, now I am just strolling along and am getting gems at a faster rate than before.

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#14 Undjuvion

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Posted 30 April 2015 - 11:47

Let's calculate it then!

 

2.5 gems drop per run, 5 people in party, so you get 0.5 gems every run. Runs are usually 6 mins long so you can do let's say 7 per hour because of re-entering and stuff.

 

Most people do 2 hour runs per day so

 

14*0.5*365=2555 abs gems which is 10 per year. All if they are the same (over large amount of people getting it evens out) now let's see which gems are useless, hm howlite and tourma for sure. so 9 perfects a year.

 

I think it's pretty much fine, after a year of dedication you get maxed out gems. For a total of 750 hours spent. But because some gems are much cheaper count it as 1000 hours. Unless you are the guy who needs the cheap gems, and not many are (that's why they are cheap).

 

If they add 1 new gem tier, it's 2000+ hours. That makes it nearly impossible for most people. That's why i would only do so when a new dungeon with possible supreme drops was added.

 

So yeah, currently it seems pretty balanced, i have no idea how people before icc thought they could max their gems.. Ah yes, money. Which proves my point.

 

ok i can live with that analysis but a year isnt very long at all, leads also back to the point what do hcs do for donations on all this lost cash :)

 

edit: that analysis is also for casuals, not hardcore that can farm double as quick timewise :)


Edited by Undjuvion, 30 April 2015 - 11:50.


#15 Anameisaname

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Posted 30 April 2015 - 11:57

No, my analyses was for a good group, we can do 4 min runs but do 6 min ones due to laziness, it gets boring after 300 runs you know. Also breaks/wipes happen to the best.

 

 

And if we do how you want, that means only hard grinders/cash cows can ever get best gems, not normal players, like you know.. 95% of the players.

 

If it's impossible in 2 years, you might as well say the game is pay to max.



#16 HappyDays

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Posted 30 April 2015 - 12:11

This is not ways to save the game.

 

This is basically a list of what doja wants to suit his gameplay needs. Not saving the game. I have no idea how making fp and gems gathering harder, is going to bring old players back etc. It is dramatics wrapped in a post.

 

As for the rest. I think gems were mentioned before. More tiers do not need to be added, a pointless excercise for now untill the game is way more up on levels. Haste gems etc were mentioned by others and ways to improve those gems.  No probs with that part.

 

Guilds. Sure of course hcs do not mess that up. But the impact it will now have is debateable. You might have missed the boat on that one. The pop has crashed. I also have this sinking feeling it will be just clan names and trinkets. (I pray I am so wrong) Also there will be few proper guilds at this point.

 

I don't really have too much issue with the rest. But some is shear dramatics. To finish,

people also when making posts can't seem to step outside the box. I have groups and grinding allies and hours on game. Now I have loads, let's make it harder .......... step outside the box and be the guy who has no set groups, few connections and spends hours getting small gains. Those are the people walking out the hcs/eldevin front door and the people waiting for proper updates.

 

 

 



#17 Undjuvion

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Posted 30 April 2015 - 12:23

No, my analyses was for a good group, we can do 4 min runs but do 6 min ones due to laziness, it gets boring after 300 runs you know. Also breaks/wipes happen to the best.

 

 

And if we do how you want, that means only hard grinders/cash cows can ever get best gems, not normal players, like you know.. 95% of the players.

 

If it's impossible in 2 years, you might as well say the game is pay to max.

 

i didnt mean casual as in how good u were, i meant as in willingness to grind for bigger amounts a day, im stopping now as we both have different views on length of time, we both might be right or wrong :)

 

 

 

 

fable, i agree quite a bit with your last paragraph :)



#18 lester

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Posted 30 April 2015 - 13:52

I stopped playing this game since I couldn't do a lvl 35 dungeon because there wasn't one.The arena in this game is ridiculously hard,you need lvl 45s help to do lower lvl arenas and the rewards are garbage.When I see the patch notes I see late game content which is funny because many people quit in the early game,so I don't see the point.

I also don't like the same repetitive meta for every dungeon,and the same classes.There needs to be more classes, skills that require certain points in the talent tree,for example 5 in magic and prophet to use a unique skill.

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#19 Anameisaname

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Posted 30 April 2015 - 14:00

Maybe some kind of login reward system that gives newbies first month of play lots of xp and skill boosters? That wouldn't hurt.

 

And change gc or sv to lvl 35.



#20 RoboChris

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Posted 30 April 2015 - 16:45

Just something that I wanted to throw out there.  MMO type games are not meant to be maxed out instantly.  It is an ever-changing and ever-evolving type of game.  There should always be growth and not many people in the top 1%.  If you don't like that kind of thing then go play another type of game.  Just because other people have more time or money to invest in something compared with yourself, doesn't mean you should hate them or the system/game.

 

Have any of you played the original "Everquest" ?????  Many of you, I would say no.  Have you heard of hell levels?  Losing xp PERM if you die and dont get a resurrect from a player with the spell, and even then only a percentage was gained back.... Just the tip of the iceberg.  Games are super fluff nowadays compared with older ones. :)


And Doja, I love your ideas.  Thank you :)




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